mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-10-31 23:55:54 +00:00
247 lines
7.4 KiB
C++
247 lines
7.4 KiB
C++
#ifndef LIBRW
|
|
|
|
#define WITHD3D
|
|
#include "common.h"
|
|
#ifdef PS2_ALPHA_TEST
|
|
#include "rwcore.h"
|
|
|
|
extern "C" {
|
|
RwBool _rwD3D8RenderStateIsVertexAlphaEnable(void);
|
|
RwBool _rwD3D8RenderStateVertexAlphaEnable(RwBool enable);
|
|
RwRaster *_rwD3D8RWGetRasterStage(RwUInt32 stage);
|
|
}
|
|
|
|
extern bool gPS2alphaTest;
|
|
|
|
void
|
|
_rxD3D8DualPassRenderCallback(RwResEntry *repEntry, void *object, RwUInt8 type, RwUInt32 flags)
|
|
{
|
|
RxD3D8ResEntryHeader *resEntryHeader;
|
|
RxD3D8InstanceData *instancedData;
|
|
RwInt32 numMeshes;
|
|
RwBool lighting;
|
|
RwBool vertexAlphaBlend;
|
|
RwBool forceBlack;
|
|
RwUInt32 ditherEnable;
|
|
RwUInt32 shadeMode;
|
|
void *lastVertexBuffer;
|
|
|
|
/* Get lighting state */
|
|
RwD3D8GetRenderState(D3DRS_LIGHTING, &lighting);
|
|
|
|
forceBlack = FALSE;
|
|
|
|
if (lighting) {
|
|
if (flags & rxGEOMETRY_PRELIT) {
|
|
/* Emmisive color from the vertex colors */
|
|
RwD3D8SetRenderState(D3DRS_COLORVERTEX, TRUE);
|
|
RwD3D8SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_COLOR1);
|
|
} else {
|
|
/* Emmisive color from material, set to black in the submit node */
|
|
RwD3D8SetRenderState(D3DRS_COLORVERTEX, FALSE);
|
|
RwD3D8SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL);
|
|
}
|
|
} else {
|
|
if ((flags & rxGEOMETRY_PRELIT) == 0) {
|
|
forceBlack = TRUE;
|
|
|
|
RwD3D8GetRenderState(D3DRS_DITHERENABLE, &ditherEnable);
|
|
RwD3D8GetRenderState(D3DRS_SHADEMODE, &shadeMode);
|
|
|
|
RwD3D8SetRenderState(D3DRS_TEXTUREFACTOR, 0xff000000);
|
|
RwD3D8SetRenderState(D3DRS_DITHERENABLE, FALSE);
|
|
RwD3D8SetRenderState(D3DRS_SHADEMODE, D3DSHADE_FLAT);
|
|
}
|
|
}
|
|
|
|
/* Enable clipping */
|
|
if (type == rpATOMIC) {
|
|
RpAtomic *atomic;
|
|
RwCamera *cam;
|
|
|
|
atomic = (RpAtomic *)object;
|
|
|
|
cam = RwCameraGetCurrentCamera();
|
|
// RWASSERT(cam);
|
|
|
|
if (RwD3D8CameraIsSphereFullyInsideFrustum(cam, RpAtomicGetWorldBoundingSphere(atomic))) {
|
|
RwD3D8SetRenderState(D3DRS_CLIPPING, FALSE);
|
|
} else {
|
|
RwD3D8SetRenderState(D3DRS_CLIPPING, TRUE);
|
|
}
|
|
} else {
|
|
RpWorldSector *worldSector;
|
|
RwCamera *cam;
|
|
|
|
worldSector = (RpWorldSector *)object;
|
|
|
|
cam = RwCameraGetCurrentCamera();
|
|
// RWASSERT(cam);
|
|
|
|
if (RwD3D8CameraIsBBoxFullyInsideFrustum(cam, RpWorldSectorGetTightBBox(worldSector))) {
|
|
RwD3D8SetRenderState(D3DRS_CLIPPING, FALSE);
|
|
} else {
|
|
RwD3D8SetRenderState(D3DRS_CLIPPING, TRUE);
|
|
}
|
|
}
|
|
|
|
/* Set texture to NULL if hasn't any texture flags */
|
|
if ((flags & (rxGEOMETRY_TEXTURED | rpGEOMETRYTEXTURED2)) == 0) {
|
|
RwD3D8SetTexture(NULL, 0);
|
|
|
|
if (forceBlack) {
|
|
RwD3D8SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG2);
|
|
RwD3D8SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_TFACTOR);
|
|
|
|
RwD3D8SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
|
}
|
|
}
|
|
|
|
/* Get vertex alpha Blend state */
|
|
vertexAlphaBlend = _rwD3D8RenderStateIsVertexAlphaEnable();
|
|
|
|
/* Set Last vertex buffer to force the call */
|
|
lastVertexBuffer = (void *)0xffffffff;
|
|
|
|
/* Get the instanced data */
|
|
resEntryHeader = (RxD3D8ResEntryHeader *)(repEntry + 1);
|
|
instancedData = (RxD3D8InstanceData *)(resEntryHeader + 1);
|
|
|
|
/*
|
|
* Data shared between meshes
|
|
*/
|
|
|
|
/*
|
|
* Set the Default Pixel shader
|
|
*/
|
|
RwD3D8SetPixelShader(0);
|
|
|
|
/*
|
|
* Vertex shader
|
|
*/
|
|
RwD3D8SetVertexShader(instancedData->vertexShader);
|
|
|
|
/* Get the number of meshes */
|
|
numMeshes = resEntryHeader->numMeshes;
|
|
while (numMeshes--) {
|
|
// RWASSERT(instancedData->material != NULL);
|
|
|
|
if ((flags & (rxGEOMETRY_TEXTURED | rpGEOMETRYTEXTURED2))) {
|
|
RwD3D8SetTexture(instancedData->material->texture, 0);
|
|
|
|
if (forceBlack) {
|
|
/* Only change the colorop, we need to use the texture alpha channel */
|
|
RwD3D8SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG2);
|
|
RwD3D8SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_TFACTOR);
|
|
}
|
|
}
|
|
|
|
if (instancedData->vertexAlpha || (0xFF != instancedData->material->color.alpha)) {
|
|
if (!vertexAlphaBlend) {
|
|
vertexAlphaBlend = TRUE;
|
|
|
|
_rwD3D8RenderStateVertexAlphaEnable(TRUE);
|
|
}
|
|
} else {
|
|
if (vertexAlphaBlend) {
|
|
vertexAlphaBlend = FALSE;
|
|
|
|
_rwD3D8RenderStateVertexAlphaEnable(FALSE);
|
|
}
|
|
}
|
|
|
|
if (lighting) {
|
|
if (instancedData->vertexAlpha) {
|
|
RwD3D8SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_COLOR1);
|
|
} else {
|
|
RwD3D8SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL);
|
|
}
|
|
|
|
RwD3D8SetSurfaceProperties(&instancedData->material->color, &instancedData->material->surfaceProps, (flags & rxGEOMETRY_MODULATE));
|
|
}
|
|
|
|
/*
|
|
* Render
|
|
*/
|
|
|
|
/* Set the stream source */
|
|
if (lastVertexBuffer != instancedData->vertexBuffer) {
|
|
RwD3D8SetStreamSource(0, instancedData->vertexBuffer, instancedData->stride);
|
|
|
|
lastVertexBuffer = instancedData->vertexBuffer;
|
|
}
|
|
if (!gPS2alphaTest) {
|
|
/* Set the Index buffer */
|
|
if (instancedData->indexBuffer != NULL) {
|
|
RwD3D8SetIndices(instancedData->indexBuffer, instancedData->baseIndex);
|
|
|
|
/* Draw the indexed primitive */
|
|
RwD3D8DrawIndexedPrimitive((D3DPRIMITIVETYPE)instancedData->primType, 0, instancedData->numVertices, 0, instancedData->numIndices);
|
|
} else {
|
|
RwD3D8DrawPrimitive((D3DPRIMITIVETYPE)instancedData->primType, instancedData->baseIndex, instancedData->numVertices);
|
|
}
|
|
} else {
|
|
RwD3D8SetIndices(instancedData->indexBuffer, instancedData->baseIndex);
|
|
|
|
int hasAlpha, alphafunc, alpharef, zwrite;
|
|
RwD3D8GetRenderState(D3DRS_ALPHABLENDENABLE, &hasAlpha);
|
|
RwD3D8GetRenderState(D3DRS_ZWRITEENABLE, &zwrite);
|
|
if (hasAlpha && zwrite) {
|
|
RwD3D8GetRenderState(D3DRS_ALPHAFUNC, &alphafunc);
|
|
RwD3D8GetRenderState(D3DRS_ALPHAREF, &alpharef);
|
|
|
|
RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL);
|
|
RwD3D8SetRenderState(D3DRS_ALPHAREF, 128);
|
|
|
|
if (instancedData->indexBuffer)
|
|
RwD3D8DrawIndexedPrimitive(instancedData->primType, 0, instancedData->numVertices, 0, instancedData->numIndices);
|
|
else
|
|
RwD3D8DrawPrimitive(instancedData->primType, instancedData->baseIndex, instancedData->numVertices);
|
|
|
|
RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_LESS);
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
|
|
|
|
if (instancedData->indexBuffer)
|
|
RwD3D8DrawIndexedPrimitive(instancedData->primType, 0, instancedData->numVertices, 0, instancedData->numIndices);
|
|
else
|
|
RwD3D8DrawPrimitive(instancedData->primType, instancedData->baseIndex, instancedData->numVertices);
|
|
|
|
RwD3D8SetRenderState(D3DRS_ALPHAFUNC, alphafunc);
|
|
RwD3D8SetRenderState(D3DRS_ALPHAREF, alpharef);
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE);
|
|
} else {
|
|
if (instancedData->indexBuffer)
|
|
RwD3D8DrawIndexedPrimitive(instancedData->primType, 0, instancedData->numVertices, 0, instancedData->numIndices);
|
|
else
|
|
RwD3D8DrawPrimitive(instancedData->primType, instancedData->baseIndex, instancedData->numVertices);
|
|
}
|
|
}
|
|
|
|
/* Move onto the next instancedData */
|
|
instancedData++;
|
|
}
|
|
|
|
if (forceBlack) {
|
|
RwD3D8SetRenderState(D3DRS_DITHERENABLE, ditherEnable);
|
|
RwD3D8SetRenderState(D3DRS_SHADEMODE, shadeMode);
|
|
|
|
if (_rwD3D8RWGetRasterStage(0)) {
|
|
RwD3D8SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
|
RwD3D8SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
|
} else {
|
|
RwD3D8SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG2);
|
|
RwD3D8SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
ReplaceAtomicPipeCallback()
|
|
{
|
|
RxD3D8AllInOneSetRenderCallBack(RxPipelineFindNodeByName(RXPIPELINEGLOBAL(platformAtomicPipeline), RxNodeDefinitionGetD3D8AtomicAllInOne()->name, nil, nil),
|
|
_rxD3D8DualPassRenderCallback);
|
|
}
|
|
|
|
#endif // PS2_ALPHA_TEST
|
|
|
|
#endif // !LIBRW
|