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re3/src/modelinfo/PedModelInfo.cpp
2020-05-26 11:37:46 +02:00

389 lines
11 KiB
C++

#include "common.h"
#include "RwHelper.h"
#include "General.h"
#include "Bones.h"
#include "SurfaceTable.h"
#include "Ped.h"
#include "NodeName.h"
#include "VisibilityPlugins.h"
#include "ModelInfo.h"
void
CPedModelInfo::DeleteRwObject(void)
{
if(m_hitColModel)
delete m_hitColModel;
m_hitColModel = nil;
#ifdef PED_SKIN
RwFrame *frame;
if(m_head){
frame = RpAtomicGetFrame(m_head);
RpAtomicDestroy(m_head);
RwFrameDestroy(frame);
m_head = nil;
}
if(m_lhand){
frame = RpAtomicGetFrame(m_lhand);
RpAtomicDestroy(m_lhand);
RwFrameDestroy(frame);
m_lhand = nil;
}
if(m_rhand){
frame = RpAtomicGetFrame(m_rhand);
RpAtomicDestroy(m_rhand);
RwFrameDestroy(frame);
m_rhand = nil;
}
#endif
CClumpModelInfo::DeleteRwObject(); // PC calls this first
}
RwObjectNameIdAssocation CPedModelInfo::m_pPedIds[PED_NODE_MAX] = {
{ "Smid", PED_MID, 0, }, // that is strange...
{ "Shead", PED_HEAD, 0, },
{ "Supperarml", PED_UPPERARML, 0, },
{ "Supperarmr", PED_UPPERARMR, 0, },
{ "SLhand", PED_HANDL, 0, },
{ "SRhand", PED_HANDR, 0, },
{ "Supperlegl", PED_UPPERLEGL, 0, },
{ "Supperlegr", PED_UPPERLEGR, 0, },
{ "Sfootl", PED_FOOTL, 0, },
{ "Sfootr", PED_FOOTR, 0, },
{ "Slowerlegr", PED_LOWERLEGR, 0, },
{ nil, 0, 0, },
};
#ifdef PED_SKIN
struct LimbCBarg
{
CPedModelInfo *mi;
RpClump *clump;
int32 frameIDs[3];
};
RpAtomic*
CPedModelInfo::findLimbsCb(RpAtomic *atomic, void *data)
{
LimbCBarg *limbs = (LimbCBarg*)data;
RwFrame *frame = RpAtomicGetFrame(atomic);
const char *name = GetFrameNodeName(frame);
if(CGeneral::faststricmp(name, "Shead01") == 0){
limbs->frameIDs[0] = RpHAnimFrameGetID(frame);
limbs->mi->m_head = atomic;
RpClumpRemoveAtomic(limbs->clump, atomic);
RwFrameRemoveChild(frame);
}else if(CGeneral::faststricmp(name, "SLhand01") == 0){
limbs->frameIDs[1] = RpHAnimFrameGetID(frame);
limbs->mi->m_lhand = atomic;
RpClumpRemoveAtomic(limbs->clump, atomic);
RwFrameRemoveChild(frame);
}else if(CGeneral::faststricmp(name, "SRhand01") == 0){
limbs->frameIDs[2] = RpHAnimFrameGetID(frame);
limbs->mi->m_rhand = atomic;
RpClumpRemoveAtomic(limbs->clump, atomic);
RwFrameRemoveChild(frame);
}
return atomic;
}
#endif
void
CPedModelInfo::SetClump(RpClump *clump)
{
#ifdef PED_SKIN
// CB has to be set here before atomics are detached from clump
if(strncmp(GetName(), "player", 7) == 0)
RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
if(IsClumpSkinned(clump)){
LimbCBarg limbs = { this, clump, { 0, 0, 0 } };
RpClumpForAllAtomics(clump, findLimbsCb, &limbs);
}
CClumpModelInfo::SetClump(clump);
SetFrameIds(m_pPedIds);
if(m_hitColModel == nil && !IsClumpSkinned(clump))
CreateHitColModel();
// And again because CClumpModelInfo resets it
if(strncmp(GetName(), "player", 7) == 0)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
else if(IsClumpSkinned(clump))
// skinned peds have no low detail version, so they don't have the right render Cb
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedCB);
#else
CClumpModelInfo::SetClump(clump);
SetFrameIds(m_pPedIds);
if(m_hitColModel == nil)
CreateHitColModel();
if(strncmp(GetName(), "player", 7) == 0)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
#endif
}
RpAtomic*
CountAtomicsCB(RpAtomic *atomic, void *data)
{
(*(int32*)data)++;
return atomic;
}
RpAtomic*
GetAtomicListCB(RpAtomic *atomic, void *data)
{
**(RpAtomic***)data = atomic;
(*(RpAtomic***)data)++;
return atomic;
}
RwFrame*
FindPedFrameFromNameCB(RwFrame *frame, void *data)
{
RwObjectNameAssociation *assoc = (RwObjectNameAssociation*)data;
if(CGeneral::faststricmp(GetFrameNodeName(frame)+1, assoc->name+1)){
RwFrameForAllChildren(frame, FindPedFrameFromNameCB, assoc);
return assoc->frame ? nil : frame;
}else{
assoc->frame = frame;
return nil;
}
}
void
CPedModelInfo::SetLowDetailClump(RpClump *lodclump)
{
RpAtomic *atomics[16];
RpAtomic **pAtm;
int32 numAtm, numLodAtm;
int i;
RwObjectNameAssociation assoc;
numAtm = 0;
numLodAtm = 0;
RpClumpForAllAtomics(m_clump, CountAtomicsCB, &numAtm); // actually unused
RpClumpForAllAtomics(lodclump, CountAtomicsCB, &numLodAtm);
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedHiDetailCB);
RpClumpForAllAtomics(lodclump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedLowDetailCB);
pAtm = atomics;
RpClumpForAllAtomics(lodclump, GetAtomicListCB, &pAtm);
for(i = 0; i < numLodAtm; i++){
assoc.name = GetFrameNodeName(RpAtomicGetFrame(atomics[i]));
assoc.frame = nil;
RwFrameForAllChildren(RpClumpGetFrame(m_clump), FindPedFrameFromNameCB, &assoc);
if(assoc.frame){
RpAtomicSetFrame(atomics[i], assoc.frame);
RpClumpRemoveAtomic(lodclump, atomics[i]);
RpClumpAddAtomic(m_clump, atomics[i]);
}
}
}
struct ColNodeInfo
{
Const char *name;
int pedNode;
int pieceType;
float x, z;
float radius;
};
#define NUMPEDINFONODES 8
ColNodeInfo m_pColNodeInfos[NUMPEDINFONODES] = {
{ nil, PED_HEAD, PEDPIECE_HEAD, 0.0f, 0.05f, 0.2f },
{ "Storso", 0, PEDPIECE_TORSO, 0.0f, 0.15f, 0.2f },
{ "Storso", 0, PEDPIECE_TORSO, 0.0f, -0.05f, 0.3f },
{ nil, PED_MID, PEDPIECE_MID, 0.0f, -0.07f, 0.3f },
{ nil, PED_UPPERARML, PEDPIECE_LEFTARM, 0.07f, -0.1f, 0.2f },
{ nil, PED_UPPERARMR, PEDPIECE_RIGHTARM, -0.07f, -0.1f, 0.2f },
{ "Slowerlegl", 0, PEDPIECE_LEFTLEG, 0.0f, 0.07f, 0.25f },
{ nil, PED_LOWERLEGR, PEDPIECE_RIGHTLEG, 0.0f, 0.07f, 0.25f },
};
RwObject*
FindHeadRadiusCB(RwObject *object, void *data)
{
RpAtomic *atomic = (RpAtomic*)object;
*(float*)data = RpAtomicGetBoundingSphere(atomic)->radius;
return nil;
}
void
CPedModelInfo::CreateHitColModel(void)
{
RwObjectNameAssociation nameAssoc;
RwObjectIdAssociation idAssoc;
CVector center;
RwFrame *nodeFrame;
CColModel *colmodel = new CColModel;
CColSphere *spheres = (CColSphere*)RwMalloc(NUMPEDINFONODES*sizeof(CColSphere));
RwFrame *root = RpClumpGetFrame(m_clump);
RwMatrix *mat = RwMatrixCreate();
for(int i = 0; i < NUMPEDINFONODES; i++){
nodeFrame = nil;
if(m_pColNodeInfos[i].name){
nameAssoc.name = m_pColNodeInfos[i].name;
nameAssoc.frame = nil;
RwFrameForAllChildren(root, FindFrameFromNameCB, &nameAssoc);
nodeFrame = nameAssoc.frame;
}else{
idAssoc.id = m_pColNodeInfos[i].pedNode;
idAssoc.frame = nil;
RwFrameForAllChildren(root, FindFrameFromIdCB, &idAssoc);
nodeFrame = idAssoc.frame;
}
if(nodeFrame){
float radius = m_pColNodeInfos[i].radius;
if(m_pColNodeInfos[i].pieceType == PEDPIECE_HEAD)
RwFrameForAllObjects(nodeFrame, FindHeadRadiusCB, &radius);
RwMatrixTransform(mat, RwFrameGetMatrix(nodeFrame), rwCOMBINEREPLACE);
const char *name = GetFrameNodeName(nodeFrame);
for(nodeFrame = RwFrameGetParent(nodeFrame);
nodeFrame;
nodeFrame = RwFrameGetParent(nodeFrame)){
name = GetFrameNodeName(nodeFrame);
RwMatrixTransform(mat, RwFrameGetMatrix(nodeFrame), rwCOMBINEPOSTCONCAT);
if(RwFrameGetParent(nodeFrame) == root)
break;
}
center.x = mat->pos.x + m_pColNodeInfos[i].x;
center.y = mat->pos.y + 0.0f;
center.z = mat->pos.z + m_pColNodeInfos[i].z;
spheres[i].Set(radius, center, SURFACE_PED, m_pColNodeInfos[i].pieceType);
}
}
RwMatrixDestroy(mat);
colmodel->spheres = spheres;
colmodel->numSpheres = NUMPEDINFONODES;
center.x = center.y = center.z = 0.0f;
colmodel->boundingSphere.Set(2.0f, center, 0, 0);
CVector min, max;
min.x = min.y = -0.5f;
min.z = -1.2f;
max.x = max.y = 0.5f;
max.z = 1.2f;
colmodel->boundingBox.Set(min, max, 0, 0);
colmodel->level = LEVEL_NONE;
m_hitColModel = colmodel;
}
CColModel*
CPedModelInfo::AnimatePedColModel(CColModel* colmodel, RwFrame* frame)
{
RwObjectNameAssociation nameAssoc;
RwObjectIdAssociation idAssoc;
RwMatrix* mat = RwMatrixCreate();
CColSphere* spheres = colmodel->spheres;
for (int i = 0; i < NUMPEDINFONODES; i++) {
RwFrame* f = nil;
if (m_pColNodeInfos[i].name) {
nameAssoc.name = m_pColNodeInfos[i].name;
nameAssoc.frame = nil;
RwFrameForAllChildren(frame, FindFrameFromNameCB, &nameAssoc);
f = nameAssoc.frame;
}
else {
idAssoc.id = m_pColNodeInfos[i].pedNode;
idAssoc.frame = nil;
RwFrameForAllChildren(frame, FindFrameFromIdCB, &idAssoc);
f = idAssoc.frame;
}
if (f) {
RwMatrixCopy(mat, RwFrameGetMatrix(f));
for (f = RwFrameGetParent(f); f; f = RwFrameGetParent(f)) {
RwMatrixTransform(mat, RwFrameGetMatrix(f), rwCOMBINEPOSTCONCAT);
if (RwFrameGetParent(f) == frame)
break;
}
spheres[i].center.x = mat->pos.x + m_pColNodeInfos[i].x;
spheres[i].center.y = mat->pos.y + 0.0f;
spheres[i].center.z = mat->pos.z + m_pColNodeInfos[i].z;
}
}
return colmodel;
}
#ifdef PED_SKIN
void
CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
{
CVector center;
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump);
CColModel *colmodel = new CColModel;
CColSphere *spheres = (CColSphere*)RwMalloc(NUMPEDINFONODES*sizeof(CColSphere));
RwFrame *root = RpClumpGetFrame(m_clump);
RwMatrix *invmat = RwMatrixCreate();
RwMatrix *mat = RwMatrixCreate();
RwMatrixInvert(invmat, RwFrameGetMatrix(RpClumpGetFrame(clump)));
for(int i = 0; i < NUMPEDINFONODES; i++){
*mat = *invmat;
int id = ConvertPedNode2BoneTag(m_pColNodeInfos[i].pedNode); // this is wrong, wtf R* ???
int idx = RpHAnimIDGetIndex(hier, id);
// This doesn't really work as the positions are not initialized yet
RwMatrixTransform(mat, &RpHAnimHierarchyGetMatrixArray(hier)[idx], rwCOMBINEPRECONCAT);
RwV3d pos = { 0.0f, 0.0f, 0.0f };
RwV3dTransformPoints(&pos, &pos, 1, mat);
center.x = pos.x + m_pColNodeInfos[i].x;
center.y = pos.y + 0.0f;
center.z = pos.z + m_pColNodeInfos[i].z;
spheres[i].Set(m_pColNodeInfos[i].radius, center, SURFACE_PED, m_pColNodeInfos[i].pieceType);
}
RwMatrixDestroy(invmat);
RwMatrixDestroy(mat);
colmodel->spheres = spheres;
colmodel->numSpheres = NUMPEDINFONODES;
center.x = center.y = center.z = 0.0f;
colmodel->boundingSphere.Set(2.0f, center, 0, 0);
CVector min, max;
min.x = min.y = -0.5f;
min.z = -1.2f;
max.x = max.y = 0.5f;
max.z = 1.2f;
colmodel->boundingBox.Set(min, max, 0, 0);
colmodel->level = LEVEL_NONE;
m_hitColModel = colmodel;
}
CColModel*
CPedModelInfo::AnimatePedColModelSkinned(RpClump *clump)
{
if(m_hitColModel == nil){
CreateHitColModelSkinned(clump);
return m_hitColModel;
}
RwMatrix *invmat, *mat;
CColSphere *spheres = m_hitColModel->spheres;
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump);
invmat = RwMatrixCreate();
mat = RwMatrixCreate();
RwMatrixInvert(invmat, RwFrameGetMatrix(RpClumpGetFrame(clump)));
for(int i = 0; i < NUMPEDINFONODES; i++){
*mat = *invmat;
int id = ConvertPedNode2BoneTag(m_pColNodeInfos[i].pedNode);
int idx = RpHAnimIDGetIndex(hier, id);
RwMatrixTransform(mat, &RpHAnimHierarchyGetMatrixArray(hier)[idx], rwCOMBINEPRECONCAT);
RwV3d pos = { 0.0f, 0.0f, 0.0f };
RwV3dTransformPoints(&pos, &pos, 1, mat);
spheres[i].center.x = pos.x + m_pColNodeInfos[i].x;
spheres[i].center.y = pos.y + 0.0f;
spheres[i].center.z = pos.z + m_pColNodeInfos[i].z;
}
RwMatrixDestroy(invmat);
RwMatrixDestroy(mat);
return m_hitColModel;
}
#endif