re3/src/entities/PlayerPed.h

50 lines
1.0 KiB
C++

#pragma once
#include "Ped.h"
#include "Wanted.h"
class CPlayerPed : public CPed
{
public:
CWanted *m_pWanted;
CCopPed *m_pArrestingCop;
float m_fMoveSpeed;
float m_fCurrentStamina;
float m_fMaxStamina;
float m_fStaminaProgress;
bool m_bWeaponSlot;
bool m_bSpeedTimerFlag;
bool m_bShouldEvade;
int8 field_1367;
int32 m_nSpeedTimer;
int32 m_nShotDelay;
float field_1376;
int8 field_1380; // set if can't attack, why?
int8 field_1381;
int8 field_1382;
int8 field_1383;
CEntity *m_pEvadingFrom;
int32 m_nTargettableObjects[4];
bool m_bAdrenalineActive;
bool m_bHasLockOnTarget;
int8 field_1406;
int8 field_1407;
bool m_bAdrenalineTime;
bool m_bCanBeDamaged;
int8 field_1413;
int8 field_1414;
int8 field_1415;
CVector field_1416[6];
int32 field_1488[6];
float m_fWalkAngle;
float m_fFPSMoveHeading;
~CPlayerPed();
void dtor(void) { this->CPlayerPed::~CPlayerPed(); }
void ReApplyMoveAnims(void);
void ClearWeaponTarget();
};
static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");