re3/src/main.cpp

133 lines
3.0 KiB
C++

#include <direct.h>
#include <Windows.h>
#include "common.h"
#include "patcher.h"
#include "Renderer.h"
#include "debugmenu_public.h"
void **rwengine = *(void***)0x5A10E1;
RsGlobalType &RsGlobal = *(RsGlobalType*)0x8F4360;
GlobalScene &Scene = *(GlobalScene*)0x726768;
DebugMenuAPI gDebugMenuAPI;
WRAPPER void *gtanew(uint32 sz) { EAXJMP(0x5A0690); }
WRAPPER void gtadelete(void *p) { EAXJMP(0x5A07E0); }
// overload our own new/delete with GTA's functions
void *operator new(size_t sz) { return gtanew(sz); }
void operator delete(void *ptr) noexcept { gtadelete(ptr); }
// Use our own implementation of rand, stolen from PS2
unsigned __int64 myrand_seed = 1;
int _cwrand() // original codewarrior rand
{
return ((int (__cdecl *)())0x5A41D0)();
}
int
myps2rand(void)
{
return _cwrand();
myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1;
return ((myrand_seed >> 32) & 0x7FFFFFFF);
}
int myrand(void)
{
#if USE_PS2_RAND == TRUE
return myps2rand();
#else
return _cwrand();
#endif
}
void
mysrand(unsigned int seed)
{
#if USE_PS2_RAND == TRUE
myrand_seed = seed;
#else
;
#endif
}
// platform stuff
char*
GetUserDirectory(void)
{
static char path[MAX_PATH];
strcpy(path, "userfiles");
mkdir(path);
return path;
}
int (*open_script_orig)(const char *path, const char *mode);
int
open_script(const char *path, const char *mode)
{
if(GetAsyncKeyState('D') & 0x8000)
return open_script_orig("main_d.scm", mode);
// if(GetAsyncKeyState('R') & 0x8000)
return open_script_orig("main_freeroam.scm", mode);
return open_script_orig(path, mode);
}
int gDbgSurf;
int (*RsEventHandler_orig)(int a, int b);
int
delayedPatches10(int a, int b)
{
if(DebugMenuLoad()){
DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil);
DebugMenuAddVarBool8("Debug", "Don't render Buildings", (int8*)&gbDontRenderBuildings, nil);
DebugMenuAddVarBool8("Debug", "Don't render Big Buildings", (int8*)&gbDontRenderBigBuildings, nil);
DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil);
DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
DebugMenuAddVar("Debug", "Dbg Surface", &gDbgSurf, nil, 1, 0, 34, nil);
}
return RsEventHandler_orig(a, b);
}
void
patch()
{
StaticPatcher::Apply();
Patch<float>(0x46BC61+6, 1.0f); // car distance
InjectHook(0x59E460, printf, PATCH_JUMP);
InterceptCall(&open_script_orig, open_script, 0x438869);
InterceptCall(&RsEventHandler_orig, delayedPatches10, 0x58275E);
}
BOOL WINAPI
DllMain(HINSTANCE hInst, DWORD reason, LPVOID)
{
if(reason == DLL_PROCESS_ATTACH){
AllocConsole();
freopen("CONIN$", "r", stdin);
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
if (*(DWORD*)0x5C1E75 == 0xB85548EC) // 1.0
patch();
else
return FALSE;
}
return TRUE;
}