re3/src/entities/PlayerPed.h

43 lines
867 B
C++

#pragma once
#include "Ped.h"
#include "Wanted.h"
class CPlayerPed : public CPed {
public:
CWanted *m_pWanted;
CCopPed *m_pArrestingCop;
Float m_fMoveSpeed;
Float m_fCurrentStamina;
Float m_fMaxStamina;
Float m_fStaminaProgress;
Bool m_bWeaponSlot;
Bool m_bSpeedTimerFlag;
Bool m_bShouldEvade;
int8 field_1367;
int32 m_nSpeedTimer;
int32 m_nShotDelay;
Float field_1376;
int8 field_1380;
int8 field_1381;
int8 field_1382;
int8 field_1383;
CEntity *m_pEvadingFrom;
int32 m_nTargettableObjects[4];
Bool m_bAdrenalineActive;
Bool m_bHasLockOnTarget;
int8 field_1406;
int8 field_1407;
Bool m_bAdrenalineTime;
Bool m_bCanBeDamaged;
int8 field_1413;
int8 field_1414;
int8 field_1415;
CVector field_1416[6];
int32 field_1488[6];
Float field_1512;
Float m_fFPSMoveHeading;
};
static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");