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75 lines
1.2 KiB
C++
75 lines
1.2 KiB
C++
#include "common.h"
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#include "AnimBlendSequence.h"
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#include "AnimBlendHierarchy.h"
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CAnimBlendHierarchy::CAnimBlendHierarchy(void)
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{
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sequences = nil;
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numSequences = 0;
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compressed = 0;
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totalLength = 0.0f;
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linkPtr = nil;
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}
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void
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CAnimBlendHierarchy::Shutdown(void)
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{
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RemoveAnimSequences();
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compressed = 0;
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linkPtr = nil;
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}
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void
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CAnimBlendHierarchy::SetName(char *name)
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{
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strncpy(this->name, name, 24);
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}
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void
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CAnimBlendHierarchy::CalcTotalTime(void)
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{
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int i, j;
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float totalTime = 0.0f;
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for(i = 0; i < numSequences; i++){
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float seqTime = 0.0f;
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for(j = 0; j < sequences[i].numFrames; j++)
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seqTime += sequences[i].GetKeyFrame(j)->deltaTime;
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totalTime = Max(totalTime, seqTime);
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}
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totalLength = totalTime;
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}
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void
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CAnimBlendHierarchy::RemoveQuaternionFlips(void)
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{
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int i;
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for(i = 0; i < numSequences; i++)
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sequences[i].RemoveQuaternionFlips();
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}
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void
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CAnimBlendHierarchy::RemoveAnimSequences(void)
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{
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if(sequences)
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delete[] sequences;
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numSequences = 0;
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}
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void
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CAnimBlendHierarchy::Uncompress(void)
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{
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if(totalLength == 0.0f)
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CalcTotalTime();
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compressed = 0;
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}
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void
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CAnimBlendHierarchy::RemoveUncompressedData(void)
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{
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// useless
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compressed = 1;
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}
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