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re3/src/rw/TexRead.cpp

488 lines
13 KiB
C++

#pragma warning( push )
#pragma warning( disable : 4005)
#pragma warning( pop )
#define FORCE_PC_SCALING
#ifndef LIBRW
#define WITHD3D
#endif
#include "common.h"
#ifdef ANISOTROPIC_FILTERING
#include "rpanisot.h"
#endif
#include "crossplatform.h"
#include "platform.h"
#include "Timer.h"
#ifdef GTA_PC
#include "FileMgr.h"
#include "Pad.h"
#include "main.h"
#include "Directory.h"
#include "Streaming.h"
#include "TxdStore.h"
#include "CdStream.h"
#include "Font.h"
#include "Sprite2d.h"
#include "Text.h"
#include "RwHelper.h"
#include "Frontend.h"
#endif //GTA_PC
float texLoadTime;
int32 texNumLoaded;
#ifdef LIBRW
#define READNATIVE(stream, tex, size) rwNativeTextureHackRead(stream, tex, size)
#else
#define READNATIVE(stream, tex, size) RWSRCGLOBAL(stdFunc[rwSTANDARDNATIVETEXTUREREAD](stream, tex, size))
#endif
RwTexture*
RwTextureGtaStreamRead(RwStream *stream)
{
RwUInt32 size, version;
RwTexture *tex;
if(!RwStreamFindChunk(stream, rwID_TEXTURENATIVE, &size, &version))
return nil;
float preloadTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
if(!READNATIVE(stream, &tex, size))
return nil;
if (gGameState == GS_INIT_PLAYING_GAME) {
texLoadTime = (texNumLoaded * texLoadTime + (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond() - preloadTime) / (float)(texNumLoaded+1);
texNumLoaded++;
}
#ifdef ANISOTROPIC_FILTERING
if(tex && RpAnisotGetMaxSupportedMaxAnisotropy() > 1) // BUG? this was RpAnisotTextureGetMaxAnisotropy, but that doesn't make much sense
RpAnisotTextureSetMaxAnisotropy(tex, RpAnisotGetMaxSupportedMaxAnisotropy());
#endif
return tex;
}
RwTexture*
destroyTexture(RwTexture *texture, void *data)
{
RwTextureDestroy(texture);
return texture;
}
RwTexDictionary*
RwTexDictionaryGtaStreamRead(RwStream *stream)
{
RwUInt32 size, version;
RwInt32 numTextures;
RwTexDictionary *texDict;
RwTexture *tex;
if(!RwStreamFindChunk(stream, rwID_STRUCT, &size, &version))
return nil;
if(RwStreamRead(stream, &numTextures, size) != size)
return nil;
texDict = RwTexDictionaryCreate();
if(texDict == nil)
return nil;
while(numTextures--){
tex = RwTextureGtaStreamRead(stream);
if(tex == nil){
RwTexDictionaryForAllTextures(texDict, destroyTexture, nil);
RwTexDictionaryDestroy(texDict);
return nil;
}
RwTexDictionaryAddTexture(texDict, tex);
}
return texDict;
}
static int32 numberTextures = -1;
static int32 streamPosition;
RwTexDictionary*
RwTexDictionaryGtaStreamRead1(RwStream *stream)
{
RwUInt32 size, version;
RwInt32 numTextures;
RwTexDictionary *texDict;
RwTexture *tex;
numberTextures = 0;
if(!RwStreamFindChunk(stream, rwID_STRUCT, &size, &version))
return nil;
assert(size == 4);
if(RwStreamRead(stream, &numTextures, size) != size)
return nil;
texDict = RwTexDictionaryCreate();
if(texDict == nil)
return nil;
numberTextures = numTextures/2;
while(numTextures > numberTextures){
numTextures--;
tex = RwTextureGtaStreamRead(stream);
if(tex == nil){
RwTexDictionaryForAllTextures(texDict, destroyTexture, nil);
RwTexDictionaryDestroy(texDict);
return nil;
}
RwTexDictionaryAddTexture(texDict, tex);
}
numberTextures = numTextures;
streamPosition = STREAMPOS(stream);
return texDict;
}
RwTexDictionary*
RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict)
{
RwTexture *tex;
RwStreamSkip(stream, streamPosition - STREAMPOS(stream));
while(numberTextures--){
tex = RwTextureGtaStreamRead(stream);
if(tex == nil){
RwTexDictionaryForAllTextures(texDict, destroyTexture, nil);
RwTexDictionaryDestroy(texDict);
return nil;
}
RwTexDictionaryAddTexture(texDict, tex);
}
return texDict;
}
#ifdef GTA_PC
#ifdef LIBRW
#define CAPSVERSION 0
struct GPUcaps
{
uint32 version; // so we can force regeneration easily
uint32 platform;
uint32 subplatform;
uint32 dxtSupport;
};
static void
GetGPUcaps(GPUcaps *caps)
{
caps->version = CAPSVERSION;
caps->platform = rw::platform;
caps->subplatform = 0;
caps->dxtSupport = 0;
// TODO: more later
#ifdef RW_GL3
caps->subplatform = rw::gl3::gl3Caps.gles;
caps->dxtSupport = rw::gl3::gl3Caps.dxtSupported;
#endif
#ifdef RW_D3D9
caps->dxtSupport = 1; // TODO, probably
#endif
}
void
ReadVideoCardCapsFile(GPUcaps *caps)
{
memset(caps, 0, sizeof(GPUcaps));
int32 file = CFileMgr::OpenFile("DATA\\CAPS.DAT", "rb");
if (file != 0) {
CFileMgr::Read(file, (char*)&caps->version, 4);
CFileMgr::Read(file, (char*)&caps->platform, 4);
CFileMgr::Read(file, (char*)&caps->subplatform, 4);
CFileMgr::Read(file, (char*)&caps->dxtSupport, 4);
CFileMgr::CloseFile(file);
}
}
bool
CheckVideoCardCaps(void)
{
GPUcaps caps, fcaps;
GetGPUcaps(&caps);
ReadVideoCardCapsFile(&fcaps);
return caps.version != fcaps.version ||
caps.platform != fcaps.platform ||
caps.subplatform != fcaps.subplatform ||
caps.dxtSupport != fcaps.dxtSupport;
}
void
WriteVideoCardCapsFile(void)
{
GPUcaps caps;
GetGPUcaps(&caps);
int32 file = CFileMgr::OpenFile("DATA\\CAPS.DAT", "wb");
if (file != 0) {
CFileMgr::Write(file, (char*)&caps.version, 4);
CFileMgr::Write(file, (char*)&caps.platform, 4);
CFileMgr::Write(file, (char*)&caps.subplatform, 4);
CFileMgr::Write(file, (char*)&caps.dxtSupport, 4);
CFileMgr::CloseFile(file);
}
}
#else
extern "C" RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags);
extern "C" RwBool _rwD3D8CheckValidTextureFormat(RwInt32 format);
void
ReadVideoCardCapsFile(uint32 &cap32, uint32 &cap24, uint32 &cap16, uint32 &cap8)
{
cap32 = UINT32_MAX;
cap24 = UINT32_MAX;
cap16 = UINT32_MAX;
cap8 = UINT32_MAX;
int32 file = CFileMgr::OpenFile("DATA\\CAPS.DAT", "rb");
if (file != 0) {
CFileMgr::Read(file, (char*)&cap32, 4);
CFileMgr::Read(file, (char*)&cap24, 4);
CFileMgr::Read(file, (char*)&cap16, 4);
CFileMgr::Read(file, (char*)&cap8, 4);
CFileMgr::CloseFile(file);
}
}
bool
CheckVideoCardCaps(void)
{
uint32 cap32 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT8888);
uint32 cap24 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT888);
uint32 cap16 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT1555);
uint32 cap8 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMATPAL8 | rwRASTERFORMAT8888);
uint32 fcap32, fcap24, fcap16, fcap8;
ReadVideoCardCapsFile(fcap32, fcap24, fcap16, fcap8);
return cap32 != fcap32 || cap24 != fcap24 || cap16 != fcap16 || cap8 != fcap8;
}
void
WriteVideoCardCapsFile(void)
{
uint32 cap32 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT8888);
uint32 cap24 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT888);
uint32 cap16 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT1555);
uint32 cap8 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMATPAL8 | rwRASTERFORMAT8888);
int32 file = CFileMgr::OpenFile("DATA\\CAPS.DAT", "wb");
if (file != 0) {
CFileMgr::Write(file, (char*)&cap32, 4);
CFileMgr::Write(file, (char*)&cap24, 4);
CFileMgr::Write(file, (char*)&cap16, 4);
CFileMgr::Write(file, (char*)&cap8, 4);
CFileMgr::CloseFile(file);
}
}
#endif
bool
CanVideoCardDoDXT(void)
{
#ifdef LIBRW
// TODO
#ifdef RW_OPENGL
return false;
#else
return true;
#endif
#else
return _rwD3D8CheckValidTextureFormat(D3DFMT_DXT1) && _rwD3D8CheckValidTextureFormat(D3DFMT_DXT3);
#endif
}
void
ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
{
HandleExit();
CSprite2d *splash = LoadSplash(nil);
if (!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
return;
CSprite2d::SetRecipNearClip();
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
DefinedState();
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), SCREEN_SCALE_FROM_RIGHT(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(64, 64, 64, 255));
#ifdef FIX_BUGS
CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), (SCREEN_SCALE_FROM_RIGHT(200.0f) - SCREEN_SCALE_X(200.0f)) * ((float)num / (float)count) + SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(255, 150, 225, 255));
#else
CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), (SCREEN_SCALE_FROM_RIGHT(200.0f) - SCREEN_SCALE_X(200.0f)) * ((float)num / (float)count) + SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(255, 217, 106, 255));
#endif
CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(120.0f), SCREEN_SCALE_Y(150.0f), SCREEN_SCALE_FROM_RIGHT(120.0f), SCREEN_HEIGHT - SCREEN_SCALE_Y(220.0f)), CRGBA(50, 50, 50, 210));
CFont::SetBackgroundOff();
CFont::SetPropOn();
CFont::SetScale(SCREEN_SCALE_X(0.45f), SCREEN_SCALE_Y(0.7f));
CFont::SetCentreOff();
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f));
CFont::SetJustifyOff();
#ifdef FIX_BUGS
CFont::SetColor(CRGBA(255, 150, 225, 255));
#else
CFont::SetColor(CRGBA(255, 217, 106, 255));
#endif
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_STANDARD);
CFont::PrintString(SCREEN_SCALE_X(170.0f), SCREEN_SCALE_Y(160.0f), TheText.Get(text));
CFont::DrawFonts();
DoRWStuffEndOfFrame();
}
void
DealWithTxdWriteError(uint32 num, uint32 count, const char *text)
{
while (!RsGlobal.quit) {
ConvertingTexturesScreen(num, count, text);
CPad::UpdatePads();
if (CPad::GetPad(0)->GetEscapeJustDown())
break;
}
RsGlobal.quit = false;
LoadingScreen(nil, nil, nil);
RsGlobal.quit = true;
}
#ifdef LIBRW
#define STREAMTELL(str) str->tell()
#else
#define STREAMTELL(str) filesys->rwftell((str)->Type.file.fpFile)
#endif
bool
CreateTxdImageForVideoCard()
{
uint8 *buf = new uint8[CDSTREAM_SECTOR_SIZE];
CDirectory *pDir = new CDirectory(TXDSTORESIZE);
CDirectory::DirectoryInfo dirInfo;
CStreaming::FlushRequestList();
#ifndef LIBRW
RwFileFunctions *filesys = RwOsGetFileInterface();
#endif
RwStream *img = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMWRITE, "models\\txd.img");
if (img == nil) {
// original code does otherwise and it leaks
delete []buf;
delete pDir;
if (_dwOperatingSystemVersion == OS_WINNT || _dwOperatingSystemVersion == OS_WIN2000 || _dwOperatingSystemVersion == OS_WINXP)
DealWithTxdWriteError(0, TXDSTORESIZE, "CVT_CRT");
return false;
}
#ifdef RW_GL3
// so we can read back DXT with GLES
// only works for textures that are not yet loaded
// so let's hope that is the case for all
rw::gl3::needToReadBackTextures = true;
#endif
#ifdef DISABLE_VSYNC_ON_TEXTURE_CONVERSION
// let's disable vsync and frame limiter to speed up texture conversion
// (actually we probably don't need to disable frame limiter in here, but let's do it just in case =P)
int8 vsyncState = FrontEndMenuManager.m_PrefsVsync;
int8 frameLimiterState = FrontEndMenuManager.m_PrefsFrameLimiter;
FrontEndMenuManager.m_PrefsVsync = 0;
FrontEndMenuManager.m_PrefsFrameLimiter = 0;
#endif
int32 i;
for (i = 0; i < TXDSTORESIZE; i++) {
ConvertingTexturesScreen(i, TXDSTORESIZE, "CVT_MSG");
if (CTxdStore::GetSlot(i) != nil && CStreaming::IsObjectInCdImage(i + STREAM_OFFSET_TXD)) {
#ifdef FIX_BUGS
if(strcmp(CTxdStore::GetTxdName(i), "generic") == 0)
continue;
#endif
CStreaming::RequestTxd(i, STREAMFLAGS_KEEP_IN_MEMORY);
CStreaming::RequestModelStream(0);
CStreaming::FlushChannels();
char filename[64];
sprintf(filename, "%s.txd", CTxdStore::GetTxdName(i));
if (CTxdStore::GetSlot(i)->texDict) {
int32 pos = STREAMTELL(img);
if (RwTexDictionaryStreamWrite(CTxdStore::GetSlot(i)->texDict, img) == nil) {
DealWithTxdWriteError(i, TXDSTORESIZE, "CVT_ERR");
RwStreamClose(img, nil);
delete []buf;
delete pDir;
CStreaming::RemoveTxd(i);
#ifdef RW_GL3
rw::gl3::needToReadBackTextures = false;
#endif
return false;
}
int32 size = STREAMTELL(img) - pos;
int32 num = size % CDSTREAM_SECTOR_SIZE;
size /= CDSTREAM_SECTOR_SIZE;
if (num != 0) {
size++;
num = CDSTREAM_SECTOR_SIZE - num;
RwStreamWrite(img, buf, num);
}
dirInfo.offset = pos / CDSTREAM_SECTOR_SIZE;
dirInfo.size = size;
strncpy(dirInfo.name, filename, sizeof(dirInfo.name));
pDir->AddItem(dirInfo);
CStreaming::RemoveTxd(i);
}
CStreaming::FlushRequestList();
}
}
#ifdef DISABLE_VSYNC_ON_TEXTURE_CONVERSION
// restore vsync and frame limiter states
FrontEndMenuManager.m_PrefsVsync = vsyncState;
FrontEndMenuManager.m_PrefsFrameLimiter = frameLimiterState;
#endif
RwStreamClose(img, nil);
delete []buf;
#ifdef RW_GL3
rw::gl3::needToReadBackTextures = false;
#endif
if (!pDir->WriteDirFile("models\\txd.dir")) {
DealWithTxdWriteError(i, TXDSTORESIZE, "CVT_ERR");
delete pDir;
return false;
}
delete pDir;
WriteVideoCardCapsFile();
return true;
}
#endif // GTA_PC