re3/src/common.h

176 lines
4.2 KiB
C++

#pragma once
#define _CRT_SECURE_NO_WARNINGS
#define _USE_MATH_DEFINES
#pragma warning(disable: 4244) // int to float
#pragma warning(disable: 4800) // int to bool
#pragma warning(disable: 4305) // double to float
#pragma warning(disable: 4838) // narrowing conversion
#pragma warning(disable: 4996) // POSIX names
#include <stdint.h>
#include <math.h>
#include <assert.h>
#include <new>
#include <rwcore.h>
#include <rpworld.h>
#define rwVENDORID_ROCKSTAR 0x0253F2
typedef uint8_t uint8;
typedef int8_t int8;
typedef uint16_t uint16;
typedef int16_t int16;
typedef uint32_t uint32;
typedef int32_t int32;
typedef uintptr_t uintptr;
typedef char Int8;
typedef unsigned char UInt8;
typedef signed char SInt8;
typedef short Int16;
typedef unsigned short UInt16;
typedef signed short SInt16;
typedef int Int32;
typedef unsigned int UInt32;
typedef signed int SInt32;
typedef float Float;
typedef double Double;
typedef Int8 Bool; //typedef bool Bool;
typedef char Char;
typedef __int64 Int64;
typedef unsigned __int64 UInt64;
typedef signed __int64 SInt64;
#define nil NULL
#include "config.h"
#define ALIGNPTR(p) (void*)((((uintptr)(void*)p) + sizeof(void*)-1) & ~(sizeof(void*)-1))
// little hack
extern void **rwengine;
#define RwEngineInstance (*rwengine)
// TODO
struct RsInputDevice
{
int inputDeviceType;
int used;
void *inputEventHandler;
};
struct RsGlobalType
{
const char *appName;
int width;
int height;
int maximumWidth;
int maximumHeight;
int maxFPS;
int quit;
void *ps;
RsInputDevice keyboard;
RsInputDevice mouse;
RsInputDevice pad;
};
extern RsGlobalType &RsGlobal;
#define SCREENW (RsGlobal.maximumWidth)
#define SCREENH (RsGlobal.maximumHeight)
#define DEFAULT_SCREEN_WIDTH (640)
#define DEFAULT_SCREEN_HEIGHT (448)
#define SCREEN_WIDTH Float(RsGlobal.width)
#define SCREEN_HEIGHT Float(RsGlobal.height)
#define SCREEN_STRETCH_X(a) Float( a * ( SCREEN_WIDTH / Float(DEFAULT_SCREEN_WIDTH) ) )
#define SCREEN_STRETCH_Y(a) Float( a * ( SCREEN_HEIGHT / Float(DEFAULT_SCREEN_HEIGHT) ) )
#define SCREEN_FROM_RIGHT(a) Float( SCREEN_WIDTH - SCREEN_STRETCH_X(a) )
#define SCREEN_FROM_BOTTOM(a) Float( SCREEN_HEIGHT - SCREEN_STRETCH_Y(a) )
char *GetUserDirectory(void);
struct GlobalScene
{
RpWorld *world;
RwCamera *camera;
};
extern GlobalScene &Scene;
#include "math/Vector.h"
#include "math/Vector2D.h"
#include "math/Matrix.h"
#include "math/Rect.h"
class CRGBA
{
public:
union
{
uint32 color32;
struct { uint8 r, g, b, a; };
struct { uint8 red, green, blue, alpha; };
#ifdef RWCORE_H
struct { RwRGBA rwRGBA; };
#endif
};
CRGBA(void) { }
CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) { }
#ifdef RWCORE_H
operator RwRGBA &(void)
{
return rwRGBA;
}
operator RwRGBA *(void)
{
return &rwRGBA;
}
operator RwRGBA (void) const
{
return rwRGBA;
}
#endif
};
// inline float clamp(float v, float min, float max){ return v<min ? min : v>max ? max : v; }
inline float
sq(float x) { return x*x; }
#define SQR(x) ( x * x )
#define PI M_PI
#define DEGTORAD(x) ((x) * PI / 180.0f)
#define RADTODEG(x) ((x) * 180.0f / PI)
#if USE_PS2_RAND == TRUE
#define MY_RAND_MAX 65535
#else
#define MY_RAND_MAX 32767
#endif
int myrand(void);
void mysrand(unsigned int seed);
#define debug printf
#define ASSERT assert
#define _TODO(x)
#define _TODOCONST(x) (x)
#define VALIDATE_SIZE(struc, size) static_assert(sizeof(struc) == size, "Invalid structure size of " #struc)
#define VALIDATE_OFFSET(struc, member, offset) static_assert(offsetof(struc, member) == offset, "The offset of " #member " in " #struc " is not " #offset "...")
#define clamp(v, a, b) (max(min(v, b), a))
//#define min(a, b) ((a) < (b) ? (a) : (b))
//#define max(a, b) ((a) > (b) ? (a) : (b))
#define PERCENT(x, p) ( ( Float(x) * ( Float(p) / 100.0f ) ) )
#define ARRAY_SIZE(array) (sizeof(array) / sizeof(array[0]))
#define BIT(num) (1<<(num))