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re3/src/modelinfo/BaseModelInfo.h
Sergeanur 0aa7f13c32 Merge branch 'master' into miami
# Conflicts:
#	src/animation/AnimBlendAssociation.h
#	src/animation/AnimBlendClumpData.h
#	src/animation/AnimManager.h
#	src/animation/FrameUpdate.cpp
#	src/control/AutoPilot.h
#	src/control/PathFind.h
#	src/core/PlayerInfo.h
#	src/entities/Building.h
#	src/entities/Dummy.h
#	src/entities/Entity.h
#	src/entities/Physical.h
#	src/entities/Treadable.h
#	src/modelinfo/BaseModelInfo.h
#	src/modelinfo/ClumpModelInfo.cpp
#	src/modelinfo/ClumpModelInfo.h
#	src/modelinfo/PedModelInfo.h
#	src/modelinfo/SimpleModelInfo.h
#	src/modelinfo/TimeModelInfo.h
#	src/modelinfo/VehicleModelInfo.h
#	src/objects/CutsceneHead.h
#	src/objects/CutsceneObject.h
#	src/objects/DummyObject.h
#	src/objects/Object.h
#	src/peds/DummyPed.h
#	src/peds/PedIK.cpp
#	src/rw/VisibilityPlugins.cpp
#	src/vehicles/Automobile.h
#	src/vehicles/Boat.h
#	src/vehicles/Heli.h
#	src/vehicles/Plane.h
#	src/vehicles/Train.h
#	src/vehicles/Vehicle.h
2020-05-11 21:07:12 +03:00

76 lines
2.3 KiB
C++

#pragma once
#include "Collision.h"
#define MAX_MODEL_NAME (21)
enum ModelInfoType : uint8
{
MITYPE_NA,
MITYPE_SIMPLE,
MITYPE_MLO, // unused but still in enum
MITYPE_TIME,
MITYPE_WEAPON,
MITYPE_CLUMP,
MITYPE_VEHICLE,
MITYPE_PED,
MITYPE_XTRACOMPS, // unused but still in enum
MITYPE_HAND // xbox and mobile
};
VALIDATE_SIZE(ModelInfoType, 1);
class C2dEffect;
class CBaseModelInfo
{
protected:
char m_name[MAX_MODEL_NAME];
ModelInfoType m_type;
uint8 m_num2dEffects;
bool m_bOwnsColModel;
CColModel *m_colModel;
int16 m_2dEffectsID;
int16 m_objectId;
uint16 m_refCount;
int16 m_txdSlot;
public:
CBaseModelInfo(ModelInfoType type);
virtual ~CBaseModelInfo() {}
virtual void Shutdown(void);
virtual void DeleteRwObject(void) = 0;
virtual RwObject *CreateInstance(RwMatrix *) = 0;
virtual RwObject *CreateInstance(void) = 0;
virtual RwObject *GetRwObject(void) = 0;
virtual void SetAnimFile(const char *file) {}
virtual void ConvertAnimFileIndex(void) {}
virtual int GetAnimFileIndex(void) { return -1; }
// one day it becomes virtual
ModelInfoType GetModelType() const { return m_type; }
bool IsBuilding(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; }
bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME || m_type == MITYPE_WEAPON; }
bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE; }
char *GetName(void) { return m_name; }
void SetName(const char *name) { strncpy(m_name, name, MAX_MODEL_NAME); }
void SetColModel(CColModel *col, bool owns = false){
m_colModel = col; m_bOwnsColModel = owns; }
CColModel *GetColModel(void) { return m_colModel; }
bool DoesOwnColModel(void) { return m_bOwnsColModel; }
void DeleteCollisionModel(void);
void ClearTexDictionary(void) { m_txdSlot = -1; }
short GetObjectID(void) { return m_objectId; }
void SetObjectID(int16 id) { m_objectId = id; }
short GetTxdSlot(void) { return m_txdSlot; }
void AddRef(void);
void RemoveRef(void);
void SetTexDictionary(const char *name);
void AddTexDictionaryRef(void);
void RemoveTexDictionaryRef(void);
void Init2dEffects(void);
void Add2dEffect(C2dEffect *fx);
C2dEffect *Get2dEffect(int n);
uint8 GetNum2dEffects() const { return m_num2dEffects; }
uint16 GetNumRefs() const { return m_refCount; }
};