mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-10 18:09:16 +00:00
2820 lines
96 KiB
C++
2820 lines
96 KiB
C++
#define WITHDINPUT
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#include "common.h"
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#include "platform.h"
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#include "crossplatform.h"
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#include "ControllerConfig.h"
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#include "Pad.h"
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#include "FileMgr.h"
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#include "Text.h"
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#include "Font.h"
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#include "Messages.h"
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#include "Frontend.h"
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#include "Ped.h"
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#include "PlayerPed.h"
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#include "Vehicle.h"
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#include "World.h"
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#include "ModelIndices.h"
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#include "Camera.h"
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#include "GenericGameStorage.h"
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CControllerConfigManager ControlsManager;
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CControllerConfigManager::CControllerConfigManager()
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{
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m_bFirstCapture = false;
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m_bMouseAssociated = false;
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MakeControllerActionsBlank();
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InitDefaultControlConfiguration();
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InitialiseControllerActionNameArray();
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}
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void CControllerConfigManager::MakeControllerActionsBlank()
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{
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for (int32 i = 0; i < MAX_CONTROLLERTYPES; i++)
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{
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for (int32 j = 0; j < MAX_CONTROLLERACTIONS; j++)
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{
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ClearSettingsAssociatedWithAction((e_ControllerAction)j, (eControllerType)i);
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}
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}
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}
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#ifdef RW_GL3
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int MapIdToButtonId(int mapId) {
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switch (mapId) {
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case GLFW_GAMEPAD_BUTTON_A: // Cross
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return 2;
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case GLFW_GAMEPAD_BUTTON_B: // Circle
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return 1;
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case GLFW_GAMEPAD_BUTTON_X: // Square
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return 3;
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case GLFW_GAMEPAD_BUTTON_Y: // Triangle
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return 4;
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case GLFW_GAMEPAD_BUTTON_LEFT_BUMPER:
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return 7;
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case GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER:
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return 8;
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case GLFW_GAMEPAD_BUTTON_BACK:
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return 9;
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case GLFW_GAMEPAD_BUTTON_START:
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return 12;
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case GLFW_GAMEPAD_BUTTON_LEFT_THUMB:
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return 10;
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case GLFW_GAMEPAD_BUTTON_RIGHT_THUMB:
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return 11;
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case GLFW_GAMEPAD_BUTTON_DPAD_UP:
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return 13;
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case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT:
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return 14;
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case GLFW_GAMEPAD_BUTTON_DPAD_DOWN:
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return 15;
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case GLFW_GAMEPAD_BUTTON_DPAD_LEFT:
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return 16;
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// GLFW sends those as axes, so I added them here manually.
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case 15: // Left trigger
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return 5;
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case 16: // Right trigger
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return 6;
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default:
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return 0;
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}
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}
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#endif
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int32 CControllerConfigManager::GetJoyButtonJustDown()
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{
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#ifdef __DINPUT_INCLUDED__
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#ifdef FIX_BUGS
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for (int32 i = 0; i < MAX_BUTTONS; i++)
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#else
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for (int32 i = 0; i < JOY_BUTTONS; i++)
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#endif
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{
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if (m_NewState.rgbButtons[i] & 0x80 && !(m_OldState.rgbButtons[i] & 0x80))
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return i + 1;
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}
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#elif defined RW_GL3
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if (m_NewState.isGamepad) {
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for (int32 i = 0; i < MAX_BUTTONS; i++) {
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if (m_NewState.mappedButtons[i] && !(m_OldState.mappedButtons[i]))
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return MapIdToButtonId(i);
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}
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} else {
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for (int32 i = 0; i < Min(m_NewState.numButtons, MAX_BUTTONS); i++) {
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if (m_NewState.buttons[i] && !(m_OldState.buttons[i]))
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return i + 1;
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}
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}
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#endif
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return 0;
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}
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void CControllerConfigManager::SaveSettings(int32 file)
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{
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if (file)
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{
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for (int32 i = 0; i < MAX_CONTROLLERTYPES; i++)
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{
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for (int32 j = 0; j < MAX_CONTROLLERACTIONS; j++)
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{
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CFileMgr::Write(file, (char *)&ControlsManager.m_aSettings[j][i], sizeof(tControllerConfigBind));
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}
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}
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}
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}
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void CControllerConfigManager::LoadSettings(int32 file)
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{
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bool bValid = true;
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#ifdef BIND_VEHICLE_FIREWEAPON
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bool skipVehicleFireWeapon = false;
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#endif
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if (file)
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{
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char buff[29];
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CFileMgr::Read(file, buff, sizeof(buff));
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if (!strncmp(buff, TopLineEmptyFile, sizeof(TopLineEmptyFile)-1))
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bValid = false;
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else {
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CFileMgr::Seek(file, 0, 0);
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#ifdef BIND_VEHICLE_FIREWEAPON
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// HACK!
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// All of this is hacky as fuck.
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// We are checking the file size to read the .set file correctly.
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// But because .set file is opened in text mode we have to read
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// the WHOLE file to get the size we should be working with.
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// Joy, ain't it?
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char tempBuf[0x1000];
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size_t fileSize = 0, blockSize;
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do
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{
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blockSize = CFileMgr::Read(file, tempBuf, sizeof(tempBuf));
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fileSize += blockSize;
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} while (blockSize == sizeof(tempBuf));
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CFileMgr::Seek(file, 0, 0);
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if (fileSize == 0x671)
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skipVehicleFireWeapon = true;
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#endif
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}
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}
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if (bValid)
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{
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ControlsManager.MakeControllerActionsBlank();
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#ifdef BIND_VEHICLE_FIREWEAPON
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// Set the default settings of VEHICLE_FIREWEAPON
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if (skipVehicleFireWeapon) {
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SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, rsPADINS, KEYBOARD);
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SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA);
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if (m_bMouseAssociated)
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SetMouseButtonAssociatedWithAction(VEHICLE_FIREWEAPON, 1);
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}
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#endif
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for (int32 i = 0; i < MAX_CONTROLLERTYPES; i++)
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{
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for (int32 j = 0; j < MAX_CONTROLLERACTIONS; j++)
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{
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#ifdef BIND_VEHICLE_FIREWEAPON
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// Skip file read
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if (skipVehicleFireWeapon && j == VEHICLE_FIREWEAPON)
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continue;
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#endif
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CFileMgr::Read(file, (char *)&ControlsManager.m_aSettings[j][i], sizeof(tControllerConfigBind));
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}
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}
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}
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}
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void CControllerConfigManager::InitDefaultControlConfiguration()
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{
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SetControllerKeyAssociatedWithAction (VEHICLE_LOOKLEFT, rsPADEND, KEYBOARD);
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SetControllerKeyAssociatedWithAction (VEHICLE_LOOKLEFT, 'Q', OPTIONAL_EXTRA);
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SetControllerKeyAssociatedWithAction (VEHICLE_LOOKRIGHT, rsPADDOWN, KEYBOARD);
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SetControllerKeyAssociatedWithAction (VEHICLE_LOOKRIGHT, 'E', OPTIONAL_EXTRA);
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if ( _dwOperatingSystemVersion == OS_WIN98 )
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SetControllerKeyAssociatedWithAction(VEHICLE_HORN, rsSHIFT, OPTIONAL_EXTRA); // BUG: must be KEYBOARD ?
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else
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{
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SetControllerKeyAssociatedWithAction(VEHICLE_HORN, rsLSHIFT, OPTIONAL_EXTRA);
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SetControllerKeyAssociatedWithAction(VEHICLE_HORN, rsRSHIFT, KEYBOARD);
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}
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SetControllerKeyAssociatedWithAction (VEHICLE_HANDBRAKE, rsRCTRL, KEYBOARD);
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SetControllerKeyAssociatedWithAction (VEHICLE_HANDBRAKE, ' ', OPTIONAL_EXTRA);
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SetControllerKeyAssociatedWithAction (VEHICLE_ENTER_EXIT, rsENTER, KEYBOARD);
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SetControllerKeyAssociatedWithAction (VEHICLE_ENTER_EXIT, 'F', OPTIONAL_EXTRA);
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SetControllerKeyAssociatedWithAction (VEHICLE_ACCELERATE, rsUP, KEYBOARD);
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SetControllerKeyAssociatedWithAction (VEHICLE_ACCELERATE, 'W', OPTIONAL_EXTRA);
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SetControllerKeyAssociatedWithAction (VEHICLE_CHANGE_RADIO_STATION, rsINS, KEYBOARD);
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SetControllerKeyAssociatedWithAction (VEHICLE_CHANGE_RADIO_STATION, 'R', OPTIONAL_EXTRA);
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SetControllerKeyAssociatedWithAction (VEHICLE_BRAKE, rsDOWN, KEYBOARD);
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SetControllerKeyAssociatedWithAction (VEHICLE_BRAKE, 'S', OPTIONAL_EXTRA);
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SetControllerKeyAssociatedWithAction (TOGGLE_SUBMISSIONS, rsPLUS, KEYBOARD);
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SetControllerKeyAssociatedWithAction (TOGGLE_SUBMISSIONS, rsCAPSLK, OPTIONAL_EXTRA);
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SetControllerKeyAssociatedWithAction (GO_LEFT, rsLEFT, KEYBOARD);
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SetControllerKeyAssociatedWithAction (GO_LEFT, 'A', OPTIONAL_EXTRA);
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SetControllerKeyAssociatedWithAction (GO_RIGHT, rsRIGHT, KEYBOARD);
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SetControllerKeyAssociatedWithAction (GO_RIGHT, 'D', OPTIONAL_EXTRA);
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SetControllerKeyAssociatedWithAction (GO_FORWARD, rsUP, KEYBOARD);
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SetControllerKeyAssociatedWithAction (GO_FORWARD, 'W', OPTIONAL_EXTRA);
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SetControllerKeyAssociatedWithAction (GO_BACK, rsDOWN, KEYBOARD);
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SetControllerKeyAssociatedWithAction (GO_BACK, 'S', OPTIONAL_EXTRA);
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SetControllerKeyAssociatedWithAction (PED_LOOKBEHIND, rsPADEND, KEYBOARD);
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SetControllerKeyAssociatedWithAction (PED_LOOKBEHIND, rsCAPSLK, OPTIONAL_EXTRA);
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SetControllerKeyAssociatedWithAction (PED_FIREWEAPON, rsPADINS, KEYBOARD);
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SetControllerKeyAssociatedWithAction (PED_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA);
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#ifdef BIND_VEHICLE_FIREWEAPON
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SetControllerKeyAssociatedWithAction (VEHICLE_FIREWEAPON, rsPADINS, KEYBOARD);
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SetControllerKeyAssociatedWithAction (VEHICLE_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA);
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#endif
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SetControllerKeyAssociatedWithAction (PED_CYCLE_WEAPON_LEFT, rsPADDEL, KEYBOARD);
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SetControllerKeyAssociatedWithAction (PED_CYCLE_WEAPON_RIGHT, rsPADENTER, OPTIONAL_EXTRA); // BUG: must be KEYBOARD ?
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SetControllerKeyAssociatedWithAction (PED_LOCK_TARGET, rsDEL, KEYBOARD);
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SetControllerKeyAssociatedWithAction (PED_JUMPING, rsRCTRL, KEYBOARD);
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SetControllerKeyAssociatedWithAction (PED_JUMPING, ' ', OPTIONAL_EXTRA);
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if ( _dwOperatingSystemVersion == OS_WIN98 )
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SetControllerKeyAssociatedWithAction(PED_SPRINT, rsSHIFT, OPTIONAL_EXTRA); // BUG: must be KEYBOARD ?
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else
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{
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SetControllerKeyAssociatedWithAction(PED_SPRINT, rsLSHIFT, OPTIONAL_EXTRA);
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#ifndef FIX_BUGS
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SetControllerKeyAssociatedWithAction(PED_SPRINT, rsRSHIFT, OPTIONAL_EXTRA); // BUG: must be KEYBOARD
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#else
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SetControllerKeyAssociatedWithAction(PED_SPRINT, rsRSHIFT, KEYBOARD);
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#endif
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}
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SetControllerKeyAssociatedWithAction (PED_CYCLE_TARGET_LEFT, '[', KEYBOARD);
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SetControllerKeyAssociatedWithAction (PED_CYCLE_TARGET_RIGHT, ']', OPTIONAL_EXTRA); // BUG: must be KEYBOARD ?
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SetControllerKeyAssociatedWithAction (PED_CENTER_CAMERA_BEHIND_PLAYER, '#', KEYBOARD);
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SetControllerKeyAssociatedWithAction (PED_SNIPER_ZOOM_IN, rsPGUP, KEYBOARD);
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SetControllerKeyAssociatedWithAction (PED_SNIPER_ZOOM_IN, 'Z', OPTIONAL_EXTRA);
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SetControllerKeyAssociatedWithAction (PED_SNIPER_ZOOM_OUT, rsPGDN, KEYBOARD);
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SetControllerKeyAssociatedWithAction (PED_SNIPER_ZOOM_OUT, 'X', OPTIONAL_EXTRA);
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SetControllerKeyAssociatedWithAction (PED_1RST_PERSON_LOOK_LEFT, rsPADLEFT, KEYBOARD);
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SetControllerKeyAssociatedWithAction (PED_1RST_PERSON_LOOK_RIGHT, rsPADRIGHT, KEYBOARD);
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SetControllerKeyAssociatedWithAction (PED_1RST_PERSON_LOOK_UP, rsPADUP, KEYBOARD);
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SetControllerKeyAssociatedWithAction (PED_1RST_PERSON_LOOK_DOWN, rsPAD5, KEYBOARD);
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SetControllerKeyAssociatedWithAction (VEHICLE_TURRETLEFT, rsPADLEFT, KEYBOARD);
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SetControllerKeyAssociatedWithAction (VEHICLE_TURRETRIGHT, rsPAD5, KEYBOARD);
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SetControllerKeyAssociatedWithAction (VEHICLE_TURRETUP, rsPADPGUP, KEYBOARD);
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SetControllerKeyAssociatedWithAction (VEHICLE_TURRETDOWN, rsPADRIGHT, KEYBOARD);
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SetControllerKeyAssociatedWithAction (CAMERA_CHANGE_VIEW_ALL_SITUATIONS, rsHOME, KEYBOARD);
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SetControllerKeyAssociatedWithAction (CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 'C', OPTIONAL_EXTRA);
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for (int32 i = 0; i < MAX_SIMS; i++)
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{
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m_aSimCheckers[i][KEYBOARD] = false;
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m_aSimCheckers[i][OPTIONAL_EXTRA] = false;
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m_aSimCheckers[i][MOUSE] = false;
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m_aSimCheckers[i][JOYSTICK] = false;
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}
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}
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void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerState const &availableButtons)
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{
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if (availableButtons.LMB)
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{
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m_bMouseAssociated = true;
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SetMouseButtonAssociatedWithAction(PED_FIREWEAPON, 1);
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#ifdef BIND_VEHICLE_FIREWEAPON
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SetMouseButtonAssociatedWithAction(VEHICLE_FIREWEAPON, 1);
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#endif
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}
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if (availableButtons.RMB)
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{
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SetMouseButtonAssociatedWithAction(PED_LOCK_TARGET, 3);
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SetMouseButtonAssociatedWithAction(VEHICLE_HANDBRAKE, 3);
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}
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if (availableButtons.MMB)
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{
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SetMouseButtonAssociatedWithAction(VEHICLE_LOOKBEHIND, 2);
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SetMouseButtonAssociatedWithAction(PED_LOOKBEHIND, 2);
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}
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if (availableButtons.WHEELUP || availableButtons.WHEELDN)
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{
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SetMouseButtonAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, 4);
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SetMouseButtonAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 5);
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SetMouseButtonAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 4);
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}
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}
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void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
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{
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m_bFirstCapture = true;
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uint32 btn = buttons;
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if (buttons > 16)
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btn = 16;
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// Now we use SDL Game Controller DB
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#if defined RW_D3D9 || defined RWLIBS
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if ( AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427
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&& AllValidWinJoys.m_aJoys[JOYSTICK1].m_nProductID == 0x1190)
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#else
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if (0)
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#endif
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{
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//GIC USB Joystick, PS2 Gamepad ?
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switch (btn)
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{
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case 16:
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SetControllerKeyAssociatedWithAction(GO_LEFT, 16, JOYSTICK);
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case 15:
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SetControllerKeyAssociatedWithAction(GO_BACK, 15, JOYSTICK);
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case 14:
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SetControllerKeyAssociatedWithAction(GO_RIGHT, 14, JOYSTICK);
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case 13:
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SetControllerKeyAssociatedWithAction(GO_FORWARD, 13, JOYSTICK);
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case 12:
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case 11:
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SetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, 11, JOYSTICK);
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SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK);
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case 10:
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SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK);
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case 9:
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SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK);
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case 8:
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SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK);
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case 7:
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SetControllerKeyAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, 7, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK);
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case 6:
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SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, 6, JOYSTICK);
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case 5:
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SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, 5, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, 5, JOYSTICK);
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/*******************************************************************************************/
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case 4:
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SetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, 4, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_JUMPING, 4, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, 4, JOYSTICK);
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case 3:
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SetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, 3, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_SPRINT, 3, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 3, JOYSTICK);
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case 2:
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SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 2, JOYSTICK);
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#ifdef BIND_VEHICLE_FIREWEAPON
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SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 2, JOYSTICK);
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#endif
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case 1:
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SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 1, JOYSTICK);
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/*******************************************************************************************/
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}
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}
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else
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{
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switch (btn)
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{
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case 16:
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SetControllerKeyAssociatedWithAction(GO_LEFT, 16, JOYSTICK);
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case 15:
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SetControllerKeyAssociatedWithAction(GO_BACK, 15, JOYSTICK);
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case 14:
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SetControllerKeyAssociatedWithAction(GO_RIGHT, 14, JOYSTICK);
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case 13:
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SetControllerKeyAssociatedWithAction(GO_FORWARD, 13, JOYSTICK);
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case 12:
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case 11:
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SetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, 11, JOYSTICK);
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SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK);
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case 10:
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SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK);
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case 9:
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SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK);
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case 8:
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SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK);
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case 7:
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SetControllerKeyAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, 7, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK);
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|
case 6:
|
|
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK);
|
|
SetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, 6, JOYSTICK);
|
|
case 5:
|
|
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, 5, JOYSTICK);
|
|
SetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, 5, JOYSTICK);
|
|
/*******************************************************************************************/
|
|
case 4:
|
|
SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 4, JOYSTICK);
|
|
case 3:
|
|
SetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, 3, JOYSTICK);
|
|
SetControllerKeyAssociatedWithAction(PED_JUMPING, 3, JOYSTICK);
|
|
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, 3, JOYSTICK);
|
|
case 2:
|
|
SetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, 2, JOYSTICK);
|
|
SetControllerKeyAssociatedWithAction(PED_SPRINT, 2, JOYSTICK);
|
|
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 2, JOYSTICK);
|
|
case 1:
|
|
SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 1, JOYSTICK);
|
|
#ifdef BIND_VEHICLE_FIREWEAPON
|
|
SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 1, JOYSTICK);
|
|
#endif
|
|
/*******************************************************************************************/
|
|
}
|
|
}
|
|
}
|
|
|
|
void CControllerConfigManager::InitialiseControllerActionNameArray()
|
|
{
|
|
wchar buf[ACTIONNAME_LENGTH + 2];
|
|
|
|
#define SETACTIONNAME(name) AsciiToUnicode(#name, buf); CMessages::WideStringCopy(m_aActionNames[name], buf, ACTIONNAME_LENGTH);
|
|
|
|
SETACTIONNAME(PED_LOOKBEHIND);
|
|
SETACTIONNAME(PED_CYCLE_WEAPON_LEFT);
|
|
SETACTIONNAME(PED_CYCLE_WEAPON_RIGHT);
|
|
SETACTIONNAME(PED_LOCK_TARGET);
|
|
SETACTIONNAME(PED_JUMPING);
|
|
SETACTIONNAME(PED_SPRINT);
|
|
SETACTIONNAME(PED_CYCLE_TARGET_LEFT);
|
|
SETACTIONNAME(PED_CYCLE_TARGET_RIGHT);
|
|
SETACTIONNAME(PED_CENTER_CAMERA_BEHIND_PLAYER);
|
|
SETACTIONNAME(VEHICLE_LOOKBEHIND);
|
|
SETACTIONNAME(VEHICLE_LOOKLEFT);
|
|
SETACTIONNAME(VEHICLE_LOOKRIGHT);
|
|
SETACTIONNAME(VEHICLE_HORN);
|
|
SETACTIONNAME(VEHICLE_HANDBRAKE);
|
|
SETACTIONNAME(VEHICLE_ACCELERATE);
|
|
SETACTIONNAME(VEHICLE_BRAKE);
|
|
SETACTIONNAME(VEHICLE_CHANGE_RADIO_STATION);
|
|
SETACTIONNAME(TOGGLE_SUBMISSIONS);
|
|
SETACTIONNAME(PED_SNIPER_ZOOM_IN);
|
|
SETACTIONNAME(PED_SNIPER_ZOOM_OUT);
|
|
SETACTIONNAME(PED_1RST_PERSON_LOOK_LEFT);
|
|
SETACTIONNAME(PED_1RST_PERSON_LOOK_RIGHT);
|
|
SETACTIONNAME(PED_1RST_PERSON_LOOK_UP);
|
|
SETACTIONNAME(PED_1RST_PERSON_LOOK_DOWN);
|
|
SETACTIONNAME(SHOW_MOUSE_POINTER_TOGGLE);
|
|
SETACTIONNAME(CAMERA_CHANGE_VIEW_ALL_SITUATIONS);
|
|
SETACTIONNAME(PED_FIREWEAPON);
|
|
#ifdef BIND_VEHICLE_FIREWEAPON
|
|
SETACTIONNAME(VEHICLE_FIREWEAPON);
|
|
#endif
|
|
SETACTIONNAME(VEHICLE_ENTER_EXIT);
|
|
SETACTIONNAME(GO_LEFT);
|
|
SETACTIONNAME(GO_RIGHT);
|
|
SETACTIONNAME(GO_FORWARD);
|
|
SETACTIONNAME(GO_BACK);
|
|
SETACTIONNAME(NETWORK_TALK);
|
|
SETACTIONNAME(TOGGLE_DPAD);
|
|
SETACTIONNAME(SWITCH_DEBUG_CAM_ON);
|
|
SETACTIONNAME(TAKE_SCREEN_SHOT);
|
|
|
|
#undef SETACTIONNAME
|
|
}
|
|
|
|
void CControllerConfigManager::UpdateJoyInConfigMenus_ButtonDown(int32 button, int32 padnumber)
|
|
{
|
|
if (button != 0)
|
|
{
|
|
CPad *pad = CPad::GetPad(padnumber);
|
|
if (pad != NULL)
|
|
{
|
|
switch (button)
|
|
{
|
|
case 16:
|
|
pad->PCTempJoyState.DPadLeft = 255;
|
|
break;
|
|
case 15:
|
|
pad->PCTempJoyState.DPadDown = 255;
|
|
break;
|
|
case 14:
|
|
pad->PCTempJoyState.DPadRight = 255;
|
|
break;
|
|
case 13:
|
|
pad->PCTempJoyState.DPadUp = 255;
|
|
break;
|
|
#ifdef REGISTER_START_BUTTON
|
|
case 12:
|
|
pad->PCTempJoyState.Start = 255;
|
|
break;
|
|
#endif
|
|
case 11:
|
|
pad->PCTempJoyState.RightShock = 255;
|
|
break;
|
|
case 10:
|
|
pad->PCTempJoyState.LeftShock = 255;
|
|
break;
|
|
case 9:
|
|
pad->PCTempJoyState.Select = 255;
|
|
break;
|
|
case 8:
|
|
pad->PCTempJoyState.RightShoulder1 = 255;
|
|
break;
|
|
case 7:
|
|
pad->PCTempJoyState.LeftShoulder1 = 255;
|
|
break;
|
|
case 6:
|
|
pad->PCTempJoyState.RightShoulder2 = 255;
|
|
break;
|
|
case 5:
|
|
pad->PCTempJoyState.LeftShoulder2 = 255;
|
|
break;
|
|
}
|
|
|
|
// Now we use SDL Game Controller DB
|
|
#if defined RW_D3D9 || defined RWLIBS
|
|
if (AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427
|
|
&& AllValidWinJoys.m_aJoys[JOYSTICK1].m_nProductID == 0x1190)
|
|
#else
|
|
if (0)
|
|
#endif
|
|
{
|
|
//GIC USB Joystick, PS2 Gamepad ?
|
|
|
|
switch (button)
|
|
{
|
|
case 4:
|
|
pad->PCTempJoyState.Square = 255;
|
|
break;
|
|
case 3:
|
|
pad->PCTempJoyState.Cross = 255;
|
|
break;
|
|
case 2:
|
|
pad->PCTempJoyState.Circle = 255;
|
|
break;
|
|
case 1:
|
|
pad->PCTempJoyState.Triangle = 255;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (button)
|
|
{
|
|
case 4:
|
|
pad->PCTempJoyState.Triangle = 255;
|
|
break;
|
|
case 3:
|
|
pad->PCTempJoyState.Square = 255;
|
|
break;
|
|
case 2:
|
|
pad->PCTempJoyState.Cross = 255;
|
|
break;
|
|
case 1:
|
|
pad->PCTempJoyState.Circle = 255;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CControllerConfigManager::AffectControllerStateOn_ButtonDown(int32 button, eControllerType type)
|
|
{
|
|
bool process = true;
|
|
|
|
if ((type == KEYBOARD || type == OPTIONAL_EXTRA) && button == rsNULL)
|
|
process = false;
|
|
if (type == JOYSTICK && button == 0)
|
|
process = false;
|
|
if (type == MOUSE && button == 0)
|
|
process = false;
|
|
|
|
if (process)
|
|
{
|
|
CPad *pad = CPad::GetPad(PAD1);
|
|
|
|
bool firstPerson = false;
|
|
bool playerDriving = false;
|
|
|
|
if (FindPlayerVehicle() != NULL)
|
|
{
|
|
CPlayerPed *plr = FindPlayerPed();
|
|
if (plr != NULL)
|
|
{
|
|
if (plr->m_nPedState == PED_DRIVING)
|
|
playerDriving = true;
|
|
}
|
|
}
|
|
|
|
int16 mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
|
|
if ( mode == CCam::MODE_1STPERSON
|
|
|| mode == CCam::MODE_SNIPER
|
|
|| mode == CCam::MODE_ROCKETLAUNCHER
|
|
|| mode == CCam::MODE_M16_1STPERSON)
|
|
{
|
|
firstPerson = true;
|
|
}
|
|
|
|
CControllerState *state;
|
|
|
|
switch (type)
|
|
{
|
|
case KEYBOARD:
|
|
case OPTIONAL_EXTRA:
|
|
state = &CPad::GetPad(PAD1)->PCTempKeyState;
|
|
break;
|
|
case JOYSTICK:
|
|
state = &CPad::GetPad(PAD1)->PCTempJoyState;
|
|
break;
|
|
case MOUSE:
|
|
state = &CPad::GetPad(PAD1)->PCTempMouseState;
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
if (pad != NULL)
|
|
{
|
|
if (playerDriving)
|
|
{
|
|
AffectControllerStateOn_ButtonDown_Driving(button, type, *state);
|
|
AffectControllerStateOn_ButtonDown_VehicleAndThirdPersonOnly(button, type, *state);
|
|
}
|
|
else
|
|
{
|
|
AffectControllerStateOn_ButtonDown_FirstAndThirdPersonOnly(button, type, *state);
|
|
if (firstPerson)
|
|
AffectControllerStateOn_ButtonDown_FirstPersonOnly(button, type, *state);
|
|
else
|
|
{
|
|
AffectControllerStateOn_ButtonDown_ThirdPersonOnly(button, type, *state);
|
|
AffectControllerStateOn_ButtonDown_VehicleAndThirdPersonOnly(button, type, *state);
|
|
}
|
|
}
|
|
|
|
AffectControllerStateOn_ButtonDown_AllStates(button, type, *state);
|
|
|
|
#ifdef REGISTER_START_BUTTON
|
|
if (button == 12)
|
|
state->Start = 255;
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
void CControllerConfigManager::AffectControllerStateOn_ButtonDown_Driving(int32 button, eControllerType type, CControllerState &state)
|
|
{
|
|
#ifdef BIND_VEHICLE_FIREWEAPON
|
|
if (button == GetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, type))
|
|
state.Circle = 255;
|
|
#endif
|
|
if (button == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKBEHIND, type))
|
|
{
|
|
state.LeftShoulder2 = 255;
|
|
state.RightShoulder2 = 255;
|
|
}
|
|
|
|
if (button == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, type))
|
|
state.LeftShoulder2 = 255;
|
|
if (button == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, type))
|
|
state.RightShoulder2 = 255;
|
|
if (button == GetControllerKeyAssociatedWithAction(VEHICLE_HORN, type))
|
|
state.LeftShock = 255;
|
|
if (button == GetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, type))
|
|
state.RightShoulder1 = 255;
|
|
if (button == GetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, type))
|
|
state.Cross = 255;
|
|
if (button == GetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, type))
|
|
state.LeftShoulder1 = 255;
|
|
if (button == GetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, type))
|
|
state.Square = 255;
|
|
if (button == GetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, type))
|
|
state.RightShock = 255;
|
|
|
|
if (button == GetControllerKeyAssociatedWithAction(VEHICLE_TURRETLEFT, type))
|
|
{
|
|
if (state.RightStickX == 128 || m_aSimCheckers[SIM_X2][type])
|
|
{
|
|
state.RightStickX = 0;
|
|
m_aSimCheckers[SIM_X2][type] = true;
|
|
}
|
|
else
|
|
{
|
|
state.RightStickX = -128;
|
|
}
|
|
}
|
|
|
|
if (button == GetControllerKeyAssociatedWithAction(VEHICLE_TURRETRIGHT, type))
|
|
{
|
|
if (state.RightStickX == -128 || m_aSimCheckers[SIM_X2][type])
|
|
{
|
|
state.RightStickX = 0;
|
|
m_aSimCheckers[SIM_X2][type] = true;
|
|
}
|
|
else
|
|
state.RightStickX = 128;
|
|
}
|
|
|
|
bool isDodo = false;
|
|
if (FindPlayerVehicle() && (FindPlayerVehicle()->IsVehicle() && (
|
|
FindPlayerVehicle()->GetModelIndex() == MI_DODO
|
|
#ifdef FIX_BUGS
|
|
|| CVehicle::bAllDodosCheat
|
|
#ifdef ALLCARSHELI_CHEAT
|
|
|| bAllCarCheat
|
|
#endif
|
|
#endif
|
|
)))
|
|
{
|
|
isDodo = true;
|
|
}
|
|
|
|
|
|
if (button == GetControllerKeyAssociatedWithAction(VEHICLE_TURRETUP, type))
|
|
{
|
|
if (isDodo == true)
|
|
{
|
|
if (state.LeftStickY == -128 || m_aSimCheckers[SIM_Y1][type]) // BUG: should be SIM_Y2. SIM_Y1 it's DPAD
|
|
{
|
|
state.LeftStickY = 0;
|
|
m_aSimCheckers[SIM_Y2][type] = true;
|
|
}
|
|
else
|
|
state.LeftStickY = 128;
|
|
}
|
|
|
|
else if (state.RightStickY == -128 || m_aSimCheckers[SIM_Y2][type])
|
|
{
|
|
state.RightStickY = 0;
|
|
m_aSimCheckers[SIM_Y2][type] = true;
|
|
}
|
|
else
|
|
{
|
|
state.RightStickY = 128;
|
|
}
|
|
}
|
|
|
|
if (button == GetControllerKeyAssociatedWithAction(VEHICLE_TURRETDOWN, type))
|
|
{
|
|
if (isDodo == true)
|
|
{
|
|
if (state.LeftStickY == 128 || m_aSimCheckers[SIM_Y1][type]) // BUG: should be SIM_Y2. SIM_Y1 it's DPAD
|
|
{
|
|
state.LeftStickY = 0;
|
|
m_aSimCheckers[SIM_Y2][type] = true;
|
|
}
|
|
else
|
|
state.LeftStickY = -128;
|
|
}
|
|
|
|
else if (state.RightStickY == 128 || m_aSimCheckers[SIM_Y2][type])
|
|
{
|
|
state.RightStickY = 0;
|
|
m_aSimCheckers[SIM_Y2][type] = true;
|
|
}
|
|
else
|
|
state.RightStickY = -128;
|
|
}
|
|
}
|
|
|
|
void CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstPersonOnly(int32 button, eControllerType type, CControllerState &state)
|
|
{
|
|
if (button == GetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, type))
|
|
state.Square = 255;
|
|
if (button == GetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, type))
|
|
state.Cross = 255;
|
|
}
|
|
|
|
void CControllerConfigManager::AffectControllerStateOn_ButtonDown_ThirdPersonOnly(int32 button, eControllerType type, CControllerState &state)
|
|
{
|
|
if (button == GetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, type))
|
|
state.RightShock = 255;
|
|
if (button == GetControllerKeyAssociatedWithAction(PED_JUMPING, type))
|
|
state.Square = 255;
|
|
if (button == GetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, type))
|
|
state.LeftShoulder2 = 255;
|
|
if (button == GetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, type))
|
|
state.RightShoulder2 = 255;
|
|
if (button == GetControllerKeyAssociatedWithAction(PED_SPRINT, type))
|
|
state.Cross = 255;
|
|
|
|
if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC)
|
|
{
|
|
if (button == GetControllerKeyAssociatedWithAction(PED_CYCLE_TARGET_LEFT, type))
|
|
state.LeftShoulder2 = 255;
|
|
if (button == GetControllerKeyAssociatedWithAction(PED_CYCLE_TARGET_RIGHT, type))
|
|
state.RightShoulder2 = 255;
|
|
if (button == GetControllerKeyAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, type))
|
|
state.LeftShoulder1 = 255;
|
|
}
|
|
}
|
|
|
|
void CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstAndThirdPersonOnly(int32 button, eControllerType type, CControllerState &state)
|
|
{
|
|
CPad *pad = CPad::GetPad(PAD1);
|
|
|
|
#ifdef BIND_VEHICLE_FIREWEAPON
|
|
if (button == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type))
|
|
state.Circle = 255;
|
|
#endif
|
|
if (button == GetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, type))
|
|
state.RightShoulder1 = 255;
|
|
|
|
if (button == GetControllerKeyAssociatedWithAction(GO_FORWARD, type))
|
|
{
|
|
if (state.DPadDown || m_aSimCheckers[SIM_Y1][type])
|
|
{
|
|
m_aSimCheckers[SIM_Y1][type] = true;
|
|
state.DPadDown = 0;
|
|
state.DPadUp = 0;
|
|
}
|
|
else
|
|
state.DPadUp = 255;
|
|
}
|
|
|
|
if (button == GetControllerKeyAssociatedWithAction(GO_BACK, type))
|
|
{
|
|
if (state.DPadUp || m_aSimCheckers[SIM_Y1][type])
|
|
{
|
|
m_aSimCheckers[SIM_Y1][type] = true;
|
|
state.DPadDown = 0;
|
|
state.DPadUp = 0;
|
|
}
|
|
else
|
|
state.DPadDown = 255;
|
|
}
|
|
|
|
if (button == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_LEFT, type))
|
|
{
|
|
if (state.RightStickX == 128 || m_aSimCheckers[SIM_X2][type])
|
|
{
|
|
state.RightStickX = 0;
|
|
m_aSimCheckers[SIM_X2][type] = true;
|
|
}
|
|
else
|
|
{
|
|
state.RightStickX = -128;
|
|
}
|
|
}
|
|
|
|
if (button == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_RIGHT, type))
|
|
{
|
|
if (state.RightStickX == -128 || m_aSimCheckers[SIM_X2][type])
|
|
{
|
|
state.RightStickX = 0;
|
|
m_aSimCheckers[SIM_X2][type] = true;
|
|
}
|
|
else
|
|
state.RightStickX = 128;
|
|
}
|
|
|
|
if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC)
|
|
{
|
|
if (button == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_UP, type))
|
|
{
|
|
if (state.RightStickY == -128 || m_aSimCheckers[SIM_Y2][type])
|
|
{
|
|
state.RightStickY = 0;
|
|
m_aSimCheckers[SIM_Y2][type] = true;
|
|
}
|
|
else
|
|
state.RightStickY = 128;
|
|
}
|
|
|
|
if (button == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_DOWN, type))
|
|
{
|
|
if (state.RightStickY == 128 || m_aSimCheckers[SIM_Y2][type])
|
|
{
|
|
state.RightStickY = 0;
|
|
m_aSimCheckers[SIM_Y2][type] = true;
|
|
}
|
|
else
|
|
state.RightStickY = -128;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CControllerConfigManager::AffectControllerStateOn_ButtonDown_AllStates(int32 button, eControllerType type, CControllerState &state)
|
|
{
|
|
if (button == GetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, type))
|
|
state.Select = 255;
|
|
|
|
#ifndef BIND_VEHICLE_FIREWEAPON
|
|
if (button == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type))
|
|
state.Circle = 255;
|
|
#endif
|
|
|
|
if (button == GetControllerKeyAssociatedWithAction(GO_LEFT, type))
|
|
{
|
|
if (state.DPadRight || m_aSimCheckers[SIM_X1][type])
|
|
{
|
|
m_aSimCheckers[SIM_X1][type] = true;
|
|
state.DPadLeft = 0;
|
|
state.DPadRight = 0;
|
|
}
|
|
else
|
|
state.DPadLeft = 255;
|
|
}
|
|
|
|
if (button == GetControllerKeyAssociatedWithAction(GO_RIGHT, type))
|
|
{
|
|
if (state.DPadLeft || m_aSimCheckers[SIM_X1][type])
|
|
{
|
|
m_aSimCheckers[SIM_X1][type] = true;
|
|
state.DPadLeft = 0;
|
|
state.DPadRight = 0;
|
|
}
|
|
else
|
|
state.DPadRight = 255;
|
|
}
|
|
|
|
if (button == GetControllerKeyAssociatedWithAction(NETWORK_TALK, type))
|
|
state.NetworkTalk = 255;
|
|
}
|
|
|
|
void CControllerConfigManager::AffectControllerStateOn_ButtonDown_VehicleAndThirdPersonOnly(int32 button, eControllerType type, CControllerState &state)
|
|
{
|
|
if (button == GetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, type))
|
|
state.Triangle = 255;
|
|
}
|
|
|
|
void CControllerConfigManager::UpdateJoyInConfigMenus_ButtonUp(int32 button, int32 padnumber)
|
|
{
|
|
if (button!=0)
|
|
{
|
|
CPad *pad = CPad::GetPad(padnumber);
|
|
|
|
if (pad != NULL)
|
|
{
|
|
switch (button)
|
|
{
|
|
case 16:
|
|
pad->PCTempJoyState.DPadLeft = 0;
|
|
break;
|
|
case 15:
|
|
pad->PCTempJoyState.DPadDown = 0;
|
|
break;
|
|
case 14:
|
|
pad->PCTempJoyState.DPadRight = 0;
|
|
break;
|
|
case 13:
|
|
pad->PCTempJoyState.DPadUp = 0;
|
|
break;
|
|
#ifdef REGISTER_START_BUTTON
|
|
case 12:
|
|
pad->PCTempJoyState.Start = 0;
|
|
break;
|
|
#endif
|
|
case 11:
|
|
pad->PCTempJoyState.RightShock = 0;
|
|
break;
|
|
case 10:
|
|
pad->PCTempJoyState.LeftShock = 0;
|
|
break;
|
|
case 9:
|
|
pad->PCTempJoyState.Select = 0;
|
|
break;
|
|
case 8:
|
|
pad->PCTempJoyState.RightShoulder1 = 0;
|
|
break;
|
|
case 7:
|
|
pad->PCTempJoyState.LeftShoulder1 = 0;
|
|
break;
|
|
case 6:
|
|
pad->PCTempJoyState.RightShoulder2 = 0;
|
|
break;
|
|
case 5:
|
|
pad->PCTempJoyState.LeftShoulder2 = 0;
|
|
break;
|
|
}
|
|
|
|
// Now we use SDL Game Controller DB
|
|
#if defined RW_D3D9 || defined RWLIBS
|
|
if (AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427
|
|
&& AllValidWinJoys.m_aJoys[JOYSTICK1].m_nProductID == 0x1190)
|
|
#else
|
|
if (0)
|
|
#endif
|
|
{
|
|
//GIC USB Joystick, PS2 Gamepad ?
|
|
|
|
switch (button)
|
|
{
|
|
case 4:
|
|
pad->PCTempJoyState.Square = 0;
|
|
break;
|
|
case 3:
|
|
pad->PCTempJoyState.Cross = 0;
|
|
break;
|
|
case 2:
|
|
pad->PCTempJoyState.Circle = 0;
|
|
break;
|
|
case 1:
|
|
pad->PCTempJoyState.Triangle = 0;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (button)
|
|
{
|
|
case 4:
|
|
pad->PCTempJoyState.Triangle = 0;
|
|
break;
|
|
case 3:
|
|
pad->PCTempJoyState.Square = 0;
|
|
break;
|
|
case 2:
|
|
pad->PCTempJoyState.Cross = 0;
|
|
break;
|
|
case 1:
|
|
pad->PCTempJoyState.Circle = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CControllerConfigManager::AffectControllerStateOn_ButtonUp(int32 button, eControllerType type)
|
|
{
|
|
bool process = true;
|
|
|
|
if ((type == KEYBOARD || type == OPTIONAL_EXTRA) && button == rsNULL)
|
|
process = false;
|
|
if (type == JOYSTICK && button == 0)
|
|
process = false;
|
|
if (type == MOUSE && button == 0)
|
|
process = false;
|
|
|
|
CControllerState *state;
|
|
|
|
switch (type)
|
|
{
|
|
case KEYBOARD:
|
|
case OPTIONAL_EXTRA:
|
|
state = &CPad::GetPad(PAD1)->PCTempKeyState;
|
|
break;
|
|
case MOUSE:
|
|
state = &CPad::GetPad(PAD1)->PCTempMouseState;
|
|
break;
|
|
case JOYSTICK:
|
|
state = &CPad::GetPad(PAD1)->PCTempJoyState;
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
if (process)
|
|
{
|
|
CPad *pad = CPad::GetPad(PAD1);
|
|
|
|
if (pad != NULL)
|
|
{
|
|
if (FrontEndMenuManager.GetIsMenuActive())
|
|
AffectControllerStateOn_ButtonUp_All_Player_States(button, type, *state);
|
|
|
|
#ifdef REGISTER_START_BUTTON
|
|
if (button == 12)
|
|
state->Start = 0;
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
void CControllerConfigManager::AffectControllerStateOn_ButtonUp_All_Player_States(int32 button, eControllerType type, CControllerState &state)
|
|
{
|
|
if (button == GetControllerKeyAssociatedWithAction(NETWORK_TALK, type))
|
|
state.NetworkTalk = 0;
|
|
}
|
|
|
|
void CControllerConfigManager::AffectPadFromKeyBoard()
|
|
{
|
|
RsKeyCodes kc;
|
|
_InputTranslateShiftKeyUpDown(&kc);
|
|
|
|
bool processdown = false;
|
|
if (!CPad::m_bMapPadOneToPadTwo && !FrontEndMenuManager.GetIsMenuActive())
|
|
processdown = true;
|
|
|
|
for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++)
|
|
{
|
|
int32 key = GetControllerKeyAssociatedWithAction((e_ControllerAction)i, KEYBOARD);
|
|
if (GetIsKeyboardKeyDown((RsKeyCodes)key) && processdown)
|
|
AffectControllerStateOn_ButtonDown(key, KEYBOARD);
|
|
|
|
int32 extrakey = GetControllerKeyAssociatedWithAction((e_ControllerAction)i, OPTIONAL_EXTRA);
|
|
if (GetIsKeyboardKeyDown((RsKeyCodes)extrakey) && processdown)
|
|
AffectControllerStateOn_ButtonDown(extrakey, OPTIONAL_EXTRA);
|
|
|
|
if (!GetIsKeyboardKeyDown((RsKeyCodes)key))
|
|
AffectControllerStateOn_ButtonUp(key, KEYBOARD);
|
|
else if ( !GetIsKeyboardKeyDown((RsKeyCodes)extrakey))
|
|
AffectControllerStateOn_ButtonUp(key, OPTIONAL_EXTRA);
|
|
}
|
|
}
|
|
|
|
void CControllerConfigManager::AffectPadFromMouse()
|
|
{
|
|
bool processdown = false;
|
|
if (!CPad::m_bMapPadOneToPadTwo && !FrontEndMenuManager.GetIsMenuActive())
|
|
processdown = true;
|
|
|
|
for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++)
|
|
{
|
|
int32 button = GetControllerKeyAssociatedWithAction((e_ControllerAction)i, MOUSE);
|
|
if (GetIsMouseButtonDown((RsKeyCodes)button) && processdown)
|
|
AffectControllerStateOn_ButtonDown(button, MOUSE);
|
|
if (GetIsMouseButtonUp((RsKeyCodes)button))
|
|
AffectControllerStateOn_ButtonUp(button, MOUSE);
|
|
}
|
|
}
|
|
|
|
void CControllerConfigManager::ClearSimButtonPressCheckers()
|
|
{
|
|
for (int32 i = 0; i < MAX_SIMS; i++)
|
|
{
|
|
m_aSimCheckers[i][KEYBOARD] = false;
|
|
m_aSimCheckers[i][OPTIONAL_EXTRA] = false;
|
|
m_aSimCheckers[i][MOUSE] = false;
|
|
m_aSimCheckers[i][JOYSTICK] = false;
|
|
}
|
|
}
|
|
|
|
bool CControllerConfigManager::GetIsKeyboardKeyDown(RsKeyCodes keycode)
|
|
{
|
|
if (keycode < 255)
|
|
{
|
|
if (CPad::GetPad(PAD1)->GetChar(keycode))
|
|
return true;
|
|
}
|
|
|
|
for (int32 i = 0; i < 12; i++)
|
|
{
|
|
if (i + rsF1 == keycode)
|
|
{
|
|
if (CPad::GetPad(PAD1)->GetF(i))
|
|
return true;
|
|
}
|
|
}
|
|
|
|
switch (keycode)
|
|
{
|
|
case rsESC:
|
|
if (CPad::GetPad(PAD1)->GetEscape())
|
|
return true;
|
|
break;
|
|
case rsINS:
|
|
if (CPad::GetPad(PAD1)->GetInsert())
|
|
return true;
|
|
break;
|
|
case rsDEL:
|
|
if (CPad::GetPad(PAD1)->GetDelete())
|
|
return true;
|
|
break;
|
|
case rsHOME:
|
|
if (CPad::GetPad(PAD1)->GetHome())
|
|
return true;
|
|
break;
|
|
case rsEND:
|
|
if (CPad::GetPad(PAD1)->GetEnd())
|
|
return true;
|
|
break;
|
|
case rsPGUP:
|
|
if (CPad::GetPad(PAD1)->GetPageUp())
|
|
return true;
|
|
break;
|
|
case rsPGDN:
|
|
if (CPad::GetPad(PAD1)->GetPageDown())
|
|
return true;
|
|
break;
|
|
case rsUP:
|
|
if (CPad::GetPad(PAD1)->GetUp())
|
|
return true;
|
|
break;
|
|
case rsDOWN:
|
|
if (CPad::GetPad(PAD1)->GetDown())
|
|
return true;
|
|
break;
|
|
case rsLEFT:
|
|
if (CPad::GetPad(PAD1)->GetLeft())
|
|
return true;
|
|
break;
|
|
case rsRIGHT:
|
|
if (CPad::GetPad(PAD1)->GetRight())
|
|
return true;
|
|
break;
|
|
case rsSCROLL:
|
|
if (CPad::GetPad(PAD1)->GetScrollLock())
|
|
return true;
|
|
break;
|
|
case rsPAUSE:
|
|
if (CPad::GetPad(PAD1)->GetPause())
|
|
return true;
|
|
break;
|
|
case rsNUMLOCK:
|
|
if (CPad::GetPad(PAD1)->GetNumLock())
|
|
return true;
|
|
break;
|
|
case rsDIVIDE:
|
|
if (CPad::GetPad(PAD1)->GetDivide())
|
|
return true;
|
|
break;
|
|
case rsTIMES:
|
|
if (CPad::GetPad(PAD1)->GetTimes())
|
|
return true;
|
|
break;
|
|
case rsMINUS:
|
|
if (CPad::GetPad(PAD1)->GetMinus())
|
|
return true;
|
|
break;
|
|
case rsPLUS:
|
|
if (CPad::GetPad(PAD1)->GetPlus())
|
|
return true;
|
|
break;
|
|
case rsPADENTER:
|
|
if (CPad::GetPad(PAD1)->GetPadEnter())
|
|
return true;
|
|
break;
|
|
case rsPADDEL:
|
|
if (CPad::GetPad(PAD1)->GetPadDel())
|
|
return true;
|
|
break;
|
|
case rsPADEND:
|
|
if (CPad::GetPad(PAD1)->GetPad1())
|
|
return true;
|
|
break;
|
|
case rsPADDOWN:
|
|
if (CPad::GetPad(PAD1)->GetPad2())
|
|
return true;
|
|
break;
|
|
case rsPADPGDN:
|
|
if (CPad::GetPad(PAD1)->GetPad3())
|
|
return true;
|
|
break;
|
|
case rsPADLEFT:
|
|
if (CPad::GetPad(PAD1)->GetPad4())
|
|
return true;
|
|
break;
|
|
case rsPAD5:
|
|
if (CPad::GetPad(PAD1)->GetPad5())
|
|
return true;
|
|
break;
|
|
case rsPADRIGHT:
|
|
if (CPad::GetPad(PAD1)->GetPad6())
|
|
return true;
|
|
break;
|
|
case rsPADHOME:
|
|
if (CPad::GetPad(PAD1)->GetPad7())
|
|
return true;
|
|
break;
|
|
case rsPADUP:
|
|
if (CPad::GetPad(PAD1)->GetPad8())
|
|
return true;
|
|
break;
|
|
case rsPADPGUP:
|
|
if (CPad::GetPad(PAD1)->GetPad9())
|
|
return true;
|
|
break;
|
|
case rsPADINS:
|
|
if (CPad::GetPad(PAD1)->GetPad0())
|
|
return true;
|
|
break;
|
|
case rsBACKSP:
|
|
if (CPad::GetPad(PAD1)->GetBackspace())
|
|
return true;
|
|
break;
|
|
case rsTAB:
|
|
if (CPad::GetPad(PAD1)->GetTab())
|
|
return true;
|
|
break;
|
|
case rsCAPSLK:
|
|
if (CPad::GetPad(PAD1)->GetCapsLock())
|
|
return true;
|
|
break;
|
|
case rsENTER:
|
|
if (CPad::GetPad(PAD1)->GetEnter())
|
|
return true;
|
|
break;
|
|
case rsLSHIFT:
|
|
if (CPad::GetPad(PAD1)->GetLeftShift())
|
|
return true;
|
|
break;
|
|
case rsSHIFT:
|
|
if (CPad::GetPad(PAD1)->GetShift())
|
|
return true;
|
|
break;
|
|
case rsRSHIFT:
|
|
if (CPad::GetPad(PAD1)->GetRightShift())
|
|
return true;
|
|
break;
|
|
case rsLCTRL:
|
|
if (CPad::GetPad(PAD1)->GetLeftCtrl())
|
|
return true;
|
|
break;
|
|
case rsRCTRL:
|
|
if (CPad::GetPad(PAD1)->GetRightCtrl())
|
|
return true;
|
|
break;
|
|
case rsLALT:
|
|
if (CPad::GetPad(PAD1)->GetLeftAlt())
|
|
return true;
|
|
break;
|
|
case rsRALT:
|
|
if (CPad::GetPad(PAD1)->GetRightAlt())
|
|
return true;
|
|
break;
|
|
case rsLWIN:
|
|
if (CPad::GetPad(PAD1)->GetLeftWin())
|
|
return true;
|
|
break;
|
|
case rsRWIN:
|
|
if (CPad::GetPad(PAD1)->GetRightWin())
|
|
return true;
|
|
break;
|
|
case rsAPPS:
|
|
if (CPad::GetPad(PAD1)->GetApps())
|
|
return true;
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CControllerConfigManager::GetIsKeyboardKeyJustDown(RsKeyCodes keycode)
|
|
{
|
|
if (keycode < 255)
|
|
{
|
|
if (CPad::GetPad(PAD1)->GetCharJustDown(keycode))
|
|
return true;
|
|
}
|
|
|
|
for (int32 i = 0; i < 12; i++)
|
|
{
|
|
if (i + rsF1 == keycode)
|
|
{
|
|
if (CPad::GetPad(PAD1)->GetFJustDown(i))
|
|
return true;
|
|
}
|
|
}
|
|
|
|
switch (keycode)
|
|
{
|
|
case rsESC:
|
|
if (CPad::GetPad(PAD1)->GetEscapeJustDown())
|
|
return true;
|
|
break;
|
|
case rsINS:
|
|
if (CPad::GetPad(PAD1)->GetInsertJustDown())
|
|
return true;
|
|
break;
|
|
case rsDEL:
|
|
if (CPad::GetPad(PAD1)->GetDeleteJustDown())
|
|
return true;
|
|
break;
|
|
case rsHOME:
|
|
if (CPad::GetPad(PAD1)->GetHomeJustDown())
|
|
return true;
|
|
break;
|
|
case rsEND:
|
|
if (CPad::GetPad(PAD1)->GetEndJustDown())
|
|
return true;
|
|
break;
|
|
case rsPGUP:
|
|
if (CPad::GetPad(PAD1)->GetPageUpJustDown())
|
|
return true;
|
|
break;
|
|
case rsPGDN:
|
|
if (CPad::GetPad(PAD1)->GetPageDownJustDown())
|
|
return true;
|
|
break;
|
|
case rsUP:
|
|
if (CPad::GetPad(PAD1)->GetUpJustDown())
|
|
return true;
|
|
break;
|
|
case rsDOWN:
|
|
if (CPad::GetPad(PAD1)->GetDownJustDown())
|
|
return true;
|
|
break;
|
|
case rsLEFT:
|
|
if (CPad::GetPad(PAD1)->GetLeftJustDown())
|
|
return true;
|
|
break;
|
|
case rsRIGHT:
|
|
if (CPad::GetPad(PAD1)->GetRightJustDown())
|
|
return true;
|
|
break;
|
|
case rsSCROLL:
|
|
if (CPad::GetPad(PAD1)->GetScrollLockJustDown())
|
|
return true;
|
|
break;
|
|
case rsPAUSE:
|
|
if (CPad::GetPad(PAD1)->GetPauseJustDown())
|
|
return true;
|
|
break;
|
|
case rsNUMLOCK:
|
|
if (CPad::GetPad(PAD1)->GetNumLockJustDown())
|
|
return true;
|
|
break;
|
|
case rsDIVIDE:
|
|
if (CPad::GetPad(PAD1)->GetDivideJustDown())
|
|
return true;
|
|
break;
|
|
case rsTIMES:
|
|
if (CPad::GetPad(PAD1)->GetTimesJustDown())
|
|
return true;
|
|
break;
|
|
case rsMINUS:
|
|
if (CPad::GetPad(PAD1)->GetMinusJustDown())
|
|
return true;
|
|
break;
|
|
case rsPLUS:
|
|
if (CPad::GetPad(PAD1)->GetPlusJustDown())
|
|
return true;
|
|
break;
|
|
case rsPADENTER:
|
|
if (CPad::GetPad(PAD1)->GetPadEnterJustDown())
|
|
return true;
|
|
break;
|
|
case rsPADDEL:
|
|
if (CPad::GetPad(PAD1)->GetPadDelJustDown())
|
|
return true;
|
|
break;
|
|
case rsPADEND:
|
|
if (CPad::GetPad(PAD1)->GetPad1JustDown())
|
|
return true;
|
|
break;
|
|
case rsPADDOWN:
|
|
if (CPad::GetPad(PAD1)->GetPad2JustDown())
|
|
return true;
|
|
break;
|
|
case rsPADPGDN:
|
|
if (CPad::GetPad(PAD1)->GetPad3JustDown())
|
|
return true;
|
|
break;
|
|
case rsPADLEFT:
|
|
if (CPad::GetPad(PAD1)->GetPad4JustDown())
|
|
return true;
|
|
break;
|
|
case rsPAD5:
|
|
if (CPad::GetPad(PAD1)->GetPad5JustDown())
|
|
return true;
|
|
break;
|
|
case rsPADRIGHT:
|
|
if (CPad::GetPad(PAD1)->GetPad6JustDown())
|
|
return true;
|
|
break;
|
|
case rsPADHOME:
|
|
if (CPad::GetPad(PAD1)->GetPad7JustDown())
|
|
return true;
|
|
break;
|
|
case rsPADUP:
|
|
if (CPad::GetPad(PAD1)->GetPad8JustDown())
|
|
return true;
|
|
break;
|
|
case rsPADPGUP:
|
|
if (CPad::GetPad(PAD1)->GetPad9JustDown())
|
|
return true;
|
|
break;
|
|
case rsPADINS:
|
|
if (CPad::GetPad(PAD1)->GetPad0JustDown())
|
|
return true;
|
|
break;
|
|
case rsBACKSP:
|
|
if (CPad::GetPad(PAD1)->GetBackspaceJustDown())
|
|
return true;
|
|
break;
|
|
case rsTAB:
|
|
if (CPad::GetPad(PAD1)->GetTabJustDown())
|
|
return true;
|
|
break;
|
|
case rsCAPSLK:
|
|
if (CPad::GetPad(PAD1)->GetCapsLockJustDown())
|
|
return true;
|
|
break;
|
|
case rsENTER:
|
|
if (CPad::GetPad(PAD1)->GetReturnJustDown())
|
|
return true;
|
|
break;
|
|
case rsLSHIFT:
|
|
if (CPad::GetPad(PAD1)->GetLeftShiftJustDown())
|
|
return true;
|
|
break;
|
|
case rsSHIFT:
|
|
if (CPad::GetPad(PAD1)->GetShiftJustDown())
|
|
return true;
|
|
break;
|
|
case rsRSHIFT:
|
|
if (CPad::GetPad(PAD1)->GetRightShiftJustDown())
|
|
return true;
|
|
break;
|
|
case rsLCTRL:
|
|
if (CPad::GetPad(PAD1)->GetLeftCtrlJustDown())
|
|
return true;
|
|
break;
|
|
case rsRCTRL:
|
|
if (CPad::GetPad(PAD1)->GetRightCtrlJustDown())
|
|
return true;
|
|
break;
|
|
case rsLALT:
|
|
if (CPad::GetPad(PAD1)->GetLeftAltJustDown())
|
|
return true;
|
|
break;
|
|
case rsRALT:
|
|
if (CPad::GetPad(PAD1)->GetRightAltJustDown())
|
|
return true;
|
|
break;
|
|
case rsLWIN:
|
|
if (CPad::GetPad(PAD1)->GetLeftWinJustDown())
|
|
return true;
|
|
break;
|
|
case rsRWIN:
|
|
if (CPad::GetPad(PAD1)->GetRightWinJustDown())
|
|
return true;
|
|
break;
|
|
case rsAPPS:
|
|
if (CPad::GetPad(PAD1)->GetAppsJustDown())
|
|
return true;
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CControllerConfigManager::GetIsMouseButtonDown(RsKeyCodes keycode)
|
|
{
|
|
switch (keycode)
|
|
{
|
|
case rsMOUSELEFTBUTTON:
|
|
if (CPad::GetPad(PAD1)->GetLeftMouse())
|
|
return true;
|
|
break;
|
|
case rsMOUSMIDDLEBUTTON:
|
|
if (CPad::GetPad(PAD1)->GetMiddleMouse())
|
|
return true;
|
|
break;
|
|
case rsMOUSERIGHTBUTTON:
|
|
if (CPad::GetPad(PAD1)->GetRightMouse())
|
|
return true;
|
|
break;
|
|
case rsMOUSEWHEELUPBUTTON:
|
|
if (CPad::GetPad(PAD1)->GetMouseWheelUp())
|
|
return true;
|
|
break;
|
|
case rsMOUSEWHEELDOWNBUTTON:
|
|
if (CPad::GetPad(PAD1)->GetMouseWheelDown())
|
|
return true;
|
|
break;
|
|
case rsMOUSEX1BUTTON:
|
|
if (CPad::GetPad(PAD1)->GetMouseX1())
|
|
return true;
|
|
break;
|
|
case rsMOUSEX2BUTTON:
|
|
if (CPad::GetPad(PAD1)->GetMouseX2())
|
|
return true;
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CControllerConfigManager::GetIsMouseButtonUp(RsKeyCodes keycode)
|
|
{
|
|
switch (keycode)
|
|
{
|
|
case rsMOUSELEFTBUTTON:
|
|
if (CPad::GetPad(PAD1)->GetLeftMouseUp())
|
|
return true;
|
|
break;
|
|
case rsMOUSMIDDLEBUTTON:
|
|
if (CPad::GetPad(PAD1)->GetMiddleMouseUp())
|
|
return true;
|
|
break;
|
|
case rsMOUSERIGHTBUTTON:
|
|
if (CPad::GetPad(PAD1)->GetRightMouseUp())
|
|
return true;
|
|
break;
|
|
case rsMOUSEWHEELUPBUTTON:
|
|
if (CPad::GetPad(PAD1)->GetMouseWheelUpUp())
|
|
return true;
|
|
break;
|
|
case rsMOUSEWHEELDOWNBUTTON:
|
|
if (CPad::GetPad(PAD1)->GetMouseWheelDownUp())
|
|
return true;
|
|
break;
|
|
case rsMOUSEX1BUTTON:
|
|
if (CPad::GetPad(PAD1)->GetMouseX1Up())
|
|
return true;
|
|
break;
|
|
case rsMOUSEX2BUTTON:
|
|
if (CPad::GetPad(PAD1)->GetMouseX2Up())
|
|
return true;
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
#define CLEAR_ACTION_IF_NEEDED(action) \
|
|
if (key == GetControllerKeyAssociatedWithAction(action, type))\
|
|
ClearSettingsAssociatedWithAction(action, type);
|
|
|
|
void CControllerConfigManager::DeleteMatchingCommonControls(e_ControllerAction action, int32 key, eControllerType type)
|
|
{
|
|
if (!GetIsKeyBlank(key, type))
|
|
{
|
|
CLEAR_ACTION_IF_NEEDED(CAMERA_CHANGE_VIEW_ALL_SITUATIONS);
|
|
#ifndef BIND_VEHICLE_FIREWEAPON
|
|
CLEAR_ACTION_IF_NEEDED(PED_FIREWEAPON);
|
|
#endif
|
|
CLEAR_ACTION_IF_NEEDED(GO_LEFT);
|
|
CLEAR_ACTION_IF_NEEDED(GO_RIGHT);
|
|
CLEAR_ACTION_IF_NEEDED(NETWORK_TALK);
|
|
CLEAR_ACTION_IF_NEEDED(SWITCH_DEBUG_CAM_ON);
|
|
CLEAR_ACTION_IF_NEEDED(TOGGLE_DPAD);
|
|
CLEAR_ACTION_IF_NEEDED(TAKE_SCREEN_SHOT);
|
|
CLEAR_ACTION_IF_NEEDED(SHOW_MOUSE_POINTER_TOGGLE);
|
|
}
|
|
}
|
|
|
|
void CControllerConfigManager::DeleteMatching3rdPersonControls(e_ControllerAction action, int32 key, eControllerType type)
|
|
{
|
|
if (!GetIsKeyBlank(key, type))
|
|
{
|
|
CLEAR_ACTION_IF_NEEDED(PED_LOOKBEHIND);
|
|
CLEAR_ACTION_IF_NEEDED(PED_CYCLE_WEAPON_LEFT);
|
|
CLEAR_ACTION_IF_NEEDED(PED_CYCLE_WEAPON_RIGHT);
|
|
CLEAR_ACTION_IF_NEEDED(PED_JUMPING);
|
|
CLEAR_ACTION_IF_NEEDED(PED_SPRINT);
|
|
|
|
if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC)
|
|
{
|
|
CLEAR_ACTION_IF_NEEDED(PED_CYCLE_TARGET_LEFT);
|
|
CLEAR_ACTION_IF_NEEDED(PED_CYCLE_TARGET_RIGHT);
|
|
CLEAR_ACTION_IF_NEEDED(PED_CENTER_CAMERA_BEHIND_PLAYER);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CControllerConfigManager::DeleteMatching1rst3rdPersonControls(e_ControllerAction action, int32 key, eControllerType type)
|
|
{
|
|
if (!GetIsKeyBlank(key, type))
|
|
{
|
|
#ifdef BIND_VEHICLE_FIREWEAPON
|
|
CLEAR_ACTION_IF_NEEDED(PED_FIREWEAPON);
|
|
#endif
|
|
CLEAR_ACTION_IF_NEEDED(PED_LOCK_TARGET);
|
|
CLEAR_ACTION_IF_NEEDED(GO_FORWARD);
|
|
CLEAR_ACTION_IF_NEEDED(GO_BACK);
|
|
|
|
if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC)
|
|
{
|
|
CLEAR_ACTION_IF_NEEDED(PED_1RST_PERSON_LOOK_LEFT);
|
|
CLEAR_ACTION_IF_NEEDED(PED_1RST_PERSON_LOOK_RIGHT);
|
|
CLEAR_ACTION_IF_NEEDED(PED_1RST_PERSON_LOOK_DOWN);
|
|
CLEAR_ACTION_IF_NEEDED(PED_1RST_PERSON_LOOK_UP);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CControllerConfigManager::DeleteMatchingVehicleControls(e_ControllerAction action, int32 key, eControllerType type)
|
|
{
|
|
if (!GetIsKeyBlank(key, type))
|
|
{
|
|
#ifdef BIND_VEHICLE_FIREWEAPON
|
|
CLEAR_ACTION_IF_NEEDED(VEHICLE_FIREWEAPON);
|
|
#endif
|
|
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKBEHIND);
|
|
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKLEFT);
|
|
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKRIGHT);
|
|
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKBEHIND); // note: duplicate
|
|
CLEAR_ACTION_IF_NEEDED(VEHICLE_HORN);
|
|
CLEAR_ACTION_IF_NEEDED(VEHICLE_HANDBRAKE);
|
|
CLEAR_ACTION_IF_NEEDED(VEHICLE_ACCELERATE);
|
|
CLEAR_ACTION_IF_NEEDED(VEHICLE_BRAKE);
|
|
CLEAR_ACTION_IF_NEEDED(VEHICLE_CHANGE_RADIO_STATION);
|
|
CLEAR_ACTION_IF_NEEDED(TOGGLE_SUBMISSIONS);
|
|
CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETLEFT);
|
|
CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETRIGHT);
|
|
CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETUP);
|
|
CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETDOWN);
|
|
}
|
|
}
|
|
|
|
void CControllerConfigManager::DeleteMatchingVehicle_3rdPersonControls(e_ControllerAction action, int32 key, eControllerType type)
|
|
{
|
|
if (!GetIsKeyBlank(key, type))
|
|
{
|
|
CLEAR_ACTION_IF_NEEDED(VEHICLE_ENTER_EXIT);
|
|
}
|
|
}
|
|
|
|
void CControllerConfigManager::DeleteMatching1rstPersonControls(e_ControllerAction action, int32 key, eControllerType type)
|
|
{
|
|
if (!GetIsKeyBlank(key, type))
|
|
{
|
|
CLEAR_ACTION_IF_NEEDED(PED_SNIPER_ZOOM_IN);
|
|
CLEAR_ACTION_IF_NEEDED(PED_SNIPER_ZOOM_OUT);
|
|
}
|
|
}
|
|
|
|
#undef CLEAR_ACTION_IF_NEEDED
|
|
|
|
#ifdef RADIO_SCROLL_TO_PREV_STATION
|
|
#define CHECK_ACTION(action) \
|
|
if (key == GetControllerKeyAssociatedWithAction(action, type))\
|
|
return true;
|
|
|
|
bool CControllerConfigManager::IsAnyVehicleActionAssignedToMouseKey(int32 key)
|
|
{
|
|
const eControllerType type = MOUSE;
|
|
if (!GetIsKeyBlank(key, type))
|
|
{
|
|
#ifdef BIND_VEHICLE_FIREWEAPON
|
|
CHECK_ACTION(VEHICLE_FIREWEAPON);
|
|
#endif
|
|
CHECK_ACTION(VEHICLE_LOOKBEHIND);
|
|
CHECK_ACTION(VEHICLE_LOOKLEFT);
|
|
CHECK_ACTION(VEHICLE_LOOKRIGHT);
|
|
CHECK_ACTION(VEHICLE_LOOKBEHIND); // note: duplicate
|
|
CHECK_ACTION(VEHICLE_HORN);
|
|
CHECK_ACTION(VEHICLE_HANDBRAKE);
|
|
CHECK_ACTION(VEHICLE_ACCELERATE);
|
|
CHECK_ACTION(VEHICLE_BRAKE);
|
|
CHECK_ACTION(VEHICLE_CHANGE_RADIO_STATION);
|
|
CHECK_ACTION(TOGGLE_SUBMISSIONS);
|
|
CHECK_ACTION(VEHICLE_TURRETLEFT);
|
|
CHECK_ACTION(VEHICLE_TURRETRIGHT);
|
|
CHECK_ACTION(VEHICLE_TURRETUP);
|
|
CHECK_ACTION(VEHICLE_TURRETDOWN);
|
|
CHECK_ACTION(VEHICLE_ENTER_EXIT);
|
|
CHECK_ACTION(CAMERA_CHANGE_VIEW_ALL_SITUATIONS);
|
|
#ifndef BIND_VEHICLE_FIREWEAPON
|
|
CHECK_ACTION(PED_FIREWEAPON);
|
|
#endif
|
|
CHECK_ACTION(GO_LEFT);
|
|
CHECK_ACTION(GO_RIGHT);
|
|
CHECK_ACTION(NETWORK_TALK);
|
|
CHECK_ACTION(SWITCH_DEBUG_CAM_ON);
|
|
CHECK_ACTION(TOGGLE_DPAD);
|
|
CHECK_ACTION(TAKE_SCREEN_SHOT);
|
|
CHECK_ACTION(SHOW_MOUSE_POINTER_TOGGLE);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
#undef CHECK_ACTION
|
|
#endif
|
|
|
|
void CControllerConfigManager::DeleteMatchingActionInitiators(e_ControllerAction action, int32 key, eControllerType type)
|
|
{
|
|
if (!GetIsKeyBlank(key, type))
|
|
{
|
|
switch (GetActionType(action))
|
|
{
|
|
case ACTIONTYPE_1RSTPERSON:
|
|
DeleteMatchingCommonControls (action, key, type);
|
|
DeleteMatching1rstPersonControls (action, key, type);
|
|
DeleteMatching1rst3rdPersonControls (action, key, type);
|
|
break;
|
|
case ACTIONTYPE_3RDPERSON:
|
|
DeleteMatching3rdPersonControls (action, key, type);
|
|
DeleteMatchingCommonControls (action, key, type);
|
|
DeleteMatchingVehicle_3rdPersonControls(action, key, type);
|
|
DeleteMatching1rst3rdPersonControls (action, key, type);
|
|
break;
|
|
case ACTIONTYPE_VEHICLE:
|
|
DeleteMatchingVehicleControls (action, key, type);
|
|
DeleteMatchingCommonControls (action, key, type);
|
|
DeleteMatchingVehicle_3rdPersonControls(action, key, type);
|
|
break;
|
|
case ACTIONTYPE_VEHICLE_3RDPERSON:
|
|
DeleteMatching3rdPersonControls (action, key, type);
|
|
DeleteMatchingVehicleControls (action, key, type);
|
|
DeleteMatchingCommonControls (action, key, type);
|
|
DeleteMatching1rst3rdPersonControls (action, key, type);
|
|
break;
|
|
case ACTIONTYPE_1RST3RDPERSON:
|
|
DeleteMatching1rstPersonControls (action, key, type);
|
|
DeleteMatching3rdPersonControls (action, key, type);
|
|
DeleteMatchingCommonControls (action, key, type);
|
|
DeleteMatchingVehicle_3rdPersonControls(action, key, type);
|
|
DeleteMatching1rst3rdPersonControls (action, key, type);
|
|
break;
|
|
case ACTIONTYPE_COMMON:
|
|
DeleteMatching1rstPersonControls (action, key, type);
|
|
DeleteMatching3rdPersonControls (action, key, type);
|
|
DeleteMatchingVehicleControls (action, key, type);
|
|
DeleteMatchingVehicle_3rdPersonControls(action, key, type);
|
|
DeleteMatchingCommonControls (action, key, type);
|
|
DeleteMatching1rst3rdPersonControls (action, key, type);
|
|
break;
|
|
default: break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CControllerConfigManager::GetIsKeyBlank(int32 key, eControllerType type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case KEYBOARD:
|
|
case OPTIONAL_EXTRA:
|
|
if (key != rsNULL)
|
|
return false;
|
|
break;
|
|
|
|
case JOYSTICK:
|
|
if (key != 0)
|
|
return false;
|
|
break;
|
|
|
|
case MOUSE:
|
|
if (key != 0)
|
|
return false;
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerAction action)
|
|
{
|
|
switch (action)
|
|
{
|
|
case CAMERA_CHANGE_VIEW_ALL_SITUATIONS:
|
|
#ifndef BIND_VEHICLE_FIREWEAPON
|
|
case PED_FIREWEAPON:
|
|
#endif
|
|
case GO_LEFT:
|
|
case GO_RIGHT:
|
|
case NETWORK_TALK:
|
|
case SWITCH_DEBUG_CAM_ON:
|
|
case TOGGLE_DPAD:
|
|
case TAKE_SCREEN_SHOT:
|
|
case SHOW_MOUSE_POINTER_TOGGLE:
|
|
return ACTIONTYPE_COMMON;
|
|
break;
|
|
|
|
case PED_LOOKBEHIND:
|
|
case PED_CYCLE_WEAPON_LEFT:
|
|
case PED_CYCLE_WEAPON_RIGHT:
|
|
case PED_JUMPING:
|
|
case PED_SPRINT:
|
|
case PED_CYCLE_TARGET_LEFT:
|
|
case PED_CYCLE_TARGET_RIGHT:
|
|
case PED_CENTER_CAMERA_BEHIND_PLAYER:
|
|
return ACTIONTYPE_3RDPERSON;
|
|
break;
|
|
|
|
#ifdef BIND_VEHICLE_FIREWEAPON
|
|
case VEHICLE_FIREWEAPON:
|
|
#endif
|
|
case VEHICLE_LOOKBEHIND:
|
|
case VEHICLE_LOOKLEFT:
|
|
case VEHICLE_LOOKRIGHT:
|
|
case VEHICLE_HORN:
|
|
case VEHICLE_HANDBRAKE:
|
|
case VEHICLE_ACCELERATE:
|
|
case VEHICLE_BRAKE:
|
|
case VEHICLE_CHANGE_RADIO_STATION:
|
|
case TOGGLE_SUBMISSIONS:
|
|
case VEHICLE_TURRETLEFT:
|
|
case VEHICLE_TURRETRIGHT:
|
|
case VEHICLE_TURRETUP:
|
|
case VEHICLE_TURRETDOWN:
|
|
return ACTIONTYPE_VEHICLE;
|
|
break;
|
|
|
|
case VEHICLE_ENTER_EXIT:
|
|
return ACTIONTYPE_VEHICLE_3RDPERSON;
|
|
break;
|
|
|
|
#ifdef BIND_VEHICLE_FIREWEAPON
|
|
case PED_FIREWEAPON:
|
|
#endif
|
|
case PED_LOCK_TARGET:
|
|
case GO_FORWARD:
|
|
case GO_BACK:
|
|
case PED_1RST_PERSON_LOOK_LEFT:
|
|
case PED_1RST_PERSON_LOOK_RIGHT:
|
|
case PED_1RST_PERSON_LOOK_DOWN:
|
|
case PED_1RST_PERSON_LOOK_UP:
|
|
return ACTIONTYPE_1RST3RDPERSON;
|
|
break;
|
|
|
|
case PED_SNIPER_ZOOM_IN:
|
|
case PED_SNIPER_ZOOM_OUT:
|
|
return ACTIONTYPE_1RSTPERSON;
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
return ACTIONTYPE_NONE;
|
|
}
|
|
|
|
void CControllerConfigManager::ClearSettingsAssociatedWithAction(e_ControllerAction action, eControllerType type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case KEYBOARD:
|
|
m_aSettings[action][type].m_Key = rsNULL;
|
|
m_aSettings[action][type].m_ContSetOrder = SETORDER_NONE;
|
|
break;
|
|
case OPTIONAL_EXTRA:
|
|
m_aSettings[action][type].m_Key = rsNULL;
|
|
m_aSettings[action][type].m_ContSetOrder = SETORDER_NONE;
|
|
break;
|
|
case MOUSE:
|
|
m_aSettings[action][type].m_Key = 0;
|
|
m_aSettings[action][type].m_ContSetOrder = SETORDER_NONE;
|
|
break;
|
|
case JOYSTICK:
|
|
m_aSettings[action][type].m_Key = 0;
|
|
m_aSettings[action][type].m_ContSetOrder = SETORDER_NONE;
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
ResetSettingOrder(action);
|
|
}
|
|
|
|
wchar *CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_ControllerAction action, eContSetOrder setorder)
|
|
{
|
|
for (int i = 0; i < MAX_CONTROLLERTYPES; i++)
|
|
{
|
|
if (m_aSettings[action][i].m_ContSetOrder == setorder)
|
|
{
|
|
switch (i)
|
|
{
|
|
case KEYBOARD:
|
|
case OPTIONAL_EXTRA:
|
|
return GetControllerSettingTextKeyBoard(action, (eControllerType)i);
|
|
case MOUSE:
|
|
return GetControllerSettingTextMouse (action);
|
|
case JOYSTICK:
|
|
return GetControllerSettingTextJoystick(action);
|
|
default: break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
wchar *CControllerConfigManager::GetControllerSettingTextKeyBoard(e_ControllerAction action, eControllerType type)
|
|
{
|
|
static wchar ActionText[50];
|
|
static wchar NewStringWithNumber[30];
|
|
|
|
for (int32 i = 0; i < ARRAY_SIZE(ActionText); i++)
|
|
ActionText[i] = '\0';
|
|
|
|
if (GetControllerKeyAssociatedWithAction(action, type) != rsNULL)
|
|
{
|
|
if ( GetControllerKeyAssociatedWithAction(action, type) >= 0
|
|
&& GetControllerKeyAssociatedWithAction(action, type) <= 255)
|
|
{
|
|
char c = GetControllerKeyAssociatedWithAction(action, type);
|
|
if (c == ' ')
|
|
return TheText.Get("FEC_SPC"); // "SPC"
|
|
else
|
|
{
|
|
ActionText[0] = CFont::character_code(c);
|
|
if (ActionText[0] == '\0')
|
|
ActionText[0] = CFont::character_code('#');
|
|
ActionText[1] = '\0';
|
|
return ActionText;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (GetControllerKeyAssociatedWithAction(action, type))
|
|
{
|
|
case rsF1:
|
|
case rsF2:
|
|
case rsF3:
|
|
case rsF4:
|
|
case rsF5:
|
|
case rsF6:
|
|
case rsF7:
|
|
case rsF8:
|
|
case rsF9:
|
|
case rsF10:
|
|
case rsF11:
|
|
case rsF12:
|
|
{
|
|
CMessages::InsertNumberInString(TheText.Get("FEC_FNC"), // "F~1~"
|
|
GetControllerKeyAssociatedWithAction(action, type) - rsESC,
|
|
-1, -1, -1, -1, -1,
|
|
NewStringWithNumber);
|
|
return NewStringWithNumber;
|
|
break;
|
|
}
|
|
|
|
case rsINS:
|
|
{
|
|
return TheText.Get("FEC_IRT"); // "INS"
|
|
break;
|
|
}
|
|
|
|
case rsDEL:
|
|
{
|
|
return TheText.Get("FEC_DLL"); // "DEL"
|
|
break;
|
|
}
|
|
|
|
case rsHOME:
|
|
{
|
|
return TheText.Get("FEC_HME"); // "HOME"
|
|
break;
|
|
}
|
|
|
|
case rsEND:
|
|
{
|
|
return TheText.Get("FEC_END"); // "END"
|
|
break;
|
|
}
|
|
|
|
case rsPGUP:
|
|
{
|
|
return TheText.Get("FEC_PGU"); // "PGUP"
|
|
break;
|
|
}
|
|
|
|
case rsPGDN:
|
|
{
|
|
return TheText.Get("FEC_PGD"); // "PGDN"
|
|
break;
|
|
}
|
|
|
|
case rsUP:
|
|
{
|
|
return TheText.Get("FEC_UPA"); // "UP"
|
|
break;
|
|
}
|
|
|
|
case rsDOWN:
|
|
{
|
|
return TheText.Get("FEC_DWA"); // "DOWN"
|
|
break;
|
|
}
|
|
|
|
case rsLEFT:
|
|
{
|
|
return TheText.Get("FEC_LFA"); // "LEFT"
|
|
break;
|
|
}
|
|
|
|
case rsRIGHT:
|
|
{
|
|
return TheText.Get("FEC_RFA"); // "RIGHT"
|
|
break;
|
|
}
|
|
|
|
case rsDIVIDE:
|
|
{
|
|
return TheText.Get("FEC_FWS"); // "NUM /"
|
|
break;
|
|
}
|
|
|
|
case rsTIMES:
|
|
{
|
|
return TheText.Get("FEC_STR"); // "NUM STAR"
|
|
break;
|
|
}
|
|
|
|
case rsPLUS:
|
|
{
|
|
return TheText.Get("FEC_PLS"); // "NUM +"
|
|
break;
|
|
}
|
|
|
|
case rsMINUS:
|
|
{
|
|
return TheText.Get("FEC_MIN"); // "NUM -"
|
|
break;
|
|
}
|
|
|
|
case rsPADDEL:
|
|
{
|
|
return TheText.Get("FEC_DOT"); // "NUM ."
|
|
break;
|
|
}
|
|
|
|
case rsPADEND:
|
|
{
|
|
CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~"
|
|
1, -1, -1, -1, -1, -1, NewStringWithNumber);
|
|
return NewStringWithNumber;
|
|
break;
|
|
}
|
|
|
|
case rsPADDOWN:
|
|
{
|
|
CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~"
|
|
2, -1, -1, -1, -1, -1,
|
|
NewStringWithNumber);
|
|
return NewStringWithNumber;
|
|
break;
|
|
}
|
|
|
|
case rsPADPGDN:
|
|
{
|
|
CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~"
|
|
3, -1, -1, -1, -1, -1,
|
|
NewStringWithNumber);
|
|
return NewStringWithNumber;
|
|
break;
|
|
}
|
|
|
|
case rsPADLEFT:
|
|
{
|
|
CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~"
|
|
4, -1, -1, -1, -1, -1,
|
|
NewStringWithNumber);
|
|
return NewStringWithNumber;
|
|
break;
|
|
}
|
|
|
|
case rsPAD5:
|
|
{
|
|
CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~"
|
|
5, -1, -1, -1, -1, -1,
|
|
NewStringWithNumber);
|
|
return NewStringWithNumber;
|
|
break;
|
|
}
|
|
|
|
case rsNUMLOCK:
|
|
{
|
|
return TheText.Get("FEC_NLK"); // "NUMLOCK"
|
|
break;
|
|
}
|
|
|
|
case rsPADRIGHT:
|
|
{
|
|
CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~"
|
|
6, -1, -1, -1, -1, -1,
|
|
NewStringWithNumber);
|
|
return NewStringWithNumber;
|
|
break;
|
|
}
|
|
|
|
case rsPADHOME:
|
|
{
|
|
CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~"
|
|
7, -1, -1, -1, -1, -1,
|
|
NewStringWithNumber);
|
|
return NewStringWithNumber;
|
|
break;
|
|
}
|
|
|
|
case rsPADUP:
|
|
{
|
|
CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~"
|
|
8, -1, -1, -1, -1, -1,
|
|
NewStringWithNumber);
|
|
return NewStringWithNumber;
|
|
break;
|
|
}
|
|
|
|
case rsPADPGUP:
|
|
{
|
|
CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~"
|
|
9, -1, -1, -1, -1, -1,
|
|
NewStringWithNumber);
|
|
return NewStringWithNumber;
|
|
break;
|
|
}
|
|
|
|
case rsPADINS:
|
|
{
|
|
CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~"
|
|
0, -1, -1, -1, -1, -1,
|
|
NewStringWithNumber);
|
|
return NewStringWithNumber;
|
|
break;
|
|
}
|
|
|
|
case rsPADENTER:
|
|
{
|
|
return TheText.Get("FEC_ETR"); // "ENT"
|
|
break;
|
|
}
|
|
|
|
case rsSCROLL:
|
|
{
|
|
return TheText.Get("FEC_SLK"); // "SCROLL LOCK"
|
|
break;
|
|
}
|
|
|
|
case rsPAUSE:
|
|
{
|
|
return TheText.Get("FEC_PSB"); // "BREAK"
|
|
break;
|
|
}
|
|
|
|
case rsBACKSP:
|
|
{
|
|
return TheText.Get("FEC_BSP"); // "BSPACE"
|
|
break;
|
|
}
|
|
|
|
case rsTAB:
|
|
{
|
|
return TheText.Get("FEC_TAB"); // "TAB"
|
|
break;
|
|
}
|
|
|
|
case rsCAPSLK:
|
|
{
|
|
return TheText.Get("FEC_CLK"); // "CAPSLOCK"
|
|
break;
|
|
}
|
|
|
|
case rsENTER:
|
|
{
|
|
return TheText.Get("FEC_RTN"); // "RET"
|
|
break;
|
|
}
|
|
|
|
case rsLSHIFT:
|
|
{
|
|
return TheText.Get("FEC_LSF"); // "LSHIFT"
|
|
break;
|
|
}
|
|
|
|
case rsRSHIFT:
|
|
{
|
|
return TheText.Get("FEC_RSF"); // "RSHIFT"
|
|
break;
|
|
}
|
|
|
|
case rsLCTRL:
|
|
{
|
|
return TheText.Get("FEC_LCT"); // "LCTRL"
|
|
break;
|
|
}
|
|
|
|
case rsRCTRL:
|
|
{
|
|
return TheText.Get("FEC_RCT"); // "RCTRL"
|
|
break;
|
|
}
|
|
|
|
case rsLALT:
|
|
{
|
|
return TheText.Get("FEC_LAL"); // "LALT"
|
|
break;
|
|
}
|
|
|
|
case rsRALT:
|
|
{
|
|
return TheText.Get("FEC_RAL"); // "RALT"
|
|
break;
|
|
}
|
|
|
|
case rsLWIN:
|
|
{
|
|
return TheText.Get("FEC_LWD"); // "LWIN"
|
|
break;
|
|
}
|
|
|
|
case rsRWIN:
|
|
{
|
|
return TheText.Get("FEC_RWD"); // "RWIN"
|
|
break;
|
|
}
|
|
|
|
case rsAPPS:
|
|
{
|
|
return TheText.Get("FEC_WRC"); // "WINCLICK"
|
|
break;
|
|
}
|
|
|
|
case rsSHIFT:
|
|
{
|
|
return TheText.Get("FEC_SFT"); // "SHIFT"
|
|
break;
|
|
}
|
|
default: break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
wchar *CControllerConfigManager::GetControllerSettingTextMouse(e_ControllerAction action)
|
|
{
|
|
switch (m_aSettings[action][MOUSE].m_Key)
|
|
{
|
|
case 1:
|
|
return TheText.Get("FEC_MSL"); // LMB
|
|
break;
|
|
case 2:
|
|
return TheText.Get("FEC_MSM"); // MMB
|
|
break;
|
|
case 3:
|
|
return TheText.Get("FEC_MSR"); // RMB
|
|
break;
|
|
case 4:
|
|
return TheText.Get("FEC_MWF"); // WHEEL UP
|
|
break;
|
|
case 5:
|
|
return TheText.Get("FEC_MWB"); // WHEEL DN
|
|
break;
|
|
case 6:
|
|
return TheText.Get("FEC_MXO"); // MXB1
|
|
break;
|
|
case 7:
|
|
return TheText.Get("FEC_MXT"); // MXB2
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
wchar *CControllerConfigManager::GetControllerSettingTextJoystick(e_ControllerAction action)
|
|
{
|
|
if (m_aSettings[action][JOYSTICK].m_Key == 0)
|
|
return NULL;
|
|
|
|
static wchar NewStringWithNumber[30];
|
|
|
|
CMessages::InsertNumberInString(TheText.Get("FEC_JBO"), // JOY ~1~
|
|
m_aSettings[action][JOYSTICK].m_Key, -1, -1, -1, -1, -1,
|
|
NewStringWithNumber);
|
|
|
|
return NewStringWithNumber;
|
|
}
|
|
|
|
int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction action)
|
|
{
|
|
int32 num = 0;
|
|
|
|
if (m_aSettings[action][KEYBOARD].m_Key != rsNULL) num++;
|
|
if (m_aSettings[action][OPTIONAL_EXTRA].m_Key != rsNULL) num++;
|
|
if (m_aSettings[action][MOUSE].m_Key != 0) num++;
|
|
if (m_aSettings[action][JOYSTICK].m_Key != 0) num++;
|
|
|
|
return num;
|
|
}
|
|
|
|
#ifdef BIND_VEHICLE_FIREWEAPON
|
|
#define VFB(b) b,
|
|
#else
|
|
#define VFB(b)
|
|
#endif
|
|
|
|
#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT) \
|
|
{{ \
|
|
O, /* PED_FIREWEAPON */ \
|
|
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
|
|
L2, /* PED_CYCLE_WEAPON_LEFT */ \
|
|
nil, /* GO_FORWARD */ \
|
|
nil, /* GO_BACK */ \
|
|
nil, /* GO_LEFT */ \
|
|
nil, /* GO_RIGHT */ \
|
|
Q, /* PED_SNIPER_ZOOM_IN */ \
|
|
X, /* PED_SNIPER_ZOOM_OUT */ \
|
|
T, /* VEHICLE_ENTER_EXIT */ \
|
|
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
|
|
Q, /* PED_JUMPING */ \
|
|
X, /* PED_SPRINT */ \
|
|
R3, /* PED_LOOKBEHIND */ \
|
|
VFB(O) /* VEHICLE_FIREWEAPON */ \
|
|
X, /* VEHICLE_ACCELERATE */ \
|
|
Q, /* VEHICLE_BRAKE */ \
|
|
L1, /* VEHICLE_CHANGE_RADIO_STATION */ \
|
|
L3, /* VEHICLE_HORN */ \
|
|
R3, /* TOGGLE_SUBMISSIONS */ \
|
|
R1, /* VEHICLE_HANDBRAKE */ \
|
|
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
|
|
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
|
|
L2, /* VEHICLE_LOOKLEFT */ \
|
|
R2, /* VEHICLE_LOOKRIGHT */ \
|
|
nil, /* VEHICLE_LOOKBEHIND */ \
|
|
nil, /* VEHICLE_TURRETLEFT */ \
|
|
nil, /* VEHICLE_TURRETRIGHT */ \
|
|
nil, /* VEHICLE_TURRETUP */ \
|
|
nil, /* VEHICLE_TURRETDOWN */ \
|
|
L2, /* PED_CYCLE_TARGET_LEFT */ \
|
|
R2, /* PED_CYCLE_TARGET_RIGHT */ \
|
|
L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
|
|
R1, /* PED_LOCK_TARGET */ \
|
|
nil, /* NETWORK_TALK */ \
|
|
nil, /* PED_1RST_PERSON_LOOK_UP */ \
|
|
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
|
|
nil, /* _CONTROLLERACTION_36 */ \
|
|
nil, /* TOGGLE_DPAD */ \
|
|
nil, /* SWITCH_DEBUG_CAM_ON */ \
|
|
nil, /* TAKE_SCREEN_SHOT */ \
|
|
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
|
|
}, \
|
|
{ \
|
|
O, /* PED_FIREWEAPON */ \
|
|
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
|
|
L2, /* PED_CYCLE_WEAPON_LEFT */ \
|
|
nil, /* GO_FORWARD */ \
|
|
nil, /* GO_BACK */ \
|
|
nil, /* GO_LEFT */ \
|
|
nil, /* GO_RIGHT */ \
|
|
Q, /* PED_SNIPER_ZOOM_IN */ \
|
|
X, /* PED_SNIPER_ZOOM_OUT */ \
|
|
T, /* VEHICLE_ENTER_EXIT */ \
|
|
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
|
|
Q, /* PED_JUMPING */ \
|
|
X, /* PED_SPRINT */ \
|
|
R3, /* PED_LOOKBEHIND */ \
|
|
VFB(O) /* VEHICLE_FIREWEAPON */ \
|
|
X, /* VEHICLE_ACCELERATE */ \
|
|
Q, /* VEHICLE_BRAKE */ \
|
|
SELECT, /* VEHICLE_CHANGE_RADIO_STATION */ \
|
|
L1, /* VEHICLE_HORN */ \
|
|
R3, /* TOGGLE_SUBMISSIONS */ \
|
|
R1, /* VEHICLE_HANDBRAKE */ \
|
|
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
|
|
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
|
|
L2, /* VEHICLE_LOOKLEFT */ \
|
|
R2, /* VEHICLE_LOOKRIGHT */ \
|
|
nil, /* VEHICLE_LOOKBEHIND */ \
|
|
nil, /* VEHICLE_TURRETLEFT */ \
|
|
nil, /* VEHICLE_TURRETRIGHT */ \
|
|
nil, /* VEHICLE_TURRETUP */ \
|
|
nil, /* VEHICLE_TURRETDOWN */ \
|
|
L2, /* PED_CYCLE_TARGET_LEFT */ \
|
|
R2, /* PED_CYCLE_TARGET_RIGHT */ \
|
|
L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
|
|
R1, /* PED_LOCK_TARGET */ \
|
|
nil, /* NETWORK_TALK */ \
|
|
nil, /* PED_1RST_PERSON_LOOK_UP */ \
|
|
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
|
|
nil, /* _CONTROLLERACTION_36 */ \
|
|
nil, /* TOGGLE_DPAD */ \
|
|
nil, /* SWITCH_DEBUG_CAM_ON */ \
|
|
nil, /* TAKE_SCREEN_SHOT */ \
|
|
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
|
|
}, \
|
|
{ \
|
|
X, /* PED_FIREWEAPON */ \
|
|
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
|
|
L2, /* PED_CYCLE_WEAPON_LEFT */ \
|
|
nil, /* GO_FORWARD */ \
|
|
nil, /* GO_BACK */ \
|
|
nil, /* GO_LEFT */ \
|
|
nil, /* GO_RIGHT */ \
|
|
T, /* PED_SNIPER_ZOOM_IN */ \
|
|
Q, /* PED_SNIPER_ZOOM_OUT */ \
|
|
L1, /* VEHICLE_ENTER_EXIT */ \
|
|
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
|
|
Q, /* PED_JUMPING */ \
|
|
O, /* PED_SPRINT */ \
|
|
R3, /* PED_LOOKBEHIND */ \
|
|
VFB(O) /* VEHICLE_FIREWEAPON */ \
|
|
X, /* VEHICLE_ACCELERATE */ \
|
|
Q, /* VEHICLE_BRAKE */ \
|
|
L3, /* VEHICLE_CHANGE_RADIO_STATION */ \
|
|
R1, /* VEHICLE_HORN */ \
|
|
R3, /* TOGGLE_SUBMISSIONS */ \
|
|
T, /* VEHICLE_HANDBRAKE */ \
|
|
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
|
|
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
|
|
L2, /* VEHICLE_LOOKLEFT */ \
|
|
R2, /* VEHICLE_LOOKRIGHT */ \
|
|
nil, /* VEHICLE_LOOKBEHIND */ \
|
|
nil, /* VEHICLE_TURRETLEFT */ \
|
|
nil, /* VEHICLE_TURRETRIGHT */ \
|
|
nil, /* VEHICLE_TURRETUP */ \
|
|
nil, /* VEHICLE_TURRETDOWN */ \
|
|
L2, /* PED_CYCLE_TARGET_LEFT */ \
|
|
R2, /* PED_CYCLE_TARGET_RIGHT */ \
|
|
T, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
|
|
R1, /* PED_LOCK_TARGET */ \
|
|
nil, /* NETWORK_TALK */ \
|
|
nil, /* PED_1RST_PERSON_LOOK_UP */ \
|
|
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
|
|
nil, /* _CONTROLLERACTION_36 */ \
|
|
nil, /* TOGGLE_DPAD */ \
|
|
nil, /* SWITCH_DEBUG_CAM_ON */ \
|
|
nil, /* TAKE_SCREEN_SHOT */ \
|
|
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
|
|
}, \
|
|
{ \
|
|
R1, /* PED_FIREWEAPON */ \
|
|
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
|
|
L2, /* PED_CYCLE_WEAPON_LEFT */ \
|
|
nil, /* GO_FORWARD */ \
|
|
nil, /* GO_BACK */ \
|
|
nil, /* GO_LEFT */ \
|
|
nil, /* GO_RIGHT */ \
|
|
Q, /* PED_SNIPER_ZOOM_IN */ \
|
|
X, /* PED_SNIPER_ZOOM_OUT */ \
|
|
T, /* VEHICLE_ENTER_EXIT */ \
|
|
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
|
|
Q, /* PED_JUMPING */ \
|
|
X, /* PED_SPRINT */ \
|
|
R3, /* PED_LOOKBEHIND */ \
|
|
VFB(R1) /* VEHICLE_FIREWEAPON */ \
|
|
nil, /* VEHICLE_ACCELERATE */ \
|
|
nil, /* VEHICLE_BRAKE */ \
|
|
O, /* VEHICLE_CHANGE_RADIO_STATION */ \
|
|
L3, /* VEHICLE_HORN */ \
|
|
Q, /* TOGGLE_SUBMISSIONS */ \
|
|
L1, /* VEHICLE_HANDBRAKE */ \
|
|
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
|
|
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
|
|
L2, /* VEHICLE_LOOKLEFT */ \
|
|
R2, /* VEHICLE_LOOKRIGHT */ \
|
|
nil, /* VEHICLE_LOOKBEHIND */ \
|
|
nil, /* VEHICLE_TURRETLEFT */ \
|
|
nil, /* VEHICLE_TURRETRIGHT */ \
|
|
nil, /* VEHICLE_TURRETUP */ \
|
|
nil, /* VEHICLE_TURRETDOWN */ \
|
|
L2, /* PED_CYCLE_TARGET_LEFT */ \
|
|
R2, /* PED_CYCLE_TARGET_RIGHT */ \
|
|
O, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
|
|
L1, /* PED_LOCK_TARGET */ \
|
|
nil, /* NETWORK_TALK */ \
|
|
nil, /* PED_1RST_PERSON_LOOK_UP */ \
|
|
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
|
|
nil, /* _CONTROLLERACTION_36 */ \
|
|
nil, /* TOGGLE_DPAD */ \
|
|
nil, /* SWITCH_DEBUG_CAM_ON */ \
|
|
nil, /* TAKE_SCREEN_SHOT */ \
|
|
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
|
|
}}
|
|
|
|
|
|
const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK");
|
|
|
|
#ifdef BUTTON_ICONS
|
|
const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK");
|
|
#endif
|
|
|
|
|
|
#if 0 // set 1 for ps2 fonts
|
|
#define PS2_TRIANGLE "\""
|
|
#define PS2_CIRCLE "|"
|
|
#define PS2_CROSS "/"
|
|
#define PS2_SQUARE "^"
|
|
#elif defined(BUTTON_ICONS)
|
|
#define PS2_TRIANGLE "~T~"
|
|
#define PS2_CIRCLE "~O~"
|
|
#define PS2_CROSS "~X~"
|
|
#define PS2_SQUARE "~Q~"
|
|
#else
|
|
#define PS2_TRIANGLE "TRIANGLE"
|
|
#define PS2_CIRCLE "CIRCLE"
|
|
#define PS2_CROSS "CROSS"
|
|
#define PS2_SQUARE "SQUARE"
|
|
#endif
|
|
|
|
const char *PlayStationButtons_noIcons[][MAX_CONTROLLERACTIONS] =
|
|
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT");
|
|
|
|
#ifdef BUTTON_ICONS
|
|
const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
|
|
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT");
|
|
#endif
|
|
|
|
#undef PS2_TRIANGLE
|
|
#undef PS2_CIRCLE
|
|
#undef PS2_CROSS
|
|
#undef PS2_SQUARE
|
|
|
|
#undef CONTROLLER_BUTTONS
|
|
#undef VFB
|
|
|
|
void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *text, uint16 leight)
|
|
{
|
|
#ifdef DETECT_PAD_INPUT_SWITCH
|
|
if (CPad::GetPad(0)->IsAffectedByController) {
|
|
wchar wstr[16];
|
|
|
|
// TODO: INI and/or menu setting for Xbox/PS switch
|
|
#ifdef BUTTON_ICONS
|
|
const char *(*Buttons)[MAX_CONTROLLERACTIONS] = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
|
|
#else
|
|
const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons_noIcons;
|
|
#endif
|
|
|
|
assert(Buttons[CPad::GetPad(0)->Mode][action] != nil); // we cannot use these
|
|
AsciiToUnicode(Buttons[CPad::GetPad(0)->Mode][action], wstr);
|
|
|
|
CMessages::WideStringCopy(text, wstr, leight);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
int32 nums = GetNumOfSettingsForAction((e_ControllerAction)action);
|
|
|
|
int32 sets = 0;
|
|
|
|
for (int32 i = SETORDER_1; i < MAX_SETORDERS; i++)
|
|
{
|
|
wchar *textorder = ControlsManager.GetControllerSettingTextWithOrderNumber((e_ControllerAction)action, (eContSetOrder)i);
|
|
if (textorder != NULL)
|
|
{
|
|
uint16 len = CMessages::GetWideStringLength(text);
|
|
CMessages::WideStringCopy(&text[len], textorder, leight - len);
|
|
|
|
if (++sets < nums)
|
|
{
|
|
if (sets == nums - 1)
|
|
{
|
|
// if last - text += ' or ';
|
|
uint16 pos1 = CMessages::GetWideStringLength(text);
|
|
text[pos1] = ' ';
|
|
|
|
CMessages::WideStringCopy(&text[pos1 + 1],
|
|
TheText.Get("FEC_ORR"), // "or"
|
|
leight - (pos1 + 1));
|
|
|
|
uint16 pos2 = CMessages::GetWideStringLength(text);
|
|
text[pos2 + 0] = ' ';
|
|
text[pos2 + 1] = '\0';
|
|
}
|
|
else
|
|
{
|
|
// text += ', ';
|
|
uint16 pos1 = CMessages::GetWideStringLength(text);
|
|
text[pos1 + 0] = ',';
|
|
text[pos1 + 1] = ' ';
|
|
text[pos1 + 2] = '\0';
|
|
|
|
uint16 pos2 = CMessages::GetWideStringLength(text);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int32 CControllerConfigManager::GetControllerKeyAssociatedWithAction(e_ControllerAction action, eControllerType type)
|
|
{
|
|
return m_aSettings[action][type].m_Key;
|
|
}
|
|
|
|
void CControllerConfigManager::UpdateJoyButtonState(int32 padnumber)
|
|
{
|
|
for (int32 i = 0; i < MAX_BUTTONS; i++)
|
|
m_aButtonStates[i] = false;
|
|
|
|
#ifdef __DINPUT_INCLUDED__
|
|
for (int32 i = 0; i < MAX_BUTTONS; i++)
|
|
{
|
|
if (m_NewState.rgbButtons[i] & 0x80)
|
|
m_aButtonStates[i] = true;
|
|
else
|
|
m_aButtonStates[i] = false;
|
|
}
|
|
#elif defined RW_GL3
|
|
if (m_NewState.isGamepad) {
|
|
for (int32 i = 0; i < MAX_BUTTONS; i++) {
|
|
if (i == GLFW_GAMEPAD_BUTTON_GUIDE)
|
|
continue;
|
|
|
|
m_aButtonStates[MapIdToButtonId(i)-1] = m_NewState.mappedButtons[i];
|
|
}
|
|
} else {
|
|
for (int32 i = 0; i < Min(m_NewState.numButtons, MAX_BUTTONS); i++) {
|
|
m_aButtonStates[i] = m_NewState.buttons[i];
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
bool CControllerConfigManager::GetIsActionAButtonCombo(e_ControllerAction action)
|
|
{
|
|
switch (action)
|
|
{
|
|
case VEHICLE_LOOKBEHIND:
|
|
case PED_CYCLE_TARGET_LEFT:
|
|
case PED_CYCLE_TARGET_RIGHT:
|
|
return true;
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
wchar *CControllerConfigManager::GetButtonComboText(e_ControllerAction action)
|
|
{
|
|
switch (action)
|
|
{
|
|
case PED_CYCLE_TARGET_LEFT:
|
|
return TheText.Get("FEC_PTL"); // Use LockTarget with Weapon Switch Left.
|
|
break;
|
|
|
|
case PED_CYCLE_TARGET_RIGHT:
|
|
return TheText.Get("FEC_PTR"); // Use LockTarget with Weapon Switch Right.
|
|
break;
|
|
|
|
case VEHICLE_LOOKBEHIND:
|
|
return TheText.Get("FEC_LBC"); // Use Look Left With Look Right.
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void CControllerConfigManager::SetControllerKeyAssociatedWithAction(e_ControllerAction action, int32 key, eControllerType type)
|
|
{
|
|
ResetSettingOrder(action);
|
|
|
|
m_aSettings[action][type].m_Key = key;
|
|
m_aSettings[action][type].m_ContSetOrder = GetNumOfSettingsForAction(action) + 1;
|
|
}
|
|
|
|
int32 CControllerConfigManager::GetMouseButtonAssociatedWithAction(e_ControllerAction action)
|
|
{
|
|
return m_aSettings[action][MOUSE].m_Key;
|
|
}
|
|
|
|
void CControllerConfigManager::SetMouseButtonAssociatedWithAction(e_ControllerAction action, int32 button)
|
|
{
|
|
m_aSettings[action][MOUSE].m_Key = button;
|
|
m_aSettings[action][MOUSE].m_ContSetOrder = GetNumOfSettingsForAction(action) + 1;
|
|
}
|
|
|
|
void CControllerConfigManager::ResetSettingOrder(e_ControllerAction action)
|
|
{
|
|
int32 conttype = KEYBOARD;
|
|
|
|
for (int32 i = SETORDER_1; i < MAX_SETORDERS; i++)
|
|
{
|
|
bool isexist = false;
|
|
for (int32 j = 0; j < MAX_CONTROLLERTYPES; j++)
|
|
{
|
|
if (m_aSettings[action][j].m_ContSetOrder == i)
|
|
isexist = true;
|
|
}
|
|
|
|
bool init = false;
|
|
|
|
if (!isexist)
|
|
{
|
|
for (int32 k = 0; k < MAX_CONTROLLERTYPES; k++)
|
|
{
|
|
int32 setorder = m_aSettings[action][k].m_ContSetOrder;
|
|
if (setorder > i && setorder != 0)
|
|
{
|
|
if (init)
|
|
{
|
|
if (setorder < m_aSettings[action][conttype].m_ContSetOrder)
|
|
conttype = k;
|
|
}
|
|
else
|
|
{
|
|
init = true;
|
|
conttype = k;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (init)
|
|
m_aSettings[action][conttype].m_ContSetOrder = i;
|
|
}
|
|
}
|
|
}
|