mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-10 18:09:16 +00:00
40 lines
967 B
C++
40 lines
967 B
C++
#pragma once
|
|
|
|
struct GlobalScene
|
|
{
|
|
RpWorld *world;
|
|
RwCamera *camera;
|
|
};
|
|
extern GlobalScene &Scene;
|
|
|
|
extern uint8 work_buff[55000];
|
|
//extern char gString[256];
|
|
//extern char gString2[512];
|
|
//extern wchar gUString[256];
|
|
//extern wchar gUString2[256];
|
|
extern char *gString;
|
|
extern char *gString2;
|
|
extern wchar *gUString;
|
|
extern wchar *gUString2;
|
|
extern bool &b_FoundRecentSavedGameWantToLoad;
|
|
extern bool gbPrintShite;
|
|
extern bool &gbModelViewer;
|
|
extern bool &StillToFadeOut;
|
|
extern bool &JustLoadedDontFadeInYet;
|
|
|
|
class CSprite2d;
|
|
|
|
void InitialiseGame(void);
|
|
void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
|
|
void LoadingIslandScreen(const char *levelName);
|
|
CSprite2d *LoadSplash(const char *name);
|
|
void DestroySplashScreen(void);
|
|
char *GetLevelSplashScreen(int level);
|
|
char *GetRandomSplashScreen(void);
|
|
void LittleTest(void);
|
|
void ValidateVersion();
|
|
void ResetLoadingScreenBar(void);
|
|
#ifndef MASTER
|
|
void TheModelViewer(void);
|
|
#endif
|