mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 19:50:00 +00:00
101 lines
2.7 KiB
Lua
101 lines
2.7 KiB
Lua
workspace "re3"
|
|
configurations { "Debug", "Release", "ReleaseFH" }
|
|
location "build"
|
|
|
|
files { "src/*.*" }
|
|
files { "src/animation/*.*" }
|
|
files { "src/audio/*.*" }
|
|
files { "src/control/*.*" }
|
|
files { "src/core/*.*" }
|
|
files { "src/entities/*.*" }
|
|
files { "src/math/*.*" }
|
|
files { "src/modelinfo/*.*" }
|
|
files { "src/objects/*.*" }
|
|
files { "src/peds/*.*" }
|
|
files { "src/render/*.*" }
|
|
files { "src/skel/*.*" }
|
|
files { "src/skel/win/*.*" }
|
|
files { "src/vehicles/*.*" }
|
|
files { "src/weapons/*.*" }
|
|
files { "eax/*.*" }
|
|
|
|
includedirs { "src" }
|
|
includedirs { "src/animation" }
|
|
includedirs { "src/audio" }
|
|
includedirs { "src/control" }
|
|
includedirs { "src/core" }
|
|
includedirs { "src/entities" }
|
|
includedirs { "src/math" }
|
|
includedirs { "src/modelinfo" }
|
|
includedirs { "src/objects" }
|
|
includedirs { "src/peds" }
|
|
includedirs { "src/render" }
|
|
includedirs { "src/skel/" }
|
|
includedirs { "src/skel/win" }
|
|
includedirs { "src/vehicles" }
|
|
includedirs { "src/weapons" }
|
|
includedirs { "eax" }
|
|
|
|
includedirs { "dxsdk/include" }
|
|
includedirs { "rwsdk/include/d3d8" }
|
|
includedirs { "milessdk/include" }
|
|
includedirs { "eax" }
|
|
|
|
libdirs { "dxsdk/lib" }
|
|
libdirs { "milessdk/lib" }
|
|
|
|
pbcommands = {
|
|
"setlocal EnableDelayedExpansion",
|
|
"set file=$(TargetPath)",
|
|
"FOR %%i IN (\"%file%\") DO (",
|
|
"set filename=%%~ni",
|
|
"set fileextension=%%~xi",
|
|
"set target=!path!!filename!!fileextension!",
|
|
"if exist \"!target!\" copy /y \"!file!\" \"!target!\"",
|
|
")" }
|
|
|
|
function setpaths (gamepath, exepath, scriptspath)
|
|
scriptspath = scriptspath or ""
|
|
if (gamepath) then
|
|
cmdcopy = { "set \"path=" .. gamepath .. scriptspath .. "\"" }
|
|
table.insert(cmdcopy, pbcommands)
|
|
postbuildcommands (cmdcopy)
|
|
debugdir (gamepath)
|
|
if (exepath) then
|
|
debugcommand (gamepath .. exepath)
|
|
dir, file = exepath:match'(.*/)(.*)'
|
|
debugdir (gamepath .. (dir or ""))
|
|
end
|
|
end
|
|
--targetdir ("bin/%{prj.name}/" .. scriptspath)
|
|
end
|
|
|
|
project "re3"
|
|
kind "SharedLib"
|
|
language "C++"
|
|
targetname "re3"
|
|
targetdir "bin/%{cfg.buildcfg}"
|
|
targetextension ".dll"
|
|
characterset ("MBCS")
|
|
linkoptions "/SAFESEH:NO"
|
|
|
|
filter "configurations:Debug"
|
|
defines { "DEBUG" }
|
|
staticruntime "on"
|
|
symbols "On"
|
|
setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "plugins/")
|
|
|
|
filter "configurations:Release"
|
|
defines { "NDEBUG" }
|
|
optimize "On"
|
|
staticruntime "on"
|
|
setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "plugins/")
|
|
|
|
filter "configurations:ReleaseFH"
|
|
defines { "NDEBUG" }
|
|
symbols "Full"
|
|
optimize "off"
|
|
staticruntime "on"
|
|
targetextension ".asi"
|
|
setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "scripts/")
|