re3/src/audio/DMAudio.cpp

13 lines
364 B
C++

#include "common.h"
#include "patcher.h"
#include "DMAudio.h"
cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE;
WRAPPER void cDMAudio::ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed) { EAXJMP(0x57CBE0); }
void cDMAudio::ResetTimers(UInt32 timerval)
{
((void (__thiscall *)(cDMAudio *, UInt32))0x57CCD0)(this, timerval);
}