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https://git.rip/DMCA_FUCKER/re3.git
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984 lines
30 KiB
C++
984 lines
30 KiB
C++
#include "common.h"
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#include "AudioManager.h"
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#include "audio_enums.h"
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#include "AudioScriptObject.h"
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#include "MusicManager.h"
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#include "Timer.h"
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#include "DMAudio.h"
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#include "sampman.h"
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#include "Camera.h"
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#include "World.h"
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cAudioManager AudioManager;
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const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
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const int policeChannel = channels + 1;
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const int allChannels = channels + 2;
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cAudioManager::cAudioManager()
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{
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m_bIsInitialised = false;
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field_1 = 1;
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m_fSpeedOfSound = 6.86f;
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m_nTimeSpent = 50;
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m_nActiveSamples = NUM_SOUNDS_SAMPLES_SLOTS;
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m_nActiveSampleQueue = 1;
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ClearRequestedQueue();
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m_nActiveSampleQueue = 0;
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ClearRequestedQueue();
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ClearActiveSamples();
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GenerateIntegerRandomNumberTable();
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field_4 = 0;
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m_bDynamicAcousticModelingStatus = true;
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for (int i = 0; i < NUM_AUDIOENTITIES; i++) {
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m_asAudioEntities[i].m_bIsUsed = false;
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m_anAudioEntityIndices[i] = NUM_AUDIOENTITIES;
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}
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m_nAudioEntitiesTotal = 0;
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m_FrameCounter = 0;
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m_bFifthFrameFlag = false;
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m_bTimerJustReset = false;
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m_nTimer = 0;
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}
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cAudioManager::~cAudioManager()
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{
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if (m_bIsInitialised)
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Terminate();
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}
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void
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cAudioManager::Initialise()
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{
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if (!m_bIsInitialised) {
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PreInitialiseGameSpecificSetup();
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m_bIsInitialised = SampleManager.Initialise();
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if (m_bIsInitialised) {
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m_nActiveSamples = SampleManager.GetMaximumSupportedChannels();
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if (m_nActiveSamples <= 1) {
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Terminate();
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} else {
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--m_nActiveSamples;
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PostInitialiseGameSpecificSetup();
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InitialisePoliceRadioZones();
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InitialisePoliceRadio();
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MusicManager.Initialise();
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}
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}
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}
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}
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void
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cAudioManager::Terminate()
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{
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if (m_bIsInitialised) {
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MusicManager.Terminate();
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for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) {
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m_asAudioEntities[i].m_bIsUsed = false;
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m_anAudioEntityIndices[i] = ARRAY_SIZE(m_anAudioEntityIndices);
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}
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m_nAudioEntitiesTotal = 0;
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m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
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PreTerminateGameSpecificShutdown();
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for (uint32 i = 0; i < MAX_SFX_BANKS; i++) {
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if (SampleManager.IsSampleBankLoaded(i))
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SampleManager.UnloadSampleBank(i);
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}
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SampleManager.Terminate();
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m_bIsInitialised = false;
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PostTerminateGameSpecificShutdown();
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}
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}
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void
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cAudioManager::Service()
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{
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GenerateIntegerRandomNumberTable();
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if (m_bTimerJustReset) {
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ResetAudioLogicTimers(m_nTimer);
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MusicManager.ResetTimers(m_nTimer);
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m_bTimerJustReset = false;
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}
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if (m_bIsInitialised) {
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m_nPreviousUserPause = m_nUserPause;
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m_nUserPause = CTimer::GetIsUserPaused();
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UpdateReflections();
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ServiceSoundEffects();
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MusicManager.Service();
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}
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}
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int32
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cAudioManager::CreateEntity(eAudioType type, void *entity)
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{
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if (!m_bIsInitialised)
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return AEHANDLE_ERROR_NOAUDIOSYS;
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if (!entity)
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return AEHANDLE_ERROR_NOENTITY;
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if (type >= TOTAL_AUDIO_TYPES)
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return AEHANDLE_ERROR_BADAUDIOTYPE;
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for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
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if (!m_asAudioEntities[i].m_bIsUsed) {
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m_asAudioEntities[i].m_bIsUsed = true;
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m_asAudioEntities[i].m_bStatus = false;
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m_asAudioEntities[i].m_nType = type;
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m_asAudioEntities[i].m_pEntity = entity;
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m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_NO_SOUND;
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m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_NO_SOUND;
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m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_NO_SOUND;
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m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_NO_SOUND;
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m_asAudioEntities[i].m_AudioEvents = 0;
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m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i;
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return i;
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}
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}
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return AEHANDLE_ERROR_NOFREESLOT;
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}
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void
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cAudioManager::DestroyEntity(int32 id)
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{
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if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) {
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m_asAudioEntities[id].m_bIsUsed = false;
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for (int32 i = 0; i < m_nAudioEntitiesTotal; ++i) {
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if (id == m_anAudioEntityIndices[i]) {
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if (i < NUM_AUDIOENTITIES - 1)
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memmove(&m_anAudioEntityIndices[i], &m_anAudioEntityIndices[i + 1], NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesTotal - (i + 1)));
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m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = NUM_AUDIOENTITIES;
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return;
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}
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}
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}
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}
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void
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cAudioManager::SetEntityStatus(int32 id, uint8 status)
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{
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if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
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m_asAudioEntities[id].m_bStatus = status;
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}
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void
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cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
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{
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static const uint8 OneShotPriority[] = {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9,
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2, 2, 0, 0, 0, 0, 3, 3, 5, 1, 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3,
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1, 1, 1, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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if (m_bIsInitialised) {
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if (index >= 0 && index < NUM_AUDIOENTITIES) {
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tAudioEntity &entity = m_asAudioEntities[index];
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if (entity.m_bIsUsed) {
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if (sound < SOUND_TOTAL_SOUNDS) {
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if (entity.m_nType == AUDIOTYPE_SCRIPTOBJECT) {
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if (m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal < ARRAY_SIZE(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices)) {
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entity.m_awAudioEvent[0] = sound;
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entity.m_AudioEvents = 1;
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m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal++] = index;
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}
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} else {
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int32 i = 0;
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while (true) {
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if (i >= entity.m_AudioEvents) {
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if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) {
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entity.m_awAudioEvent[i] = sound;
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entity.m_afVolume[i] = vol;
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++entity.m_AudioEvents;
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}
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return;
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}
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if (OneShotPriority[entity.m_awAudioEvent[i]] > OneShotPriority[sound])
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break;
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++i;
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}
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if (i < NUM_AUDIOENTITY_EVENTS - 1) {
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memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS / 2);
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memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS);
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}
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entity.m_awAudioEvent[i] = sound;
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entity.m_afVolume[i] = vol;
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if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent))
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++entity.m_AudioEvents;
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}
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}
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}
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}
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}
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}
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void
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cAudioManager::SetEffectsMasterVolume(uint8 volume) const
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{
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SampleManager.SetEffectsMasterVolume(volume);
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}
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void
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cAudioManager::SetMusicMasterVolume(uint8 volume) const
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{
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SampleManager.SetMusicMasterVolume(volume);
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}
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void
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cAudioManager::SetEffectsFadeVol(uint8 volume) const
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{
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SampleManager.SetEffectsFadeVolume(volume);
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}
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void
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cAudioManager::SetMonoMode(uint8 mono)
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{
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SampleManager.SetMonoMode(mono);
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}
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void
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cAudioManager::SetMusicFadeVol(uint8 volume) const
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{
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SampleManager.SetMusicFadeVolume(volume);
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}
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void
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cAudioManager::ResetTimers(uint32 time)
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{
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if (m_bIsInitialised) {
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m_bTimerJustReset = true;
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m_nTimer = time;
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ClearRequestedQueue();
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if (m_nActiveSampleQueue) {
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m_nActiveSampleQueue = 0;
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ClearRequestedQueue();
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m_nActiveSampleQueue = 1;
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} else {
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m_nActiveSampleQueue = 1;
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ClearRequestedQueue();
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m_nActiveSampleQueue = 0;
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}
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ClearActiveSamples();
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ClearMissionAudio();
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SampleManager.StopChannel(policeChannel);
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SampleManager.SetEffectsFadeVolume(0);
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SampleManager.SetMusicFadeVolume(0);
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MusicManager.ResetMusicAfterReload();
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#ifdef AUDIO_OAL
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SampleManager.Service();
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#endif
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}
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}
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void
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cAudioManager::DestroyAllGameCreatedEntities()
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{
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cAudioScriptObject *entity;
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if (m_bIsInitialised) {
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for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
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if (m_asAudioEntities[i].m_bIsUsed) {
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switch (m_asAudioEntities[i].m_nType) {
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case AUDIOTYPE_PHYSICAL:
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case AUDIOTYPE_EXPLOSION:
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case AUDIOTYPE_WEATHER:
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case AUDIOTYPE_CRANE:
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case AUDIOTYPE_GARAGE:
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case AUDIOTYPE_FIREHYDRANT:
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DestroyEntity(i);
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break;
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case AUDIOTYPE_SCRIPTOBJECT:
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entity = (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
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if (entity) {
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delete entity;
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m_asAudioEntities[i].m_pEntity = nil;
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}
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DestroyEntity(i);
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break;
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default:
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break;
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}
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}
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}
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m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
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}
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}
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uint8
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cAudioManager::GetNum3DProvidersAvailable() const
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{
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if (m_bIsInitialised)
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return SampleManager.GetNum3DProvidersAvailable();
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return 0;
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}
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char *
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cAudioManager::Get3DProviderName(uint8 id) const
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{
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if (!m_bIsInitialised)
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return nil;
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#ifdef AUDIO_OAL
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id = clamp(id, 0, SampleManager.GetNum3DProvidersAvailable() - 1);
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#else
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// We don't want that either since it will crash the game, but skipping for now
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if (id >= SampleManager.GetNum3DProvidersAvailable())
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return nil;
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#endif
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return SampleManager.Get3DProviderName(id);
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}
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int8
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cAudioManager::GetCurrent3DProviderIndex() const
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{
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if (m_bIsInitialised)
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return SampleManager.GetCurrent3DProviderIndex();
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return -1;
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}
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int8
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cAudioManager::SetCurrent3DProvider(uint8 which)
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{
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if (!m_bIsInitialised)
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return -1;
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for (uint8 i = 0; i < m_nActiveSamples + 1; ++i)
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SampleManager.StopChannel(i);
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ClearRequestedQueue();
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if (m_nActiveSampleQueue == 0)
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m_nActiveSampleQueue = 1;
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else
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m_nActiveSampleQueue = 0;
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ClearRequestedQueue();
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ClearActiveSamples();
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int8 current = SampleManager.SetCurrent3DProvider(which);
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if (current > 0) {
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m_nActiveSamples = SampleManager.GetMaximumSupportedChannels();
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if (m_nActiveSamples > 1)
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--m_nActiveSamples;
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}
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return current;
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}
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void
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cAudioManager::SetSpeakerConfig(int32 conf) const
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{
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SampleManager.SetSpeakerConfig(conf);
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}
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bool
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cAudioManager::IsMP3RadioChannelAvailable() const
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{
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if (m_bIsInitialised)
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return SampleManager.IsMP3RadioChannelAvailable();
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return false;
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}
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void
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cAudioManager::ReleaseDigitalHandle() const
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{
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if (m_bIsInitialised) {
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SampleManager.ReleaseDigitalHandle();
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}
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}
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void
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cAudioManager::ReacquireDigitalHandle() const
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{
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if (m_bIsInitialised) {
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SampleManager.ReacquireDigitalHandle();
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}
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}
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void
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cAudioManager::SetDynamicAcousticModelingStatus(uint8 status)
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{
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m_bDynamicAcousticModelingStatus = status!=0;
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}
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bool
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cAudioManager::CheckForAnAudioFileOnCD() const
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{
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return SampleManager.CheckForAnAudioFileOnCD();
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}
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uint8
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cAudioManager::GetCDAudioDriveLetter() const
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{
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if (m_bIsInitialised)
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return SampleManager.GetCDAudioDriveLetter();
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return 0;
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}
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bool
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cAudioManager::IsAudioInitialised() const
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{
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return m_bIsInitialised;
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}
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void
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cAudioManager::ServiceSoundEffects()
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{
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m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0;
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if (m_nUserPause && !m_nPreviousUserPause) {
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for (int32 i = 0; i < allChannels; i++)
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SampleManager.StopChannel(i);
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ClearRequestedQueue();
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if (m_nActiveSampleQueue) {
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m_nActiveSampleQueue = 0;
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ClearRequestedQueue();
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m_nActiveSampleQueue = 1;
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} else {
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m_nActiveSampleQueue = 1;
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ClearRequestedQueue();
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m_nActiveSampleQueue = 0;
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}
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ClearActiveSamples();
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}
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m_nActiveSampleQueue = m_nActiveSampleQueue == 1 ? 0 : 1;
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ProcessReverb();
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ProcessSpecial();
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ClearRequestedQueue();
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InterrogateAudioEntities();
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m_sPedComments.Process();
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ServicePoliceRadio();
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ServiceCollisions();
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AddReleasingSounds();
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ProcessMissionAudio();
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#ifdef GTA_PC
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AdjustSamplesVolume();
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#endif
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ProcessActiveQueues();
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#ifdef AUDIO_OAL
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SampleManager.Service();
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#endif
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for (int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; ++i) {
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cAudioScriptObject *object = (cAudioScriptObject *)m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity;
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delete object;
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m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity = nil;
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DestroyEntity(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]);
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}
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m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
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}
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uint8
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cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const
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{
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float newSoundIntensity;
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if (soundIntensity <= 0.0f)
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return 0;
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newSoundIntensity = soundIntensity / 5.0f;
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if (newSoundIntensity <= distance)
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emittingVolume = sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)) * emittingVolume;
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return emittingVolume;
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}
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void
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cAudioManager::TranslateEntity(Const CVector *in, CVector *out) const
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{
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*out = MultiplyInverse(TheCamera.GetMatrix(), *in);
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}
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int32
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cAudioManager::ComputePan(float dist, CVector *vec)
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{
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const uint8 PanTable[64] = {0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
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54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
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int32 index = Min(63, Abs(vec->x / (dist / 64.f)));
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if (vec->x > 0.f)
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return Max(20, 63 - PanTable[index]);
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return Min(107, PanTable[index] + 63);
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}
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int32
|
|
cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const
|
|
{
|
|
uint32 newFreq = oldFreq;
|
|
if (!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) {
|
|
float dist = position2 - position1;
|
|
if (dist != 0.0f) {
|
|
float speedOfSource = (dist / m_nTimeSpent) * speedMultiplier;
|
|
if (m_fSpeedOfSound > Abs(speedOfSource)) {
|
|
if (speedOfSource < 0.0f) {
|
|
speedOfSource = Max(speedOfSource, -1.5f);
|
|
} else {
|
|
speedOfSource = Min(speedOfSource, 1.5f);
|
|
}
|
|
newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound);
|
|
}
|
|
}
|
|
}
|
|
return newFreq;
|
|
}
|
|
|
|
int32
|
|
cAudioManager::RandomDisplacement(uint32 seed) const
|
|
{
|
|
int32 value;
|
|
|
|
static bool bPos = true;
|
|
static uint32 Adjustment = 0;
|
|
|
|
if (!seed)
|
|
return 0;
|
|
|
|
value = m_anRandomTable[(Adjustment + seed) % 5] % seed;
|
|
Adjustment += value;
|
|
|
|
if (value % 2) {
|
|
bPos = !bPos;
|
|
}
|
|
if (!bPos)
|
|
value = -value;
|
|
return value;
|
|
}
|
|
|
|
void
|
|
cAudioManager::InterrogateAudioEntities()
|
|
{
|
|
for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
|
|
ProcessEntity(m_anAudioEntityIndices[i]);
|
|
m_asAudioEntities[m_anAudioEntityIndices[i]].m_AudioEvents = 0;
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::AddSampleToRequestedQueue()
|
|
{
|
|
int32 calculatedVolume;
|
|
uint8 sampleIndex;
|
|
bool bReflections;
|
|
|
|
if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
|
|
calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (MAX_VOLUME - m_sQueueSample.m_nVolume);
|
|
sampleIndex = m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
|
|
if (sampleIndex >= m_nActiveSamples) {
|
|
sampleIndex = m_abSampleQueueIndexTable[m_nActiveSampleQueue][m_nActiveSamples - 1];
|
|
if (m_asSamples[m_nActiveSampleQueue][sampleIndex].m_nCalculatedVolume <= calculatedVolume)
|
|
return;
|
|
} else {
|
|
++m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
|
|
}
|
|
m_sQueueSample.m_nCalculatedVolume = calculatedVolume;
|
|
m_sQueueSample.m_bLoopEnded = false;
|
|
if (m_sQueueSample.m_bIs2D) {
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
m_sQueueSample.m_nLoopsRemaining = 0;
|
|
}
|
|
if (m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) {
|
|
bReflections = m_sQueueSample.m_bRequireReflection;
|
|
} else {
|
|
bReflections = false;
|
|
m_sQueueSample.m_nLoopsRemaining = 0;
|
|
}
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
|
|
if (!m_bDynamicAcousticModelingStatus)
|
|
m_sQueueSample.m_bReverbFlag = false;
|
|
|
|
m_asSamples[m_nActiveSampleQueue][sampleIndex] = m_sQueueSample;
|
|
|
|
AddDetailsToRequestedOrderList(sampleIndex);
|
|
if (bReflections)
|
|
AddReflectionsToRequestedQueue();
|
|
}
|
|
}
|
|
void
|
|
cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
|
|
{
|
|
uint32 i = 0;
|
|
if (sample != 0) {
|
|
for (; i < sample; i++) {
|
|
if (m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]].m_nCalculatedVolume >
|
|
m_asSamples[m_nActiveSampleQueue][sample].m_nCalculatedVolume)
|
|
break;
|
|
}
|
|
if (i < sample) {
|
|
memmove(&m_abSampleQueueIndexTable[m_nActiveSampleQueue][i + 1], &m_abSampleQueueIndexTable[m_nActiveSampleQueue][i], m_nActiveSamples - i - 1);
|
|
}
|
|
}
|
|
m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample;
|
|
}
|
|
|
|
void
|
|
cAudioManager::AddReflectionsToRequestedQueue()
|
|
{
|
|
float reflectionDistance;
|
|
int32 noise;
|
|
uint8 emittingVolume = (m_sQueueSample.m_nVolume / 2) + (m_sQueueSample.m_nVolume / 8);
|
|
|
|
for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
|
|
reflectionDistance = m_afReflectionsDistances[i];
|
|
if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
|
|
m_sQueueSample.m_nLoopsRemaining = (reflectionDistance * 500.f / 1029.f);
|
|
if (m_sQueueSample.m_nLoopsRemaining > 5) {
|
|
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
|
|
m_sQueueSample.m_nEmittingVolume = emittingVolume;
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
|
if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
|
|
m_sQueueSample.m_nCounter += (i + 1) * 256;
|
|
if (m_sQueueSample.m_nLoopCount) {
|
|
noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
|
if (noise <= 0)
|
|
m_sQueueSample.m_nFrequency += noise;
|
|
else
|
|
m_sQueueSample.m_nFrequency -= noise;
|
|
}
|
|
m_sQueueSample.m_nReleasingVolumeModificator += 20;
|
|
m_sQueueSample.m_vecPos = m_avecReflectionsPos[i];
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::UpdateReflections()
|
|
{
|
|
const CVector &camPos = TheCamera.GetPosition();
|
|
CColPoint colpoint;
|
|
CEntity *ent;
|
|
|
|
if (m_FrameCounter % 8 == 0) {
|
|
m_avecReflectionsPos[0] = camPos;
|
|
m_avecReflectionsPos[0].y += 50.f;
|
|
if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true, false, false, true, false, true, true))
|
|
m_afReflectionsDistances[0] = Distance(camPos, colpoint.point);
|
|
else
|
|
m_afReflectionsDistances[0] = 50.0f;
|
|
} else if ((m_FrameCounter + 1) % 8 == 0) {
|
|
m_avecReflectionsPos[1] = camPos;
|
|
m_avecReflectionsPos[1].y -= 50.0f;
|
|
if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint, ent, true, false, false, true, false, true, true))
|
|
m_afReflectionsDistances[1] = Distance(camPos, colpoint.point);
|
|
else
|
|
m_afReflectionsDistances[1] = 50.0f;
|
|
} else if ((m_FrameCounter + 2) % 8 == 0) {
|
|
m_avecReflectionsPos[2] = camPos;
|
|
m_avecReflectionsPos[2].x -= 50.0f;
|
|
if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2], colpoint, ent, true, false, false, true, false, true, true))
|
|
m_afReflectionsDistances[2] = Distance(camPos, colpoint.point);
|
|
else
|
|
m_afReflectionsDistances[2] = 50.0f;
|
|
} else if ((m_FrameCounter + 3) % 8 == 0) {
|
|
m_avecReflectionsPos[3] = camPos;
|
|
m_avecReflectionsPos[3].x += 50.0f;
|
|
if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[3], colpoint, ent, true, false, false, true, false, true, true))
|
|
m_afReflectionsDistances[3] = Distance(camPos, colpoint.point);
|
|
else
|
|
m_afReflectionsDistances[3] = 50.0f;
|
|
} else if ((m_FrameCounter + 4) % 8 == 0) {
|
|
m_avecReflectionsPos[4] = camPos;
|
|
m_avecReflectionsPos[4].z += 50.0f;
|
|
if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[4].z, colpoint, ent, true, false, false, false, true, false, nil))
|
|
m_afReflectionsDistances[4] = colpoint.point.z - camPos.z;
|
|
else
|
|
m_afReflectionsDistances[4] = 50.0f;
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::AddReleasingSounds()
|
|
{
|
|
bool toProcess[44]; // why not 27?
|
|
|
|
int8 queue = m_nActiveSampleQueue == 0 ? 1 : 0;
|
|
|
|
for (int32 i = 0; i < m_SampleRequestQueuesStatus[queue]; i++) {
|
|
tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];
|
|
if (sample.m_bLoopEnded)
|
|
continue;
|
|
|
|
toProcess[i] = false;
|
|
for (int32 j = 0; j < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; j++) {
|
|
if (sample.m_nEntityIndex == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nEntityIndex &&
|
|
sample.m_nCounter == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nCounter) {
|
|
toProcess[i] = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!toProcess[i]) {
|
|
if (sample.m_nCounter <= 255 || !sample.m_nLoopsRemaining) {
|
|
if (!sample.m_nReleasingVolumeDivider)
|
|
continue;
|
|
if (!sample.m_nLoopCount) {
|
|
if (sample.m_nVolumeChange == -1) {
|
|
sample.m_nVolumeChange = sample.m_nVolume / sample.m_nReleasingVolumeDivider;
|
|
if (sample.m_nVolumeChange <= 0)
|
|
sample.m_nVolumeChange = 1;
|
|
}
|
|
if (sample.m_nVolume <= sample.m_nVolumeChange) {
|
|
sample.m_nReleasingVolumeDivider = 0;
|
|
continue;
|
|
}
|
|
sample.m_nVolume -= sample.m_nVolumeChange;
|
|
}
|
|
--sample.m_nReleasingVolumeDivider;
|
|
if (m_bFifthFrameFlag) {
|
|
if (sample.m_nReleasingVolumeModificator < 20)
|
|
++sample.m_nReleasingVolumeModificator;
|
|
}
|
|
sample.m_bReleasingSoundFlag = 0;
|
|
}
|
|
memcpy(&m_sQueueSample, &sample, sizeof(tSound));
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessActiveQueues()
|
|
{
|
|
bool flag;
|
|
float position2;
|
|
float position1;
|
|
|
|
uint32 v28;
|
|
uint32 v29;
|
|
|
|
float x;
|
|
float usedX;
|
|
float usedY;
|
|
float usedZ;
|
|
|
|
uint8 vol;
|
|
uint8 emittingVol;
|
|
CVector position;
|
|
|
|
for (int32 i = 0; i < m_nActiveSamples; i++) {
|
|
m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = false;
|
|
m_asActiveSamples[i].m_bIsProcessed = false;
|
|
}
|
|
|
|
for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
|
|
tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
|
|
if (sample.m_nSampleIndex != NO_SAMPLE) {
|
|
for (int32 j = 0; j < m_nActiveSamples; ++j) {
|
|
if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
|
|
sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
|
|
if (sample.m_nLoopCount) {
|
|
if (m_FrameCounter & 1) {
|
|
flag = !!(j & 1);
|
|
} else {
|
|
flag = !(j & 1);
|
|
}
|
|
if (flag && !SampleManager.GetChannelUsedFlag(j)) {
|
|
sample.m_bLoopEnded = true;
|
|
m_asActiveSamples[j].m_bLoopEnded = true;
|
|
m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE;
|
|
m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE;
|
|
continue;
|
|
}
|
|
}
|
|
sample.m_bIsProcessed = true;
|
|
m_asActiveSamples[j].m_bIsProcessed = true;
|
|
sample.m_nVolumeChange = -1;
|
|
if (!sample.m_bReleasingSoundFlag) {
|
|
if (sample.m_bIs2D) {
|
|
if (field_4) {
|
|
emittingVol = 2 * Min(63, sample.m_nEmittingVolume);
|
|
} else {
|
|
emittingVol = sample.m_nEmittingVolume;
|
|
}
|
|
SampleManager.SetChannelFrequency(j, sample.m_nFrequency);
|
|
SampleManager.SetChannelEmittingVolume(j, emittingVol);
|
|
} else {
|
|
m_asActiveSamples[j].m_fDistance = sample.m_fDistance;
|
|
position2 = sample.m_fDistance;
|
|
position1 = m_asActiveSamples[j].m_fDistance;
|
|
sample.m_nFrequency = ComputeDopplerEffectedFrequency(sample.m_nFrequency, position1, position2, sample.m_fSpeedMultiplier);
|
|
if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
|
|
int32 freq;
|
|
if (sample.m_nFrequency <= m_asActiveSamples[j].m_nFrequency) {
|
|
#ifdef FIX_BUGS
|
|
freq = Max((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency - 6000);
|
|
#else
|
|
freq = Max((int32)sample.m_nFrequency, int32(m_asActiveSamples[j].m_nFrequency - 6000));
|
|
#endif
|
|
} else {
|
|
freq = Min(sample.m_nFrequency, m_asActiveSamples[j].m_nFrequency + 6000);
|
|
}
|
|
m_asActiveSamples[j].m_nFrequency = freq;
|
|
SampleManager.SetChannelFrequency(j, freq);
|
|
}
|
|
|
|
if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) {
|
|
if (sample.m_nEmittingVolume <= m_asActiveSamples[j].m_nEmittingVolume) {
|
|
vol = Max(m_asActiveSamples[j].m_nEmittingVolume - 10, sample.m_nEmittingVolume);
|
|
} else {
|
|
vol = Min(m_asActiveSamples[j].m_nEmittingVolume + 10, sample.m_nEmittingVolume);
|
|
}
|
|
|
|
uint8 emittingVol;
|
|
if (field_4) {
|
|
emittingVol = 2 * Min(63, vol);
|
|
} else {
|
|
emittingVol = vol;
|
|
}
|
|
SampleManager.SetChannelEmittingVolume(j, emittingVol);
|
|
m_asActiveSamples[j].m_nEmittingVolume = vol;
|
|
}
|
|
TranslateEntity(&sample.m_vecPos, &position);
|
|
SampleManager.SetChannel3DPosition(j, position.x, position.y, position.z);
|
|
SampleManager.SetChannel3DDistances(j, sample.m_fSoundIntensity, 0.25f * sample.m_fSoundIntensity);
|
|
}
|
|
SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag);
|
|
break;
|
|
}
|
|
sample.m_bIsProcessed = false;
|
|
m_asActiveSamples[j].m_bIsProcessed = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (int32 i = 0; i < m_nActiveSamples; i++) {
|
|
if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && !m_asActiveSamples[i].m_bIsProcessed) {
|
|
SampleManager.StopChannel(i);
|
|
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
|
|
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
|
|
}
|
|
}
|
|
for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
|
|
tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
|
|
if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
|
|
if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) {
|
|
--sample.m_nLoopsRemaining;
|
|
sample.m_nReleasingVolumeDivider = 1;
|
|
} else {
|
|
for (uint8 j = 0; j < m_nActiveSamples; ++j) {
|
|
if (!m_asActiveSamples[j].m_bIsProcessed) {
|
|
if (sample.m_nLoopCount) {
|
|
v28 = sample.m_nFrequency / m_nTimeSpent;
|
|
v29 = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex);
|
|
if (v28 == 0)
|
|
continue;
|
|
sample.m_nReleasingVolumeDivider = v29 / v28 + 1;
|
|
}
|
|
memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound));
|
|
if (!m_asActiveSamples[j].m_bIs2D)
|
|
TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position);
|
|
if (field_4) {
|
|
emittingVol = 2 * Min(63, m_asActiveSamples[j].m_nEmittingVolume);
|
|
} else {
|
|
emittingVol = m_asActiveSamples[j].m_nEmittingVolume;
|
|
}
|
|
if (SampleManager.InitialiseChannel(j, m_asActiveSamples[j].m_nSampleIndex, m_asActiveSamples[j].m_nBankIndex)) {
|
|
SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency);
|
|
SampleManager.SetChannelEmittingVolume(j, emittingVol);
|
|
SampleManager.SetChannelLoopPoints(j, m_asActiveSamples[j].m_nLoopStart, m_asActiveSamples[j].m_nLoopEnd);
|
|
SampleManager.SetChannelLoopCount(j, m_asActiveSamples[j].m_nLoopCount);
|
|
SampleManager.SetChannelReverbFlag(j, m_asActiveSamples[j].m_bReverbFlag);
|
|
if (m_asActiveSamples[j].m_bIs2D) {
|
|
uint8 offset = m_asActiveSamples[j].m_nOffset;
|
|
if (offset == 63) {
|
|
x = 0.f;
|
|
} else if (offset >= 63) {
|
|
x = (offset - 63) * 1000.f / 63;
|
|
} else {
|
|
x = -(63 - offset) * 1000.f / 63;
|
|
}
|
|
usedX = x;
|
|
usedY = 0.f;
|
|
usedZ = 0.f;
|
|
m_asActiveSamples[j].m_fSoundIntensity = 100000.0f;
|
|
} else {
|
|
usedX = position.x;
|
|
usedY = position.y;
|
|
usedZ = position.z;
|
|
}
|
|
SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ);
|
|
SampleManager.SetChannel3DDistances(j, m_asActiveSamples[j].m_fSoundIntensity, 0.25f * m_asActiveSamples[j].m_fSoundIntensity);
|
|
SampleManager.StartChannel(j);
|
|
}
|
|
m_asActiveSamples[j].m_bIsProcessed = true;
|
|
sample.m_bIsProcessed = true;
|
|
sample.m_nVolumeChange = -1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ClearRequestedQueue()
|
|
{
|
|
for (int32 i = 0; i < m_nActiveSamples; i++) {
|
|
m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = m_nActiveSamples;
|
|
}
|
|
m_SampleRequestQueuesStatus[m_nActiveSampleQueue] = 0;
|
|
}
|
|
|
|
void
|
|
cAudioManager::ClearActiveSamples()
|
|
{
|
|
for (int32 i = 0; i < m_nActiveSamples; i++) {
|
|
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
|
|
m_asActiveSamples[i].m_nCounter = 0;
|
|
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
|
|
m_asActiveSamples[i].m_nBankIndex = INVALID_SFX_BANK;
|
|
m_asActiveSamples[i].m_bIs2D = false;
|
|
m_asActiveSamples[i].m_nReleasingVolumeModificator = 5;
|
|
m_asActiveSamples[i].m_nFrequency = 0;
|
|
m_asActiveSamples[i].m_nVolume = 0;
|
|
m_asActiveSamples[i].m_nEmittingVolume = 0;
|
|
m_asActiveSamples[i].m_fDistance = 0.0f;
|
|
m_asActiveSamples[i].m_bIsProcessed = false;
|
|
m_asActiveSamples[i].m_bLoopEnded = false;
|
|
m_asActiveSamples[i].m_nLoopCount = 1;
|
|
m_asActiveSamples[i].m_nLoopStart = 0;
|
|
m_asActiveSamples[i].m_nLoopEnd = -1;
|
|
m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f;
|
|
m_asActiveSamples[i].m_fSoundIntensity = 200.0f;
|
|
m_asActiveSamples[i].m_nOffset = 63;
|
|
m_asActiveSamples[i].m_bReleasingSoundFlag = false;
|
|
m_asActiveSamples[i].m_nCalculatedVolume = 0;
|
|
m_asActiveSamples[i].m_nReleasingVolumeDivider = 0;
|
|
m_asActiveSamples[i].m_nVolumeChange = -1;
|
|
m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f};
|
|
m_asActiveSamples[i].m_bReverbFlag = false;
|
|
m_asActiveSamples[i].m_nLoopsRemaining = 0;
|
|
m_asActiveSamples[i].m_bRequireReflection = false;
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::GenerateIntegerRandomNumberTable()
|
|
{
|
|
for (int32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) {
|
|
m_anRandomTable[i] = myrand();
|
|
}
|
|
}
|
|
|
|
#ifdef GTA_PC
|
|
void
|
|
cAudioManager::AdjustSamplesVolume()
|
|
{
|
|
for (int i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
|
|
tSound *pSample = &m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] + 1];
|
|
|
|
if (!pSample->m_bIs2D)
|
|
pSample->m_nEmittingVolume = ComputeEmittingVolume(pSample->m_nEmittingVolume, pSample->m_fSoundIntensity, pSample->m_fDistance);
|
|
}
|
|
}
|
|
|
|
uint8
|
|
cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist)
|
|
{
|
|
float quatIntensity = intensity / 4.0f;
|
|
float diffIntensity = intensity - quatIntensity;
|
|
if (dist > diffIntensity)
|
|
return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume / quatIntensity;
|
|
return emittingVolume;
|
|
}
|
|
#endif |