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re3/src/audio
2020-06-17 21:24:59 +03:00
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oal OpenAL support 2020-05-27 07:52:45 +03:00
audio_enums.h miamification of some audio structs 2020-06-08 14:29:55 +03:00
AudioCollision.cpp eSurfaceType 2020-05-26 11:37:46 +02:00
AudioCollision.h Fixed typos and made all assert functions optional 2020-05-10 21:49:33 +06:00
AudioLogic.cpp Ped, Weapon and fixes 2020-06-17 21:24:59 +03:00
AudioManager.cpp miamification of some audio structs 2020-06-08 14:29:55 +03:00
AudioManager.h miamification of some audio structs 2020-06-08 14:29:55 +03:00
AudioSamples.h ps2 audio banks 2020-06-06 03:45:24 +03:00
AudioScriptObject.cpp Remove unused audio enum 2020-05-16 05:06:51 +03:00
AudioScriptObject.h Remove unused audio enum 2020-05-16 05:06:51 +03:00
DMAudio.cpp Mission audio slots 2020-06-08 10:34:31 +03:00
DMAudio.h Mission audio slots 2020-06-08 10:34:31 +03:00
MusicManager.cpp Mission audio slots 2020-06-08 10:34:31 +03:00
MusicManager.h Support of original mp3/wav/adf 2020-05-27 03:29:54 +03:00
PoliceRadio.cpp Very basic compatibility with original sfx.raw/sdt 2020-05-26 18:25:34 +03:00
PoliceRadio.h Fixed typos and made all assert functions optional 2020-05-10 21:49:33 +06:00
sampman.h Mission audio slots 2020-06-08 10:34:31 +03:00
sampman_miles.cpp dumb 2020-05-31 21:01:36 +03:00
sampman_null.cpp game logic 2020-05-31 20:59:01 +03:00
sampman_oal.cpp fix 2020-05-31 23:16:24 +03:00
soundlist.h Ped, Weapon and fixes 2020-06-17 21:24:59 +03:00