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https://git.rip/DMCA_FUCKER/re3.git
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167 lines
4.6 KiB
C++
167 lines
4.6 KiB
C++
#pragma once
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#include "ClumpModelInfo.h"
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enum {
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NUM_FIRST_MATERIALS = 24,
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NUM_SECOND_MATERIALS = 20,
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NUM_VEHICLE_COLOURS = 8,
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};
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enum {
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ATOMIC_FLAG_NONE = 0x0,
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ATOMIC_FLAG_OK = 0x1,
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ATOMIC_FLAG_DAM = 0x2,
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ATOMIC_FLAG_LEFT = 0x4,
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ATOMIC_FLAG_RIGHT = 0x8,
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ATOMIC_FLAG_FRONT = 0x10,
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ATOMIC_FLAG_REAR = 0x20,
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ATOMIC_FLAG_DRAWLAST = 0x40,
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ATOMIC_FLAG_WINDSCREEN = 0x80,
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ATOMIC_FLAG_ANGLECULL = 0x100,
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ATOMIC_FLAG_REARDOOR = 0x200,
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ATOMIC_FLAG_FRONTDOOR = 0x400,
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ATOMIC_FLAG_NOCULL = 0x800,
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};
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enum eVehicleType {
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VEHICLE_TYPE_CAR,
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VEHICLE_TYPE_BOAT,
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VEHICLE_TYPE_TRAIN,
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VEHICLE_TYPE_HELI,
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VEHICLE_TYPE_PLANE,
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VEHICLE_TYPE_BIKE,
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NUM_VEHICLE_TYPES
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};
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enum eCarPositions
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{
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CAR_POS_HEADLIGHTS,
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CAR_POS_TAILLIGHTS,
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CAR_POS_FRONTSEAT,
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CAR_POS_BACKSEAT,
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CAR_POS_EXHAUST
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};
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enum eBoatPositions
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{
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BOAT_POS_FRONTSEAT
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};
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enum eTrainPositions
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{
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TRAIN_POS_LIGHT_FRONT,
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TRAIN_POS_LIGHT_REAR,
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TRAIN_POS_LEFT_ENTRY,
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TRAIN_POS_MID_ENTRY,
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TRAIN_POS_RIGHT_ENTRY
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};
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enum ePlanePositions
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{
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PLANE_POS_LIGHT_LEFT,
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PLANE_POS_LIGHT_RIGHT,
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PLANE_POS_LIGHT_TAIL,
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};
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enum {
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NUM_VEHICLE_POSITIONS = 5
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};
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class CVehicleModelInfo : public CClumpModelInfo
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{
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public:
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uint8 m_lastColour1;
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uint8 m_lastColour2;
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char m_gameName[10];
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int32 m_vehicleType;
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float m_wheelScale;
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union {
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int16 m_wheelId;
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int16 m_planeLodId;
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};
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int16 m_handlingId;
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int8 m_numDoors;
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int8 m_vehicleClass;
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int8 m_level;
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int8 m_numComps;
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int16 m_frequency;
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CVector m_positions[NUM_VEHICLE_POSITIONS];
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uint32 m_compRules;
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float m_bikeSteerAngle;
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RpMaterial *m_materials1[NUM_FIRST_MATERIALS];
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RpMaterial *m_materials2[NUM_SECOND_MATERIALS];
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uint8 m_colours1[NUM_VEHICLE_COLOURS];
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uint8 m_colours2[NUM_VEHICLE_COLOURS];
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uint8 m_numColours;
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uint8 m_lastColorVariation;
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uint8 m_currentColour1;
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uint8 m_currentColour2;
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RpAtomic *m_comps[6];
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// This is stupid, CClumpModelInfo already has it!
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union {
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int32 m_animFileIndex;
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char *m_animFileName;
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};
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static int8 ms_compsToUse[2];
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static int8 ms_compsUsed[2];
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static RwRGBA ms_vehicleColourTable[256];
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static RwTexture *ms_colourTextureTable[256];
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static RwObjectNameIdAssocation *ms_vehicleDescs[NUM_VEHICLE_TYPES];
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CVehicleModelInfo(void);
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void DeleteRwObject(void);
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RwObject *CreateInstance(void);
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void SetClump(RpClump *);
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void SetAnimFile(const char *file);
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void ConvertAnimFileIndex(void);
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int GetAnimFileIndex(void) { return m_animFileIndex; }
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static RwFrame *CollapseFramesCB(RwFrame *frame, void *data);
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static RwObject *MoveObjectsCB(RwObject *object, void *data);
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static RpAtomic *HideDamagedAtomicCB(RpAtomic *atomic, void *data);
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static RpAtomic *HideAllComponentsAtomicCB(RpAtomic *atomic, void *data);
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static RpMaterial *HasAlphaMaterialCB(RpMaterial *material, void *data);
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static RpAtomic *SetAtomicRendererCB(RpAtomic *atomic, void *data);
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static RpAtomic *SetAtomicRendererCB_BigVehicle(RpAtomic *atomic, void *data);
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static RpAtomic *SetAtomicRendererCB_Train(RpAtomic *atomic, void *data);
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static RpAtomic *SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data);
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static RpAtomic *SetAtomicRendererCB_Heli(RpAtomic *atomic, void *data);
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static RpAtomic *SetAtomicRendererCB_RealHeli(RpAtomic *atomic, void *data);
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void SetAtomicRenderCallbacks(void);
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static RwObject *SetAtomicFlagCB(RwObject *object, void *data);
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static RwObject *ClearAtomicFlagCB(RwObject *atomic, void *data);
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void SetVehicleComponentFlags(RwFrame *frame, uint32 flags);
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void PreprocessHierarchy(void);
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void GetWheelPosn(int32 n, CVector &pos);
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const CVector &GetFrontSeatPosn(void) { return m_vehicleType == VEHICLE_TYPE_BOAT ? m_positions[BOAT_POS_FRONTSEAT] : m_positions[CAR_POS_FRONTSEAT]; }
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int32 ChooseComponent(void);
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int32 ChooseSecondComponent(void);
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static RpMaterial *GetEditableMaterialListCB(RpMaterial *material, void *data);
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static RpAtomic *GetEditableMaterialListCB(RpAtomic *atomic, void *data);
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void FindEditableMaterialList(void);
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void SetVehicleColour(uint8 c1, uint8 c2);
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void ChooseVehicleColour(uint8 &col1, uint8 &col2);
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void AvoidSameVehicleColour(uint8 *col1, uint8 *col2);
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static void LoadVehicleColours(void);
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static void DeleteVehicleColourTextures(void);
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static RpAtomic *SetEnvironmentMapCB(RpAtomic *atomic, void *data);
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static RpMaterial *SetDefaultEnvironmentMapCB(RpMaterial *material, void *data);
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static RpMaterial *GetMatFXEffectMaterialCB(RpMaterial *material, void *data);
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void SetEnvironmentMap(void);
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static void LoadEnvironmentMaps(void);
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static void ShutdownEnvironmentMaps(void);
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static int GetMaximumNumberOfPassengersFromNumberOfDoors(int id);
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static void SetComponentsToUse(int8 c1, int8 c2) { ms_compsToUse[0] = c1; ms_compsToUse[1] = c2; }
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};
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extern bool gbBlackCars;
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extern bool gbPinkCars;
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