re3/src/save/MemoryCard.cpp

3082 lines
74 KiB
C++

#define WITHWINDOWS
#include "common.h"
#ifdef PS2_MENU
#include "MemoryCard.h"
#include "main.h"
#include "DMAudio.h"
#include "AudioScriptObject.h"
#include "Camera.h"
#include "CarGen.h"
#include "Cranes.h"
#include "Clock.h"
#include "MBlur.h"
#include "Date.h"
#include "FileMgr.h"
#include "Game.h"
#include "GameLogic.h"
#include "Gangs.h"
#include "Garages.h"
#include "GenericGameStorage.h"
#include "Pad.h"
#include "Particle.h"
#include "ParticleObject.h"
#include "PathFind.h"
#include "PCSave.h"
#include "Phones.h"
#include "Pickups.h"
#include "PlayerPed.h"
#include "ProjectileInfo.h"
#include "Pools.h"
#include "Radar.h"
#include "Restart.h"
#include "Script.h"
#include "Stats.h"
#include "Streaming.h"
#include "Sprite2d.h"
#include "Timer.h"
#include "TimeStep.h"
#include "Weather.h"
#include "World.h"
#include "Zones.h"
#include "Frontend_PS2.h"
CMemoryCard TheMemoryCard;
char icon_one[16] = "slime1.ico";
char icon_two[16] = "slime2.ico";
char icon_three[16] = "slime3.ico";
char HostFileLocationOfIcons[64] = "icons\\";
char TheGameRootDirectory[64] = "/BESLES-50330GTA30000";
#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));
static int
align4bytes(int32 size)
{
return (size + 3) & 0xFFFFFFFC;
}
unsigned short ascii_table[3][2] =
{
{ 0x824F, 0x30 }, /* 0-9 */
{ 0x8260, 0x41 }, /* A-Z */
{ 0x8281, 0x61 }, /* a-z */
};
unsigned short ascii_special[33][2] =
{
{0x8140, 0x20}, /* " " */
{0x8149, 0x21}, /* "!" */
{0x8168, 0x22}, /* """ */
{0x8194, 0x23}, /* "#" */
{0x8190, 0x24}, /* "$" */
{0x8193, 0x25}, /* "%" */
{0x8195, 0x26}, /* "&" */
{0x8166, 0x27}, /* "'" */
{0x8169, 0x28}, /* "(" */
{0x816A, 0x29}, /* ")" */
{0x8196, 0x2A}, /* "*" */
{0x817B, 0x2B}, /* "+" */
{0x8143, 0x2C}, /* "," */
{0x817C, 0x2D}, /* "-" */
{0x8144, 0x2E}, /* "." */
{0x815E, 0x2F}, /* "/" */
{0x8146, 0x3A}, /* ":" */
{0x8147, 0x3B}, /* ";" */
{0x8171, 0x3C}, /* "<" */
{0x8181, 0x3D}, /* "=" */
{0x8172, 0x3E}, /* ">" */
{0x8148, 0x3F}, /* "?" */
{0x8197, 0x40}, /* "@" */
{0x816D, 0x5B}, /* "[" */
{0x818F, 0x5C}, /* "\" */
{0x816E, 0x5D}, /* "]" */
{0x814F, 0x5E}, /* "^" */
{0x8151, 0x5F}, /* "_" */
{0x8165, 0x60}, /* "`" */
{0x816F, 0x7B}, /* "{" */
{0x8162, 0x7C}, /* "|" */
{0x8170, 0x7D}, /* "}" */
{0x8150, 0x7E}, /* "~" */
};
unsigned short
Ascii2Sjis(unsigned char ascii_code)
{
unsigned short sjis_code = 0;
unsigned char stmp;
unsigned char stmp2 = 0;
if ((ascii_code >= 0x20) && (ascii_code <= 0x2f))
stmp2 = 1;
else
if ((ascii_code >= 0x30) && (ascii_code <= 0x39))
stmp = 0;
else
if ((ascii_code >= 0x3a) && (ascii_code <= 0x40))
stmp2 = 11;
else
if ((ascii_code >= 0x41) && (ascii_code <= 0x5a))
stmp = 1;
else
if ((ascii_code >= 0x5b) && (ascii_code <= 0x60))
stmp2 = 37;
else
if ((ascii_code >= 0x61) && (ascii_code <= 0x7a))
stmp = 2;
else
if ((ascii_code >= 0x7b) && (ascii_code <= 0x7e))
stmp2 = 63;
else {
printf("bad ASCII code 0x%x\n", ascii_code);
return(0);
}
if (stmp2)
sjis_code = ascii_special[ascii_code - 0x20 - (stmp2 - 1)][0];
else
sjis_code = ascii_table[stmp][0] + ascii_code - ascii_table[stmp][1];
return(sjis_code);
}
#if defined(GTA_PC)
extern "C"
{
extern void HandleExit();
}
char CardCurDir[MAX_CARDS][260] = { "", "" };
char PCCardsPath[260];
char PCCardDir[MAX_CARDS][12] = { "memcard1", "memcard2" };
const char* _psGetUserFilesFolder();
void _psCreateFolder(LPCSTR path);
void
PCMCInit()
{
sprintf(PCCardsPath, "%s", _psGetUserFilesFolder());
char path[512];
sprintf(path, "%s\\%s", PCCardsPath, PCCardDir[CARD_ONE]);
_psCreateFolder(path);
sprintf(path, "%s\\%s", PCCardsPath, PCCardDir[CARD_TWO]);
_psCreateFolder(path);
}
#endif
CMemoryCardInfo::CMemoryCardInfo(void)
{
type = 0;
free = 0;
format = 0;
for ( int32 i = 0; i < sizeof(dir); i++ )
dir[i] = '\0';
strncpy(dir, TheGameRootDirectory, sizeof(dir) - 1);
}
int32
CMemoryCard::Init(void)
{
#if defined(PS2)
if ( sceMcInit() == sceMcIniSucceed )
{
printf("Memory card initialsed\n");
return RES_SUCCESS;
}
printf("Memory Card not being initialised\n");
return RES_FAILED;
#else
PCMCInit();
printf("Memory card initialsed\n");
return RES_SUCCESS;
#endif
}
CMemoryCard::CMemoryCard(void)
{
_unk0 = 0;
CurrentCard = CARD_ONE;
Cards[CARD_ONE].port = 0;
Cards[CARD_TWO].port = 1;
for ( int32 i = 0; i < sizeof(_unkName3); i++ )
_unkName3[i] = '\0';
m_bWantToLoad = false;
_bunk2 = false;
_bunk7 = false;
JustLoadedDontFadeInYet = false;
StillToFadeOut = false;
TimeStartedCountingForFade = 0;
TimeToStayFadedBeforeFadeOut = 1750;
b_FoundRecentSavedGameWantToLoad = false;
char date[64];
char time[64];
char day[8];
char month[8];
char year[8];
char hour[8];
char minute[8];
char second[8];
strncpy(date, "Oct 7 2001", 62);
strncpy(time, "15:48:32", 62);
strncpy(month, date, 3);
month[3] = '\0';
strncpy(day, &date[4], 2);
day[2] = '\0';
strncpy(year, &date[7], 4);
year[4] = '\0';
strncpy(hour, time, 2);
hour[2] = '\0';
strncpy(minute, &time[3], 2);
minute[2] = '\0';
strncpy(second, &time[6], 2);
second[2] = '\0';
#define _CMP(m) strncmp(month, m, sizeof(m)-1)
if ( !_CMP("Jan") ) CompileDateAndTime.m_nMonth = 1;
else
if ( !_CMP("Feb") ) CompileDateAndTime.m_nMonth = 2;
else
if ( !_CMP("Mar") ) CompileDateAndTime.m_nMonth = 3;
else
if ( !_CMP("Apr") ) CompileDateAndTime.m_nMonth = 4;
else
if ( !_CMP("May") ) CompileDateAndTime.m_nMonth = 5;
else
if ( !_CMP("Jun") ) CompileDateAndTime.m_nMonth = 6;
else
if ( !_CMP("Jul") ) CompileDateAndTime.m_nMonth = 7;
else
if ( !_CMP("Aug") ) CompileDateAndTime.m_nMonth = 8;
else
if ( !_CMP("Oct") ) CompileDateAndTime.m_nMonth = 9; // BUG: oct and sep is swapped here
else
if ( !_CMP("Sep") ) CompileDateAndTime.m_nMonth = 10;
else
if ( !_CMP("Nov") ) CompileDateAndTime.m_nMonth = 11;
else
if ( !_CMP("Dec") ) CompileDateAndTime.m_nMonth = 12;
#undef _CMP
CompileDateAndTime.m_nDay = atoi(day);
CompileDateAndTime.m_nYear = atoi(year);
CompileDateAndTime.m_nHour = atoi(hour);
CompileDateAndTime.m_nMinute = atoi(minute);
CompileDateAndTime.m_nSecond = atoi(second);
}
int32
CMemoryCard::RestoreForStartLoad(void)
{
uint8 buf[30];
int32 file = OpenMemCardFileForReading(CurrentCard, LoadFileName);
if ( nError != NO_ERR_SUCCESS )
return RES_FAILED;
ReadFromMemCard(file, buf, sizeof(buf) - 1);
if ( nError != NO_ERR_SUCCESS )
return RES_FAILED;
uint8 *pBuf = buf + sizeof(uint32) + sizeof(uint32);
ReadDataFromBufferPointer(pBuf, CGame::currLevel);
ReadDataFromBufferPointer(pBuf, TheCamera.GetMatrix().GetPosition().x);
ReadDataFromBufferPointer(pBuf, TheCamera.GetMatrix().GetPosition().y);
ReadDataFromBufferPointer(pBuf, TheCamera.GetMatrix().GetPosition().z);
if ( CGame::currLevel != LEVEL_INDUSTRIAL )
CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL);
if ( CGame::currLevel != LEVEL_COMMERCIAL )
CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL);
if ( CGame::currLevel != LEVEL_SUBURBAN )
CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN);
CStreaming::RemoveIslandsNotUsed(CGame::currLevel);
CCollision::SortOutCollisionAfterLoad();
CStreaming::RequestBigBuildings(CGame::currLevel);
CStreaming::LoadAllRequestedModels(false);
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
CGame::TidyUpMemory(true, false);
CloseMemCardFile(file);
if ( nError != NO_ERR_SUCCESS )
return RES_FAILED;
return RES_SUCCESS;
}
int32
CMemoryCard::LoadSavedGame(void)
{
CheckSum = 0;
CDate date;
int32 saveSize = 0;
uint32 size = 0;
int32 oldLang = CMenuManager::m_PrefsLanguage;
CPad::ResetCheats();
ChangeDirectory(CurrentCard, Cards[CurrentCard].dir);
if ( nError != NO_ERR_SUCCESS )
return RES_FAILED;
int32 file = OpenMemCardFileForReading(CurrentCard, LoadFileName);
if ( nError != NO_ERR_SUCCESS )
return RES_FAILED;
#define LoadSaveDataBlock()\
do {\
ReadFromMemCard(file, &size, sizeof(size)); \
if ( nError != NO_ERR_SUCCESS ) return RES_FAILED; \
size = align4bytes(size); \
ReadFromMemCard(file, work_buff, size); \
if ( nError != NO_ERR_SUCCESS ) return RES_FAILED; \
buf = work_buff; \
} while (0)
uint8 *buf;
LoadSaveDataBlock();
ReadDataFromBufferPointer(buf, saveSize);
ReadDataFromBufferPointer(buf, CGame::currLevel);
ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().x);
ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().y);
ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().z);
ReadDataFromBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute);
ReadDataFromBufferPointer(buf, CClock::ms_nLastClockTick);
ReadDataFromBufferPointer(buf, CClock::ms_nGameClockHours);
ReadDataFromBufferPointer(buf, CClock::ms_nGameClockMinutes);
ReadDataFromBufferPointer(buf, CPad::GetPad(0)->Mode);
ReadDataFromBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
ReadDataFromBufferPointer(buf, CTimer::ms_fTimeScale);
ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStep);
ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStepNonClipped);
ReadDataFromBufferPointer(buf, CTimer::m_FrameCounter);
ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeStep);
ReadDataFromBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate);
ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeScale);
ReadDataFromBufferPointer(buf, CWeather::OldWeatherType);
ReadDataFromBufferPointer(buf, CWeather::NewWeatherType);
ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType);
ReadDataFromBufferPointer(buf, CWeather::InterpolationValue);
ReadDataFromBufferPointer(buf, CMenuManager::m_PrefsMusicVolume);
ReadDataFromBufferPointer(buf, CMenuManager::m_PrefsSfxVolume);
ReadDataFromBufferPointer(buf, CMenuManager::m_PrefsControllerConfig);
ReadDataFromBufferPointer(buf, CMenuManager::m_PrefsUseVibration);
ReadDataFromBufferPointer(buf, CMenuManager::m_PrefsStereoMono);
ReadDataFromBufferPointer(buf, CMenuManager::m_PrefsRadioStation);
ReadDataFromBufferPointer(buf, CMenuManager::m_PrefsBrightness);
ReadDataFromBufferPointer(buf, CMenuManager::m_PrefsShowTrails);
ReadDataFromBufferPointer(buf, CMenuManager::m_PrefsShowSubtitles);
ReadDataFromBufferPointer(buf, CMenuManager::m_PrefsLanguage);
ReadDataFromBufferPointer(buf, CMenuManager::m_PrefsUseWideScreen);
ReadDataFromBufferPointer(buf, CPad::GetPad(0)->Mode);
#ifdef PS2
ReadDataFromBufferPointer(buf, BlurOn);
#else
ReadDataFromBufferPointer(buf, CMBlur::BlurOn);
#endif
ReadDataFromBufferPointer(buf, date.m_nSecond);
ReadDataFromBufferPointer(buf, date.m_nMinute);
ReadDataFromBufferPointer(buf, date.m_nHour);
ReadDataFromBufferPointer(buf, date.m_nDay);
ReadDataFromBufferPointer(buf, date.m_nMonth);
ReadDataFromBufferPointer(buf, date.m_nYear);
ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList);
ReadDataFromBufferPointer(buf, TheCamera.CarZoomIndicator);
ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator);
if ( date > CompileDateAndTime )
;
else
if ( date < CompileDateAndTime )
;
#define ReadDataFromBlock(load_func)\
do {\
ReadDataFromBufferPointer(buf, size);\
load_func(buf, size);\
size = align4bytes(size);\
buf += size;\
} while (0)
printf("Loading Scripts \n");
ReadDataFromBlock(CTheScripts::LoadAllScripts);
printf("Loading PedPool \n");
ReadDataFromBlock(CPools::LoadPedPool);
printf("Loading Garages \n");
ReadDataFromBlock(CGarages::Load);
printf("Loading Vehicles \n");
ReadDataFromBlock(CPools::LoadVehiclePool);
LoadSaveDataBlock();
CProjectileInfo::RemoveAllProjectiles();
CObject::DeleteAllTempObjects();
printf("Loading Objects \n");
ReadDataFromBlock(CPools::LoadObjectPool);
printf("Loading Paths \n");
ReadDataFromBlock(ThePaths.Load);
printf("Loading Cranes \n");
ReadDataFromBlock(CCranes::Load);
LoadSaveDataBlock();
printf("Loading Pickups \n");
ReadDataFromBlock(CPickups::Load);
printf("Loading Phoneinfo \n");
ReadDataFromBlock(gPhoneInfo.Load);
printf("Loading Restart \n");
ReadDataFromBlock(CRestart::LoadAllRestartPoints);
printf("Loading Radar Blips \n");
ReadDataFromBlock(CRadar::LoadAllRadarBlips);
printf("Loading Zones \n");
ReadDataFromBlock(CTheZones::LoadAllZones);
printf("Loading Gang Data \n");
ReadDataFromBlock(CGangs::LoadAllGangData);
printf("Loading Car Generators \n");
ReadDataFromBlock(CTheCarGenerators::LoadAllCarGenerators);
printf("Loading Particles \n");
ReadDataFromBlock(CParticleObject::LoadParticle);
printf("Loading AudioScript Objects \n");
ReadDataFromBlock(cAudioScriptObject::LoadAllAudioScriptObjects);
printf("Loading Player Info \n");
ReadDataFromBlock(CWorld::Players[CWorld::PlayerInFocus].LoadPlayerInfo);
printf("Loading Stats \n");
ReadDataFromBlock(CStats::LoadStats);
printf("Loading Streaming Stuff \n");
ReadDataFromBlock(CStreaming::MemoryCardLoad);
printf("Loading PedType Stuff \n");
ReadDataFromBlock(CPedType::Load);
#undef LoadSaveDataBlock
#undef ReadDataFromBlock
FrontEndMenuManager.SetSoundLevelsForMusicMenu();
FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame();
CloseMemCardFile(file);
if ( nError != NO_ERR_SUCCESS )
return RES_FAILED;
if ( oldLang != CMenuManager::m_PrefsLanguage )
{
TheText.Unload();
TheText.Load();
}
JustLoadedDontFadeInYet = true;
StillToFadeOut = true;
CTheScripts::Process();
printf("Game sucessfully loaded \n");
return RES_SUCCESS;
}
int32
CMemoryCard::CheckCardInserted(int32 cardID)
{
#if defined(PS2)
int cmd = sceMcFuncNoCardInfo;
int type = sceMcTypeNoCard;
CTimer::Stop();
while ( sceMcGetInfo(Cards[cardID].port, 0, &type, 0, 0) != sceMcResSucceed )
;
int result;
sceMcSync(0, &cmd, &result);
if ( type == sceMcTypePS2 )
{
if ( result == sceMcResChangedCard || result == sceMcResSucceed )
{
nError = NO_ERR_SUCCESS;
return nError;
}
else if ( result == sceMcResNoFormat )
{
nError = ERR_NOFORMAT;
return nError;
}
}
printf("Memory card %i not present\n", cardID);
nError = ERR_NONE;
return nError;
#else
nError = NO_ERR_SUCCESS;
return nError;
#endif
}
int32
CMemoryCard::PopulateCardFlags(int32 cardID, bool bSlotFlag, bool bTypeFlag, bool bFreeFlag, bool bFormatFlag)
{
#if defined(PS2)
int cmd = sceMcFuncNoCardInfo;
int type = sceMcTypeNoCard;
int free = 0;
int format = 0;
CTimer::Stop();
Cards[cardID].type = 0;
Cards[cardID].free = 0;
Cards[cardID].format = 0;
while ( sceMcGetInfo(Cards[cardID].port, 0, &type, &free, &format) != sceMcResSucceed )
;
int result;
sceMcSync(0, &cmd, &result);
if ( type == sceMcTypePS2 )
{
if ( result == sceMcResChangedCard || result == sceMcResSucceed )
{
if ( bSlotFlag )
Cards[cardID].slot = 0;
//if ( bTypeFlag )
Cards[cardID].type = type;
if ( bFreeFlag )
Cards[cardID].free = free;
if ( bFormatFlag )
Cards[cardID].format = format;
printf("Memory card %i present\n", cardID);
nError = NO_ERR_SUCCESS;
return nError;
}
else if ( result == sceMcResNoFormat )
{
nError = ERR_NOFORMAT;
return nError;
}
}
printf("Memory card %i not present\n", cardID);
nError = ERR_NONE;
return nError;
#else
CTimer::Stop();
Cards[cardID].type = 0;
Cards[cardID].free = 0;
Cards[cardID].format = 0;
if ( bSlotFlag )
Cards[cardID].slot = 0;
//if ( bTypeFlag )
Cards[cardID].type = 0;
if ( bFreeFlag )
Cards[cardID].free = 1024 * 1024 * 4;
if ( bFormatFlag )
Cards[cardID].format = 0;
printf("Memory card %i present\n", cardID);
nError = NO_ERR_SUCCESS;
return nError;
#endif
}
int32
CMemoryCard::FormatCard(int32 cardID)
{
CTimer::Stop();
#if defined(PS2)
int cmd = sceMcFuncNoFormat;
int32 r = CheckCardInserted(cardID);
if ( r == NO_ERR_SUCCESS )
{
while ( sceMcFormat(Cards[cardID].port, 0) != sceMcResSucceed )
;
int result;
sceMcSync(0, &cmd, &result);
if ( result < sceMcResSucceed )
{
printf("Memory card %i could not be formatted\n", cardID);
nError = ERR_FORMATFAILED;
return nError;
}
printf("Memory card %i present and formatted\n", cardID);
nError = NO_ERR_SUCCESS;
return nError;
}
return r;
#else
printf("Memory card %i present and formatted\n", cardID);
nError = NO_ERR_SUCCESS;
return nError;
#endif
}
int32
CMemoryCard::PopulateFileTable(int32 cardID)
{
CTimer::Stop();
#if defined (PS2)
int cmd = sceMcFuncNoGetDir;
ClearFileTableBuffer(cardID);
while ( sceMcGetDir(Cards[cardID].port, 0, "*", 0, ARRAY_SIZE(Cards[cardID].table), Cards[cardID].table) != sceMcResSucceed )
;
int result;
sceMcSync(0, &cmd, &result);
if ( result >= sceMcResSucceed )
{
printf("Memory card %i present PopulateFileTables function successfull \n", cardID);
nError = NO_ERR_SUCCESS;
return nError;
}
if ( result == sceMcResNoFormat )
{
printf("Memory card %i PopulateFileTables function successfull. MemoryCard not Formatted \n", cardID);
nError = ERR_NOFORMAT;
return nError;
}
if ( result == sceMcResNoEntry )
{
printf("Memory card %i PopulateFileTables function unsuccessfull. Path does not exist \n", cardID);
nError = ERR_FILETABLENOENTRY;
return nError;
}
printf("Memory card %i not Present\n", cardID);
nError = ERR_NONE;
return nError;
#else
ClearFileTableBuffer(cardID);
char path[512];
sprintf(path, "%s\\%s\\%s\\*", PCCardsPath, PCCardDir[cardID], CardCurDir[cardID]);
memset(Cards[cardID].table, 0, sizeof(Cards[cardID].table));
WIN32_FIND_DATA fd; HANDLE hFind; int32 num = 0;
if ( (hFind = FindFirstFile(path, &fd)) == INVALID_HANDLE_VALUE )
{
printf("Memory card %i not Present\n", cardID);
nError = ERR_NONE;
return nError;
}
do
{
SYSTEMTIME st;
FileTimeToSystemTime(&fd.ftCreationTime, &st);
Cards[cardID].table[num]._Create.Sec = st.wSecond;Cards[cardID].table[num]._Create.Min = st.wMinute;Cards[cardID].table[num]._Create.Hour = st.wHour;Cards[cardID].table[num]._Create.Day = st.wDay;Cards[cardID].table[num]._Create.Month = st.wMonth;Cards[cardID].table[num]._Create.Year = st.wYear;
FileTimeToSystemTime(&fd.ftLastWriteTime, &st);
Cards[cardID].table[num]._Modify.Sec = st.wSecond;Cards[cardID].table[num]._Modify.Min = st.wMinute;Cards[cardID].table[num]._Modify.Hour = st.wHour;Cards[cardID].table[num]._Modify.Day = st.wDay;Cards[cardID].table[num]._Modify.Month = st.wMonth;Cards[cardID].table[num]._Modify.Year = st.wYear;
Cards[cardID].table[num].FileSizeByte = fd.nFileSizeLow;
strncpy((char *)Cards[cardID].table[num].EntryName, fd.cFileName, sizeof(Cards[cardID].table[num].EntryName) - 1);
num++;
} while( FindNextFile(hFind, &fd) && num < ARRAY_SIZE(Cards[cardID].table) );
FindClose(hFind);
//todo errors
printf("Memory card %i present PopulateFileTables function successfull \n", cardID);
nError = NO_ERR_SUCCESS;
return nError;
#endif
}
int32
CMemoryCard::CreateRootDirectory(int32 cardID)
{
CTimer::Stop();
#if defined(PS2)
int cmd = sceMcFuncNoMkdir;
while ( sceMcMkdir(Cards[cardID].port, 0, Cards[cardID].dir) != sceMcResSucceed )
;
int result;
sceMcSync(0, &cmd, &result);
if ( result == sceMcResSucceed )
{
printf("Memory card %i present. RootDirectory Created\n", cardID);
nError = NO_ERR_SUCCESS;
return nError;
}
if ( result == sceMcResNoFormat )
{
printf("Memory card %i RootDirectory not created card unformatted\n", cardID);
nError = ERR_NOFORMAT;
return nError;
}
if ( result == sceMcResFullDevice )
{
printf("Memory card %i RootDirectory not created due to insufficient memory card capacity\n", cardID);
nError = ERR_DIRFULLDEVICE;
return nError;
}
if ( result == sceMcResNoEntry )
{
printf("Memory card %i RootDirectory not created due to problem with pathname\n", cardID);
nError = ERR_DIRBADENTRY;
return nError;
}
printf("Memory card %i not present so RootDirectory not created \n", cardID);
nError = ERR_NONE;
return nError;
#else
char path[512];
sprintf(path, "%s\\%s\\%s", PCCardsPath, PCCardDir[cardID], Cards[cardID].dir);
_psCreateFolder(path);
printf("Memory card %i present. RootDirectory Created\n", cardID);
nError = NO_ERR_SUCCESS;
return nError;
#endif
}
int32
CMemoryCard::ChangeDirectory(int32 cardID, char *dir)
{
CTimer::Stop();
#if defined(PS2)
int cmd = sceMcFuncNoChDir;
while ( sceMcChdir(Cards[cardID].port, 0, dir, 0) != sceMcResSucceed )
;
int result;
sceMcSync(0, &cmd, &result);
if ( result == sceMcResSucceed )
{
printf("Memory Card %i. Changed to the directory %s \n", cardID, dir);
nError = NO_ERR_SUCCESS;
return nError;
}
if ( result == sceMcResNoFormat )
{
printf("Memory card %i. Couldn't change to the directory %s. MemoryCard not Formatted \n", cardID, dir);
nError = ERR_NOFORMAT;
return nError;
}
if ( result == sceMcResNoEntry )
{
printf("Memory card %i Couldn't change to the directory %s. Path does not exist \n", cardID, dir);
nError = ERR_DIRNOENTRY;
return nError;
}
printf("Memory card %i not Present. So could not change to directory %s.\n", cardID, dir);
nError = ERR_NONE;
return nError;
#else
if ( !strcmp(dir, "/" ) )
{
strncpy(CardCurDir[cardID], dir, sizeof(CardCurDir[cardID]) - 1);
printf("Memory Card %i. Changed to the directory %s \n", cardID, dir);
nError = NO_ERR_SUCCESS;
return nError;
}
char path[512];
sprintf(path, "%s\\%s\\%s", PCCardsPath, PCCardDir[cardID], dir);
WIN32_FIND_DATA fd; HANDLE hFind;
if ( (hFind = FindFirstFile(path, &fd)) == INVALID_HANDLE_VALUE )
{
printf("Memory card %i Couldn't change to the directory %s. Path does not exist \n", cardID, dir);
nError = ERR_DIRNOENTRY;
return nError;
}
FindClose(hFind);
strncpy(CardCurDir[cardID], dir, sizeof(CardCurDir[cardID]) - 1);
printf("Memory Card %i. Changed to the directory %s \n", cardID, dir);
nError = NO_ERR_SUCCESS;
return nError;
#endif
}
int32
CMemoryCard::CreateIconFiles(int32 cardID, char *icon_one, char *icon_two, char *icon_three)
{
#if defined(PS2)
sceMcIconSys icon;
static sceVu0IVECTOR bgcolor[4] = {
{ 0x80, 0, 0, 0 },
{ 0, 0x80, 0, 0 },
{ 0, 0, 0x80, 0 },
{ 0x80, 0x80, 0x80, 0 },
};
static sceVu0FVECTOR lightdir[3] = {
{ 0.5, 0.5, 0.5, 0.0 },
{ 0.0,-0.4,-0.1, 0.0 },
{-0.5,-0.5, 0.5, 0.0 },
};
static sceVu0FVECTOR lightcol[3] = {
{ 0.48, 0.48, 0.03, 0.00 },
{ 0.50, 0.33, 0.20, 0.00 },
{ 0.14, 0.14, 0.38, 0.00 },
};
static sceVu0FVECTOR ambient = { 0.50, 0.50, 0.50, 0.00 };
char head[8] = "PS2D";
char title[8] = "GTA3";
memset(&icon, 0, sizeof(icon));
memcpy(icon.BgColor, bgcolor, sizeof(bgcolor));
memcpy(icon.LightDir, lightdir, sizeof(lightdir));
memcpy(icon.LightColor, lightcol, sizeof(lightcol));
memcpy(icon.Ambient, ambient, sizeof(ambient));
icon.OffsLF = 24;
icon.TransRate = 0x60;
unsigned short *titleName = (unsigned short *)icon.TitleName;
uint32 titlec = 0;
while ( titlec < strlen(title) )
{
unsigned short sjis = Ascii2Sjis(title[titlec]);
titleName[titlec] = (sjis << 8) | (sjis >> 8);
titlec++;
}
titleName[titlec] = L'\0';
char icon1[80];
char icon2[80];
char icon3[80];
strncpy(icon1, icon_one, sizeof(icon1) - 1);
strncpy(icon2, icon_two, sizeof(icon2) - 1);
strncpy(icon3, icon_three, sizeof(icon3) - 1);
strncpy((char *)icon.FnameView, icon1, sizeof(icon.FnameView) - 1);
strncpy((char *)icon.FnameCopy, icon2, sizeof(icon.FnameCopy) - 1);
strncpy((char *)icon.FnameDel, icon3, sizeof(icon.FnameDel) - 1);
strncpy((char *)icon.Head, head, sizeof(icon.Head));
int32 iconFile = CreateMemCardFileReadWrite(Cards[cardID].port, "icon.sys");
if ( nError != NO_ERR_SUCCESS )
return RES_FAILED;
WritetoMemCard(iconFile, &icon, sizeof(icon));
if ( nError != NO_ERR_SUCCESS )
return RES_FAILED;
CloseMemCardFile(iconFile);
if ( nError != NO_ERR_SUCCESS )
return RES_FAILED;
if ( LoadIconFiles(Cards[cardID].port, icon_one, icon_two, icon_three) == RES_SUCCESS )
{
printf("All Icon files Created and loaded. \n");
return RES_SUCCESS;
}
printf("Could not load all the icon files \n");
return RES_FAILED;
#else
return RES_SUCCESS;
#endif
}
int32
CMemoryCard::LoadIconFiles(int32 cardID, char *icon_one, char *icon_two, char *icon_three)
{
#if defined(PS2)
const uint32 size = 50968;
uint8 *data = new uint8[size];
char icon1_path[80];
char icon2_path[80];
char icon3_path[80];
char icon1[32];
char icon2[32];
char icon3[32];
strncpy(icon1, icon_one, sizeof(icon1) - 1);
strncpy(icon2, icon_two, sizeof(icon2) - 1);
strncpy(icon3, icon_three, sizeof(icon3) - 1);
int hostlen = strlen(HostFileLocationOfIcons);
strncpy(icon1_path, HostFileLocationOfIcons, sizeof(icon1_path) - 1);
strncpy(icon2_path, HostFileLocationOfIcons, sizeof(icon2_path) - 1);
strncpy(icon3_path, HostFileLocationOfIcons, sizeof(icon3_path) - 1);
strncpy(icon1_path+hostlen, icon_one, sizeof(icon1_path) - 1 - hostlen);
strncpy(icon2_path+hostlen, icon_two, sizeof(icon2_path) - 1 - hostlen);
strncpy(icon3_path+hostlen, icon_three, sizeof(icon3_path) - 1 - hostlen);
// ico1 copy
int32 ico1file = CFileMgr::OpenFile(icon1_path);
CFileMgr::Read(ico1file, (char *)data, size);
CFileMgr::CloseFile(ico1file);
int32 ico1mc = CreateMemCardFileReadWrite(Cards[cardID].port, icon1);
if ( nError != NO_ERR_SUCCESS )
{
delete [] data;
return RES_FAILED;
}
WritetoMemCard(ico1mc, data, size);
if ( nError != NO_ERR_SUCCESS )
{
delete [] data;
return RES_FAILED;
}
CloseMemCardFile(ico1mc);
if ( nError != NO_ERR_SUCCESS )
{
delete [] data;
return RES_FAILED;
}
// ico2 copy
int32 ico2file = CFileMgr::OpenFile(icon2_path);
CFileMgr::Read(ico2file, (char *)data, size);
CFileMgr::CloseFile(ico2file);
int32 ico2mc = CreateMemCardFileReadWrite(Cards[cardID].port, icon2);
if ( nError != NO_ERR_SUCCESS )
{
delete [] data;
return RES_FAILED;
}
WritetoMemCard(ico2mc, data, size);
if ( nError != NO_ERR_SUCCESS )
{
delete [] data;
return RES_FAILED;
}
CloseMemCardFile(ico2mc);
if ( nError != NO_ERR_SUCCESS )
{
delete [] data;
return RES_FAILED;
}
// ico3 copy
int32 ico3file = CFileMgr::OpenFile(icon3_path);
CFileMgr::Read(ico3file, (char *)data, size);
CFileMgr::CloseFile(ico3file);
int32 ico3mc = CreateMemCardFileReadWrite(Cards[cardID].port, icon3);
if ( nError != NO_ERR_SUCCESS )
{
delete [] data;
return RES_FAILED;
}
WritetoMemCard(ico3mc, data, size);
if ( nError != NO_ERR_SUCCESS )
{
delete [] data;
return RES_FAILED;
}
CloseMemCardFile(ico3mc);
if ( nError != NO_ERR_SUCCESS )
{
delete [] data;
return RES_FAILED;
}
delete [] data;
return RES_SUCCESS;
#else
return RES_SUCCESS;
#endif
}
int32
CMemoryCard::CloseMemCardFile(int32 file)
{
CTimer::Stop();
#if defined(PS2)
int cmd = sceMcFuncNoClose;
while ( sceMcClose(file) != sceMcResSucceed )
;
int result;
sceMcSync(0, &cmd, &result);
if ( result == sceMcResSucceed )
{
printf("File %i closed\n", file);
nError = NO_ERR_SUCCESS;
return nError;
}
if ( result == sceMcResNoFormat )
{
printf("Memory Card is Unformatted");
nError = ERR_NOFORMAT;
return nError;
}
if ( result == sceMcResNoEntry )
{
printf("Memory Card File Handle %i has not been opened", file);
nError = ERR_OPENNOENTRY;
return nError;
}
nError = ERR_NONE;
return nError;
#else
CFileMgr::CloseFile(file);
printf("File %i closed\n", file);
nError = NO_ERR_SUCCESS;
return nError;
#endif
}
int32
CMemoryCard::CreateMemCardFileReadWrite(int32 cardID, char *filename)
{
CTimer::Stop();
#if defined(PS2)
int cmd = sceMcFuncNoOpen;
char buff[255];
strncpy(buff, filename, sizeof(buff));
while ( sceMcOpen(Cards[cardID].port, 0, buff, SCE_RDWR|SCE_CREAT) != sceMcResSucceed )
;
int result;
sceMcSync(0, &cmd, &result);
if ( result >= sceMcResSucceed )
{
printf("%s File Created for MemoryCard. Its File handle is %i. \n", buff, result);
nError = NO_ERR_SUCCESS;
return result;
}
if ( result == sceMcResNoFormat )
{
nError = ERR_NOFORMAT;
return nError;
}
if ( result == sceMcResFullDevice )
{
nError = ERR_FILEFULLDEVICE;
return nError;
}
if ( result == sceMcResNoEntry )
{
nError = ERR_FILENOPATHENTRY;
return nError;
}
if ( result == sceMcResDeniedPermit )
{
nError = ERR_FILEDENIED;
return nError;
}
if ( result == sceMcResUpLimitHandle )
{
nError = ERR_FILEUPLIMIT;
return nError;
}
printf("File %s not created on memory card.\n", buff);
return ERR_NONE;
#else
char path[512];
sprintf(path, "%s\\%s\\%s\\%s", PCCardsPath, PCCardDir[cardID], CardCurDir[cardID], filename);
int32 file = CFileMgr::OpenFile(path, "wb+");
if (file == 0)
{
sprintf(path, "%s\\%s\\%s", PCCardsPath, PCCardDir[cardID], filename);
file = CFileMgr::OpenFile(path, "wb+");
}
if ( file )
{
printf("%s File Created for MemoryCard. Its File handle is %i. \n", filename, file);
nError = NO_ERR_SUCCESS;
return file;
}
printf("File %s not created on memory card.\n", path);
nError = ERR_NONE;
return 0;
#endif
}
int32
CMemoryCard::OpenMemCardFileForReading(int32 cardID, char *filename)
{
CTimer::Stop();
#if defined(PS2)
int cmd = sceMcFuncNoOpen;
char buff[255];
strncpy(buff, filename, sizeof(buff));
while ( sceMcOpen(Cards[cardID].port, 0, buff, SCE_RDONLY) != sceMcResSucceed )
;
int result;
sceMcSync(0, &cmd, &result);
if ( result >= sceMcResSucceed )
{
printf("%s File Created for MemoryCard. Its File handle is %i. \n", buff, result);
nError = NO_ERR_SUCCESS;
return result;
}
if ( result == sceMcResNoFormat )
{
nError = ERR_NOFORMAT;
return nError;
}
if ( result == sceMcResFullDevice )
{
nError = ERR_FILEFULLDEVICE;
return nError;
}
if ( result == sceMcResNoEntry )
{
nError = ERR_FILENOPATHENTRY;
return nError;
}
if ( result == sceMcResDeniedPermit )
{
nError = ERR_FILEDENIED;
return nError;
}
if ( result == sceMcResUpLimitHandle )
{
nError = ERR_FILEUPLIMIT;
return nError;
}
printf("File %s not created on memory card.\n", buff);
nError = ERR_NONE;
return nError;
#else
char path[512];
sprintf(path, "%s\\%s\\%s\\%s", PCCardsPath, PCCardDir[cardID], CardCurDir[cardID], filename);
int32 file = CFileMgr::OpenFile(path, "rb");
if (file == 0)
{
sprintf(path, "%s\\%s\\%s", PCCardsPath, PCCardDir[cardID], filename);
file = CFileMgr::OpenFile(path, "rb");
}
if ( file )
{
printf("%s File Created for MemoryCard. Its File handle is %i. \n", filename, file);
nError = NO_ERR_SUCCESS;
return file;
}
printf("File %s not created on memory card.\n", path);
nError = ERR_NONE;
return 0;
#endif
}
int32
CMemoryCard::ReadFromMemCard(int32 file, void *buff, int32 size)
{
CTimer::Stop();
#if defined(PS2)
int cmd = sceMcFuncNoRead;
while ( sceMcRead(file, buff, size) != sceMcResSucceed )
;
int result;
sceMcSync(0, &cmd, &result);
if ( result >= sceMcResSucceed )
{
if ( size >= result )
{
printf("%i Bytes Read for Filehandle %i \n", result, file);
nError = NO_ERR_SUCCESS;
return result;
}
}
if ( result == sceMcResNoFormat )
{
nError = ERR_NOFORMAT;
return nError;
}
if ( result == sceMcResNoEntry )
{
nError = ERR_READNOENTRY;
return nError;
}
if ( result == sceMcResDeniedPermit )
{
nError = ERR_READDENIED;
return nError;
}
printf("No Bytes Read for Filehandle %i \n", file);
nError = ERR_NONE;
return result;
#else
int32 s = CFileMgr::Read(file, (const char *)buff, size);
if ( s == size )
{
printf("%i Bytes Read for Filehandle %i \n", s, file);
nError = NO_ERR_SUCCESS;
return s;
}
printf("No Bytes Read for Filehandle %i \n", file);
nError = ERR_NONE;
return s;
#endif
}
int32
CMemoryCard::DeleteMemoryCardFile(int32 cardID, char *filename)
{
CTimer::Stop();
#if defined(PS2)
int cmd = sceMcFuncNoDelete;
while ( sceMcDelete(Cards[cardID].port, 0, filename) != sceMcResSucceed )
;
int result;
sceMcSync(0, &cmd, &result);
if ( result == sceMcResSucceed )
{
printf("Memory Card %i, %s NO_ERR_SUCCESSfully deleted", cardID, filename);
nError = NO_ERR_SUCCESS;
return nError;
}
if ( result == sceMcResNoFormat )
{
printf("Memory Card %i, %s not deleted as memory Card is unformatted", cardID, filename);
nError = ERR_NOFORMAT;
return nError;
}
if ( result == sceMcResNoEntry )
{
printf("Memory Card %i, %s attempt made to delete non existing file", cardID, filename);
nError = ERR_DELETENOENTRY;
return nError;
}
if ( result == sceMcResDeniedPermit )
{
printf("Memory Card %i, %s not deleted as file is in use or write protected", cardID, filename);
nError = ERR_DELETEDENIED;
return nError;
}
if ( result == sceMcResNotEmpty )
{
printf("Memory Card %i, %s not deleted. Entries remain in subdirectory", cardID, filename);
nError = ERR_DELETEFAILED;
return nError;
}
nError = ERR_NONE;
return nError;
#else
char path[512];
sprintf(path, "%s\\%s\\%s\\%s", PCCardsPath, PCCardDir[cardID], CardCurDir[cardID], filename);
int32 file = CFileMgr::OpenFile(path, "rb");
if (file == 0)
{
sprintf(path, "%s\\%s\\%s", PCCardsPath, PCCardDir[cardID], filename);
file = CFileMgr::OpenFile(path, "rb");
}
if ( file )
{
CFileMgr::CloseFile(file);
DeleteFile(path);
printf("Memory Card %i, %s NO_ERR_SUCCESSfully deleted", cardID, filename);
nError = NO_ERR_SUCCESS;
return nError;
}
printf("Memory Card %i, %s attempt made to delete non existing file", cardID, filename);
nError = ERR_DELETENOENTRY;
//nError = ERR_NONE;
return nError;
#endif
}
void
CMemoryCard::PopulateErrorMessage()
{
switch ( nError )
{
case ERR_WRITEFULLDEVICE:
case ERR_DIRFULLDEVICE:
pErrorMsg = TheText.Get("SLONDR"); break; // Insufficient space to save. Please insert a Memory Card (PS2) with at least 500KB of free space available into MEMORY CARD slot 1.
case ERR_FORMATFAILED:
pErrorMsg = TheText.Get("SLONFM"); break; // Error formatting Memory Card (PS2) in MEMORY CARD slot 1.
case ERR_SAVEFAILED:
pErrorMsg = TheText.Get("SLNSP"); break; // Insufficient space to save. Please insert a Memory Card (PS2) with at least 200KB of free space available into MEMORY CARD slot 1.
case ERR_DELETEDENIED:
case ERR_NOFORMAT:
pErrorMsg = TheText.Get("SLONNF"); break; // Memory Card (PS2) in MEMORY CARD slot 1 is unformatted.
case ERR_NONE:
pErrorMsg = TheText.Get("SLONNO"); break; // No Memory Card (PS2) in MEMORY CARD slot 1.
}
}
int32
CMemoryCard::WritetoMemCard(int32 file, void *buff, int32 size)
{
#if defined(PS2)
int cmd = sceMcFuncNoWrite;
int result = sceMcResSucceed;
int result1 = sceMcResSucceed;
CTimer::Stop();
while ( sceMcWrite(file, buff, size) != sceMcResSucceed )
;
sceMcSync(0, &cmd, &result);
if ( result == sceMcResNoFormat )
{
printf("No Bytes written for Filehandle %i \n", file);
nError = ERR_NOFORMAT;
return nError;
}
if ( result == sceMcResFullDevice )
{
printf("No Bytes written for Filehandle %i \n", file);
nError = ERR_WRITEFULLDEVICE;
return nError;
}
if ( result == sceMcResNoEntry )
{
printf("No Bytes written for Filehandle %i \n", file);
nError = ERR_WRITENOENTRY;
return nError;
}
if ( result == sceMcResDeniedPermit )
{
printf("No Bytes written for Filehandle %i \n", file);
nError = ERR_WRITEDENIED;
return nError;
}
if ( result == sceMcResFailReplace )
{
printf("No Bytes written for Filehandle %i \n", file);
nError = ERR_WRITEFAILED;
return nError;
}
if ( result <= -10 )
{
printf("No Bytes written for Filehandle %i \n", file);
nError = ERR_NONE;
return nError;
}
cmd = sceMcFuncNoFlush;
while ( sceMcFlush(file) != sceMcResSucceed )
;
sceMcSync(0, &cmd, &result1);
if ( result1 == sceMcResNoFormat )
{
printf("No Bytes written for Filehandle %i \n", file);
nError = ERR_NOFORMAT;
return nError;
}
if ( result1 == sceMcResNoEntry )
{
printf("No Bytes written for Filehandle %i \n", file);
nError = ERR_FLUSHNOENTRY;
return nError;
}
if ( result1 <= -10 )
{
printf("No Bytes written for Filehandle %i \n", file);
nError = ERR_NONE;
return nError;
}
if ( result > 0 && result1 == sceMcResSucceed )
{
printf("%i Bytes written for Filehandle %i \n", result, file);
}
else if ( result == sceMcResSucceed && result1 == sceMcResSucceed )
{
printf("Filehandle %i was flushed\n", file);
}
nError = NO_ERR_SUCCESS;
return nError;
#else
CTimer::Stop();
int32 s = CFileMgr::Write(file, (const char *)buff, size);
if ( s == size )
{
printf("%i Bytes written for Filehandle %i \n", s, file);
nError = NO_ERR_SUCCESS;
return s;
}
nError = ERR_NONE;
return s;
#endif
}
inline void
MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize)
{
presize = buf;
buf += sizeof(uint32);
postsize = buf;
}
inline void
CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size)
{
memcpy(buf, &size, sizeof(size));
size = align4bytes(size);
postbuf2 += size;
postbuf = postbuf2;
}
bool
CMemoryCard::SaveGame(void)
{
uint32 saveSize = 0;
uint32 totalSize = 0;
CurrentCard = CARD_ONE;
CheckSum = 0;
CGameLogic::PassTime(360);
CPlayerPed *ped = FindPlayerPed();
ped->m_fCurrentStamina = ped->m_fMaxStamina;
CGame::TidyUpMemory(true, false);
saveSize = SAVE_FILE_SIZE;
int32 minfree = 198;
PopulateCardFlags(CurrentCard, false, false, true, false);
if ( nError != NO_ERR_SUCCESS )
return false;
minfree += GetClusterAmountForFileCreation(CurrentCard);
if ( nError != NO_ERR_SUCCESS )
return false;
if ( Cards[CurrentCard].free < 200 )
{
CTimer::Update();
uint32 startTime = CTimer::GetTimeInMillisecondsPauseMode();
while ( CTimer::GetTimeInMillisecondsPauseMode()-startTime < 1250 )
{
for ( int32 i = 0; i < 1000; i++ )
powf(3.33f, 3.444f);
CTimer::Update();
}
nError = ERR_SAVEFAILED;
return false;
}
if ( Cards[CurrentCard].free < minfree )
{
CTimer::Update();
uint32 startTime = CTimer::GetTimeInMillisecondsPauseMode();
while ( CTimer::GetTimeInMillisecondsPauseMode()-startTime < 1250 )
{
for ( int32 i = 0; i < 1000; i++ )
powf(3.33f, 3.444f);
CTimer::Update();
}
nError = ERR_SAVEFAILED;
return false;
}
uint32 size;
uint8 *buf = work_buff;
uint32 reserved = 0;
int32 file = CreateMemCardFileReadWrite(CurrentCard, ValidSaveName);
if ( nError != NO_ERR_SUCCESS )
{
strncpy(SaveFileNameJustSaved, ValidSaveName, sizeof(SaveFileNameJustSaved) - 1);
return false;
}
WriteDataToBufferPointer(buf, saveSize);
WriteDataToBufferPointer(buf, CGame::currLevel);
WriteDataToBufferPointer(buf, TheCamera.GetPosition().x);
WriteDataToBufferPointer(buf, TheCamera.GetPosition().y);
WriteDataToBufferPointer(buf, TheCamera.GetPosition().z);
WriteDataToBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute);
WriteDataToBufferPointer(buf, CClock::ms_nLastClockTick);
WriteDataToBufferPointer(buf, CClock::ms_nGameClockHours);
WriteDataToBufferPointer(buf, CClock::ms_nGameClockMinutes);
WriteDataToBufferPointer(buf, CPad::GetPad(0)->Mode);
WriteDataToBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
WriteDataToBufferPointer(buf, CTimer::ms_fTimeScale);
WriteDataToBufferPointer(buf, CTimer::ms_fTimeStep);
WriteDataToBufferPointer(buf, CTimer::ms_fTimeStepNonClipped);
WriteDataToBufferPointer(buf, CTimer::m_FrameCounter);
WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeStep);
WriteDataToBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate);
WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeScale);
WriteDataToBufferPointer(buf, CWeather::OldWeatherType);
WriteDataToBufferPointer(buf, CWeather::NewWeatherType);
WriteDataToBufferPointer(buf, CWeather::ForcedWeatherType);
WriteDataToBufferPointer(buf, CWeather::InterpolationValue);
WriteDataToBufferPointer(buf, CMenuManager::m_PrefsMusicVolume);
WriteDataToBufferPointer(buf, CMenuManager::m_PrefsSfxVolume);
WriteDataToBufferPointer(buf, CMenuManager::m_PrefsControllerConfig);
WriteDataToBufferPointer(buf, CMenuManager::m_PrefsUseVibration);
WriteDataToBufferPointer(buf, CMenuManager::m_PrefsStereoMono);
WriteDataToBufferPointer(buf, CMenuManager::m_PrefsRadioStation);
WriteDataToBufferPointer(buf, CMenuManager::m_PrefsBrightness);
WriteDataToBufferPointer(buf, CMenuManager::m_PrefsShowTrails);
WriteDataToBufferPointer(buf, CMenuManager::m_PrefsShowSubtitles);
WriteDataToBufferPointer(buf, CMenuManager::m_PrefsLanguage);
WriteDataToBufferPointer(buf, CMenuManager::m_PrefsUseWideScreen);
WriteDataToBufferPointer(buf, CPad::GetPad(0)->Mode);
#ifdef PS2
WriteDataToBufferPointer(buf, BlurOn);
#else
WriteDataToBufferPointer(buf, CMBlur::BlurOn);
#endif
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nSecond);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMinute);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nHour);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nDay);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMonth);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nYear);
WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList);
WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator);
WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator);
if ( nError != NO_ERR_SUCCESS )
{
strncpy(SaveFileNameJustSaved, ValidSaveName, sizeof(SaveFileNameJustSaved) - 1);
return false;
}
uint8 *presize;
uint8 *postsize;
#define WriteSaveDataBlock(save_func)\
do {\
MakeSpaceForSizeInBufferPointer(presize, buf, postsize);\
save_func(buf, &size);\
CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);\
} while (0)
WriteSaveDataBlock(CTheScripts::SaveAllScripts);
printf("Script Save Size %d, \n", size);
WriteSaveDataBlock(CPools::SavePedPool);
printf("PedPool Save Size %d, \n", size);
WriteSaveDataBlock(CGarages::Save);
printf("Garage Save Size %d, \n", size);
WriteSaveDataBlock(CPools::SaveVehiclePool);
printf("Vehicle Save Size %d, \n", size);
DoClassSaveRoutine(file, work_buff, buf - work_buff);
totalSize += buf - work_buff;
if ( nError != NO_ERR_SUCCESS )
return false;
buf = work_buff;
reserved = 0;
WriteSaveDataBlock(CPools::SaveObjectPool);
printf("Object Save Size %d, \n", size);
WriteSaveDataBlock(ThePaths.Save);
printf("The Paths Save Size %d, \n", size);
WriteSaveDataBlock(CCranes::Save);
printf("Cranes Save Size %d, \n", size);
DoClassSaveRoutine(file, work_buff, buf - work_buff);
totalSize += buf - work_buff;
if ( nError != NO_ERR_SUCCESS )
return false;
buf = work_buff;
reserved = 0;
WriteSaveDataBlock(CPickups::Save);
printf("Pick Ups Save Size %d, \n", size);
WriteSaveDataBlock(gPhoneInfo.Save);
printf("Phones Save Size %d, \n", size);
WriteSaveDataBlock(CRestart::SaveAllRestartPoints);
printf("RestartPoints Save Size %d, \n", size);
WriteSaveDataBlock(CRadar::SaveAllRadarBlips);
printf("Radar Save Size %d, \n", size);
WriteSaveDataBlock(CTheZones::SaveAllZones);
printf("Save Size %d, \n", size);
WriteSaveDataBlock(CGangs::SaveAllGangData);
printf("Gangs Save Size %d, \n", size);
WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators);
printf("Car Gens Save Size %d, \n", size);
WriteSaveDataBlock(CParticleObject::SaveParticle);
printf("Particles Save Size %d, \n", size);
WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects);
printf("Audio Script Save Size %d, \n", size);
WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo);
printf("Player Info Save Size %d, \n", size);
WriteSaveDataBlock(CStats::SaveStats);
printf("Stats Save Size %d, \n", size);
WriteSaveDataBlock(CStreaming::MemoryCardSave);
printf("Streaming Save Size %d, \n", size);
WriteSaveDataBlock(CPedType::Save);
printf("PedType Save Size %d, \n", size);
DoClassSaveRoutine(file, work_buff, buf - work_buff);
totalSize += buf - work_buff;
if ( nError != NO_ERR_SUCCESS )
return false;
buf = work_buff;
reserved = 0;
for (int32 i = 0; i < 3; i++)
{
size = align4bytes(saveSize - totalSize - 4);
if (size > sizeof(work_buff))
size = sizeof(work_buff);
if (size > 4) {
DoClassSaveRoutine(file, work_buff, size);
totalSize += size;
}
}
WritetoMemCard(file, &CheckSum, sizeof(CheckSum));
CloseMemCardFile(file);
#undef WriteSaveDataBlock
if ( nError != NO_ERR_SUCCESS )
{
strncpy(SaveFileNameJustSaved, ValidSaveName, sizeof(SaveFileNameJustSaved) - 1);
DoHackRoundSTUPIDSonyDateTimeStuff(CARD_ONE, ValidSaveName);
return false;
}
DoHackRoundSTUPIDSonyDateTimeStuff(CARD_ONE, ValidSaveName);
strncpy(SaveFileNameJustSaved, ValidSaveName, sizeof(SaveFileNameJustSaved) - 1);
return true;
}
bool
CMemoryCard::DoHackRoundSTUPIDSonyDateTimeStuff(int32 port, char *filename)
{
#if defined(PS2)
int cmd = sceMcFuncNoFileInfo;
int result = sceMcResSucceed;
sceCdCLOCK rtc;
sceCdReadClock(&rtc);
sceScfGetLocalTimefromRTC(&rtc);
#define ROUNDHACK(a) ( ((a) & 15) + ( ( ( ((a) >> 4) << 2 ) + ((a) >> 4) ) << 1 ) )
sceMcTblGetDir info;
info._Create.Sec = ROUNDHACK(rtc.second);
info._Create.Min = ROUNDHACK(rtc.minute);
info._Create.Hour = ROUNDHACK(rtc.hour);
info._Create.Day = ROUNDHACK(rtc.day);
info._Create.Month = ROUNDHACK(rtc.month);
info._Create.Year = ROUNDHACK(rtc.year) + 2000;
#undef ROUNDHACK
while ( sceMcSetFileInfo(port, 0, filename, (char *)&info, sceMcFileInfoCreate) != sceMcResSucceed )
;
sceMcSync(0, &cmd, &result);
return sceMcResSucceed >= result;
#else
return true;
#endif
}
int32
CMemoryCard::LookForRootDirectory(int32 cardID)
{
CTimer::Stop();
#if defined(PS2)
int cmd = sceMcFuncNoGetDir;
while ( sceMcGetDir(Cards[cardID].port, 0, Cards[cardID].dir, 0, ARRAY_SIZE(Cards[cardID].table), Cards[cardID].table) != sceMcResSucceed )
;
int result;
sceMcSync(0, &cmd, &result);
if ( result == 0 )
{
nError = NO_ERR_SUCCESS;
return ERR_NOROOTDIR;
}
if ( result > sceMcResSucceed )
{
printf("Memory card %i present PopulateFileTables function NO_ERR_SUCCESSfull \n", cardID);
nError = NO_ERR_SUCCESS;
return nError;
}
if ( result == sceMcResNoFormat )
{
printf("Memory card %i PopulateFileTables function unNO_ERR_SUCCESSfull. MemoryCard not Formatted \n", cardID);
nError = ERR_NOFORMAT;
return nError;
}
if ( result == sceMcResNoEntry )
{
printf("Memory card %i PopulateFileTables function unNO_ERR_SUCCESSfull. Path does not exist \n", cardID);
nError = ERR_FILETABLENOENTRY;
return nError;
}
printf("Memory card %i not Present\n", cardID);
nError = ERR_NONE;
return nError;
#else
char path[512];
sprintf(path, "%s\\%s\\%s", PCCardsPath, PCCardDir[cardID], Cards[cardID].dir);
memset(Cards[cardID].table, 0, sizeof(Cards[cardID].table));
WIN32_FIND_DATA fd; HANDLE hFind; int32 num = 0;
if ( (hFind = FindFirstFile(path, &fd)) == INVALID_HANDLE_VALUE )
{
nError = NO_ERR_SUCCESS;
return ERR_NOROOTDIR;
}
do
{
SYSTEMTIME st;
FileTimeToSystemTime(&fd.ftCreationTime, &st);
Cards[cardID].table[num]._Create.Sec = st.wSecond;Cards[cardID].table[num]._Create.Min = st.wMinute;Cards[cardID].table[num]._Create.Hour = st.wHour;Cards[cardID].table[num]._Create.Day = st.wDay;Cards[cardID].table[num]._Create.Month = st.wMonth;Cards[cardID].table[num]._Create.Year = st.wYear;
FileTimeToSystemTime(&fd.ftLastWriteTime, &st);
Cards[cardID].table[num]._Modify.Sec = st.wSecond;Cards[cardID].table[num]._Modify.Min = st.wMinute;Cards[cardID].table[num]._Modify.Hour = st.wHour;Cards[cardID].table[num]._Modify.Day = st.wDay;Cards[cardID].table[num]._Modify.Month = st.wMonth;Cards[cardID].table[num]._Modify.Year = st.wYear;
Cards[cardID].table[num].FileSizeByte = fd.nFileSizeLow;
strncpy((char *)Cards[cardID].table[num].EntryName, fd.cFileName, sizeof(Cards[cardID].table[num].EntryName) - 1);
num++;
} while( FindNextFile(hFind, &fd) && num < ARRAY_SIZE(Cards[cardID].table) );
FindClose(hFind);
if ( num == 0 )
{
nError = NO_ERR_SUCCESS;
return ERR_NOROOTDIR;
}
//todo errors
printf("Memory card %i present PopulateFileTables function NO_ERR_SUCCESSfull \n", cardID);
nError = NO_ERR_SUCCESS;
return nError;
#endif
}
int32
CMemoryCard::FillFirstFileWithGuff(int32 cardID)
{
CTimer::Stop();
char buff[80];
strncpy(buff, Cards[cardID].dir+1, sizeof(buff) - 1);
int32 file = CreateMemCardFileReadWrite(Cards[cardID].port, buff);
if ( nError != NO_ERR_SUCCESS )
return RES_FAILED;
const int32 kBlockSize = GUFF_FILE_SIZE / 3;
work_buff[kBlockSize-1] = 5;
WritetoMemCard(file, work_buff, kBlockSize);
WritetoMemCard(file, work_buff, kBlockSize);
WritetoMemCard(file, work_buff, kBlockSize);
if ( nError != NO_ERR_SUCCESS )
return RES_FAILED;
CloseMemCardFile(file);
if ( nError != NO_ERR_SUCCESS )
return RES_FAILED;
return RES_SUCCESS;
}
bool
CMemoryCard::FindMostRecentFileName(int32 cardID, char *filename)
{
CDate date1, date2;
CTimer::Stop();
#if defined(PS2)
int cmd = sceMcFuncNoGetDir;
ClearFileTableBuffer(cardID);
while ( sceMcGetDir(Cards[cardID].port, 0, "*", 0, ARRAY_SIZE(Cards[cardID].table), Cards[cardID].table) != sceMcResSucceed )
;
int result;
sceMcSync(0, &cmd, &result);
if ( result >= sceMcResSucceed )
{
printf("Memory card %i present PopulateFileTables function NO_ERR_SUCCESSfull \n", cardID);
nError = NO_ERR_SUCCESS;
for ( int32 entry = 7; entry < ARRAY_SIZE(Cards[CARD_ONE].table); entry++ )
{
bool found = false;
if ( Cards[CARD_ONE].table[entry]._Modify.Sec != 0
|| Cards[CARD_ONE].table[entry]._Modify.Min != 0
|| Cards[CARD_ONE].table[entry]._Modify.Hour != 0
|| Cards[CARD_ONE].table[entry]._Modify.Day != 0
|| Cards[CARD_ONE].table[entry]._Modify.Month != 0
|| Cards[CARD_ONE].table[entry]._Modify.Year != 0 )
{
date1.m_nSecond = Cards[CARD_ONE].table[entry]._Modify.Sec;
date1.m_nMinute = Cards[CARD_ONE].table[entry]._Modify.Min;
date1.m_nHour = Cards[CARD_ONE].table[entry]._Modify.Hour;
date1.m_nDay = Cards[CARD_ONE].table[entry]._Modify.Day;
date1.m_nMonth = Cards[CARD_ONE].table[entry]._Modify.Month;
date1.m_nYear = Cards[CARD_ONE].table[entry]._Modify.Year;
if ( Cards[CARD_ONE].table[entry].FileSizeByte != 0
&& Cards[CARD_ONE].table[entry].AttrFile & sceMcFileAttrClosed
&& Cards[CARD_ONE].table[entry].FileSizeByte >= SAVE_FILE_SIZE )
{
found = true;
}
}
else
if ( Cards[CARD_ONE].table[entry]._Create.Sec != 0
|| Cards[CARD_ONE].table[entry]._Create.Min != 0
|| Cards[CARD_ONE].table[entry]._Create.Hour != 0
|| Cards[CARD_ONE].table[entry]._Create.Day != 0
|| Cards[CARD_ONE].table[entry]._Create.Month != 0
|| Cards[CARD_ONE].table[entry]._Create.Year != 0 )
{
date1.m_nSecond = Cards[CARD_ONE].table[entry]._Create.Sec;
date1.m_nMinute = Cards[CARD_ONE].table[entry]._Create.Min;
date1.m_nHour = Cards[CARD_ONE].table[entry]._Create.Hour;
date1.m_nDay = Cards[CARD_ONE].table[entry]._Create.Day;
date1.m_nMonth = Cards[CARD_ONE].table[entry]._Create.Month;
date1.m_nYear = Cards[CARD_ONE].table[entry]._Create.Year;
if ( Cards[CARD_ONE].table[entry].FileSizeByte != 0
&& Cards[CARD_ONE].table[entry].AttrFile & sceMcFileAttrClosed
&& Cards[CARD_ONE].table[entry].FileSizeByte >= SAVE_FILE_SIZE )
{
found = true;
}
}
if ( found )
{
int32 d;
if ( date1 > date2 ) d = 1;
else if ( date1 < date2 ) d = 2;
else d = 0;
if ( d == 1 )
{
char *entryname = (char *)Cards[CARD_ONE].table[entry].EntryName;
date2 = date1;
strncpy(filename, entryname, 28);
}
else
{
int32 d;
if ( date1 > date2 ) d = 1;
else if ( date1 < date2 ) d = 2;
else d = 0;
if ( d == 0 )
{
char *entryname = (char *)Cards[CARD_ONE].table[entry].EntryName;
date2 = date1;
strncpy(filename, entryname, 28);
}
}
}
}
if ( date2.m_nSecond != 0
|| date2.m_nMinute != 0
|| date2.m_nHour != 0
|| date2.m_nDay != 0
|| date2.m_nMonth != 0
|| date2.m_nYear != 0 )
{
return true;
}
return false;
}
if ( result == sceMcResNoFormat )
{
printf("Memory card %i PopulateFileTables function unNO_ERR_SUCCESSfull. MemoryCard not Formatted \n", cardID);
nError = ERR_NOFORMAT;
return false;
}
if ( result == sceMcResNoEntry )
{
printf("Memory card %i PopulateFileTables function unNO_ERR_SUCCESSfull. Path does not exist \n", cardID);
nError = ERR_FILETABLENOENTRY;
return false;
}
printf("Memory card %i not Present\n", cardID);
nError = ERR_NONE;
return false;
#else
ClearFileTableBuffer(cardID);
char path[512];
sprintf(path, "%s\\%s\\%s\\*", PCCardsPath, PCCardDir[cardID], CardCurDir[cardID]);
memset(Cards[cardID].table, 0, sizeof(Cards[cardID].table));
WIN32_FIND_DATA fd; HANDLE hFind; int32 num = 0;
if ( (hFind = FindFirstFile(path, &fd)) == INVALID_HANDLE_VALUE )
{
printf("Memory card %i not Present\n", cardID);
nError = ERR_NONE;
return nError;
}
do
{
SYSTEMTIME st;
FileTimeToSystemTime(&fd.ftCreationTime, &st);
Cards[cardID].table[num]._Create.Sec = st.wSecond;Cards[cardID].table[num]._Create.Min = st.wMinute;Cards[cardID].table[num]._Create.Hour = st.wHour;Cards[cardID].table[num]._Create.Day = st.wDay;Cards[cardID].table[num]._Create.Month = st.wMonth;Cards[cardID].table[num]._Create.Year = st.wYear;
FileTimeToSystemTime(&fd.ftLastWriteTime, &st);
Cards[cardID].table[num]._Modify.Sec = st.wSecond;Cards[cardID].table[num]._Modify.Min = st.wMinute;Cards[cardID].table[num]._Modify.Hour = st.wHour;Cards[cardID].table[num]._Modify.Day = st.wDay;Cards[cardID].table[num]._Modify.Month = st.wMonth;Cards[cardID].table[num]._Modify.Year = st.wYear;
Cards[cardID].table[num].FileSizeByte = fd.nFileSizeLow;
strncpy((char *)Cards[cardID].table[num].EntryName, fd.cFileName, sizeof(Cards[cardID].table[num].EntryName) - 1);
num++;
} while( FindNextFile(hFind, &fd) && num < ARRAY_SIZE(Cards[cardID].table) );
FindClose(hFind);
if ( num > 0 )
{
printf("Memory card %i present PopulateFileTables function NO_ERR_SUCCESSfull \n", cardID);
nError = NO_ERR_SUCCESS;
for ( int32 entry = 0; entry < ARRAY_SIZE(Cards[CARD_ONE].table); entry++ )
{
bool found = false;
if ( Cards[CARD_ONE].table[entry]._Modify.Sec != 0
|| Cards[CARD_ONE].table[entry]._Modify.Min != 0
|| Cards[CARD_ONE].table[entry]._Modify.Hour != 0
|| Cards[CARD_ONE].table[entry]._Modify.Day != 0
|| Cards[CARD_ONE].table[entry]._Modify.Month != 0
|| Cards[CARD_ONE].table[entry]._Modify.Year != 0 )
{
date1.m_nSecond = Cards[CARD_ONE].table[entry]._Modify.Sec;
date1.m_nMinute = Cards[CARD_ONE].table[entry]._Modify.Min;
date1.m_nHour = Cards[CARD_ONE].table[entry]._Modify.Hour;
date1.m_nDay = Cards[CARD_ONE].table[entry]._Modify.Day;
date1.m_nMonth = Cards[CARD_ONE].table[entry]._Modify.Month;
date1.m_nYear = Cards[CARD_ONE].table[entry]._Modify.Year;
if ( Cards[CARD_ONE].table[entry].FileSizeByte != 0
&& Cards[CARD_ONE].table[entry].FileSizeByte >= SAVE_FILE_SIZE )
{
found = true;
}
}
else
if ( Cards[CARD_ONE].table[entry]._Create.Sec != 0
|| Cards[CARD_ONE].table[entry]._Create.Min != 0
|| Cards[CARD_ONE].table[entry]._Create.Hour != 0
|| Cards[CARD_ONE].table[entry]._Create.Day != 0
|| Cards[CARD_ONE].table[entry]._Create.Month != 0
|| Cards[CARD_ONE].table[entry]._Create.Year != 0 )
{
date1.m_nSecond = Cards[CARD_ONE].table[entry]._Create.Sec;
date1.m_nMinute = Cards[CARD_ONE].table[entry]._Create.Min;
date1.m_nHour = Cards[CARD_ONE].table[entry]._Create.Hour;
date1.m_nDay = Cards[CARD_ONE].table[entry]._Create.Day;
date1.m_nMonth = Cards[CARD_ONE].table[entry]._Create.Month;
date1.m_nYear = Cards[CARD_ONE].table[entry]._Create.Year;
if ( Cards[CARD_ONE].table[entry].FileSizeByte != 0
&& Cards[CARD_ONE].table[entry].FileSizeByte >= SAVE_FILE_SIZE )
{
found = true;
}
}
if ( found )
{
int32 d;
if ( date1 > date2 ) d = 1;
else if ( date1 < date2 ) d = 2;
else d = 0;
if ( d == 1 )
{
char *entryname = (char *)Cards[CARD_ONE].table[entry].EntryName;
date2 = date1;
strncpy(filename, entryname, 28);
}
else
{
int32 d;
if ( date1 > date2 ) d = 1;
else if ( date1 < date2 ) d = 2;
else d = 0;
if ( d == 0 )
{
char *entryname = (char *)Cards[CARD_ONE].table[entry].EntryName;
date2 = date1;
strncpy(filename, entryname, 28);
}
}
}
}
if ( date2.m_nSecond != 0
|| date2.m_nMinute != 0
|| date2.m_nHour != 0
|| date2.m_nDay != 0
|| date2.m_nMonth != 0
|| date2.m_nYear != 0 )
{
return true;
}
return false;
}
//todo errors
nError = ERR_NONE;
return false;
#endif
}
void
CMemoryCard::ClearFileTableBuffer(int32 cardID)
{
for ( int32 i = 0; i < ARRAY_SIZE(Cards[cardID].table); i++ )
{
Cards[cardID].table[i].FileSizeByte = 0;
strncpy((char *)Cards[cardID].table[i].EntryName, " ", sizeof(Cards[cardID].table[i].EntryName) - 1);
}
}
int32
CMemoryCard::GetClusterAmountForFileCreation(int32 port)
{
#if defined(PS2)
int cmd = sceMcFuncNoEntSpace;
int result = 0;
CTimer::Stop();
while ( sceMcGetEntSpace(port, 0, TheGameRootDirectory) != sceMcResSucceed )
;
sceMcSync(0, &cmd, &result);
if ( result >= sceMcResSucceed )
{
nError = NO_ERR_SUCCESS;
return result;
}
if ( result == sceMcResNoFormat )
{
nError = ERR_NOFORMAT;
return nError;
}
nError = ERR_NONE;
return nError;
#else
CTimer::Stop();
nError = NO_ERR_SUCCESS;
return 0;
#endif
}
bool
CMemoryCard::DeleteEverythingInGameRoot(int32 cardID)
{
CTimer::Stop();
ChangeDirectory(CurrentCard, Cards[CurrentCard].dir);
if ( nError != NO_ERR_SUCCESS )
return false;
PopulateFileTable(cardID);
for ( int32 i = ARRAY_SIZE(Cards[cardID].table) - 1; i >= 0; i--)
DeleteMemoryCardFile(cardID, (char *)Cards[cardID].table[i].EntryName);
ChangeDirectory(CurrentCard, "/");
DeleteMemoryCardFile(cardID, Cards[CurrentCard].dir);
if ( nError != NO_ERR_SUCCESS )
return false;
return true;
}
int32
CMemoryCard::CheckDataNotCorrupt(char *filename)
{
CheckSum = 0;
int32 lang = 0;
int32 level = 0;
LastBlockSize = 0;
char buf[100*4];
for ( int32 i = 0; i < sizeof(buf); i++ )
buf[i] = '\0';
strncpy(buf, Cards[CurrentCard].dir, sizeof(buf) - 1);
strncat(buf, "/", sizeof(buf) - 1);
strcat (buf, filename);
ChangeDirectory(CurrentCard, Cards[CurrentCard].dir);
if ( nError != NO_ERR_SUCCESS )
return RES_FAILED;
int32 file = OpenMemCardFileForReading(CurrentCard, buf);
if ( nError != NO_ERR_SUCCESS )
return RES_FAILED;
int32 bytes_processed = 0;
int32 blocknum = 0;
int32 lastblocksize;
while ( SAVE_FILE_SIZE - sizeof(int32) > bytes_processed && blocknum < 8 )
{
int32 size;
ReadFromMemCard(file, &size, sizeof(size));
if ( nError != NO_ERR_SUCCESS )
return RES_FAILED;
lastblocksize = ReadFromMemCard(file, work_buff, align4bytes(size));
if ( nError != NO_ERR_SUCCESS )
return RES_FAILED;
uint8 sizebuff[4];
memcpy(sizebuff, &size, sizeof(size));
for ( int32 i = 0; i < ARRAY_SIZE(sizebuff); i++ )
CheckSum += sizebuff[i];
uint8 *pWork_buf = work_buff;
for ( int32 i = 0; i < lastblocksize; i++ )
{
CheckSum += *pWork_buf++;
bytes_processed++;
}
if ( blocknum == 0 )
{
uint8 *pBuf = work_buff + sizeof(uint32);
ReadDataFromBufferPointer(pBuf, level);
pBuf += sizeof(uint32) * 29;
ReadDataFromBufferPointer(pBuf, lang);
}
blocknum++;
}
int32 checkSum;
ReadFromMemCard(file, &checkSum, sizeof(checkSum));
CloseMemCardFile(file);
if ( nError != NO_ERR_SUCCESS )
return RES_FAILED;
if ( CheckSum == checkSum )
{
m_LevelToLoad = level;
m_LanguageToLoad = lang;
LastBlockSize = lastblocksize;
return RES_SUCCESS;
}
nError = ERR_DATACORRUPTED;
return RES_FAILED;
}
int32
CMemoryCard::GetLanguageToLoad(void)
{
return m_LanguageToLoad;
}
int32
CMemoryCard::GetLevelToLoad(void)
{
return m_LevelToLoad;
}
bool
CMemoryCard::CreateGameDirectoryFromScratch(int32 cardID)
{
TheMemoryCard.PopulateCardFlags(cardID, false, false, true, true);
int32 err = RES_SUCCESS;
if ( nError != NO_ERR_SUCCESS )
return false;
if ( Cards[CurrentCard].free < 500 )
{
CTimer::Update();
uint32 startTime = CTimer::GetTimeInMillisecondsPauseMode();
while ( CTimer::GetTimeInMillisecondsPauseMode()-startTime < 1250 )
{
for ( int32 i = 0; i < 1000; i++ )
powf(3.33f, 3.444f);
CTimer::Update();
}
nError = ERR_DIRFULLDEVICE;
return false;
}
TheMemoryCard.ChangeDirectory(CARD_ONE, "/");
if ( nError != NO_ERR_SUCCESS )
return false;
int32 r = LookForRootDirectory(CARD_ONE);
if ( nError != NO_ERR_SUCCESS )
return false;
if ( r == ERR_NOROOTDIR )
{
CreateRootDirectory(CARD_ONE);
if ( nError != NO_ERR_SUCCESS )
DeleteEverythingInGameRoot(CARD_ONE);
}
ChangeDirectory(CARD_ONE, Cards[CARD_ONE].dir);
if ( nError != NO_ERR_SUCCESS )
return false;
PopulateFileTable(CARD_ONE);
if ( nError != NO_ERR_SUCCESS )
return false;
#if defined(PS2)
bool entryExist;
entryExist = false;
if ( TheMemoryCard.PopulateFileTable(CARD_ONE) == NO_ERR_SUCCESS )
{
for ( int32 i = 0; i < ARRAY_SIZE(TheMemoryCard.Cards[CARD_ONE].table); i++ )
{
if ( !strcmp("icon.sys", (char *)TheMemoryCard.Cards[CARD_ONE].table[i].EntryName) )
{
entryExist = true;
break;
}
}
}
if ( !entryExist )
err = RES_FAILED;
if ( nError != NO_ERR_SUCCESS )
return false;
entryExist = false;
if ( TheMemoryCard.PopulateFileTable(CARD_ONE) == NO_ERR_SUCCESS )
{
for ( int32 i = 0; i < ARRAY_SIZE(TheMemoryCard.Cards[CARD_ONE].table); i++ )
{
if ( !strcmp(icon_one, (char *)TheMemoryCard.Cards[CARD_ONE].table[i].EntryName) )
{
entryExist = true;
break;
}
}
}
if ( !entryExist )
err = RES_FAILED;
if ( nError != NO_ERR_SUCCESS )
return false;
entryExist = false;
if ( TheMemoryCard.PopulateFileTable(CARD_ONE) == NO_ERR_SUCCESS )
{
for ( int32 i = 0; i < ARRAY_SIZE(TheMemoryCard.Cards[CARD_ONE].table); i++ )
{
if ( !strcmp(icon_two, (char *)TheMemoryCard.Cards[CARD_ONE].table[i].EntryName) )
{
entryExist = true;
break;
}
}
}
if ( !entryExist )
err = RES_FAILED;
if ( nError != NO_ERR_SUCCESS )
return false;
entryExist = false;
if ( TheMemoryCard.PopulateFileTable(CARD_ONE) == NO_ERR_SUCCESS )
{
for ( int32 i = 0; i < ARRAY_SIZE(TheMemoryCard.Cards[CARD_ONE].table); i++ )
{
if ( !strcmp(icon_three, (char *)TheMemoryCard.Cards[CARD_ONE].table[i].EntryName) )
{
entryExist = true;
break;
}
}
}
if ( !entryExist )
err = RES_FAILED;
if ( nError != NO_ERR_SUCCESS )
return false;
if ( err != RES_SUCCESS )
{
int32 icon = CreateIconFiles(CARD_ONE, icon_one, icon_two, icon_three);
if ( nError != NO_ERR_SUCCESS )
return false;
if ( icon != RES_SUCCESS )
DeleteEverythingInGameRoot(CARD_ONE);
}
#endif
int32 guff = FillFirstFileWithGuff(CARD_ONE);
if ( nError != NO_ERR_SUCCESS )
return false;
if ( guff == RES_SUCCESS )
{
printf("Game Default directory present");
return true;
}
DeleteEverythingInGameRoot(CARD_ONE);
return false;
}
bool
CMemoryCard::CheckGameDirectoryThere(int32 cardID)
{
TheMemoryCard.PopulateCardFlags(cardID, false, false, true, true);
if ( TheMemoryCard.nError != NO_ERR_SUCCESS )
return false;
TheMemoryCard.ChangeDirectory(cardID, Cards[CARD_ONE].dir);
if ( TheMemoryCard.nError != NO_ERR_SUCCESS )
return false;
PopulateFileTable(cardID);
if ( TheMemoryCard.nError != NO_ERR_SUCCESS )
return false;
bool entryExist;
#if defined(PS2)
entryExist = false;
if ( TheMemoryCard.PopulateFileTable(cardID) == NO_ERR_SUCCESS )
{
for ( int32 i = 0; i < ARRAY_SIZE(TheMemoryCard.Cards[cardID].table); i++ )
{
if ( !strcmp("icon.sys", (char *)TheMemoryCard.Cards[cardID].table[i].EntryName) )
{
entryExist = true;
break;
}
}
}
if ( !entryExist )
return false;
entryExist = false;
if ( TheMemoryCard.PopulateFileTable(cardID) == NO_ERR_SUCCESS )
{
for ( int32 i = 0; i < ARRAY_SIZE(TheMemoryCard.Cards[cardID].table); i++ )
{
if ( !strcmp(icon_one, (char *)TheMemoryCard.Cards[cardID].table[i].EntryName) )
{
entryExist = true;
break;
}
}
}
if ( !entryExist )
return false;
entryExist = false;
if ( TheMemoryCard.PopulateFileTable(cardID) == NO_ERR_SUCCESS )
{
for ( int32 i = 0; i < ARRAY_SIZE(TheMemoryCard.Cards[cardID].table); i++ )
{
if ( !strcmp(icon_two, (char *)TheMemoryCard.Cards[cardID].table[i].EntryName) )
{
entryExist = true;
break;
}
}
}
if ( !entryExist )
return false;
entryExist = false;
if ( TheMemoryCard.PopulateFileTable(cardID) == NO_ERR_SUCCESS )
{
for ( int32 i = 0; i < ARRAY_SIZE(TheMemoryCard.Cards[cardID].table); i++ )
{
if ( !strcmp(icon_three, (char *)TheMemoryCard.Cards[cardID].table[i].EntryName) )
{
entryExist = true;
break;
}
}
}
if ( !entryExist )
return false;
#endif
char buff[80];
strncpy(buff, Cards[cardID].dir+1, sizeof(buff) - 1);
entryExist = false;
if ( TheMemoryCard.PopulateFileTable(cardID) == NO_ERR_SUCCESS )
{
for ( int32 i = 0; i < ARRAY_SIZE(TheMemoryCard.Cards[cardID].table); i++ )
{
if ( !strcmp(buff, (char *)TheMemoryCard.Cards[cardID].table[i].EntryName) )
{
entryExist = true;
break;
}
}
}
if ( !entryExist )
return false;
printf("Game directory present");
return true;
}
void
CMemoryCard::PopulateSlotInfo(int32 cardID)
{
CTimer::Stop();
for ( int32 i = 0; i < MAX_SLOTS; i++ )
{
Slots[i] = SLOT_NOTPRESENT;
for ( int32 j = 0; j < ARRAY_SIZE(SlotFileName[i]); j++ )
SlotFileName[i][j] = L'\0';
for ( int32 j = 0; j < ARRAY_SIZE(SlotSaveDate[i]); j++ )
SlotSaveDate[i][j] = L'\0';
UnicodeStrcpy(SlotSaveDate[i], TheText.Get("DEFDT"));
}
TheMemoryCard.PopulateCardFlags(cardID, false, false, true, true);
if ( nError != NO_ERR_SUCCESS )
return;
TheMemoryCard.ChangeDirectory(cardID, TheMemoryCard.Cards[CARD_ONE].dir);
if ( nError != NO_ERR_SUCCESS && nError != ERR_DIRNOENTRY )
return;
PopulateFileTable(cardID);
if ( nError != NO_ERR_SUCCESS && nError != ERR_FILETABLENOENTRY )
return;
for ( int32 slot = 0; slot < MAX_SLOTS; slot++ )
{
#if defined(PS2)
for ( int32 entry = 7; entry < ARRAY_SIZE(Cards[cardID].table); entry++ )
#else
for ( int32 entry = 0; entry < ARRAY_SIZE(Cards[cardID].table); entry++ )
#endif
{
if ( TheMemoryCard.Cards[CARD_ONE].table[entry].FileSizeByte != 0 )
{
char slotnum[30];
char slotname[30];
char slotdate[30];
if (
#if defined(PS2)
TheMemoryCard.Cards[CARD_ONE].table[entry].AttrFile & sceMcFileAttrClosed &&
#endif
TheMemoryCard.Cards[CARD_ONE].table[entry].FileSizeByte >= SAVE_FILE_SIZE )
{
char *entryname = (char *)Cards[cardID].table[entry].EntryName;
bool bFound = false;
#if defined(PS2)
for ( int32 i = 7; i < ARRAY_SIZE(Cards[cardID].table) && !bFound; i++ )
#else
for ( int32 i = 0; i < ARRAY_SIZE(Cards[cardID].table) && !bFound; i++ )
#endif
{
sprintf(slotnum, "%i ", slot+1);
for ( int32 j = 0; j < sizeof(slotname); j++ )
slotname[j] = '\0';
strncat(slotname, slotnum, sizeof(slotnum)-1);
if ( !strncmp(slotname, entryname, 1) )
{
bFound = true;
Slots[slot] = SLOT_PRESENT;
AsciiToUnicode(entryname, SlotFileName[slot]);
int32 sec = Cards[CARD_ONE].table[entry]._Create.Sec;
int32 month = Cards[CARD_ONE].table[entry]._Create.Month;
int32 year = Cards[CARD_ONE].table[entry]._Create.Year;
int32 min = Cards[CARD_ONE].table[entry]._Create.Min;
int32 hour = Cards[CARD_ONE].table[entry]._Create.Hour;
int32 day = Cards[CARD_ONE].table[entry]._Create.Day;
for ( int32 j = 0; j < ARRAY_SIZE(SlotSaveDate[slot]); j++ )
SlotSaveDate[slot][j] = L'\0';
for ( int32 j = 0; j < ARRAY_SIZE(slotdate); j++ )
slotdate[j] = '\0';
char *monthstr;
switch ( month )
{
case 1: monthstr = UnicodeToAsciiForMemoryCard(TheText.Get("JAN")); break;
case 2: monthstr = UnicodeToAsciiForMemoryCard(TheText.Get("FEB")); break;
case 3: monthstr = UnicodeToAsciiForMemoryCard(TheText.Get("MAR")); break;
case 4: monthstr = UnicodeToAsciiForMemoryCard(TheText.Get("APR")); break;
case 5: monthstr = UnicodeToAsciiForMemoryCard(TheText.Get("MAY")); break;
case 6: monthstr = UnicodeToAsciiForMemoryCard(TheText.Get("JUN")); break;
case 7: monthstr = UnicodeToAsciiForMemoryCard(TheText.Get("JUL")); break;
case 8: monthstr = UnicodeToAsciiForMemoryCard(TheText.Get("AUG")); break;
case 9: monthstr = UnicodeToAsciiForMemoryCard(TheText.Get("SEP")); break;
case 10: monthstr = UnicodeToAsciiForMemoryCard(TheText.Get("OCT")); break;
case 11: monthstr = UnicodeToAsciiForMemoryCard(TheText.Get("NOV")); break;
case 12: monthstr = UnicodeToAsciiForMemoryCard(TheText.Get("DEC")); break;
}
sprintf(slotdate, "%02d %s %04d %02d:%02d:%02d", day, monthstr, year, hour, min, sec);
AsciiToUnicode(slotdate, SlotSaveDate[slot]);
}
}
}
else
{
char *entryname = (char *)Cards[cardID].table[entry].EntryName;
bool bFound = false;
#if defined(PS2)
for ( int32 i = 7; i < ARRAY_SIZE(Cards[cardID].table) && !bFound; i++ ) // again ...
#else
for ( int32 i = 0; i < ARRAY_SIZE(Cards[cardID].table) && !bFound; i++ ) // again ...
#endif
{
sprintf(slotnum, "%i ", slot+1);
for ( int32 j = 0; j < sizeof(slotname); j++ )
slotname[j] = '\0';
strncat(slotname, slotnum, sizeof(slotnum)-1);
if ( !strncmp(slotname, entryname, 1) )
{
bFound = true;
Slots[slot] = SLOT_CORRUPTED;
AsciiToUnicode(entryname, SlotFileName[slot]);
}
}
}
}
}
}
nError = NO_ERR_SUCCESS;
return;
}
int32
CMemoryCard::GetInfoOnSpecificSlot(int32 slotID)
{
return Slots[slotID];
}
wchar *
CMemoryCard::GetDateAndTimeOfSavedGame(int32 slotID)
{
return SlotSaveDate[slotID];
}
int32
CMemoryCard::CheckCardStateAtGameStartUp(int32 cardID)
{
CheckCardInserted(cardID);
if ( nError == ERR_NOFORMAT )
return MCSTATE_OK;
if ( nError == ERR_NONE )
return MCSTATE_NOCARD;
if ( !CheckGameDirectoryThere(cardID) )
{
if ( nError == ERR_NONE )
return MCSTATE_NOCARD;
DeleteEverythingInGameRoot(cardID);
if ( nError == ERR_NONE )
return MCSTATE_NOCARD;
TheMemoryCard.PopulateCardFlags(cardID, false, false, true, true);
if ( nError == ERR_NONE )
return MCSTATE_NOCARD;
if ( Cards[CurrentCard].free < 500 )
return MCSTATE_NEED_500KB;
return MCSTATE_OK;
}
TheMemoryCard.CheckCardInserted(CARD_ONE);
if ( nError == NO_ERR_SUCCESS )
{
if ( TheMemoryCard.ChangeDirectory(CARD_ONE, Cards[CARD_ONE].dir) != ERR_NONE )
{
if ( TheMemoryCard.FindMostRecentFileName(CARD_ONE, MostRecentFile) == true )
{
if ( TheMemoryCard.CheckDataNotCorrupt(MostRecentFile) == RES_FAILED )
{
TheMemoryCard.PopulateCardFlags(cardID, false, false, true, true);
if ( Cards[CurrentCard].free < 200 )
return MCSTATE_NEED_200KB;
}
}
else
{
TheMemoryCard.PopulateCardFlags(cardID, false, false, true, true);
if ( Cards[CurrentCard].free < 200 )
return MCSTATE_NEED_200KB;
}
}
}
if ( TheMemoryCard.CheckCardInserted(CARD_ONE) != NO_ERR_SUCCESS )
return MCSTATE_NOCARD;
return MCSTATE_OK;
}
void
CMemoryCard::SaveSlot(int32 slotID)
{
bool bSave = true;
for ( int32 j = 0; j < sizeof(ValidSaveName); j++ )
ValidSaveName[j] = '\0';
char buff[100];
sprintf(buff, "%i ", slotID+1);
strncat(ValidSaveName, buff, sizeof(ValidSaveName) - 1);
if ( CStats::LastMissionPassedName[0] != '\0' )
{
char mission[100];
strcpy(mission, UnicodeToAsciiForMemoryCard(TheText.Get(CStats::LastMissionPassedName)));
#ifdef FIX_BUGS
strncat(ValidSaveName, mission, sizeof(ValidSaveName)-1);
#else
strncat(ValidSaveName, mission, 21);
strncat(ValidSaveName, "...", strlen("..."));
#endif
}
if ( !CheckGameDirectoryThere(CARD_ONE) )
{
DeleteEverythingInGameRoot(CARD_ONE);
bSave = CreateGameDirectoryFromScratch(CARD_ONE);
}
if ( bSave )
{
if ( Slots[slotID] == SLOT_PRESENT )
{
TheMemoryCard.ChangeDirectory(CARD_ONE, Cards[CurrentCard].dir);
if ( nError == NO_ERR_SUCCESS )
TheMemoryCard.DeleteMemoryCardFile(CARD_ONE, UnicodeToAsciiForMemoryCard(SlotFileName[slotID]));
}
SaveGame();
}
CTimer::Stop();
CStreaming::FlushRequestList();
CStreaming::DeleteRwObjectsAfterDeath(FindPlayerPed()->GetPosition());
CStreaming::RemoveUnusedModelsInLoadedList();
CGame::DrasticTidyUpMemory(false);
CTimer::Update();
}
void
CMemoryCard::DeleteSlot(int32 slotID)
{
TheMemoryCard.ChangeDirectory(CARD_ONE, Cards[CurrentCard].dir);
if ( nError == NO_ERR_SUCCESS )
TheMemoryCard.DeleteMemoryCardFile(CARD_ONE, UnicodeToAsciiForMemoryCard(SlotFileName[slotID]));
}
void
CMemoryCard::LoadSlotToBuffer(int32 slotID)
{
CStreaming::DeleteAllRwObjects();
strcpy(LoadFileName, UnicodeToAsciiForMemoryCard(SlotFileName[slotID]));
TheMemoryCard.ChangeDirectory(CARD_ONE, Cards[CurrentCard].dir);
if ( nError == NO_ERR_SUCCESS )
TheMemoryCard.CheckDataNotCorrupt(LoadFileName);
}
wchar *
CMemoryCard::GetNameOfSavedGame(int32 slotID)
{
return SlotFileName[slotID];
}
int32
CMemoryCard::DoClassSaveRoutine(int32 file, uint8 *data, uint32 size)
{
WritetoMemCard(file, &size, sizeof(size));
if ( nError != NO_ERR_SUCCESS )
{
strncpy(SaveFileNameJustSaved, ValidSaveName, sizeof(ValidSaveName) - 1);
return ERR_NONE;
}
WritetoMemCard(file, data, align4bytes(size));
uint8 sizebuff[4];
memcpy(sizebuff, &size, sizeof(size));
for ( int32 i = 0; i < ARRAY_SIZE(sizebuff); i++ )
CheckSum += sizebuff[i];
for ( int32 i = 0; i < align4bytes(size); i++ )
CheckSum += *data++;
if ( nError != NO_ERR_SUCCESS )
{
strncpy(SaveFileNameJustSaved, ValidSaveName, sizeof(ValidSaveName) - 1);
return ERR_NONE;
}
return nError;
}
#endif