re3/src/control/Record.h

35 lines
627 B
C++

#pragma once
class CVehicle;
enum {
RECORDSTATE_0,
RECORDSTATE_1,
RECORDSTATE_2,
};
class CRecordDataForChase
{
public:
static uint8 &Status;
static void SaveOrRetrieveDataForThisFrame(void);
static void ProcessControlCars(void);
static void SaveOrRetrieveCarPositions(void);
static void StartChaseScene(float);
static void CleanUpChaseScene();
static void RemoveCarFromChase(int32);
static CVehicle* TurnChaseCarIntoScriptCar(int32);
static void Init(void);
};
class CRecordDataForGame
{
public:
static uint16 &RecordingState;
static void SaveOrRetrieveDataForThisFrame(void);
static void Init(void);
};