mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-05 06:55:55 +00:00
450 lines
12 KiB
C++
450 lines
12 KiB
C++
#pragma warning( push )
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#pragma warning( disable : 4005)
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#pragma warning( pop )
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#include "common.h"
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#include "crossplatform.h"
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#include "platform.h"
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#include "Timer.h"
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#ifdef GTA_PC
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#include "FileMgr.h"
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#include "Pad.h"
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#include "main.h"
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#include "Directory.h"
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#include "Streaming.h"
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#include "TxdStore.h"
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#include "CdStream.h"
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#include "Font.h"
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#include "Sprite2d.h"
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#include "Text.h"
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#include "RwHelper.h"
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#include "Frontend.h"
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#endif //GTA_PC
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float texLoadTime;
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int32 texNumLoaded;
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#ifdef LIBRW
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#define READNATIVE(stream, tex, size) rwNativeTextureHackRead(stream, tex, size)
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#else
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#define READNATIVE(stream, tex, size) RWSRCGLOBAL(stdFunc[rwSTANDARDNATIVETEXTUREREAD](stream, tex, size))
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#endif
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RwTexture*
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RwTextureGtaStreamRead(RwStream *stream)
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{
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RwUInt32 size, version;
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RwTexture *tex;
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if(!RwStreamFindChunk(stream, rwID_TEXTURENATIVE, &size, &version))
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return nil;
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float preloadTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
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if(!READNATIVE(stream, &tex, size))
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return nil;
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if (gGameState == GS_INIT_PLAYING_GAME) {
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texLoadTime = (texNumLoaded * texLoadTime + (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond() - preloadTime) / (float)(texNumLoaded+1);
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texNumLoaded++;
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}
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return tex;
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}
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RwTexture*
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destroyTexture(RwTexture *texture, void *data)
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{
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RwTextureDestroy(texture);
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return texture;
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}
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RwTexDictionary*
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RwTexDictionaryGtaStreamRead(RwStream *stream)
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{
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RwUInt32 size, version;
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RwInt32 numTextures;
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RwTexDictionary *texDict;
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RwTexture *tex;
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if(!RwStreamFindChunk(stream, rwID_STRUCT, &size, &version))
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return nil;
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if(RwStreamRead(stream, &numTextures, size) != size)
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return nil;
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texDict = RwTexDictionaryCreate();
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if(texDict == nil)
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return nil;
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while(numTextures--){
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tex = RwTextureGtaStreamRead(stream);
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if(tex == nil){
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RwTexDictionaryForAllTextures(texDict, destroyTexture, nil);
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RwTexDictionaryDestroy(texDict);
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return nil;
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}
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RwTexDictionaryAddTexture(texDict, tex);
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}
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return texDict;
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}
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static int32 numberTextures = -1;
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static int32 streamPosition;
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RwTexDictionary*
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RwTexDictionaryGtaStreamRead1(RwStream *stream)
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{
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RwUInt32 size, version;
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RwInt32 numTextures;
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RwTexDictionary *texDict;
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RwTexture *tex;
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numberTextures = 0;
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if(!RwStreamFindChunk(stream, rwID_STRUCT, &size, &version))
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return nil;
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assert(size == 4);
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if(RwStreamRead(stream, &numTextures, size) != size)
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return nil;
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texDict = RwTexDictionaryCreate();
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if(texDict == nil)
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return nil;
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numberTextures = numTextures/2;
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while(numTextures > numberTextures){
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numTextures--;
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tex = RwTextureGtaStreamRead(stream);
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if(tex == nil){
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RwTexDictionaryForAllTextures(texDict, destroyTexture, nil);
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RwTexDictionaryDestroy(texDict);
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return nil;
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}
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RwTexDictionaryAddTexture(texDict, tex);
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}
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numberTextures = numTextures;
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streamPosition = STREAMPOS(stream);
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return texDict;
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}
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RwTexDictionary*
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RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict)
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{
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RwTexture *tex;
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RwStreamSkip(stream, streamPosition - STREAMPOS(stream));
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while(numberTextures--){
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tex = RwTextureGtaStreamRead(stream);
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if(tex == nil){
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RwTexDictionaryForAllTextures(texDict, destroyTexture, nil);
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RwTexDictionaryDestroy(texDict);
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return nil;
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}
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RwTexDictionaryAddTexture(texDict, tex);
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}
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return texDict;
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}
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#ifdef GTA_PC
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#ifdef LIBRW
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#define CAPSVERSION 0
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struct GPUcaps
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{
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uint32 version; // so we can force regeneration easily
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uint32 platform;
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uint32 subplatform;
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uint32 dxtSupport;
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};
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static void
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GetGPUcaps(GPUcaps *caps)
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{
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caps->version = CAPSVERSION;
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caps->platform = rw::platform;
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caps->subplatform = 0;
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caps->dxtSupport = 0;
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// TODO: more later
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#ifdef RW_GL3
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caps->subplatform = rw::gl3::gl3Caps.gles;
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caps->dxtSupport = rw::gl3::gl3Caps.dxtSupported;
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#endif
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#ifdef RW_D3D9
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caps->dxtSupport = 1; // TODO, probably
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#endif
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}
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void
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ReadVideoCardCapsFile(GPUcaps *caps)
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{
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memset(caps, 0, sizeof(GPUcaps));
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int32 file = CFileMgr::OpenFile("DATA\\CAPS.DAT", "rb");
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if (file != 0) {
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CFileMgr::Read(file, (char*)&caps->version, 4);
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CFileMgr::Read(file, (char*)&caps->platform, 4);
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CFileMgr::Read(file, (char*)&caps->subplatform, 4);
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CFileMgr::Read(file, (char*)&caps->dxtSupport, 4);
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CFileMgr::CloseFile(file);
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}
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}
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bool
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CheckVideoCardCaps(void)
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{
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GPUcaps caps, fcaps;
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GetGPUcaps(&caps);
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ReadVideoCardCapsFile(&fcaps);
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return caps.version != fcaps.version ||
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caps.platform != fcaps.platform ||
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caps.subplatform != fcaps.subplatform ||
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caps.dxtSupport != fcaps.dxtSupport;
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}
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void
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WriteVideoCardCapsFile(void)
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{
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GPUcaps caps;
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GetGPUcaps(&caps);
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int32 file = CFileMgr::OpenFile("DATA\\CAPS.DAT", "wb");
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if (file != 0) {
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CFileMgr::Write(file, (char*)&caps.version, 4);
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CFileMgr::Write(file, (char*)&caps.platform, 4);
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CFileMgr::Write(file, (char*)&caps.subplatform, 4);
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CFileMgr::Write(file, (char*)&caps.dxtSupport, 4);
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CFileMgr::CloseFile(file);
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}
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}
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#else
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extern "C" RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags);
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void
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ReadVideoCardCapsFile(uint32 &cap32, uint32 &cap24, uint32 &cap16, uint32 &cap8)
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{
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cap32 = UINT32_MAX;
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cap24 = UINT32_MAX;
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cap16 = UINT32_MAX;
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cap8 = UINT32_MAX;
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int32 file = CFileMgr::OpenFile("DATA\\CAPS.DAT", "rb");
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if (file != 0) {
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CFileMgr::Read(file, (char*)&cap32, 4);
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CFileMgr::Read(file, (char*)&cap24, 4);
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CFileMgr::Read(file, (char*)&cap16, 4);
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CFileMgr::Read(file, (char*)&cap8, 4);
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CFileMgr::CloseFile(file);
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}
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}
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bool
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CheckVideoCardCaps(void)
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{
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uint32 cap32 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT8888);
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uint32 cap24 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT888);
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uint32 cap16 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT1555);
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uint32 cap8 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMATPAL8 | rwRASTERFORMAT8888);
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uint32 fcap32, fcap24, fcap16, fcap8;
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ReadVideoCardCapsFile(fcap32, fcap24, fcap16, fcap8);
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return cap32 != fcap32 || cap24 != fcap24 || cap16 != fcap16 || cap8 != fcap8;
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}
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void
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WriteVideoCardCapsFile(void)
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{
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uint32 cap32 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT8888);
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uint32 cap24 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT888);
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uint32 cap16 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT1555);
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uint32 cap8 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMATPAL8 | rwRASTERFORMAT8888);
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int32 file = CFileMgr::OpenFile("DATA\\CAPS.DAT", "wb");
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if (file != 0) {
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CFileMgr::Write(file, (char*)&cap32, 4);
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CFileMgr::Write(file, (char*)&cap24, 4);
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CFileMgr::Write(file, (char*)&cap16, 4);
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CFileMgr::Write(file, (char*)&cap8, 4);
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CFileMgr::CloseFile(file);
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}
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}
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#endif
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void
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ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
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{
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HandleExit();
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CSprite2d *splash = LoadSplash(nil);
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if (!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
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return;
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CSprite2d::SetRecipNearClip();
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CSprite2d::InitPerFrame();
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CFont::InitPerFrame();
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DefinedState();
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RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
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splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
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CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), SCREEN_SCALE_FROM_RIGHT(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(64, 64, 64, 255));
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CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), (SCREEN_SCALE_FROM_RIGHT(200.0f) - SCREEN_SCALE_X(200.0f)) * ((float)num / (float)count) + SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(255, 217, 106, 255));
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CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(120.0f), SCREEN_SCALE_Y(150.0f), SCREEN_SCALE_FROM_RIGHT(120.0f), SCREEN_HEIGHT - SCREEN_SCALE_Y(220.0f)), CRGBA(50, 50, 50, 210));
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CFont::SetBackgroundOff();
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CFont::SetPropOn();
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CFont::SetScale(SCREEN_SCALE_X(0.45f), SCREEN_SCALE_Y(0.7f));
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CFont::SetCentreOff();
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CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f));
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CFont::SetJustifyOff();
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CFont::SetColor(CRGBA(255, 217, 106, 255));
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CFont::SetBackGroundOnlyTextOff();
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CFont::SetFontStyle(FONT_BANK);
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CFont::PrintString(SCREEN_SCALE_X(170.0f), SCREEN_SCALE_Y(160.0f), TheText.Get(text));
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CFont::DrawFonts();
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DoRWStuffEndOfFrame();
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}
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void
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DealWithTxdWriteError(uint32 num, uint32 count, const char *text)
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{
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while (!RsGlobal.quit) {
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ConvertingTexturesScreen(num, count, text);
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CPad::UpdatePads();
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if (CPad::GetPad(0)->GetEscapeJustDown())
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break;
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}
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RsGlobal.quit = false;
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LoadingScreen(nil, nil, nil);
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RsGlobal.quit = true;
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}
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#ifdef LIBRW
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#define STREAMTELL(str) str->tell()
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#else
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#define STREAMTELL(str) filesys->rwftell((str)->Type.file.fpFile)
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#endif
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bool
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CreateTxdImageForVideoCard()
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{
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uint8 *buf = new uint8[CDSTREAM_SECTOR_SIZE];
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CDirectory *pDir = new CDirectory(TXDSTORESIZE);
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CDirectory::DirectoryInfo dirInfo;
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CStreaming::FlushRequestList();
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#ifndef LIBRW
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RwFileFunctions *filesys = RwOsGetFileInterface();
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#endif
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RwStream *img = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMWRITE, "models\\txd.img");
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if (img == nil) {
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// original code does otherwise and it leaks
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delete []buf;
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delete pDir;
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if (_dwOperatingSystemVersion == OS_WINNT || _dwOperatingSystemVersion == OS_WIN2000 || _dwOperatingSystemVersion == OS_WINXP)
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DealWithTxdWriteError(0, TXDSTORESIZE, "CVT_CRT");
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return false;
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}
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#ifdef RW_GL3
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// so we can read back DXT with GLES
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// only works for textures that are not yet loaded
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// so let's hope that is the case for all
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rw::gl3::needToReadBackTextures = true;
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#endif
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#ifdef DISABLE_VSYNC_ON_TEXTURE_CONVERSION
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// let's disable vsync and frame limiter to speed up texture conversion
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// (actually we probably don't need to disable frame limiter in here, but let's do it just in case =P)
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int8 vsyncState = CMenuManager::m_PrefsVsync;
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int8 frameLimiterState = CMenuManager::m_PrefsFrameLimiter;
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CMenuManager::m_PrefsVsync = 0;
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CMenuManager::m_PrefsFrameLimiter = 0;
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#endif
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int32 i;
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for (i = 0; i < TXDSTORESIZE; i++) {
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ConvertingTexturesScreen(i, TXDSTORESIZE, "CVT_MSG");
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if (CTxdStore::GetSlot(i) != nil && CStreaming::IsObjectInCdImage(i + STREAM_OFFSET_TXD)) {
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#ifdef FIX_BUGS
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if(strcmp(CTxdStore::GetTxdName(i), "generic") == 0)
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continue;
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#endif
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CStreaming::RequestTxd(i, STREAMFLAGS_KEEP_IN_MEMORY);
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CStreaming::RequestModelStream(0);
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CStreaming::FlushChannels();
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char filename[64];
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sprintf(filename, "%s.txd", CTxdStore::GetTxdName(i));
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if (CTxdStore::GetSlot(i)->texDict) {
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int32 pos = STREAMTELL(img);
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if (RwTexDictionaryStreamWrite(CTxdStore::GetSlot(i)->texDict, img) == nil) {
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DealWithTxdWriteError(i, TXDSTORESIZE, "CVT_ERR");
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RwStreamClose(img, nil);
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delete []buf;
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delete pDir;
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CStreaming::RemoveTxd(i);
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#ifdef RW_GL3
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rw::gl3::needToReadBackTextures = false;
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#endif
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return false;
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}
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int32 size = STREAMTELL(img) - pos;
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int32 num = size % CDSTREAM_SECTOR_SIZE;
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size /= CDSTREAM_SECTOR_SIZE;
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if (num != 0) {
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size++;
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num = CDSTREAM_SECTOR_SIZE - num;
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RwStreamWrite(img, buf, num);
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}
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dirInfo.offset = pos / CDSTREAM_SECTOR_SIZE;
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dirInfo.size = size;
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strncpy(dirInfo.name, filename, sizeof(dirInfo.name));
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pDir->AddItem(dirInfo);
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CStreaming::RemoveTxd(i);
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}
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CStreaming::FlushRequestList();
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}
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}
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#ifdef DISABLE_VSYNC_ON_TEXTURE_CONVERSION
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// restore vsync and frame limiter states
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CMenuManager::m_PrefsVsync = vsyncState;
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CMenuManager::m_PrefsFrameLimiter = frameLimiterState;
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#endif
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RwStreamClose(img, nil);
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delete []buf;
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#ifdef RW_GL3
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rw::gl3::needToReadBackTextures = false;
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#endif
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if (!pDir->WriteDirFile("models\\txd.dir")) {
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DealWithTxdWriteError(i, TXDSTORESIZE, "CVT_ERR");
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delete pDir;
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return false;
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}
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delete pDir;
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WriteVideoCardCapsFile();
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return true;
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}
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#endif // GTA_PC
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