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# Conflicts: # src/control/RoadBlocks.cpp # src/core/Collision.h # src/core/Pad.cpp # src/core/SurfaceTable.h # src/core/main.cpp # src/core/re3.cpp # src/peds/Population.cpp # src/render/Fluff.cpp # src/render/Shadows.cpp # src/render/Shadows.h # src/render/Sprite2d.cpp # src/weapons/BulletInfo.cpp
58 lines
1.1 KiB
C++
58 lines
1.1 KiB
C++
#pragma once
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class CVehicle;
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enum {
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// NB: not all values are allowed, check the code
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#ifdef SQUEEZE_PERFORMANCE
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NUM_RUBBISH_SHEETS = 32
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#else
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NUM_RUBBISH_SHEETS = 64
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#endif
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};
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class COneSheet
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{
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public:
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CVector m_basePos;
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CVector m_animatedPos;
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float m_targetZ;
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int8 m_state;
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int8 m_animationType;
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uint32 m_moveStart;
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uint32 m_moveDuration;
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float m_animHeight;
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float m_xDist;
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float m_yDist;
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float m_angle;
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bool m_isVisible;
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bool m_targetIsVisible;
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COneSheet *m_next;
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COneSheet *m_prev;
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void AddToList(COneSheet *list);
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void RemoveFromList(void);
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};
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class CRubbish
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{
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static bool bRubbishInvisible;
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static int RubbishVisibility;
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static COneSheet aSheets[NUM_RUBBISH_SHEETS];
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static COneSheet StartEmptyList;
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static COneSheet EndEmptyList;
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static COneSheet StartStaticsList;
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static COneSheet EndStaticsList;
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static COneSheet StartMoversList;
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static COneSheet EndMoversList;
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public:
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static void Render(void);
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static void StirUp(CVehicle *veh); // CAutomobile on PS2
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static void Update(void);
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static void SetVisibility(bool visible);
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static void Init(void);
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static void Shutdown(void);
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};
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extern RwTexture *gpRubbishTexture[4];
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