re3/src/entities/Building.h

20 lines
397 B
C++

#pragma once
#include "Entity.h"
class CBuilding : public CEntity
{
public:
CBuilding(void) {
m_type = ENTITY_TYPE_BUILDING;
bUsesCollision = true;
}
static void *operator new(size_t);
static void operator delete(void*, size_t);
void ReplaceWithNewModel(int32 id);
virtual bool GetIsATreadable(void) { return false; }
};
static_assert(sizeof(CBuilding) == 0x64, "CBuilding: error");