re3/src/entities/PlayerPed.cpp

28 lines
555 B
C++

#include "common.h"
#include "patcher.h"
#include "PlayerPed.h"
#include "Camera.h"
#include "WeaponEffects.h"
CPlayerPed::~CPlayerPed()
{
delete m_pWanted;
}
WRAPPER void CPlayerPed::ReApplyMoveAnims(void) { EAXJMP(0x4F07C0); }
void CPlayerPed::ClearWeaponTarget()
{
if (!m_nPedType) {
m_pPointGunAt = 0;
TheCamera.ClearPlayerWeaponMode();
CWeaponEffects::ClearCrosshair();
}
ClearPointGunAt();
}
STARTPATCHES
InjectHook(0x4EFB30, &CPlayerPed::dtor, PATCH_JUMP);
InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP);
ENDPATCHES