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174 lines
3.8 KiB
C++
174 lines
3.8 KiB
C++
#pragma once
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#include <ctype.h>
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// --MIAMI: file done
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class CGeneral
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{
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public:
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static float GetATanOfXY(float x, float y){
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if(x == 0.0f && y == 0.0f)
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return 0.0f;
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float xabs = Abs(x);
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float yabs = Abs(y);
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if(xabs < yabs){
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if(y > 0.0f){
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if(x > 0.0f)
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return 0.5f*PI - Atan2(x / y, 1.0f);
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else
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return 0.5f*PI + Atan2(-x / y, 1.0f);
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}else{
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if(x > 0.0f)
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return 1.5f*PI + Atan2(x / -y, 1.0f);
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else
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return 1.5f*PI - Atan2(-x / -y, 1.0f);
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}
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}else{
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if(y > 0.0f){
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if(x > 0.0f)
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return Atan2(y / x, 1.0f);
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else
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return PI - Atan2(y / -x, 1.0f);
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}else{
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if(x > 0.0f)
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return 2.0f*PI - Atan2(-y / x, 1.0f);
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else
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return PI + Atan2(-y / -x, 1.0f);
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}
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}
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}
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static float LimitAngle(float angle)
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{
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float result = angle;
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while (result >= 180.0f) {
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result -= 2 * 180.0f;
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}
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while (result < -180.0f) {
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result += 2 * 180.0f;
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}
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return result;
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}
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static float LimitRadianAngle(float angle)
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{
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float result = clamp(angle, -25.0f, 25.0f);
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while (result >= PI) {
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result -= 2 * PI;
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}
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while (result < -PI) {
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result += 2 * PI;
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}
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return result;
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}
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// Returns an angle such that x2/y2 looks at x1/y1 with its forward vector if rotated by that angle
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static float GetRadianAngleBetweenPoints(float x1, float y1, float x2, float y2)
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{
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float x = x2 - x1;
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float y = y2 - y1;
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if (y == 0.0f)
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y = 0.0001f;
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if (x > 0.0f) {
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if (y > 0.0f)
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return PI - Atan2(x / y, 1.0f);
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else
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return -Atan2(x / y, 1.0f);
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} else {
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if (y > 0.0f)
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return -(PI + Atan2(x / y, 1.0f));
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else
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return -Atan2(x / y, 1.0f);
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}
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}
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static float GetAngleBetweenPoints(float x1, float y1, float x2, float y2)
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{
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return RADTODEG(GetRadianAngleBetweenPoints(x1, y1, x2, y2));
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}
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// should return direction in 0-8 range. fits perfectly to peds' path directions.
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static int GetNodeHeadingFromVector(float x, float y)
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{
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float angle = CGeneral::GetRadianAngleBetweenPoints(x, y, 0.0f, 0.0f);
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if (angle < 0.0f)
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angle += TWOPI;
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angle = DEGTORAD(22.5f) + TWOPI - angle;
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if (angle >= TWOPI)
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angle -= TWOPI;
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return (int)Floor(angle / DEGTORAD(45.0f));
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}
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// Unlike usual string comparison functions, these don't care about greater or lesser
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static bool faststrcmp(const char *str1, const char *str2)
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{
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for (; *str1; str1++, str2++) {
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if (*str1 != *str2)
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return true;
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}
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return *str2 != '\0';
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}
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static bool faststrncmp(const char *str1, const char *str2, uint32 count)
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{
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for(uint32 i = 0; *str1 && i < count; str1++, str2++, i++) {
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if (*str1 != *str2)
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return true;
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}
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return false;
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}
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static bool faststricmp(const char *str1, const char *str2)
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{
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for (; *str1; str1++, str2++) {
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#if MUCH_SLOWER || !defined _WIN32 || defined __MINGW32__
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if (toupper(*str1) != toupper(*str2))
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#else
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if (__ascii_toupper(*str1) != __ascii_toupper(*str2))
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#endif
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return true;
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}
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return *str2 != '\0';
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}
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static bool SolveQuadratic(float a, float b, float c, float &root1, float &root2)
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{
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float discriminant = b * b - 4.f * a * c;
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if (discriminant < 0.f)
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return false;
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float discriminantSqrt = Sqrt(discriminant);
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root2 = (-b + discriminantSqrt) / (2.f * a);
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root1 = (-b - discriminantSqrt) / (2.f * a);
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return true;
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}
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// not too sure about all these...
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static uint16 GetRandomNumber(void)
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{ return myrand() & MYRAND_MAX; }
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static bool GetRandomTrueFalse(void)
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{ return GetRandomNumber() < MYRAND_MAX / 2; }
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// Probably don't want to ever reach high
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static float GetRandomNumberInRange(float low, float high)
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{ return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); }
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static int32 GetRandomNumberInRange(int32 low, int32 high)
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{ return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); }
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static void SetRandomSeed(int32 seed)
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{ mysrand(seed); }
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};
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