re3/src/weapons/Explosion.h

50 lines
1.2 KiB
C++

#pragma once
class CEntity;
class CVector;
enum eExplosionType
{
EXPLOSION_GRENADE,
EXPLOSION_MOLOTOV,
EXPLOSION_ROCKET,
EXPLOSION_CAR,
EXPLOSION_CAR_QUICK,
EXPLOSION_HELI,
EXPLOSION_MINE,
EXPLOSION_BARREL,
EXPLOSION_TANK_GRENADE,
EXPLOSION_HELI_BOMB
};
class CExplosion
{
eExplosionType m_ExplosionType;
CVector m_vecPosition;
float m_fRadius;
float m_fPropagationRate;
CEntity *m_pCreatorEntity;
CEntity *m_pVictimEntity;
float m_fStopTime;
bool m_bActive;
int8 m_bActiveCounter;
int32 m_nStartTime;
uint32 m_nParticlesExpireTime;
float m_fPower;
int32 field_34;
int32 field_38;
public:
static void Initialise();
static void Shutdown();
static void AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type,
const CVector &pos, uint32);
static int8 GetExplosionActiveCounter(uint8 id);
static CVector *GetExplosionPosition(uint8 id);
static uint8 GetExplosionType(uint8 id);
static void ResetExplosionActiveCounter(uint8 id);
static void RemoveAllExplosionsInArea(CVector, float);
static bool TestForExplosionInArea(eExplosionType, float, float, float, float, float, float);
};
extern CExplosion (&gaExplosion)[48];