mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 08:50:00 +00:00
770 lines
18 KiB
C++
770 lines
18 KiB
C++
#define WITHD3D
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#include "common.h"
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#include "Timecycle.h"
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#include "skeleton.h"
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#include "Debug.h"
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#if !defined(FINAL) || defined(DEBUGMENU)
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#include "rtcharse.h"
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#endif
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#ifndef FINAL
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RtCharset *debugCharset;
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#endif
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#ifdef PS2_ALPHA_TEST
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bool gPS2alphaTest = true;
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#else
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bool gPS2alphaTest = false;
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#endif
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bool gBackfaceCulling = true;
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#if !defined(FINAL) || defined(DEBUGMENU)
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static bool charsetOpen;
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void OpenCharsetSafe()
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{
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if(!charsetOpen)
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RtCharsetOpen();
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charsetOpen = true;
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}
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#endif
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void CreateDebugFont()
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{
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#ifndef FINAL
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RwRGBA color = { 255, 255, 128, 255 };
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RwRGBA colorbg = { 0, 0, 0, 0 };
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OpenCharsetSafe();
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debugCharset = RtCharsetCreate(&color, &colorbg);
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#endif
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}
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void DestroyDebugFont()
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{
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#ifndef FINAL
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RtCharsetDestroy(debugCharset);
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RtCharsetClose();
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charsetOpen = false;
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#endif
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}
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void ObrsPrintfString(const char *str, short x, short y)
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{
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#ifndef FINAL
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RtCharsetPrintBuffered(debugCharset, str, x*8, y*16, true);
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#endif
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}
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void FlushObrsPrintfs()
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{
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#ifndef FINAL
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RtCharsetBufferFlush();
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#endif
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}
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void
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DefinedState(void)
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{
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RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSWRAP);
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RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD);
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RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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//RwRenderStateSet(rwRENDERSTATEALPHAPRIMITIVEBUFFER, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEBORDERCOLOR, (void*)RWRGBALONG(0, 0, 0, 255));
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEFOGCOLOR,
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(void*)RWRGBALONG(CTimeCycle::GetFogRed(), CTimeCycle::GetFogGreen(), CTimeCycle::GetFogBlue(), 255));
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RwRenderStateSet(rwRENDERSTATEFOGTYPE, (void*)rwFOGTYPELINEAR);
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
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#ifdef LIBRW
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rw::SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAGREATEREQUAL);
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rw::SetRenderState(rw::ALPHATESTREF, 3);
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rw::SetRenderState(rw::GSALPHATEST, gPS2alphaTest);
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#else
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// D3D stuff
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RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER);
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RwD3D8SetRenderState(D3DRS_ALPHAREF, 2);
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#endif
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}
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void
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SetCullMode(uint32 mode)
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{
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if(gBackfaceCulling)
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)mode);
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else
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
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}
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RwFrame*
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GetFirstFrameCallback(RwFrame *child, void *data)
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{
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*(RwFrame**)data = child;
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return nil;
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}
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RwFrame*
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GetFirstChild(RwFrame *frame)
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{
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RwFrame *child;
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child = nil;
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RwFrameForAllChildren(frame, GetFirstFrameCallback, &child);
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return child;
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}
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RwObject*
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GetFirstObjectCallback(RwObject *object, void *data)
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{
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*(RwObject**)data = object;
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return nil;
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}
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RwObject*
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GetFirstObject(RwFrame *frame)
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{
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RwObject *obj;
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obj = nil;
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RwFrameForAllObjects(frame, GetFirstObjectCallback, &obj);
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return obj;
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}
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RpAtomic*
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GetFirstAtomicCallback(RpAtomic *atm, void *data)
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{
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*(RpAtomic**)data = atm;
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return nil;
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}
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RpAtomic*
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GetFirstAtomic(RpClump *clump)
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{
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RpAtomic *atm;
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atm = nil;
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RpClumpForAllAtomics(clump, GetFirstAtomicCallback, &atm);
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return atm;
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}
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RwTexture*
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GetFirstTextureCallback(RwTexture *tex, void *data)
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{
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*(RwTexture**)data = tex;
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return nil;
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}
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RwTexture*
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GetFirstTexture(RwTexDictionary *txd)
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{
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RwTexture *tex;
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tex = nil;
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RwTexDictionaryForAllTextures(txd, GetFirstTextureCallback, &tex);
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return tex;
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}
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bool
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IsClumpSkinned(RpClump *clump)
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{
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RpAtomic *atomic = GetFirstAtomic(clump);
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return atomic ? RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)) : nil;
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}
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static RpAtomic*
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GetAnimHierarchyCallback(RpAtomic *atomic, void *data)
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{
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*(RpHAnimHierarchy**)data = RpSkinAtomicGetHAnimHierarchy(atomic);
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return nil;
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}
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RpHAnimHierarchy*
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GetAnimHierarchyFromSkinClump(RpClump *clump)
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{
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RpHAnimHierarchy *hier = nil;
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RpClumpForAllAtomics(clump, GetAnimHierarchyCallback, &hier);
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return hier;
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}
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static RwFrame*
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GetAnimHierarchyFromClumpCB(RwFrame *frame, void *data)
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{
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RpHAnimHierarchy *hier = RpHAnimFrameGetHierarchy(frame);
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if(hier){
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*(RpHAnimHierarchy**)data = hier;
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return nil;
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}
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RwFrameForAllChildren(frame, GetAnimHierarchyFromClumpCB, data);
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return frame;
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}
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RpHAnimHierarchy*
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GetAnimHierarchyFromClump(RpClump *clump)
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{
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RpHAnimHierarchy *hier = nil;
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RwFrameForAllChildren(RpClumpGetFrame(clump), GetAnimHierarchyFromClumpCB, &hier);
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return hier;
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}
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void
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SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable)
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{
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int i, parent;
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RpAtomic *atomic;
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RpSkin *skin;
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RpHAnimHierarchy *hier;
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int numBones;
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RwMatrix m, invmat;
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int stack[32];
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int sp;
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if(boneTable == nil)
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return;
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atomic = GetFirstAtomic(clump); // mobile, also VC
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assert(atomic);
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skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic));
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assert(skin);
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hier = GetAnimHierarchyFromSkinClump(clump);
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assert(hier);
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boneTable[0].x = 0.0f;
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boneTable[0].y = 0.0f;
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boneTable[0].z = 0.0f;
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numBones = RpSkinGetNumBones(skin);
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parent = 0;
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sp = 0;
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#ifdef FIX_BUGS
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stack[0] = 0; // i think this is ok
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#endif
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for(i = 1; i < numBones; i++){
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RwMatrixCopy(&m, &RpSkinGetSkinToBoneMatrices(skin)[i]);
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RwMatrixInvert(&invmat, &m);
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const RwMatrix *x = RpSkinGetSkinToBoneMatrices(skin);
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RwV3dTransformPoints(&boneTable[i], &invmat.pos, 1, &x[parent]);
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if(HIERNODEINFO(hier)[i].flags & rpHANIMPUSHPARENTMATRIX)
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stack[++sp] = parent;
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if(HIERNODEINFO(hier)[i].flags & rpHANIMPOPPARENTMATRIX)
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parent = stack[sp--];
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else
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parent = i;
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//assert(parent >= 0 && parent < numBones);
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}
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}
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RpHAnimAnimation*
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HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier)
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{
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int i;
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#if defined FIX_BUGS || defined LIBRW
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int numNodes = hier->numNodes*2; // you're supposed to have at least two KFs per node
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#else
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int numNodes = hier->numNodes;
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#endif
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RpHAnimAnimation *anim = RpHAnimAnimationCreate(rpHANIMSTDKEYFRAMETYPEID, numNodes, 0, 0.0f);
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if(anim == nil)
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return nil;
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RpHAnimStdKeyFrame *frame;
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for(i = 0; i < numNodes; i++){
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frame = (RpHAnimStdKeyFrame*)HANIMFRAME(anim, i); // games uses struct size here, not safe
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frame->q.real = 1.0f;
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frame->q.imag.x = frame->q.imag.y = frame->q.imag.z = 0.0f;
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frame->t.x = frame->t.y = frame->t.z = 0.0f;
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#if defined FIX_BUGS || defined LIBRW
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// times are subtracted and divided giving NaNs
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// so they can't both be 0
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frame->time = i/hier->numNodes;
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#else
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frame->time = 0.0f;
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#endif
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frame->prevFrame = nil;
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}
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return anim;
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}
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void
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RenderSkeleton(RpHAnimHierarchy *hier)
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{
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int i;
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int sp;
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int stack[32];
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int par;
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CVector p1, p2;
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int numNodes = hier->numNodes;
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RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
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p1 = mats[0].pos;
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par = 0;
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sp = 0;
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stack[sp++] = par;
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for(i = 1; i < numNodes; i++){
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p1 = mats[par].pos;
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p2 = mats[i].pos;
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CDebug::AddLine(p1, p2, 0xFFFFFFFF, 0xFFFFFFFF);
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if(HIERNODEINFO(hier)[i].flags & rpHANIMPUSHPARENTMATRIX)
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stack[sp++] = par;
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par = i;
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if(HIERNODEINFO(hier)[i].flags & rpHANIMPOPPARENTMATRIX)
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par = stack[--sp];
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}
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}
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RwBool Im2DRenderQuad(RwReal x1, RwReal y1, RwReal x2, RwReal y2, RwReal z, RwReal recipCamZ, RwReal uvOffset)
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{
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RwIm2DVertex vx[4];
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/*
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* Render an opaque white 2D quad at the given coordinates and
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* spanning a whole texture.
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*/
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RwIm2DVertexSetScreenX(&vx[0], x1);
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RwIm2DVertexSetScreenY(&vx[0], y1);
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RwIm2DVertexSetScreenZ(&vx[0], z);
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RwIm2DVertexSetIntRGBA(&vx[0], 255, 255, 255, 255);
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RwIm2DVertexSetRecipCameraZ(&vx[0], recipCamZ);
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RwIm2DVertexSetU(&vx[0], uvOffset, recipCamZ);
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RwIm2DVertexSetV(&vx[0], uvOffset, recipCamZ);
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RwIm2DVertexSetScreenX(&vx[1], x1);
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RwIm2DVertexSetScreenY(&vx[1], y2);
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RwIm2DVertexSetScreenZ(&vx[1], z);
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RwIm2DVertexSetIntRGBA(&vx[1], 255, 255, 255, 255);
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RwIm2DVertexSetRecipCameraZ(&vx[1], recipCamZ);
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RwIm2DVertexSetU(&vx[1], uvOffset, recipCamZ);
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RwIm2DVertexSetV(&vx[1], 1.0f + uvOffset, recipCamZ);
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RwIm2DVertexSetScreenX(&vx[2], x2);
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RwIm2DVertexSetScreenY(&vx[2], y1);
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RwIm2DVertexSetScreenZ(&vx[2], z);
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RwIm2DVertexSetIntRGBA(&vx[2], 255, 255, 255, 255);
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RwIm2DVertexSetRecipCameraZ(&vx[2], recipCamZ);
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RwIm2DVertexSetU(&vx[2], 1.0f + uvOffset, recipCamZ);
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RwIm2DVertexSetV(&vx[2], uvOffset, recipCamZ);
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RwIm2DVertexSetScreenX(&vx[3], x2);
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RwIm2DVertexSetScreenY(&vx[3], y2);
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RwIm2DVertexSetScreenZ(&vx[3], z);
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RwIm2DVertexSetIntRGBA(&vx[3], 255, 255, 255, 255);
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RwIm2DVertexSetRecipCameraZ(&vx[3], recipCamZ);
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RwIm2DVertexSetU(&vx[3], 1.0f + uvOffset, recipCamZ);
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RwIm2DVertexSetV(&vx[3], 1.0f + uvOffset, recipCamZ);
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RwIm2DRenderPrimitive(rwPRIMTYPETRISTRIP, vx, 4);
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return TRUE;
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}
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bool b_cbsUseLTM = true;
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RpAtomic *cbsCalcMeanBSphereRadiusCB(RpAtomic *atomic, void *data)
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{
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RwV3d atomicPos;
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if ( b_cbsUseLTM )
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RwV3dTransformPoints(&atomicPos, &RpAtomicGetBoundingSphere(atomic)->center, 1, RwFrameGetLTM(RpClumpGetFrame(atomic->clump)));
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else
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RwV3dTransformPoints(&atomicPos, &RpAtomicGetBoundingSphere(atomic)->center, 1, RwFrameGetMatrix(RpClumpGetFrame(atomic->clump)));
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RwV3d temp;
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RwV3dSub(&temp, &atomicPos, &((RwSphere *)data)->center);
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RwReal radius = RwV3dLength(&temp) + RpAtomicGetBoundingSphere(atomic)->radius;
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if ( ((RwSphere *)data)->radius < radius )
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((RwSphere *)data)->radius = radius;
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return atomic;
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}
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RpAtomic *cbsCalcMeanBSphereCenterCB(RpAtomic *atomic, void *data)
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{
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RwV3d atomicPos;
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if ( b_cbsUseLTM )
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RwV3dTransformPoints(&atomicPos, &RpAtomicGetBoundingSphere(atomic)->center, 1, RwFrameGetLTM(RpClumpGetFrame(atomic->clump)));
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else
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RwV3dTransformPoints(&atomicPos, &RpAtomicGetBoundingSphere(atomic)->center, 1, RwFrameGetMatrix(RpClumpGetFrame(atomic->clump)));
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RwV3dAdd(&((RwSphere *)data)->center, &((RwSphere *)data)->center, &atomicPos);
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return atomic;
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}
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RpClump *RpClumpGetBoundingSphere(RpClump *clump, RwSphere *sphere, bool useLTM)
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{
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RwMatrix matrix;
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RwSphere result = { 0.0f, 0.0f, 0.0f, 0.0f };
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b_cbsUseLTM = useLTM;
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if ( clump == nil || sphere == nil )
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return nil;
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sphere->radius = 0.0f;
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sphere->center.x = 0.0f;
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sphere->center.y = 0.0f;
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sphere->center.z = 0.0f;
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RwInt32 numAtomics = RpClumpGetNumAtomics(clump);
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if ( numAtomics < 1.0f )
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return nil;
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RpClumpForAllAtomics(clump, cbsCalcMeanBSphereCenterCB, &result);
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RwV3dScale(&result.center, &result.center, 1.0f/numAtomics);
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RpClumpForAllAtomics(clump, cbsCalcMeanBSphereRadiusCB, &result);
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if ( b_cbsUseLTM )
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RwMatrixInvert(&matrix, RwFrameGetLTM(RpClumpGetFrame(clump)));
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else
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RwMatrixInvert(&matrix, RwFrameGetMatrix(RpClumpGetFrame(clump)));
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RwV3dTransformPoints(&result.center, &result.center, 1, &matrix);
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*sphere = result;
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return clump;
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}
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void
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CameraSize(RwCamera * camera, RwRect * rect,
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RwReal viewWindow, RwReal aspectRatio)
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{
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if (camera)
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{
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RwVideoMode videoMode;
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RwRect r;
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RwRect origSize = { 0, 0, 0, 0 }; // FIX just to make the compier happy
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RwV2d vw;
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RwEngineGetVideoModeInfo(&videoMode,
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RwEngineGetCurrentVideoMode());
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origSize.w = RwRasterGetWidth(RwCameraGetRaster(camera));
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origSize.h = RwRasterGetHeight(RwCameraGetRaster(camera));
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if (!rect)
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{
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if (videoMode.flags & rwVIDEOMODEEXCLUSIVE)
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{
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/* For full screen applications, resizing the camera just doesn't
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* make sense, use the video mode size.
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*/
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r.x = r.y = 0;
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r.w = videoMode.width;
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r.h = videoMode.height;
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rect = &r;
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}
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else
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{
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/*
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rect not specified - reuse current values
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*/
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r.w = RwRasterGetWidth(RwCameraGetRaster(camera));
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r.h = RwRasterGetHeight(RwCameraGetRaster(camera));
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r.x = r.y = 0;
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rect = &r;
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}
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}
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if (( origSize.w != rect->w ) || ( origSize.h != rect->h ))
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{
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RwRaster *raster;
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RwRaster *zRaster;
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// BUG: game just changes camera raster's sizes, but this is a hack
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#if defined FIX_BUGS || defined LIBRW
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/*
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* Destroy rasters...
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*/
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raster = RwCameraGetRaster(camera);
|
|
if( raster )
|
|
{
|
|
RwRasterDestroy(raster);
|
|
camera->frameBuffer = nil;
|
|
}
|
|
|
|
zRaster = RwCameraGetZRaster(camera);
|
|
if( zRaster )
|
|
{
|
|
RwRasterDestroy(zRaster);
|
|
camera->zBuffer = nil;
|
|
}
|
|
|
|
/*
|
|
* Create new rasters...
|
|
*/
|
|
|
|
raster = RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPECAMERA);
|
|
zRaster = RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPEZBUFFER);
|
|
|
|
if( raster && zRaster )
|
|
{
|
|
RwCameraSetRaster(camera, raster);
|
|
RwCameraSetZRaster(camera, zRaster);
|
|
}
|
|
else
|
|
{
|
|
if( raster )
|
|
{
|
|
RwRasterDestroy(raster);
|
|
}
|
|
|
|
if( zRaster )
|
|
{
|
|
RwRasterDestroy(zRaster);
|
|
}
|
|
|
|
rect->x = origSize.x;
|
|
rect->y = origSize.y;
|
|
rect->w = origSize.w;
|
|
rect->h = origSize.h;
|
|
|
|
/*
|
|
* Use default values...
|
|
*/
|
|
raster =
|
|
RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPECAMERA);
|
|
|
|
zRaster =
|
|
RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPEZBUFFER);
|
|
|
|
RwCameraSetRaster(camera, raster);
|
|
RwCameraSetZRaster(camera, zRaster);
|
|
}
|
|
#else
|
|
raster = RwCameraGetRaster(camera);
|
|
zRaster = RwCameraGetZRaster(camera);
|
|
|
|
raster->width = zRaster->width = rect->w;
|
|
raster->height = zRaster->height = rect->h;
|
|
#endif
|
|
}
|
|
|
|
/* Figure out the view window */
|
|
if (videoMode.flags & rwVIDEOMODEEXCLUSIVE)
|
|
{
|
|
/* derive ratio from aspect ratio */
|
|
vw.x = viewWindow;
|
|
vw.y = viewWindow / aspectRatio;
|
|
}
|
|
else
|
|
{
|
|
/* derive from pixel ratios */
|
|
if (rect->w > rect->h)
|
|
{
|
|
vw.x = viewWindow;
|
|
vw.y = (rect->h * viewWindow) / rect->w;
|
|
}
|
|
else
|
|
{
|
|
vw.x = (rect->w * viewWindow) / rect->h;
|
|
vw.y = viewWindow;
|
|
}
|
|
}
|
|
|
|
RwCameraSetViewWindow(camera, &vw);
|
|
|
|
RsGlobal.width = rect->w;
|
|
RsGlobal.height = rect->h;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
void
|
|
CameraDestroy(RwCamera *camera)
|
|
{
|
|
RwRaster *raster, *tmpRaster;
|
|
RwFrame *frame;
|
|
|
|
if (camera)
|
|
{
|
|
frame = RwCameraGetFrame(camera);
|
|
if (frame)
|
|
{
|
|
RwFrameDestroy(frame);
|
|
}
|
|
|
|
raster = RwCameraGetRaster(camera);
|
|
if (raster)
|
|
{
|
|
tmpRaster = RwRasterGetParent(raster);
|
|
|
|
RwRasterDestroy(raster);
|
|
|
|
if ((tmpRaster != nil) && (tmpRaster != raster))
|
|
{
|
|
RwRasterDestroy(tmpRaster);
|
|
}
|
|
}
|
|
|
|
raster = RwCameraGetZRaster(camera);
|
|
if (raster)
|
|
{
|
|
tmpRaster = RwRasterGetParent(raster);
|
|
|
|
RwRasterDestroy(raster);
|
|
|
|
if ((tmpRaster != nil) && (tmpRaster != raster))
|
|
{
|
|
RwRasterDestroy(tmpRaster);
|
|
}
|
|
}
|
|
|
|
RwCameraDestroy(camera);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
RwCamera *
|
|
CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer)
|
|
{
|
|
RwCamera *camera;
|
|
|
|
camera = RwCameraCreate();
|
|
|
|
if (camera)
|
|
{
|
|
RwCameraSetFrame(camera, RwFrameCreate());
|
|
RwCameraSetRaster(camera,
|
|
RwRasterCreate(0, 0, 0, rwRASTERTYPECAMERA));
|
|
|
|
if (zBuffer)
|
|
{
|
|
RwCameraSetZRaster(camera,
|
|
RwRasterCreate(0, 0, 0,
|
|
rwRASTERTYPEZBUFFER));
|
|
}
|
|
|
|
/* now check that everything is valid */
|
|
if (RwCameraGetFrame(camera) &&
|
|
RwCameraGetRaster(camera) &&
|
|
RwRasterGetParent(RwCameraGetRaster(camera)) &&
|
|
(!zBuffer || (RwCameraGetZRaster(camera) &&
|
|
RwRasterGetParent(RwCameraGetZRaster
|
|
(camera)))))
|
|
{
|
|
/* everything OK */
|
|
return (camera);
|
|
}
|
|
}
|
|
|
|
/* if we're here then an error must have occurred so clean up */
|
|
|
|
CameraDestroy(camera);
|
|
return (nil);
|
|
}
|
|
|
|
#ifdef LIBRW
|
|
#include <rpmatfx.h>
|
|
#include "VehicleModelInfo.h"
|
|
|
|
int32
|
|
findPlatform(rw::Atomic *a)
|
|
{
|
|
rw::Geometry *g = a->geometry;
|
|
if(g->instData)
|
|
return g->instData->platform;
|
|
return 0;
|
|
}
|
|
|
|
// Game doesn't read atomic extensions so we never get any other than the default pipe,
|
|
// but we need it for uninstancing
|
|
void
|
|
attachPipe(rw::Atomic *atomic)
|
|
{
|
|
if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)))
|
|
atomic->pipeline = rw::skinGlobals.pipelines[rw::platform];
|
|
else{
|
|
int fx = rpMATFXEFFECTNULL;
|
|
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), CVehicleModelInfo::GetMatFXEffectMaterialCB, &fx);
|
|
if(fx != rpMATFXEFFECTNULL)
|
|
RpMatFXAtomicEnableEffects(atomic);
|
|
}
|
|
}
|
|
|
|
// Attach pipes for the platform we have native data for so we can uninstance
|
|
void
|
|
switchPipes(rw::Atomic *a, int32 platform)
|
|
{
|
|
if(a->pipeline && a->pipeline->platform != platform){
|
|
uint32 plgid = a->pipeline->pluginID;
|
|
switch(plgid){
|
|
// assume default pipe won't be attached explicitly
|
|
case rw::ID_SKIN:
|
|
a->pipeline = rw::skinGlobals.pipelines[platform];
|
|
break;
|
|
case rw::ID_MATFX:
|
|
a->pipeline = rw::matFXGlobals.pipelines[platform];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
RpAtomic*
|
|
ConvertPlatformAtomic(RpAtomic *atomic, void *data)
|
|
{
|
|
int32 driver = rw::platform;
|
|
int32 platform = findPlatform(atomic);
|
|
if(platform != 0 && platform != driver){
|
|
attachPipe(atomic); // kludge
|
|
rw::ObjPipeline *origPipe = atomic->pipeline;
|
|
rw::platform = platform;
|
|
switchPipes(atomic, rw::platform);
|
|
if(atomic->geometry->flags & rw::Geometry::NATIVE)
|
|
atomic->uninstance();
|
|
// no ADC in this game
|
|
//rw::ps2::unconvertADC(atomic->geometry);
|
|
rw::platform = driver;
|
|
atomic->pipeline = origPipe;
|
|
}
|
|
return atomic;
|
|
}
|
|
#endif
|
|
|
|
#if defined(FIX_BUGS) && defined(GTA_PC)
|
|
RwUInt32 saved_alphafunc, saved_alpharef;
|
|
|
|
void
|
|
SetAlphaTest(RwUInt32 alpharef)
|
|
{
|
|
#ifdef LIBRW
|
|
saved_alphafunc = rw::GetRenderState(rw::ALPHATESTFUNC);
|
|
saved_alpharef = rw::GetRenderState(rw::ALPHATESTREF);
|
|
|
|
rw::SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAGREATEREQUAL);
|
|
rw::SetRenderState(rw::ALPHATESTREF, 0);
|
|
#else
|
|
RwD3D8GetRenderState(D3DRS_ALPHAFUNC, &saved_alphafunc);
|
|
RwD3D8GetRenderState(D3DRS_ALPHAREF, &saved_alpharef);
|
|
|
|
RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL);
|
|
RwD3D8SetRenderState(D3DRS_ALPHAREF, alpharef);
|
|
#endif
|
|
}
|
|
|
|
void
|
|
RestoreAlphaTest()
|
|
{
|
|
#ifdef LIBRW
|
|
rw::SetRenderState(rw::ALPHATESTFUNC, saved_alphafunc);
|
|
rw::SetRenderState(rw::ALPHATESTREF, saved_alpharef);
|
|
#else
|
|
RwD3D8SetRenderState(D3DRS_ALPHAFUNC, saved_alphafunc);
|
|
RwD3D8SetRenderState(D3DRS_ALPHAREF, saved_alpharef);
|
|
#endif
|
|
}
|
|
#endif
|