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972 lines
31 KiB
C++
972 lines
31 KiB
C++
#include "common.h"
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#include "main.h"
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#include "General.h"
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#include "ModelIndices.h"
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#include "FileMgr.h"
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#include "Streaming.h"
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#include "Replay.h"
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#include "Camera.h"
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#include "DMAudio.h"
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#include "Wanted.h"
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#include "Coronas.h"
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#include "Particle.h"
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#include "Explosion.h"
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#include "World.h"
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#include "HandlingMgr.h"
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#include "Plane.h"
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CPlaneNode *pPathNodes;
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CPlaneNode *pPath2Nodes;
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CPlaneNode *pPath3Nodes;
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CPlaneNode *pPath4Nodes;
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int32 NumPathNodes;
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int32 NumPath2Nodes;
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int32 NumPath3Nodes;
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int32 NumPath4Nodes;
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float TotalLengthOfFlightPath;
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float TotalLengthOfFlightPath2;
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float TotalLengthOfFlightPath3;
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float TotalLengthOfFlightPath4;
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float TotalDurationOfFlightPath;
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float TotalDurationOfFlightPath2;
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float TotalDurationOfFlightPath3;
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float TotalDurationOfFlightPath4;
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float LandingPoint;
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float TakeOffPoint;
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CPlaneInterpolationLine aPlaneLineBits[6];
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float PlanePathPosition[3];
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float OldPlanePathPosition[3];
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float PlanePathSpeed[3];
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float PlanePath2Position[3];
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float PlanePath3Position;
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float PlanePath4Position;
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float PlanePath2Speed[3];
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float PlanePath3Speed;
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float PlanePath4Speed;
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enum
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{
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CESNA_STATUS_NONE, // doesn't even exist
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CESNA_STATUS_FLYING,
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CESNA_STATUS_DESTROYED,
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CESNA_STATUS_LANDED,
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};
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int32 CesnaMissionStatus;
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int32 CesnaMissionStartTime;
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CPlane *pDrugRunCesna;
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int32 DropOffCesnaMissionStatus;
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int32 DropOffCesnaMissionStartTime;
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CPlane *pDropOffCesna;
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CPlane::CPlane(int32 id, uint8 CreatedBy)
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: CVehicle(CreatedBy)
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{
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CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
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m_vehType = VEHICLE_TYPE_PLANE;
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pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
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SetModelIndex(id);
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m_fMass = 100000000.0f;
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m_fTurnMass = 100000000.0f;
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m_fAirResistance = 0.9994f;
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m_fElasticity = 0.05f;
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bUsesCollision = false;
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m_bHasBeenHit = false;
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m_bIsDrugRunCesna = false;
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m_bIsDropOffCesna = false;
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SetStatus(STATUS_PLANE);
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bIsBIGBuilding = true;
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m_level = LEVEL_NONE;
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#ifdef FIX_BUGS
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m_isFarAway = true;
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#endif
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}
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CPlane::~CPlane()
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{
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DeleteRwObject();
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}
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void
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CPlane::SetModelIndex(uint32 id)
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{
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CVehicle::SetModelIndex(id);
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}
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void
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CPlane::DeleteRwObject(void)
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{
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if(m_rwObject && RwObjectGetType(m_rwObject) == rpATOMIC){
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m_matrix.Detach();
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if(RwObjectGetType(m_rwObject) == rpATOMIC){ // useless check
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RwFrame *f = RpAtomicGetFrame((RpAtomic*)m_rwObject);
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RpAtomicDestroy((RpAtomic*)m_rwObject);
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RwFrameDestroy(f);
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}
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m_rwObject = nil;
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}
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CEntity::DeleteRwObject();
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}
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// There's a LOT of copy and paste in here. Maybe this could be refactored somehow
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void
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CPlane::ProcessControl(void)
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{
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int i;
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CVector pos;
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// Explosion
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if(m_bHasBeenHit){
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// BUG: since this is all based on frames, you can skip the explosion processing when you go into the menu
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if(GetModelIndex() == MI_AIRTRAIN){
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int frm = CTimer::GetFrameCounter() - m_nFrameWhenHit;
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if(frm == 20){
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static int nFrameGen;
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CRGBA colors[8];
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CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), 0);
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colors[0] = CRGBA(0, 0, 0, 255);
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colors[1] = CRGBA(224, 230, 238, 255);
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colors[2] = CRGBA(224, 230, 238, 255);
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colors[3] = CRGBA(0, 0, 0, 255);
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colors[4] = CRGBA(224, 230, 238, 255);
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colors[5] = CRGBA(0, 0, 0, 255);
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colors[6] = CRGBA(0, 0, 0, 255);
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colors[7] = CRGBA(224, 230, 238, 255);
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CVector dir;
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for(i = 0; i < 40; i++){
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dir.x = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f);
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dir.y = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f);
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dir.z = CGeneral::GetRandomNumberInRange(0.0f, 2.0f);
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int rotSpeed = CGeneral::GetRandomNumberInRange(10, 30);
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if(CGeneral::GetRandomNumber() & 1)
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rotSpeed = -rotSpeed;
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int f = ++nFrameGen & 3;
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CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), dir,
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nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f),
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colors[nFrameGen], rotSpeed, 0, f, 0);
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}
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}
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if(frm >= 40 && frm <= 80 && frm & 1){
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if(frm & 1){
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pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f;
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pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f;
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pos.y = frm - 40;
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pos = GetMatrix() * pos;
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}else{
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pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f;
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pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f;
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pos.y = 40 - frm;
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pos = GetMatrix() * pos;
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}
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CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, pos, 0);
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}
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if(frm == 60)
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bRenderScorched = true;
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if(frm == 82){
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TheCamera.SetFadeColour(255, 255, 255);
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TheCamera.Fade(0.0f, FADE_OUT);
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TheCamera.ProcessFade();
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TheCamera.Fade(1.0f, FADE_IN);
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FlagToDestroyWhenNextProcessed();
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}
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}else{
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int frm = CTimer::GetFrameCounter() - m_nFrameWhenHit;
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if(frm == 20){
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static int nFrameGen;
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CRGBA colors[8];
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CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), 0);
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colors[0] = CRGBA(0, 0, 0, 255);
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colors[1] = CRGBA(224, 230, 238, 255);
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colors[2] = CRGBA(224, 230, 238, 255);
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colors[3] = CRGBA(0, 0, 0, 255);
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colors[4] = CRGBA(252, 66, 66, 255);
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colors[5] = CRGBA(0, 0, 0, 255);
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colors[6] = CRGBA(0, 0, 0, 255);
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colors[7] = CRGBA(252, 66, 66, 255);
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for(i = 0; i < 40; i++){
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int rotSpeed = CGeneral::GetRandomNumberInRange(30.0f, 20.0f);
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if(CGeneral::GetRandomNumber() & 1)
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rotSpeed = -rotSpeed;
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int f = ++nFrameGen & 3;
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CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f),
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CVector(CGeneral::GetRandomNumberInRange(-2.0f, 2.0f),
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CGeneral::GetRandomNumberInRange(-2.0f, 2.0f),
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CGeneral::GetRandomNumberInRange(0.0f, 2.0f)),
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nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f),
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colors[nFrameGen], rotSpeed, 0, f, 0);
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}
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}
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if(frm >= 40 && frm <= 60 && frm & 1){
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if(frm & 1){
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pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f;
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pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f;
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pos.y = (frm - 40)*0.3f;
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pos = GetMatrix() * pos;
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}else{
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pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f;
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pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f;
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pos.y = (40 - frm)*0.3f;
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pos = GetMatrix() * pos;
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}
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CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, pos, 0);
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}
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if(frm == 30)
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bRenderScorched = true;
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if(frm == 61){
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TheCamera.SetFadeColour(200, 200, 200);
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TheCamera.Fade(0.0f, FADE_OUT);
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TheCamera.ProcessFade();
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TheCamera.Fade(1.0f, FADE_IN);
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if(m_bIsDrugRunCesna){
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CesnaMissionStatus = CESNA_STATUS_DESTROYED;
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pDrugRunCesna = nil;
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}
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if(m_bIsDropOffCesna){
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DropOffCesnaMissionStatus = CESNA_STATUS_DESTROYED;
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pDropOffCesna = nil;
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}
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FlagToDestroyWhenNextProcessed();
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}
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}
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}
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// Update plane position and speed
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if(GetModelIndex() == MI_AIRTRAIN || !m_isFarAway || ((CTimer::GetFrameCounter() + m_randomSeed) & 7) == 0){
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if(GetModelIndex() == MI_AIRTRAIN){
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float pathPositionRear = PlanePathPosition[m_nPlaneId] - 30.0f;
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if(pathPositionRear < 0.0f)
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pathPositionRear += TotalLengthOfFlightPath;
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float pathPosition = pathPositionRear + 30.0f;
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float pitch = 0.0f;
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float distSinceTakeOff = pathPosition - TakeOffPoint;
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if(distSinceTakeOff <= 0.0f && distSinceTakeOff > -70.0f){
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// shortly before take off
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pitch = 1.0f - distSinceTakeOff/-70.0f;
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}else if(distSinceTakeOff >= 0.0f && distSinceTakeOff < 100.0f){
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// shortly after take off
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pitch = 1.0f - distSinceTakeOff/100.0f;
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}
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float distSinceLanding = pathPosition - LandingPoint;
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if(distSinceLanding <= 0.0f && distSinceLanding > -200.0f){
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// shortly before landing
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pitch = 1.0f - distSinceLanding/-200.0f;
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}else if(distSinceLanding >= 0.0f && distSinceLanding < 70.0f){
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// shortly after landing
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pitch = 1.0f - distSinceLanding/70.0f;
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}
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// Advance current node to appropriate position
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float pos1, pos2;
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int nextTrackNode = m_nCurPathNode + 1;
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pos1 = pPathNodes[m_nCurPathNode].t;
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if(nextTrackNode < NumPathNodes)
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pos2 = pPathNodes[nextTrackNode].t;
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else{
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nextTrackNode = 0;
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pos2 = TotalLengthOfFlightPath;
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}
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while(pathPositionRear < pos1 || pathPositionRear > pos2){
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m_nCurPathNode = (m_nCurPathNode+1) % NumPathNodes;
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nextTrackNode = m_nCurPathNode + 1;
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pos1 = pPathNodes[m_nCurPathNode].t;
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if(nextTrackNode < NumPathNodes)
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pos2 = pPathNodes[nextTrackNode].t;
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else{
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nextTrackNode = 0;
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pos2 = TotalLengthOfFlightPath;
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}
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}
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bool bothOnGround = pPathNodes[m_nCurPathNode].bOnGround && pPathNodes[nextTrackNode].bOnGround;
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if(PlanePathPosition[m_nPlaneId] >= LandingPoint && OldPlanePathPosition[m_nPlaneId] < LandingPoint)
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_PLANE_ON_GROUND, 0.0f);
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float dist = pPathNodes[nextTrackNode].t - pPathNodes[m_nCurPathNode].t;
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if(dist < 0.0f)
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dist += TotalLengthOfFlightPath;
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float f = (pathPositionRear - pPathNodes[m_nCurPathNode].t)/dist;
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CVector posRear = (1.0f - f)*pPathNodes[m_nCurPathNode].p + f*pPathNodes[nextTrackNode].p;
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// Same for the front
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float pathPositionFront = pathPositionRear + 60.0f;
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if(pathPositionFront > TotalLengthOfFlightPath)
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pathPositionFront -= TotalLengthOfFlightPath;
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int curPathNodeFront = m_nCurPathNode;
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int nextPathNodeFront = curPathNodeFront + 1;
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pos1 = pPathNodes[curPathNodeFront].t;
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if(nextPathNodeFront < NumPathNodes)
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pos2 = pPathNodes[nextPathNodeFront].t;
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else{
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nextPathNodeFront = 0;
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pos2 = TotalLengthOfFlightPath;
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}
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while(pathPositionFront < pos1 || pathPositionFront > pos2){
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curPathNodeFront = (curPathNodeFront+1) % NumPathNodes;
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nextPathNodeFront = curPathNodeFront + 1;
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pos1 = pPathNodes[curPathNodeFront].t;
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if(nextPathNodeFront < NumPathNodes)
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pos2 = pPathNodes[nextPathNodeFront].t;
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else{
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nextPathNodeFront = 0;
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pos2 = TotalLengthOfFlightPath;
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}
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}
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dist = pPathNodes[nextPathNodeFront].t - pPathNodes[curPathNodeFront].t;
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if(dist < 0.0f)
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dist += TotalLengthOfFlightPath;
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f = (pathPositionFront - pPathNodes[curPathNodeFront].t)/dist;
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CVector posFront = (1.0f - f)*pPathNodes[curPathNodeFront].p + f*pPathNodes[nextPathNodeFront].p;
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// And for another point 60 units in front of the plane, used to calculate roll
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float pathPositionFront2 = pathPositionFront + 60.0f;
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if(pathPositionFront2 > TotalLengthOfFlightPath)
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pathPositionFront2 -= TotalLengthOfFlightPath;
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int curPathNodeFront2 = m_nCurPathNode;
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int nextPathNodeFront2 = curPathNodeFront2 + 1;
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pos1 = pPathNodes[curPathNodeFront2].t;
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if(nextPathNodeFront2 < NumPathNodes)
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pos2 = pPathNodes[nextPathNodeFront2].t;
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else{
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nextPathNodeFront2 = 0;
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pos2 = TotalLengthOfFlightPath;
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}
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while(pathPositionFront2 < pos1 || pathPositionFront2 > pos2){
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curPathNodeFront2 = (curPathNodeFront2+1) % NumPathNodes;
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nextPathNodeFront2 = curPathNodeFront2 + 1;
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pos1 = pPathNodes[curPathNodeFront2].t;
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if(nextPathNodeFront2 < NumPathNodes)
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pos2 = pPathNodes[nextPathNodeFront2].t;
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else{
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nextPathNodeFront2 = 0;
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pos2 = TotalLengthOfFlightPath;
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}
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}
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dist = pPathNodes[nextPathNodeFront2].t - pPathNodes[curPathNodeFront2].t;
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if(dist < 0.0f)
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dist += TotalLengthOfFlightPath;
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f = (pathPositionFront2 - pPathNodes[curPathNodeFront2].t)/dist;
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CVector posFront2 = (1.0f - f)*pPathNodes[curPathNodeFront2].p + f*pPathNodes[nextPathNodeFront2].p;
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// Now set matrix
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GetMatrix().GetPosition() = (posRear + posFront) / 2.0f;
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GetMatrix().GetPosition().z += 4.3f;
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CVector fwd = posFront - posRear;
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fwd.Normalise();
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if(pitch != 0.0f){
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fwd.z += 0.4f*pitch;
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fwd.Normalise();
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}
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CVector fwd2 = posFront2 - posRear;
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fwd2.Normalise();
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CVector roll = CrossProduct(fwd, fwd2);
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CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f));
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if(!bothOnGround)
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right.z += 3.0f*roll.z;
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right.Normalise();
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CVector up = CrossProduct(right, fwd);
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GetMatrix().GetRight() = right;
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GetMatrix().GetUp() = up;
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GetMatrix().GetForward() = fwd;
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// Set speed
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m_vecMoveSpeed = fwd*PlanePathSpeed[m_nPlaneId]/60.0f;
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m_fSpeed = PlanePathSpeed[m_nPlaneId]/60.0f;
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_isFarAway = !((posFront - TheCamera.GetPosition()).Magnitude2D() < sq(300.0f));
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}else{
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float planePathPosition;
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float totalLengthOfFlightPath;
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CPlaneNode *pathNodes;
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float planePathSpeed;
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int numPathNodes;
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if(m_bIsDrugRunCesna){
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planePathPosition = PlanePath3Position;
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totalLengthOfFlightPath = TotalLengthOfFlightPath3;
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pathNodes = pPath3Nodes;
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planePathSpeed = PlanePath3Speed;
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numPathNodes = NumPath3Nodes;
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if(CesnaMissionStatus == CESNA_STATUS_LANDED){
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pDrugRunCesna = nil;
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FlagToDestroyWhenNextProcessed();
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}
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}else if(m_bIsDropOffCesna){
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planePathPosition = PlanePath4Position;
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totalLengthOfFlightPath = TotalLengthOfFlightPath4;
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pathNodes = pPath4Nodes;
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planePathSpeed = PlanePath4Speed;
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numPathNodes = NumPath4Nodes;
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if(DropOffCesnaMissionStatus == CESNA_STATUS_LANDED){
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pDropOffCesna = nil;
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FlagToDestroyWhenNextProcessed();
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}
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}else{
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planePathPosition = PlanePath2Position[m_nPlaneId];
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totalLengthOfFlightPath = TotalLengthOfFlightPath2;
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pathNodes = pPath2Nodes;
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planePathSpeed = PlanePath2Speed[m_nPlaneId];
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numPathNodes = NumPath2Nodes;
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}
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// Advance current node to appropriate position
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float pathPositionRear = planePathPosition - 10.0f;
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if(pathPositionRear < 0.0f)
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pathPositionRear += totalLengthOfFlightPath;
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float pos1, pos2;
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int nextTrackNode = m_nCurPathNode + 1;
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pos1 = pathNodes[m_nCurPathNode].t;
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if(nextTrackNode < numPathNodes)
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pos2 = pathNodes[nextTrackNode].t;
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else{
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nextTrackNode = 0;
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pos2 = totalLengthOfFlightPath;
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}
|
|
while(pathPositionRear < pos1 || pathPositionRear > pos2){
|
|
m_nCurPathNode = (m_nCurPathNode+1) % numPathNodes;
|
|
nextTrackNode = m_nCurPathNode + 1;
|
|
pos1 = pathNodes[m_nCurPathNode].t;
|
|
if(nextTrackNode < numPathNodes)
|
|
pos2 = pathNodes[nextTrackNode].t;
|
|
else{
|
|
nextTrackNode = 0;
|
|
pos2 = totalLengthOfFlightPath;
|
|
}
|
|
}
|
|
float dist = pathNodes[nextTrackNode].t - pathNodes[m_nCurPathNode].t;
|
|
if(dist < 0.0f)
|
|
dist += totalLengthOfFlightPath;
|
|
float f = (pathPositionRear - pathNodes[m_nCurPathNode].t)/dist;
|
|
CVector posRear = (1.0f - f)*pathNodes[m_nCurPathNode].p + f*pathNodes[nextTrackNode].p;
|
|
|
|
// Same for the front
|
|
float pathPositionFront = pathPositionRear + 20.0f;
|
|
if(pathPositionFront > totalLengthOfFlightPath)
|
|
pathPositionFront -= totalLengthOfFlightPath;
|
|
int curPathNodeFront = m_nCurPathNode;
|
|
int nextPathNodeFront = curPathNodeFront + 1;
|
|
pos1 = pathNodes[curPathNodeFront].t;
|
|
if(nextPathNodeFront < numPathNodes)
|
|
pos2 = pathNodes[nextPathNodeFront].t;
|
|
else{
|
|
nextPathNodeFront = 0;
|
|
pos2 = totalLengthOfFlightPath;
|
|
}
|
|
while(pathPositionFront < pos1 || pathPositionFront > pos2){
|
|
curPathNodeFront = (curPathNodeFront+1) % numPathNodes;
|
|
nextPathNodeFront = curPathNodeFront + 1;
|
|
pos1 = pathNodes[curPathNodeFront].t;
|
|
if(nextPathNodeFront < numPathNodes)
|
|
pos2 = pathNodes[nextPathNodeFront].t;
|
|
else{
|
|
nextPathNodeFront = 0;
|
|
pos2 = totalLengthOfFlightPath;
|
|
}
|
|
}
|
|
dist = pathNodes[nextPathNodeFront].t - pathNodes[curPathNodeFront].t;
|
|
if(dist < 0.0f)
|
|
dist += totalLengthOfFlightPath;
|
|
f = (pathPositionFront - pathNodes[curPathNodeFront].t)/dist;
|
|
CVector posFront = (1.0f - f)*pathNodes[curPathNodeFront].p + f*pathNodes[nextPathNodeFront].p;
|
|
|
|
// And for another point 60 units in front of the plane, used to calculate roll
|
|
float pathPositionFront2 = pathPositionFront + 30.0f;
|
|
if(pathPositionFront2 > totalLengthOfFlightPath)
|
|
pathPositionFront2 -= totalLengthOfFlightPath;
|
|
int curPathNodeFront2 = m_nCurPathNode;
|
|
int nextPathNodeFront2 = curPathNodeFront2 + 1;
|
|
pos1 = pathNodes[curPathNodeFront2].t;
|
|
if(nextPathNodeFront2 < numPathNodes)
|
|
pos2 = pathNodes[nextPathNodeFront2].t;
|
|
else{
|
|
nextPathNodeFront2 = 0;
|
|
pos2 = totalLengthOfFlightPath;
|
|
}
|
|
while(pathPositionFront2 < pos1 || pathPositionFront2 > pos2){
|
|
curPathNodeFront2 = (curPathNodeFront2+1) % numPathNodes;
|
|
nextPathNodeFront2 = curPathNodeFront2 + 1;
|
|
pos1 = pathNodes[curPathNodeFront2].t;
|
|
if(nextPathNodeFront2 < numPathNodes)
|
|
pos2 = pathNodes[nextPathNodeFront2].t;
|
|
else{
|
|
nextPathNodeFront2 = 0;
|
|
pos2 = totalLengthOfFlightPath;
|
|
}
|
|
}
|
|
dist = pathNodes[nextPathNodeFront2].t - pathNodes[curPathNodeFront2].t;
|
|
if(dist < 0.0f)
|
|
dist += totalLengthOfFlightPath;
|
|
f = (pathPositionFront2 - pathNodes[curPathNodeFront2].t)/dist;
|
|
CVector posFront2 = (1.0f - f)*pathNodes[curPathNodeFront2].p + f*pathNodes[nextPathNodeFront2].p;
|
|
|
|
// Now set matrix
|
|
GetMatrix().GetPosition() = (posRear + posFront) / 2.0f;
|
|
GetMatrix().GetPosition().z += 1.0f;
|
|
CVector fwd = posFront - posRear;
|
|
fwd.Normalise();
|
|
CVector fwd2 = posFront2 - posRear;
|
|
fwd2.Normalise();
|
|
CVector roll = CrossProduct(fwd, fwd2);
|
|
CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f));
|
|
right.z += 3.0f*roll.z;
|
|
right.Normalise();
|
|
CVector up = CrossProduct(right, fwd);
|
|
GetMatrix().GetRight() = right;
|
|
GetMatrix().GetUp() = up;
|
|
GetMatrix().GetForward() = fwd;
|
|
|
|
// Set speed
|
|
m_vecMoveSpeed = fwd*planePathSpeed/60.0f;
|
|
m_fSpeed = planePathSpeed/60.0f;
|
|
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
|
|
|
|
m_isFarAway = !((posFront - TheCamera.GetPosition()).Magnitude2D() < sq(300.0f));
|
|
}
|
|
}
|
|
|
|
bIsInSafePosition = true;
|
|
GetMatrix().UpdateRW();
|
|
UpdateRwFrame();
|
|
|
|
// Handle streaming and such
|
|
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
|
|
if(m_isFarAway){
|
|
// Switch to LOD model
|
|
if(m_rwObject && RwObjectGetType(m_rwObject) == rpCLUMP){
|
|
DeleteRwObject();
|
|
if(mi->m_planeLodId != -1){
|
|
m_rwObject = CModelInfo::GetModelInfo(mi->m_planeLodId)->CreateInstance();
|
|
if(m_rwObject)
|
|
m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)));
|
|
}
|
|
}
|
|
}else if(CStreaming::HasModelLoaded(GetModelIndex())){
|
|
if(m_rwObject && RwObjectGetType(m_rwObject) == rpATOMIC){
|
|
// Get rid of LOD model
|
|
m_matrix.Detach();
|
|
if(m_rwObject){ // useless check
|
|
if(RwObjectGetType(m_rwObject) == rpATOMIC){ // useless check
|
|
RwFrame *f = RpAtomicGetFrame((RpAtomic*)m_rwObject);
|
|
RpAtomicDestroy((RpAtomic*)m_rwObject);
|
|
RwFrameDestroy(f);
|
|
}
|
|
m_rwObject = nil;
|
|
}
|
|
}
|
|
// Set high detail model
|
|
if(m_rwObject == nil){
|
|
int id = GetModelIndex();
|
|
m_modelIndex = -1;
|
|
SetModelIndex(id);
|
|
}
|
|
}else{
|
|
CStreaming::RequestModel(GetModelIndex(), STREAMFLAGS_DEPENDENCY);
|
|
}
|
|
}
|
|
|
|
void
|
|
CPlane::PreRender(void)
|
|
{
|
|
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
|
|
|
|
CVector lookVector = GetPosition() - TheCamera.GetPosition();
|
|
float camDist = lookVector.Magnitude();
|
|
if(camDist != 0.0f)
|
|
lookVector *= 1.0f/camDist;
|
|
else
|
|
lookVector = CVector(1.0f, 0.0f, 0.0f);
|
|
float behindness = DotProduct(lookVector, GetForward());
|
|
|
|
// Wing lights
|
|
if(behindness < 0.0f){
|
|
// in front of plane
|
|
CVector lightPos = mi->m_positions[PLANE_POS_LIGHT_RIGHT];
|
|
CVector lightR = GetMatrix() * lightPos;
|
|
CVector lightL = lightR;
|
|
lightL -= GetRight()*2.0f*lightPos.x;
|
|
|
|
float intensity = -0.6f*behindness + 0.4f;
|
|
float size = 1.0f - behindness;
|
|
|
|
if(behindness < -0.9f && camDist < 50.0f){
|
|
// directly in front
|
|
CCoronas::RegisterCorona((uintptr)this + 10, 255*intensity, 255*intensity, 255*intensity, 255,
|
|
lightL, size, 240.0f,
|
|
CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
|
|
CCoronas::RegisterCorona((uintptr)this + 11, 255*intensity, 255*intensity, 255*intensity, 255,
|
|
lightR, size, 240.0f,
|
|
CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
|
|
}else{
|
|
CCoronas::RegisterCorona((uintptr)this + 10, 255*intensity, 255*intensity, 255*intensity, 255,
|
|
lightL, size, 240.0f,
|
|
CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
|
|
CCoronas::RegisterCorona((uintptr)this + 11, 255*intensity, 255*intensity, 255*intensity, 255,
|
|
lightR, size, 240.0f,
|
|
CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
|
|
}
|
|
}
|
|
|
|
// Tail light
|
|
if(CTimer::GetTimeInMilliseconds() & 0x200){
|
|
CVector pos = GetMatrix() * mi->m_positions[PLANE_POS_LIGHT_TAIL];
|
|
|
|
CCoronas::RegisterCorona((uintptr)this + 12, 255, 0, 0, 255,
|
|
pos, 1.0f, 120.0f,
|
|
CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
|
|
}
|
|
}
|
|
|
|
void
|
|
CPlane::Render(void)
|
|
{
|
|
CEntity::Render();
|
|
}
|
|
|
|
#define CRUISE_SPEED (50.0f)
|
|
#define TAXI_SPEED (5.0f)
|
|
|
|
void
|
|
CPlane::InitPlanes(void)
|
|
{
|
|
int i;
|
|
|
|
CesnaMissionStatus = CESNA_STATUS_NONE;
|
|
|
|
// Jumbo
|
|
if(pPathNodes == nil){
|
|
pPathNodes = LoadPath("data\\paths\\flight.dat", NumPathNodes, TotalLengthOfFlightPath, true);
|
|
|
|
// Figure out which nodes are on ground
|
|
CColPoint colpoint;
|
|
CEntity *entity;
|
|
for(i = 0; i < NumPathNodes; i++){
|
|
if(CWorld::ProcessVerticalLine(pPathNodes[i].p, 1000.0f, colpoint, entity, true, false, false, false, true, false, nil)){
|
|
pPathNodes[i].p.z = colpoint.point.z;
|
|
pPathNodes[i].bOnGround = true;
|
|
}else
|
|
pPathNodes[i].bOnGround = false;
|
|
}
|
|
|
|
// Find lading and takeoff points
|
|
LandingPoint = -1.0f;
|
|
TakeOffPoint = -1.0f;
|
|
bool lastOnGround = pPathNodes[NumPathNodes-1].bOnGround;
|
|
for(i = 0; i < NumPathNodes; i++){
|
|
if(pPathNodes[i].bOnGround && !lastOnGround)
|
|
LandingPoint = pPathNodes[i].t;
|
|
else if(!pPathNodes[i].bOnGround && lastOnGround)
|
|
TakeOffPoint = pPathNodes[i].t;
|
|
lastOnGround = pPathNodes[i].bOnGround;
|
|
}
|
|
|
|
// Animation
|
|
float time = 0.0f;
|
|
float position = 0.0f;
|
|
// Start on ground with slow speed
|
|
aPlaneLineBits[0].type = 1;
|
|
aPlaneLineBits[0].time = time;
|
|
aPlaneLineBits[0].position = position;
|
|
aPlaneLineBits[0].speed = TAXI_SPEED;
|
|
aPlaneLineBits[0].acceleration = 0.0f;
|
|
float dist = (TakeOffPoint-600.0f) - position;
|
|
time += dist/TAXI_SPEED;
|
|
position += dist;
|
|
|
|
// Accelerate to take off
|
|
aPlaneLineBits[1].type = 2;
|
|
aPlaneLineBits[1].time = time;
|
|
aPlaneLineBits[1].position = position;
|
|
aPlaneLineBits[1].speed = TAXI_SPEED;
|
|
aPlaneLineBits[1].acceleration = 33.0f/32.0f;
|
|
time += 600.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f);
|
|
position += 600.0f;
|
|
|
|
// Fly at cruise speed
|
|
aPlaneLineBits[2].type = 1;
|
|
aPlaneLineBits[2].time = time;
|
|
aPlaneLineBits[2].position = position;
|
|
aPlaneLineBits[2].speed = CRUISE_SPEED;
|
|
aPlaneLineBits[2].acceleration = 0.0f;
|
|
dist = LandingPoint - TakeOffPoint;
|
|
time += dist/CRUISE_SPEED;
|
|
position += dist;
|
|
|
|
// Brake after landing
|
|
aPlaneLineBits[3].type = 2;
|
|
aPlaneLineBits[3].time = time;
|
|
aPlaneLineBits[3].position = position;
|
|
aPlaneLineBits[3].speed = CRUISE_SPEED;
|
|
aPlaneLineBits[3].acceleration = -33.0f/32.0f;
|
|
time += 600.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f);
|
|
position += 600.0f;
|
|
|
|
// Taxi
|
|
aPlaneLineBits[4].type = 1;
|
|
aPlaneLineBits[4].time = time;
|
|
aPlaneLineBits[4].position = position;
|
|
aPlaneLineBits[4].speed = TAXI_SPEED;
|
|
aPlaneLineBits[4].acceleration = 0.0f;
|
|
time += (TotalLengthOfFlightPath - position)/TAXI_SPEED;
|
|
|
|
// end
|
|
aPlaneLineBits[5].time = time;
|
|
TotalDurationOfFlightPath = time;
|
|
}
|
|
|
|
// Dodo
|
|
if(pPath2Nodes == nil){
|
|
pPath2Nodes = LoadPath("data\\paths\\flight2.dat", NumPath2Nodes, TotalLengthOfFlightPath2, true);
|
|
TotalDurationOfFlightPath2 = TotalLengthOfFlightPath2/CRUISE_SPEED;
|
|
}
|
|
|
|
// Mission Cesna
|
|
if(pPath3Nodes == nil){
|
|
pPath3Nodes = LoadPath("data\\paths\\flight3.dat", NumPath3Nodes, TotalLengthOfFlightPath3, false);
|
|
TotalDurationOfFlightPath3 = TotalLengthOfFlightPath3/CRUISE_SPEED;
|
|
}
|
|
|
|
// Mission Cesna
|
|
if(pPath4Nodes == nil){
|
|
pPath4Nodes = LoadPath("data\\paths\\flight4.dat", NumPath4Nodes, TotalLengthOfFlightPath4, false);
|
|
TotalDurationOfFlightPath4 = TotalLengthOfFlightPath4/CRUISE_SPEED;
|
|
}
|
|
|
|
CStreaming::LoadAllRequestedModels(false);
|
|
CStreaming::RequestModel(MI_AIRTRAIN, 0);
|
|
CStreaming::LoadAllRequestedModels(false);
|
|
|
|
for(i = 0; i < 3; i++){
|
|
CPlane *plane = new CPlane(MI_AIRTRAIN, PERMANENT_VEHICLE);
|
|
plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f);
|
|
plane->SetStatus(STATUS_ABANDONED);
|
|
plane->bIsLocked = true;
|
|
plane->m_nPlaneId = i;
|
|
plane->m_nCurPathNode = 0;
|
|
CWorld::Add(plane);
|
|
}
|
|
|
|
|
|
CStreaming::RequestModel(MI_DEADDODO, 0);
|
|
CStreaming::LoadAllRequestedModels(false);
|
|
|
|
for(i = 0; i < 3; i++){
|
|
CPlane *plane = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE);
|
|
plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f);
|
|
plane->SetStatus(STATUS_ABANDONED);
|
|
plane->bIsLocked = true;
|
|
plane->m_nPlaneId = i;
|
|
plane->m_nCurPathNode = 0;
|
|
CWorld::Add(plane);
|
|
}
|
|
}
|
|
|
|
void
|
|
CPlane::Shutdown(void)
|
|
{
|
|
delete[] pPathNodes;
|
|
delete[] pPath2Nodes;
|
|
delete[] pPath3Nodes;
|
|
delete[] pPath4Nodes;
|
|
pPathNodes = nil;
|
|
pPath2Nodes = nil;
|
|
pPath3Nodes = nil;
|
|
pPath4Nodes = nil;
|
|
}
|
|
|
|
CPlaneNode*
|
|
CPlane::LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool loop)
|
|
{
|
|
int bp, lp;
|
|
int i;
|
|
|
|
CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r");
|
|
*gString = '\0';
|
|
for(bp = 0, lp = 0; work_buff[bp] != '\n'; bp++, lp++)
|
|
gString[lp] = work_buff[bp];
|
|
bp++;
|
|
gString[lp] = '\0';
|
|
sscanf(gString, "%d", &numNodes);
|
|
CPlaneNode *nodes = new CPlaneNode[numNodes];
|
|
|
|
for(i = 0; i < numNodes; i++){
|
|
*gString = '\0';
|
|
for(lp = 0; work_buff[bp] != '\n'; bp++, lp++)
|
|
gString[lp] = work_buff[bp];
|
|
bp++;
|
|
// BUG: game doesn't terminate string
|
|
gString[lp] = '\0';
|
|
sscanf(gString, "%f %f %f", &nodes[i].p.x, &nodes[i].p.y, &nodes[i].p.z);
|
|
}
|
|
|
|
// Calculate length of segments and path
|
|
totalLength = 0.0f;
|
|
for(i = 0; i < numNodes; i++){
|
|
nodes[i].t = totalLength;
|
|
float l = (nodes[(i+1) % numNodes].p - nodes[i].p).Magnitude2D();
|
|
if(!loop && i == numNodes-1)
|
|
l = 0.0f;
|
|
totalLength += l;
|
|
}
|
|
|
|
return nodes;
|
|
}
|
|
|
|
void
|
|
CPlane::UpdatePlanes(void)
|
|
{
|
|
int i, j;
|
|
uint32 time;
|
|
float t, deltaT;
|
|
|
|
if(CReplay::IsPlayingBack())
|
|
return;
|
|
|
|
// Jumbo jets
|
|
time = CTimer::GetTimeInMilliseconds();
|
|
for(i = 0; i < 3; i++){
|
|
t = TotalDurationOfFlightPath * (float)(time & 0x7FFFF)/0x80000;
|
|
// find current frame
|
|
for(j = 0; t > aPlaneLineBits[j+1].time; j++);
|
|
|
|
OldPlanePathPosition[i] = PlanePathPosition[i];
|
|
deltaT = t - aPlaneLineBits[j].time;
|
|
switch(aPlaneLineBits[j].type){
|
|
case 0: // standing still
|
|
PlanePathPosition[i] = aPlaneLineBits[j].position;
|
|
PlanePathSpeed[i] = 0.0f;
|
|
break;
|
|
case 1: // moving with constant speed
|
|
PlanePathPosition[i] = aPlaneLineBits[j].position + aPlaneLineBits[j].speed*deltaT;
|
|
PlanePathSpeed[i] = (TotalDurationOfFlightPath*1000.0f/0x80000) * aPlaneLineBits[j].speed;
|
|
break;
|
|
case 2: // accelerating/braking
|
|
PlanePathPosition[i] = aPlaneLineBits[j].position + (aPlaneLineBits[j].speed + aPlaneLineBits[j].acceleration*deltaT)*deltaT;
|
|
PlanePathSpeed[i] = (TotalDurationOfFlightPath*1000.0f/0x80000)*aPlaneLineBits[j].speed + 2.0f*aPlaneLineBits[j].acceleration*deltaT;
|
|
break;
|
|
}
|
|
|
|
// time offset for each plane
|
|
time += 0x80000/3;
|
|
}
|
|
|
|
time = CTimer::GetTimeInMilliseconds();
|
|
|
|
t = TotalDurationOfFlightPath2/0x80000;
|
|
PlanePath2Position[0] = CRUISE_SPEED * (time & 0x7FFFF)*t;
|
|
PlanePath2Position[1] = CRUISE_SPEED * ((time + 0x80000/3) & 0x7FFFF)*t;
|
|
PlanePath2Position[2] = CRUISE_SPEED * ((time + 0x80000/3*2) & 0x7FFFF)*t;
|
|
PlanePath2Speed[0] = CRUISE_SPEED*t;
|
|
PlanePath2Speed[1] = CRUISE_SPEED*t;
|
|
PlanePath2Speed[2] = CRUISE_SPEED*t;
|
|
|
|
if(CesnaMissionStatus == CESNA_STATUS_FLYING){
|
|
PlanePath3Speed = CRUISE_SPEED*TotalDurationOfFlightPath3/0x20000;
|
|
PlanePath3Position = PlanePath3Speed * ((time - CesnaMissionStartTime) & 0x1FFFF);
|
|
if(time - CesnaMissionStartTime >= 128072)
|
|
CesnaMissionStatus = CESNA_STATUS_LANDED;
|
|
}
|
|
|
|
if(DropOffCesnaMissionStatus == CESNA_STATUS_FLYING){
|
|
PlanePath4Speed = CRUISE_SPEED*TotalDurationOfFlightPath4/0x80000;
|
|
PlanePath4Position = PlanePath4Speed * ((time - DropOffCesnaMissionStartTime) & 0x7FFFF);
|
|
if(time - DropOffCesnaMissionStartTime >= 521288)
|
|
DropOffCesnaMissionStatus = CESNA_STATUS_LANDED;
|
|
}
|
|
}
|
|
|
|
bool
|
|
CPlane::TestRocketCollision(CVector *rocketPos)
|
|
{
|
|
int i;
|
|
|
|
i = CPools::GetVehiclePool()->GetSize();
|
|
while(--i >= 0){
|
|
CPlane *plane = (CPlane*)CPools::GetVehiclePool()->GetSlot(i);
|
|
if(plane &&
|
|
#ifdef EXPLODING_AIRTRAIN
|
|
(plane->GetModelIndex() == MI_AIRTRAIN || plane->GetModelIndex() == MI_DEADDODO) &&
|
|
#else
|
|
plane->GetModelIndex() != MI_AIRTRAIN && plane->GetModelIndex() == MI_DEADDODO && // strange check
|
|
#endif
|
|
!plane->m_bHasBeenHit && (*rocketPos - plane->GetPosition()).Magnitude() < 25.0f){
|
|
plane->m_nFrameWhenHit = CTimer::GetFrameCounter();
|
|
plane->m_bHasBeenHit = true;
|
|
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->RegisterCrime_Immediately(CRIME_DESTROYED_CESSNA,
|
|
plane->GetPosition(), i+1983, false);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// BUG: not in CPlane in the game
|
|
void
|
|
CPlane::CreateIncomingCesna(void)
|
|
{
|
|
if(CesnaMissionStatus == CESNA_STATUS_FLYING){
|
|
CWorld::Remove(pDrugRunCesna);
|
|
delete pDrugRunCesna;
|
|
pDrugRunCesna = nil;
|
|
}
|
|
pDrugRunCesna = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE);
|
|
pDrugRunCesna->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f);
|
|
pDrugRunCesna->SetStatus(STATUS_ABANDONED);
|
|
pDrugRunCesna->bIsLocked = true;
|
|
pDrugRunCesna->m_nPlaneId = 0;
|
|
pDrugRunCesna->m_nCurPathNode = 0;
|
|
pDrugRunCesna->m_bIsDrugRunCesna = true;
|
|
CWorld::Add(pDrugRunCesna);
|
|
|
|
CesnaMissionStatus = CESNA_STATUS_FLYING;
|
|
CesnaMissionStartTime = CTimer::GetTimeInMilliseconds();
|
|
printf("CPlane::CreateIncomingCesna(void)\n");
|
|
}
|
|
|
|
void
|
|
CPlane::CreateDropOffCesna(void)
|
|
{
|
|
if(DropOffCesnaMissionStatus == CESNA_STATUS_FLYING){
|
|
CWorld::Remove(pDropOffCesna);
|
|
delete pDropOffCesna;
|
|
pDropOffCesna = nil;
|
|
}
|
|
pDropOffCesna = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE);
|
|
pDropOffCesna->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f);
|
|
pDropOffCesna->SetStatus(STATUS_ABANDONED);
|
|
pDropOffCesna->bIsLocked = true;
|
|
pDropOffCesna->m_nPlaneId = 0;
|
|
pDropOffCesna->m_nCurPathNode = 0;
|
|
pDropOffCesna->m_bIsDropOffCesna = true;
|
|
CWorld::Add(pDropOffCesna);
|
|
|
|
DropOffCesnaMissionStatus = CESNA_STATUS_FLYING;
|
|
DropOffCesnaMissionStartTime = CTimer::GetTimeInMilliseconds();
|
|
printf("CPlane::CreateDropOffCesna(void)\n");
|
|
}
|
|
|
|
const CVector CPlane::FindDrugPlaneCoordinates(void) { return pDrugRunCesna->GetPosition(); }
|
|
const CVector CPlane::FindDropOffCesnaCoordinates(void) { return pDropOffCesna->GetPosition(); }
|
|
bool CPlane::HasCesnaLanded(void) { return CesnaMissionStatus == CESNA_STATUS_LANDED; }
|
|
bool CPlane::HasCesnaBeenDestroyed(void) { return CesnaMissionStatus == CESNA_STATUS_DESTROYED; }
|
|
bool CPlane::HasDropOffCesnaBeenShotDown(void) { return DropOffCesnaMissionStatus == CESNA_STATUS_DESTROYED; }
|