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re3/src/render/Clouds.h

24 lines
560 B
C++

#pragma once
class CClouds
{
public:
static float CloudRotation;
static uint32 IndividualRotation;
static float ms_cameraRoll;
static float ms_horizonZ;
static float ms_HorizonTilt;
static CRGBA ms_colourTop;
static CRGBA ms_colourBottom;
static CRGBA ms_colourBkGrd;
static void Init(void);
static void Shutdown(void);
static void Update(void);
static void Render(void);
static void RenderBackground(int16 topred, int16 topgreen, int16 topblue,
int16 botred, int16 botgreen, int16 botblue, int16 alpha);
static void RenderHorizon(void);
};