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https://git.rip/DMCA_FUCKER/re3.git
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1115 lines
41 KiB
C
1115 lines
41 KiB
C
//////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) Microsoft Corporation. All Rights Reserved.
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//
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// File: d3dx9anim.h
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// Content: D3DX mesh types and functions
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//
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//////////////////////////////////////////////////////////////////////////////
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#ifndef __D3DX9ANIM_H__
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#define __D3DX9ANIM_H__
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// {698CFB3F-9289-4d95-9A57-33A94B5A65F9}
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DEFINE_GUID(IID_ID3DXAnimationSet,
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0x698cfb3f, 0x9289, 0x4d95, 0x9a, 0x57, 0x33, 0xa9, 0x4b, 0x5a, 0x65, 0xf9);
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// {FA4E8E3A-9786-407d-8B4C-5995893764AF}
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DEFINE_GUID(IID_ID3DXKeyframedAnimationSet,
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0xfa4e8e3a, 0x9786, 0x407d, 0x8b, 0x4c, 0x59, 0x95, 0x89, 0x37, 0x64, 0xaf);
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// {6CC2480D-3808-4739-9F88-DE49FACD8D4C}
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DEFINE_GUID(IID_ID3DXCompressedAnimationSet,
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0x6cc2480d, 0x3808, 0x4739, 0x9f, 0x88, 0xde, 0x49, 0xfa, 0xcd, 0x8d, 0x4c);
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// {AC8948EC-F86D-43e2-96DE-31FC35F96D9E}
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DEFINE_GUID(IID_ID3DXAnimationController,
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0xac8948ec, 0xf86d, 0x43e2, 0x96, 0xde, 0x31, 0xfc, 0x35, 0xf9, 0x6d, 0x9e);
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//----------------------------------------------------------------------------
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// D3DXMESHDATATYPE:
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// -----------------
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// This enum defines the type of mesh data present in a MeshData structure.
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//----------------------------------------------------------------------------
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typedef enum _D3DXMESHDATATYPE {
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D3DXMESHTYPE_MESH = 0x001, // Normal ID3DXMesh data
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D3DXMESHTYPE_PMESH = 0x002, // Progressive Mesh - ID3DXPMesh
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D3DXMESHTYPE_PATCHMESH = 0x003, // Patch Mesh - ID3DXPatchMesh
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D3DXMESHTYPE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
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} D3DXMESHDATATYPE;
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//----------------------------------------------------------------------------
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// D3DXMESHDATA:
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// -------------
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// This struct encapsulates a the mesh data that can be present in a mesh
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// container. The supported mesh types are pMesh, pPMesh, pPatchMesh.
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// The valid way to access this is determined by the Type enum.
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//----------------------------------------------------------------------------
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typedef struct _D3DXMESHDATA
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{
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D3DXMESHDATATYPE Type;
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// current mesh data interface
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union
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{
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LPD3DXMESH pMesh;
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LPD3DXPMESH pPMesh;
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LPD3DXPATCHMESH pPatchMesh;
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};
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} D3DXMESHDATA, *LPD3DXMESHDATA;
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//----------------------------------------------------------------------------
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// D3DXMESHCONTAINER:
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// ------------------
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// This struct encapsulates a mesh object in a transformation frame
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// hierarchy. The app can derive from this structure to add other app specific
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// data to this.
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//----------------------------------------------------------------------------
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typedef struct _D3DXMESHCONTAINER
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{
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LPSTR Name;
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D3DXMESHDATA MeshData;
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LPD3DXMATERIAL pMaterials;
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LPD3DXEFFECTINSTANCE pEffects;
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DWORD NumMaterials;
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DWORD *pAdjacency;
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LPD3DXSKININFO pSkinInfo;
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struct _D3DXMESHCONTAINER *pNextMeshContainer;
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} D3DXMESHCONTAINER, *LPD3DXMESHCONTAINER;
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//----------------------------------------------------------------------------
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// D3DXFRAME:
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// ----------
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// This struct is the encapsulates a transform frame in a transformation frame
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// hierarchy. The app can derive from this structure to add other app specific
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// data to this
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//----------------------------------------------------------------------------
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typedef struct _D3DXFRAME
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{
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LPSTR Name;
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D3DXMATRIX TransformationMatrix;
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LPD3DXMESHCONTAINER pMeshContainer;
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struct _D3DXFRAME *pFrameSibling;
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struct _D3DXFRAME *pFrameFirstChild;
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} D3DXFRAME, *LPD3DXFRAME;
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//----------------------------------------------------------------------------
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// ID3DXAllocateHierarchy:
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// -----------------------
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// This interface is implemented by the application to allocate/free frame and
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// mesh container objects. Methods on this are called during loading and
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// destroying frame hierarchies
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//----------------------------------------------------------------------------
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typedef interface ID3DXAllocateHierarchy ID3DXAllocateHierarchy;
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typedef interface ID3DXAllocateHierarchy *LPD3DXALLOCATEHIERARCHY;
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#undef INTERFACE
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#define INTERFACE ID3DXAllocateHierarchy
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DECLARE_INTERFACE(ID3DXAllocateHierarchy)
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{
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// ID3DXAllocateHierarchy
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//------------------------------------------------------------------------
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// CreateFrame:
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// ------------
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// Requests allocation of a frame object.
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//
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// Parameters:
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// Name
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// Name of the frame to be created
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// ppNewFrame
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// Returns the created frame object
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//
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//------------------------------------------------------------------------
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STDMETHOD(CreateFrame)(THIS_ LPCSTR Name,
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LPD3DXFRAME *ppNewFrame) PURE;
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//------------------------------------------------------------------------
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// CreateMeshContainer:
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// --------------------
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// Requests allocation of a mesh container object.
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//
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// Parameters:
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// Name
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// Name of the mesh
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// pMesh
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// Pointer to the mesh object if basic polygon data found
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// pPMesh
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// Pointer to the progressive mesh object if progressive mesh data found
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// pPatchMesh
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// Pointer to the patch mesh object if patch data found
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// pMaterials
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// Array of materials used in the mesh
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// pEffectInstances
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// Array of effect instances used in the mesh
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// NumMaterials
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// Num elements in the pMaterials array
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// pAdjacency
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// Adjacency array for the mesh
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// pSkinInfo
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// Pointer to the skininfo object if the mesh is skinned
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// pBoneNames
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// Array of names, one for each bone in the skinned mesh.
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// The numberof bones can be found from the pSkinMesh object
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// pBoneOffsetMatrices
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// Array of matrices, one for each bone in the skinned mesh.
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//
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//------------------------------------------------------------------------
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STDMETHOD(CreateMeshContainer)(THIS_
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LPCSTR Name,
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CONST D3DXMESHDATA *pMeshData,
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CONST D3DXMATERIAL *pMaterials,
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CONST D3DXEFFECTINSTANCE *pEffectInstances,
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DWORD NumMaterials,
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CONST DWORD *pAdjacency,
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LPD3DXSKININFO pSkinInfo,
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LPD3DXMESHCONTAINER *ppNewMeshContainer) PURE;
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//------------------------------------------------------------------------
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// DestroyFrame:
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// -------------
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// Requests de-allocation of a frame object.
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//
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// Parameters:
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// pFrameToFree
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// Pointer to the frame to be de-allocated
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//
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//------------------------------------------------------------------------
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STDMETHOD(DestroyFrame)(THIS_ LPD3DXFRAME pFrameToFree) PURE;
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//------------------------------------------------------------------------
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// DestroyMeshContainer:
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// ---------------------
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// Requests de-allocation of a mesh container object.
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//
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// Parameters:
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// pMeshContainerToFree
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// Pointer to the mesh container object to be de-allocated
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//
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//------------------------------------------------------------------------
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STDMETHOD(DestroyMeshContainer)(THIS_ LPD3DXMESHCONTAINER pMeshContainerToFree) PURE;
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};
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//----------------------------------------------------------------------------
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// ID3DXLoadUserData:
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// ------------------
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// This interface is implemented by the application to load user data in a .X file
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// When user data is found, these callbacks will be used to allow the application
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// to load the data.
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//----------------------------------------------------------------------------
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typedef interface ID3DXLoadUserData ID3DXLoadUserData;
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typedef interface ID3DXLoadUserData *LPD3DXLOADUSERDATA;
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#undef INTERFACE
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#define INTERFACE ID3DXLoadUserData
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DECLARE_INTERFACE(ID3DXLoadUserData)
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{
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STDMETHOD(LoadTopLevelData)(LPD3DXFILEDATA pXofChildData) PURE;
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STDMETHOD(LoadFrameChildData)(LPD3DXFRAME pFrame,
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LPD3DXFILEDATA pXofChildData) PURE;
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STDMETHOD(LoadMeshChildData)(LPD3DXMESHCONTAINER pMeshContainer,
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LPD3DXFILEDATA pXofChildData) PURE;
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};
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//----------------------------------------------------------------------------
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// ID3DXSaveUserData:
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// ------------------
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// This interface is implemented by the application to save user data in a .X file
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// The callbacks are called for all data saved. The user can then add any
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// child data objects to the object provided to the callback.
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//----------------------------------------------------------------------------
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typedef interface ID3DXSaveUserData ID3DXSaveUserData;
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typedef interface ID3DXSaveUserData *LPD3DXSAVEUSERDATA;
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#undef INTERFACE
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#define INTERFACE ID3DXSaveUserData
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DECLARE_INTERFACE(ID3DXSaveUserData)
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{
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STDMETHOD(AddFrameChildData)(CONST D3DXFRAME *pFrame,
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LPD3DXFILESAVEOBJECT pXofSave,
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LPD3DXFILESAVEDATA pXofFrameData) PURE;
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STDMETHOD(AddMeshChildData)(CONST D3DXMESHCONTAINER *pMeshContainer,
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LPD3DXFILESAVEOBJECT pXofSave,
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LPD3DXFILESAVEDATA pXofMeshData) PURE;
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// NOTE: this is called once per Save. All top level objects should be added using the
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// provided interface. One call adds objects before the frame hierarchy, the other after
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STDMETHOD(AddTopLevelDataObjectsPre)(LPD3DXFILESAVEOBJECT pXofSave) PURE;
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STDMETHOD(AddTopLevelDataObjectsPost)(LPD3DXFILESAVEOBJECT pXofSave) PURE;
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// callbacks for the user to register and then save templates to the XFile
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STDMETHOD(RegisterTemplates)(LPD3DXFILE pXFileApi) PURE;
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STDMETHOD(SaveTemplates)(LPD3DXFILESAVEOBJECT pXofSave) PURE;
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};
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//----------------------------------------------------------------------------
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// D3DXCALLBACK_SEARCH_FLAGS:
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// --------------------------
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// Flags that can be passed into ID3DXAnimationSet::GetCallback.
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//----------------------------------------------------------------------------
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typedef enum _D3DXCALLBACK_SEARCH_FLAGS
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{
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D3DXCALLBACK_SEARCH_EXCLUDING_INITIAL_POSITION = 0x01, // exclude callbacks at the initial position from the search
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D3DXCALLBACK_SEARCH_BEHIND_INITIAL_POSITION = 0x02, // reverse the callback search direction
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D3DXCALLBACK_SEARCH_FORCE_DWORD = 0x7fffffff,
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} D3DXCALLBACK_SEARCH_FLAGS;
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//----------------------------------------------------------------------------
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// ID3DXAnimationSet:
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// ------------------
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// This interface implements an animation set.
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//----------------------------------------------------------------------------
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typedef interface ID3DXAnimationSet ID3DXAnimationSet;
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typedef interface ID3DXAnimationSet *LPD3DXANIMATIONSET;
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#undef INTERFACE
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#define INTERFACE ID3DXAnimationSet
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DECLARE_INTERFACE_(ID3DXAnimationSet, IUnknown)
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{
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// IUnknown
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// Name
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STDMETHOD_(LPCSTR, GetName)(THIS) PURE;
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// Period
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STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
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STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE Position) PURE; // Maps position into animation period
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// Animation names
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STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
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STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT Index, LPCSTR *ppName) PURE;
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STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR pName, UINT *pIndex) PURE;
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// SRT
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STDMETHOD(GetSRT)(THIS_
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DOUBLE PeriodicPosition, // Position mapped to period (use GetPeriodicPosition)
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UINT Animation, // Animation index
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D3DXVECTOR3 *pScale, // Returns the scale
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D3DXQUATERNION *pRotation, // Returns the rotation as a quaternion
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D3DXVECTOR3 *pTranslation) PURE; // Returns the translation
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// Callbacks
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STDMETHOD(GetCallback)(THIS_
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DOUBLE Position, // Position from which to find callbacks
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DWORD Flags, // Callback search flags
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DOUBLE *pCallbackPosition, // Returns the position of the callback
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LPVOID *ppCallbackData) PURE; // Returns the callback data pointer
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};
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//----------------------------------------------------------------------------
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// D3DXPLAYBACK_TYPE:
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// ------------------
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// This enum defines the type of animation set loop modes.
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//----------------------------------------------------------------------------
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typedef enum _D3DXPLAYBACK_TYPE
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{
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D3DXPLAY_LOOP = 0,
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D3DXPLAY_ONCE = 1,
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D3DXPLAY_PINGPONG = 2,
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D3DXPLAY_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
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} D3DXPLAYBACK_TYPE;
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//----------------------------------------------------------------------------
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// D3DXKEY_VECTOR3:
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// ----------------
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// This structure describes a vector key for use in keyframe animation.
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// It specifies a vector Value at a given Time. This is used for scale and
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// translation keys.
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//----------------------------------------------------------------------------
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typedef struct _D3DXKEY_VECTOR3
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{
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FLOAT Time;
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D3DXVECTOR3 Value;
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} D3DXKEY_VECTOR3, *LPD3DXKEY_VECTOR3;
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//----------------------------------------------------------------------------
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// D3DXKEY_QUATERNION:
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// -------------------
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// This structure describes a quaternion key for use in keyframe animation.
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// It specifies a quaternion Value at a given Time. This is used for rotation
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// keys.
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//----------------------------------------------------------------------------
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typedef struct _D3DXKEY_QUATERNION
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{
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FLOAT Time;
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D3DXQUATERNION Value;
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} D3DXKEY_QUATERNION, *LPD3DXKEY_QUATERNION;
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//----------------------------------------------------------------------------
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// D3DXKEY_CALLBACK:
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// -----------------
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// This structure describes an callback key for use in keyframe animation.
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// It specifies a pointer to user data at a given Time.
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//----------------------------------------------------------------------------
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typedef struct _D3DXKEY_CALLBACK
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{
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FLOAT Time;
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LPVOID pCallbackData;
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} D3DXKEY_CALLBACK, *LPD3DXKEY_CALLBACK;
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//----------------------------------------------------------------------------
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// D3DXCOMPRESSION_FLAGS:
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// ----------------------
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// Flags that can be passed into ID3DXKeyframedAnimationSet::Compress.
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//----------------------------------------------------------------------------
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typedef enum _D3DXCOMPRESSION_FLAGS
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{
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D3DXCOMPRESS_DEFAULT = 0x00,
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D3DXCOMPRESS_FORCE_DWORD = 0x7fffffff,
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} D3DXCOMPRESSION_FLAGS;
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//----------------------------------------------------------------------------
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// ID3DXKeyframedAnimationSet:
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// ---------------------------
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// This interface implements a compressable keyframed animation set.
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//----------------------------------------------------------------------------
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typedef interface ID3DXKeyframedAnimationSet ID3DXKeyframedAnimationSet;
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typedef interface ID3DXKeyframedAnimationSet *LPD3DXKEYFRAMEDANIMATIONSET;
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#undef INTERFACE
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#define INTERFACE ID3DXKeyframedAnimationSet
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DECLARE_INTERFACE_(ID3DXKeyframedAnimationSet, ID3DXAnimationSet)
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{
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// ID3DXAnimationSet
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// Name
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STDMETHOD_(LPCSTR, GetName)(THIS) PURE;
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// Period
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STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
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STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE Position) PURE; // Maps position into animation period
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// Animation names
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STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
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STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT Index, LPCSTR *ppName) PURE;
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STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR pName, UINT *pIndex) PURE;
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// SRT
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STDMETHOD(GetSRT)(THIS_
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DOUBLE PeriodicPosition, // Position mapped to period (use GetPeriodicPosition)
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UINT Animation, // Animation index
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D3DXVECTOR3 *pScale, // Returns the scale
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D3DXQUATERNION *pRotation, // Returns the rotation as a quaternion
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D3DXVECTOR3 *pTranslation) PURE; // Returns the translation
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// Callbacks
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STDMETHOD(GetCallback)(THIS_
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DOUBLE Position, // Position from which to find callbacks
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DWORD Flags, // Callback search flags
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DOUBLE *pCallbackPosition, // Returns the position of the callback
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LPVOID *ppCallbackData) PURE; // Returns the callback data pointer
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// Playback
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STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE;
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STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE;
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// Scale keys
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STDMETHOD_(UINT, GetNumScaleKeys)(THIS_ UINT Animation) PURE;
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STDMETHOD(GetScaleKeys)(THIS_ UINT Animation, LPD3DXKEY_VECTOR3 pScaleKeys) PURE;
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STDMETHOD(GetScaleKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_VECTOR3 pScaleKey) PURE;
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STDMETHOD(SetScaleKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_VECTOR3 pScaleKey) PURE;
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// Rotation keys
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STDMETHOD_(UINT, GetNumRotationKeys)(THIS_ UINT Animation) PURE;
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STDMETHOD(GetRotationKeys)(THIS_ UINT Animation, LPD3DXKEY_QUATERNION pRotationKeys) PURE;
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STDMETHOD(GetRotationKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_QUATERNION pRotationKey) PURE;
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STDMETHOD(SetRotationKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_QUATERNION pRotationKey) PURE;
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// Translation keys
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STDMETHOD_(UINT, GetNumTranslationKeys)(THIS_ UINT Animation) PURE;
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STDMETHOD(GetTranslationKeys)(THIS_ UINT Animation, LPD3DXKEY_VECTOR3 pTranslationKeys) PURE;
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STDMETHOD(GetTranslationKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_VECTOR3 pTranslationKey) PURE;
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STDMETHOD(SetTranslationKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_VECTOR3 pTranslationKey) PURE;
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// Callback keys
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STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE;
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STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK pCallbackKeys) PURE;
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STDMETHOD(GetCallbackKey)(THIS_ UINT Key, LPD3DXKEY_CALLBACK pCallbackKey) PURE;
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STDMETHOD(SetCallbackKey)(THIS_ UINT Key, LPD3DXKEY_CALLBACK pCallbackKey) PURE;
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// Key removal methods. These are slow, and should not be used once the animation starts playing
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STDMETHOD(UnregisterScaleKey)(THIS_ UINT Animation, UINT Key) PURE;
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STDMETHOD(UnregisterRotationKey)(THIS_ UINT Animation, UINT Key) PURE;
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STDMETHOD(UnregisterTranslationKey)(THIS_ UINT Animation, UINT Key) PURE;
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// One-time animaton SRT keyframe registration
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STDMETHOD(RegisterAnimationSRTKeys)(THIS_
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LPCSTR pName, // Animation name
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UINT NumScaleKeys, // Number of scale keys
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UINT NumRotationKeys, // Number of rotation keys
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UINT NumTranslationKeys, // Number of translation keys
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CONST D3DXKEY_VECTOR3 *pScaleKeys, // Array of scale keys
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CONST D3DXKEY_QUATERNION *pRotationKeys, // Array of rotation keys
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CONST D3DXKEY_VECTOR3 *pTranslationKeys, // Array of translation keys
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|
DWORD *pAnimationIndex) PURE; // Returns the animation index
|
|
|
|
// Compression
|
|
STDMETHOD(Compress)(THIS_
|
|
DWORD Flags, // Compression flags (use D3DXCOMPRESS_STRONG for better results)
|
|
FLOAT Lossiness, // Compression loss ratio in the [0, 1] range
|
|
LPD3DXFRAME pHierarchy, // Frame hierarchy (optional)
|
|
LPD3DXBUFFER *ppCompressedData) PURE; // Returns the compressed animation set
|
|
|
|
STDMETHOD(UnregisterAnimation)(THIS_ UINT Index) PURE;
|
|
};
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
// ID3DXCompressedAnimationSet:
|
|
// ----------------------------
|
|
// This interface implements a compressed keyframed animation set.
|
|
//----------------------------------------------------------------------------
|
|
typedef interface ID3DXCompressedAnimationSet ID3DXCompressedAnimationSet;
|
|
typedef interface ID3DXCompressedAnimationSet *LPD3DXCOMPRESSEDANIMATIONSET;
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE ID3DXCompressedAnimationSet
|
|
|
|
DECLARE_INTERFACE_(ID3DXCompressedAnimationSet, ID3DXAnimationSet)
|
|
{
|
|
// ID3DXAnimationSet
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
|
|
// Name
|
|
STDMETHOD_(LPCSTR, GetName)(THIS) PURE;
|
|
|
|
// Period
|
|
STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
|
|
STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE Position) PURE; // Maps position into animation period
|
|
|
|
// Animation names
|
|
STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
|
|
STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT Index, LPCSTR *ppName) PURE;
|
|
STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR pName, UINT *pIndex) PURE;
|
|
|
|
// SRT
|
|
STDMETHOD(GetSRT)(THIS_
|
|
DOUBLE PeriodicPosition, // Position mapped to period (use GetPeriodicPosition)
|
|
UINT Animation, // Animation index
|
|
D3DXVECTOR3 *pScale, // Returns the scale
|
|
D3DXQUATERNION *pRotation, // Returns the rotation as a quaternion
|
|
D3DXVECTOR3 *pTranslation) PURE; // Returns the translation
|
|
|
|
// Callbacks
|
|
STDMETHOD(GetCallback)(THIS_
|
|
DOUBLE Position, // Position from which to find callbacks
|
|
DWORD Flags, // Callback search flags
|
|
DOUBLE *pCallbackPosition, // Returns the position of the callback
|
|
LPVOID *ppCallbackData) PURE; // Returns the callback data pointer
|
|
|
|
// Playback
|
|
STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE;
|
|
STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE;
|
|
|
|
// Scale keys
|
|
STDMETHOD(GetCompressedData)(THIS_ LPD3DXBUFFER *ppCompressedData) PURE;
|
|
|
|
// Callback keys
|
|
STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE;
|
|
STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK pCallbackKeys) PURE;
|
|
};
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXPRIORITY_TYPE:
|
|
// ------------------
|
|
// This enum defines the type of priority group that a track can be assigned to.
|
|
//----------------------------------------------------------------------------
|
|
typedef enum _D3DXPRIORITY_TYPE {
|
|
D3DXPRIORITY_LOW = 0, // This track should be blended with all low priority tracks before mixed with the high priority result
|
|
D3DXPRIORITY_HIGH = 1, // This track should be blended with all high priority tracks before mixed with the low priority result
|
|
|
|
D3DXPRIORITY_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
|
|
} D3DXPRIORITY_TYPE;
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXTRACK_DESC:
|
|
// ---------------
|
|
// This structure describes the mixing information of an animation track.
|
|
// The mixing information consists of the current position, speed, and blending
|
|
// weight for the track. The Flags field also specifies whether the track is
|
|
// low or high priority. Tracks with the same priority are blended together
|
|
// and then the two resulting values are blended using the priority blend factor.
|
|
// A track also has an animation set (stored separately) associated with it.
|
|
//----------------------------------------------------------------------------
|
|
typedef struct _D3DXTRACK_DESC
|
|
{
|
|
D3DXPRIORITY_TYPE Priority;
|
|
FLOAT Weight;
|
|
FLOAT Speed;
|
|
DOUBLE Position;
|
|
BOOL Enable;
|
|
} D3DXTRACK_DESC, *LPD3DXTRACK_DESC;
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXEVENT_TYPE:
|
|
// ---------------
|
|
// This enum defines the type of events keyable via the animation controller.
|
|
//----------------------------------------------------------------------------
|
|
typedef enum _D3DXEVENT_TYPE
|
|
{
|
|
D3DXEVENT_TRACKSPEED = 0,
|
|
D3DXEVENT_TRACKWEIGHT = 1,
|
|
D3DXEVENT_TRACKPOSITION = 2,
|
|
D3DXEVENT_TRACKENABLE = 3,
|
|
D3DXEVENT_PRIORITYBLEND = 4,
|
|
|
|
D3DXEVENT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
|
|
} D3DXEVENT_TYPE;
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXTRANSITION_TYPE:
|
|
// --------------------
|
|
// This enum defines the type of transtion performed on a event that
|
|
// transitions from one value to another.
|
|
//----------------------------------------------------------------------------
|
|
typedef enum _D3DXTRANSITION_TYPE {
|
|
D3DXTRANSITION_LINEAR = 0x000, // Linear transition from one value to the next
|
|
D3DXTRANSITION_EASEINEASEOUT = 0x001, // Ease-In Ease-Out spline transtion from one value to the next
|
|
|
|
D3DXTRANSITION_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
|
|
} D3DXTRANSITION_TYPE;
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXEVENT_DESC:
|
|
// ---------------
|
|
// This structure describes a animation controller event.
|
|
// It gives the event's type, track (if the event is a track event), global
|
|
// start time, duration, transition method, and target value.
|
|
//----------------------------------------------------------------------------
|
|
typedef struct _D3DXEVENT_DESC
|
|
{
|
|
D3DXEVENT_TYPE Type;
|
|
UINT Track;
|
|
DOUBLE StartTime;
|
|
DOUBLE Duration;
|
|
D3DXTRANSITION_TYPE Transition;
|
|
union
|
|
{
|
|
FLOAT Weight;
|
|
FLOAT Speed;
|
|
DOUBLE Position;
|
|
BOOL Enable;
|
|
};
|
|
} D3DXEVENT_DESC, *LPD3DXEVENT_DESC;
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXEVENTHANDLE:
|
|
// ----------------
|
|
// Handle values used to efficiently reference animation controller events.
|
|
//----------------------------------------------------------------------------
|
|
typedef DWORD D3DXEVENTHANDLE;
|
|
typedef D3DXEVENTHANDLE *LPD3DXEVENTHANDLE;
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
// ID3DXAnimationCallbackHandler:
|
|
// ------------------------------
|
|
// This interface is intended to be implemented by the application, and can
|
|
// be used to handle callbacks in animation sets generated when
|
|
// ID3DXAnimationController::AdvanceTime() is called.
|
|
//----------------------------------------------------------------------------
|
|
typedef interface ID3DXAnimationCallbackHandler ID3DXAnimationCallbackHandler;
|
|
typedef interface ID3DXAnimationCallbackHandler *LPD3DXANIMATIONCALLBACKHANDLER;
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE ID3DXAnimationCallbackHandler
|
|
|
|
DECLARE_INTERFACE(ID3DXAnimationCallbackHandler)
|
|
{
|
|
//----------------------------------------------------------------------------
|
|
// ID3DXAnimationCallbackHandler::HandleCallback:
|
|
// ----------------------------------------------
|
|
// This method gets called when a callback occurs for an animation set in one
|
|
// of the tracks during the ID3DXAnimationController::AdvanceTime() call.
|
|
//
|
|
// Parameters:
|
|
// Track
|
|
// Index of the track on which the callback occured.
|
|
// pCallbackData
|
|
// Pointer to user owned callback data.
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
STDMETHOD(HandleCallback)(THIS_ UINT Track, LPVOID pCallbackData) PURE;
|
|
};
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
// ID3DXAnimationController:
|
|
// -------------------------
|
|
// This interface implements the main animation functionality. It connects
|
|
// animation sets with the transform frames that are being animated. Allows
|
|
// mixing multiple animations for blended animations or for transistions
|
|
// It adds also has methods to modify blending parameters over time to
|
|
// enable smooth transistions and other effects.
|
|
//----------------------------------------------------------------------------
|
|
typedef interface ID3DXAnimationController ID3DXAnimationController;
|
|
typedef interface ID3DXAnimationController *LPD3DXANIMATIONCONTROLLER;
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE ID3DXAnimationController
|
|
|
|
DECLARE_INTERFACE_(ID3DXAnimationController, IUnknown)
|
|
{
|
|
// IUnknown
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
|
|
// Max sizes
|
|
STDMETHOD_(UINT, GetMaxNumAnimationOutputs)(THIS) PURE;
|
|
STDMETHOD_(UINT, GetMaxNumAnimationSets)(THIS) PURE;
|
|
STDMETHOD_(UINT, GetMaxNumTracks)(THIS) PURE;
|
|
STDMETHOD_(UINT, GetMaxNumEvents)(THIS) PURE;
|
|
|
|
// Animation output registration
|
|
STDMETHOD(RegisterAnimationOutput)(THIS_
|
|
LPCSTR pName,
|
|
D3DXMATRIX *pMatrix,
|
|
D3DXVECTOR3 *pScale,
|
|
D3DXQUATERNION *pRotation,
|
|
D3DXVECTOR3 *pTranslation) PURE;
|
|
|
|
// Animation set registration
|
|
STDMETHOD(RegisterAnimationSet)(THIS_ LPD3DXANIMATIONSET pAnimSet) PURE;
|
|
STDMETHOD(UnregisterAnimationSet)(THIS_ LPD3DXANIMATIONSET pAnimSet) PURE;
|
|
|
|
STDMETHOD_(UINT, GetNumAnimationSets)(THIS) PURE;
|
|
STDMETHOD(GetAnimationSet)(THIS_ UINT Index, LPD3DXANIMATIONSET *ppAnimationSet) PURE;
|
|
STDMETHOD(GetAnimationSetByName)(THIS_ LPCSTR szName, LPD3DXANIMATIONSET *ppAnimationSet) PURE;
|
|
|
|
// Global time
|
|
STDMETHOD(AdvanceTime)(THIS_ DOUBLE TimeDelta, LPD3DXANIMATIONCALLBACKHANDLER pCallbackHandler) PURE;
|
|
STDMETHOD(ResetTime)(THIS) PURE;
|
|
STDMETHOD_(DOUBLE, GetTime)(THIS) PURE;
|
|
|
|
// Tracks
|
|
STDMETHOD(SetTrackAnimationSet)(THIS_ UINT Track, LPD3DXANIMATIONSET pAnimSet) PURE;
|
|
STDMETHOD(GetTrackAnimationSet)(THIS_ UINT Track, LPD3DXANIMATIONSET *ppAnimSet) PURE;
|
|
|
|
STDMETHOD(SetTrackPriority)(THIS_ UINT Track, D3DXPRIORITY_TYPE Priority) PURE;
|
|
|
|
STDMETHOD(SetTrackSpeed)(THIS_ UINT Track, FLOAT Speed) PURE;
|
|
STDMETHOD(SetTrackWeight)(THIS_ UINT Track, FLOAT Weight) PURE;
|
|
STDMETHOD(SetTrackPosition)(THIS_ UINT Track, DOUBLE Position) PURE;
|
|
STDMETHOD(SetTrackEnable)(THIS_ UINT Track, BOOL Enable) PURE;
|
|
|
|
STDMETHOD(SetTrackDesc)(THIS_ UINT Track, LPD3DXTRACK_DESC pDesc) PURE;
|
|
STDMETHOD(GetTrackDesc)(THIS_ UINT Track, LPD3DXTRACK_DESC pDesc) PURE;
|
|
|
|
// Priority blending
|
|
STDMETHOD(SetPriorityBlend)(THIS_ FLOAT BlendWeight) PURE;
|
|
STDMETHOD_(FLOAT, GetPriorityBlend)(THIS) PURE;
|
|
|
|
// Event keying
|
|
STDMETHOD_(D3DXEVENTHANDLE, KeyTrackSpeed)(THIS_ UINT Track, FLOAT NewSpeed, DOUBLE StartTime, DOUBLE Duration, D3DXTRANSITION_TYPE Transition) PURE;
|
|
STDMETHOD_(D3DXEVENTHANDLE, KeyTrackWeight)(THIS_ UINT Track, FLOAT NewWeight, DOUBLE StartTime, DOUBLE Duration, D3DXTRANSITION_TYPE Transition) PURE;
|
|
STDMETHOD_(D3DXEVENTHANDLE, KeyTrackPosition)(THIS_ UINT Track, DOUBLE NewPosition, DOUBLE StartTime) PURE;
|
|
STDMETHOD_(D3DXEVENTHANDLE, KeyTrackEnable)(THIS_ UINT Track, BOOL NewEnable, DOUBLE StartTime) PURE;
|
|
|
|
STDMETHOD_(D3DXEVENTHANDLE, KeyPriorityBlend)(THIS_ FLOAT NewBlendWeight, DOUBLE StartTime, DOUBLE Duration, D3DXTRANSITION_TYPE Transition) PURE;
|
|
|
|
// Event unkeying
|
|
STDMETHOD(UnkeyEvent)(THIS_ D3DXEVENTHANDLE hEvent) PURE;
|
|
|
|
STDMETHOD(UnkeyAllTrackEvents)(THIS_ UINT Track) PURE;
|
|
STDMETHOD(UnkeyAllPriorityBlends)(THIS) PURE;
|
|
|
|
// Event enumeration
|
|
STDMETHOD_(D3DXEVENTHANDLE, GetCurrentTrackEvent)(THIS_ UINT Track, D3DXEVENT_TYPE EventType) PURE;
|
|
STDMETHOD_(D3DXEVENTHANDLE, GetCurrentPriorityBlend)(THIS) PURE;
|
|
|
|
STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingTrackEvent)(THIS_ UINT Track, D3DXEVENTHANDLE hEvent) PURE;
|
|
STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingPriorityBlend)(THIS_ D3DXEVENTHANDLE hEvent) PURE;
|
|
|
|
STDMETHOD(ValidateEvent)(THIS_ D3DXEVENTHANDLE hEvent) PURE;
|
|
|
|
STDMETHOD(GetEventDesc)(THIS_ D3DXEVENTHANDLE hEvent, LPD3DXEVENT_DESC pDesc) PURE;
|
|
|
|
// Cloning
|
|
STDMETHOD(CloneAnimationController)(THIS_
|
|
UINT MaxNumAnimationOutputs,
|
|
UINT MaxNumAnimationSets,
|
|
UINT MaxNumTracks,
|
|
UINT MaxNumEvents,
|
|
LPD3DXANIMATIONCONTROLLER *ppAnimController) PURE;
|
|
};
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif //__cplusplus
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXLoadMeshHierarchyFromX:
|
|
// ---------------------------
|
|
// Loads the first frame hierarchy in a .X file.
|
|
//
|
|
// Parameters:
|
|
// Filename
|
|
// Name of the .X file
|
|
// MeshOptions
|
|
// Mesh creation options for meshes in the file (see d3dx9mesh.h)
|
|
// pD3DDevice
|
|
// D3D9 device on which meshes in the file are created in
|
|
// pAlloc
|
|
// Allocation interface used to allocate nodes of the frame hierarchy
|
|
// pUserDataLoader
|
|
// Application provided interface to allow loading of user data
|
|
// ppFrameHierarchy
|
|
// Returns root node pointer of the loaded frame hierarchy
|
|
// ppAnimController
|
|
// Returns pointer to an animation controller corresponding to animation
|
|
// in the .X file. This is created with default max tracks and events
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
HRESULT WINAPI
|
|
D3DXLoadMeshHierarchyFromXA
|
|
(
|
|
LPCSTR Filename,
|
|
DWORD MeshOptions,
|
|
LPDIRECT3DDEVICE9 pD3DDevice,
|
|
LPD3DXALLOCATEHIERARCHY pAlloc,
|
|
LPD3DXLOADUSERDATA pUserDataLoader,
|
|
LPD3DXFRAME *ppFrameHierarchy,
|
|
LPD3DXANIMATIONCONTROLLER *ppAnimController
|
|
);
|
|
|
|
HRESULT WINAPI
|
|
D3DXLoadMeshHierarchyFromXW
|
|
(
|
|
LPCWSTR Filename,
|
|
DWORD MeshOptions,
|
|
LPDIRECT3DDEVICE9 pD3DDevice,
|
|
LPD3DXALLOCATEHIERARCHY pAlloc,
|
|
LPD3DXLOADUSERDATA pUserDataLoader,
|
|
LPD3DXFRAME *ppFrameHierarchy,
|
|
LPD3DXANIMATIONCONTROLLER *ppAnimController
|
|
);
|
|
|
|
#ifdef UNICODE
|
|
#define D3DXLoadMeshHierarchyFromX D3DXLoadMeshHierarchyFromXW
|
|
#else
|
|
#define D3DXLoadMeshHierarchyFromX D3DXLoadMeshHierarchyFromXA
|
|
#endif
|
|
|
|
HRESULT WINAPI
|
|
D3DXLoadMeshHierarchyFromXInMemory
|
|
(
|
|
LPCVOID Memory,
|
|
DWORD SizeOfMemory,
|
|
DWORD MeshOptions,
|
|
LPDIRECT3DDEVICE9 pD3DDevice,
|
|
LPD3DXALLOCATEHIERARCHY pAlloc,
|
|
LPD3DXLOADUSERDATA pUserDataLoader,
|
|
LPD3DXFRAME *ppFrameHierarchy,
|
|
LPD3DXANIMATIONCONTROLLER *ppAnimController
|
|
);
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXSaveMeshHierarchyToFile:
|
|
// ----------------------------
|
|
// Creates a .X file and saves the mesh hierarchy and corresponding animations
|
|
// in it
|
|
//
|
|
// Parameters:
|
|
// Filename
|
|
// Name of the .X file
|
|
// XFormat
|
|
// Format of the .X file (text or binary, compressed or not, etc)
|
|
// pFrameRoot
|
|
// Root node of the hierarchy to be saved
|
|
// pAnimController
|
|
// The animation controller whose animation sets are to be stored
|
|
// pUserDataSaver
|
|
// Application provided interface to allow adding of user data to
|
|
// data objects saved to .X file
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
HRESULT WINAPI
|
|
D3DXSaveMeshHierarchyToFileA
|
|
(
|
|
LPCSTR Filename,
|
|
DWORD XFormat,
|
|
CONST D3DXFRAME *pFrameRoot,
|
|
LPD3DXANIMATIONCONTROLLER pAnimcontroller,
|
|
LPD3DXSAVEUSERDATA pUserDataSaver
|
|
);
|
|
|
|
HRESULT WINAPI
|
|
D3DXSaveMeshHierarchyToFileW
|
|
(
|
|
LPCWSTR Filename,
|
|
DWORD XFormat,
|
|
CONST D3DXFRAME *pFrameRoot,
|
|
LPD3DXANIMATIONCONTROLLER pAnimController,
|
|
LPD3DXSAVEUSERDATA pUserDataSaver
|
|
);
|
|
|
|
#ifdef UNICODE
|
|
#define D3DXSaveMeshHierarchyToFile D3DXSaveMeshHierarchyToFileW
|
|
#else
|
|
#define D3DXSaveMeshHierarchyToFile D3DXSaveMeshHierarchyToFileA
|
|
#endif
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXFrameDestroy:
|
|
// -----------------
|
|
// Destroys the subtree of frames under the root, including the root
|
|
//
|
|
// Parameters:
|
|
// pFrameRoot
|
|
// Pointer to the root node
|
|
// pAlloc
|
|
// Allocation interface used to de-allocate nodes of the frame hierarchy
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
HRESULT WINAPI
|
|
D3DXFrameDestroy
|
|
(
|
|
LPD3DXFRAME pFrameRoot,
|
|
LPD3DXALLOCATEHIERARCHY pAlloc
|
|
);
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXFrameAppendChild:
|
|
// ---------------------
|
|
// Add a child frame to a frame
|
|
//
|
|
// Parameters:
|
|
// pFrameParent
|
|
// Pointer to the parent node
|
|
// pFrameChild
|
|
// Pointer to the child node
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
HRESULT WINAPI
|
|
D3DXFrameAppendChild
|
|
(
|
|
LPD3DXFRAME pFrameParent,
|
|
CONST D3DXFRAME *pFrameChild
|
|
);
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXFrameFind:
|
|
// --------------
|
|
// Finds a frame with the given name. Returns NULL if no frame found.
|
|
//
|
|
// Parameters:
|
|
// pFrameRoot
|
|
// Pointer to the root node
|
|
// Name
|
|
// Name of frame to find
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
LPD3DXFRAME WINAPI
|
|
D3DXFrameFind
|
|
(
|
|
CONST D3DXFRAME *pFrameRoot,
|
|
LPCSTR Name
|
|
);
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXFrameRegisterNamedMatrices:
|
|
// -------------------------------
|
|
// Finds all frames that have non-null names and registers each of those frame
|
|
// matrices to the given animation controller
|
|
//
|
|
// Parameters:
|
|
// pFrameRoot
|
|
// Pointer to the root node
|
|
// pAnimController
|
|
// Pointer to the animation controller where the matrices are registered
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
HRESULT WINAPI
|
|
D3DXFrameRegisterNamedMatrices
|
|
(
|
|
LPD3DXFRAME pFrameRoot,
|
|
LPD3DXANIMATIONCONTROLLER pAnimController
|
|
);
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXFrameNumNamedMatrices:
|
|
// --------------------------
|
|
// Counts number of frames in a subtree that have non-null names
|
|
//
|
|
// Parameters:
|
|
// pFrameRoot
|
|
// Pointer to the root node of the subtree
|
|
// Return Value:
|
|
// Count of frames
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
UINT WINAPI
|
|
D3DXFrameNumNamedMatrices
|
|
(
|
|
CONST D3DXFRAME *pFrameRoot
|
|
);
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXFrameCalculateBoundingSphere:
|
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// ---------------------------------
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// Computes the bounding sphere of all the meshes in the frame hierarchy.
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//
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// Parameters:
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|
// pFrameRoot
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// Pointer to the root node
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// pObjectCenter
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// Returns the center of the bounding sphere
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|
// pObjectRadius
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|
// Returns the radius of the bounding sphere
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//
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//----------------------------------------------------------------------------
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HRESULT WINAPI
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|
D3DXFrameCalculateBoundingSphere
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|
(
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CONST D3DXFRAME *pFrameRoot,
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|
LPD3DXVECTOR3 pObjectCenter,
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|
FLOAT *pObjectRadius
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|
);
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|
|
|
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|
//----------------------------------------------------------------------------
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|
// D3DXCreateKeyframedAnimationSet:
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|
// --------------------------------
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|
// This function creates a compressable keyframed animations set interface.
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|
//
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|
// Parameters:
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|
// pName
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|
// Name of the animation set
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|
// TicksPerSecond
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|
// Number of keyframe ticks that elapse per second
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|
// Playback
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|
// Playback mode of keyframe looping
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|
// NumAnimations
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|
// Number of SRT animations
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|
// NumCallbackKeys
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|
// Number of callback keys
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|
// pCallbackKeys
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|
// Array of callback keys
|
|
// ppAnimationSet
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|
// Returns the animation set interface
|
|
//
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|
//-----------------------------------------------------------------------------
|
|
HRESULT WINAPI
|
|
D3DXCreateKeyframedAnimationSet
|
|
(
|
|
LPCSTR pName,
|
|
DOUBLE TicksPerSecond,
|
|
D3DXPLAYBACK_TYPE Playback,
|
|
UINT NumAnimations,
|
|
UINT NumCallbackKeys,
|
|
CONST D3DXKEY_CALLBACK *pCallbackKeys,
|
|
LPD3DXKEYFRAMEDANIMATIONSET *ppAnimationSet
|
|
);
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXCreateCompressedAnimationSet:
|
|
// --------------------------------
|
|
// This function creates a compressed animations set interface from
|
|
// compressed data.
|
|
//
|
|
// Parameters:
|
|
// pName
|
|
// Name of the animation set
|
|
// TicksPerSecond
|
|
// Number of keyframe ticks that elapse per second
|
|
// Playback
|
|
// Playback mode of keyframe looping
|
|
// pCompressedData
|
|
// Compressed animation SRT data
|
|
// NumCallbackKeys
|
|
// Number of callback keys
|
|
// pCallbackKeys
|
|
// Array of callback keys
|
|
// ppAnimationSet
|
|
// Returns the animation set interface
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT WINAPI
|
|
D3DXCreateCompressedAnimationSet
|
|
(
|
|
LPCSTR pName,
|
|
DOUBLE TicksPerSecond,
|
|
D3DXPLAYBACK_TYPE Playback,
|
|
LPD3DXBUFFER pCompressedData,
|
|
UINT NumCallbackKeys,
|
|
CONST D3DXKEY_CALLBACK *pCallbackKeys,
|
|
LPD3DXCOMPRESSEDANIMATIONSET *ppAnimationSet
|
|
);
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXCreateAnimationController:
|
|
// ------------------------------
|
|
// This function creates an animation controller object.
|
|
//
|
|
// Parameters:
|
|
// MaxNumMatrices
|
|
// Maximum number of matrices that can be animated
|
|
// MaxNumAnimationSets
|
|
// Maximum number of animation sets that can be played
|
|
// MaxNumTracks
|
|
// Maximum number of animation sets that can be blended
|
|
// MaxNumEvents
|
|
// Maximum number of outstanding events that can be scheduled at any given time
|
|
// ppAnimController
|
|
// Returns the animation controller interface
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT WINAPI
|
|
D3DXCreateAnimationController
|
|
(
|
|
UINT MaxNumMatrices,
|
|
UINT MaxNumAnimationSets,
|
|
UINT MaxNumTracks,
|
|
UINT MaxNumEvents,
|
|
LPD3DXANIMATIONCONTROLLER *ppAnimController
|
|
);
|
|
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif //__cplusplus
|
|
|
|
#endif //__D3DX9ANIM_H__
|
|
|
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|