re3/src/render/Draw.h

34 lines
930 B
C++

#pragma once
#define HUD_SCALE 0.8f
#define DEFAULT_SCALE 1.0f
class CDraw
{
private:
static float &ms_fNearClipZ;
static float &ms_fFarClipZ;
static float &ms_fFOV;
static float ms_fAspectRatio;
static float ms_fScreenMultiplier;
public:
static uint8 &FadeValue;
static uint8 &FadeRed;
static uint8 &FadeGreen;
static uint8 &FadeBlue;
static void SetNearClipZ(float nearclip) { ms_fNearClipZ = nearclip; }
static float GetNearClipZ(void) { return ms_fNearClipZ; }
static void SetFarClipZ(float farclip) { ms_fFarClipZ = farclip; }
static float GetFarClipZ(void) { return ms_fFarClipZ; }
static void SetFOV(float fov);
static float GetFOV(void) { return ms_fFOV; }
static void CalculateAspectRatio();
static float GetAspectRatio(void) { return ms_fAspectRatio; }
static void SetScreenMult(float mult) { ms_fScreenMultiplier = mult; };
static float GetScreenMult(void) { return ms_fScreenMultiplier; };
};