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re3/src/render
gennariarmando ffe5dce7f5 Hide Vehicle/Zone name during Wasted/Busted...
Fixed little mistake in my latest commit.
2020-04-18 18:14:38 +02:00
..
2dEffect.h Fixes and cleanup 2020-03-02 03:06:52 +03:00
Antennas.cpp Remove patches 2020-04-17 16:31:11 +03:00
Antennas.h added CAntennas 2019-05-30 11:13:06 +02:00
Clouds.cpp Remove patches 2020-04-17 16:31:11 +03:00
Clouds.h rem refs 2020-04-17 08:54:14 +03:00
Console.cpp Remove patches 2020-04-17 16:31:11 +03:00
Console.h rem refs 2020-04-17 08:54:14 +03:00
Coronas.cpp Remove patches 2020-04-17 16:31:11 +03:00
Coronas.h rem refs 2020-04-17 08:54:14 +03:00
Credits.cpp Remove patches 2020-04-17 16:31:11 +03:00
Credits.h rem refs 2020-04-17 08:54:14 +03:00
Draw.cpp Remove patches 2020-04-17 16:31:11 +03:00
Draw.h rem refs 2020-04-17 08:54:14 +03:00
Fluff.cpp Remove patches 2020-04-17 16:31:11 +03:00
Fluff.h MLO, XtraCompsModelInfo, MovingThing, Solid 2020-01-20 22:58:13 +02:00
Font.cpp Remove patches 2020-04-17 16:31:11 +03:00
Font.h rem refs 2020-04-17 08:54:14 +03:00
Glass.cpp Remove patches 2020-04-17 16:31:11 +03:00
Glass.h Remove padding fields 2020-04-18 11:31:53 +03:00
Hud.cpp Hide Vehicle/Zone name during Wasted/Busted... 2020-04-18 18:14:38 +02:00
Hud.h CMenuManager done and CHud fixes 2020-04-12 00:56:27 +03:00
Instance.cpp Remove patches 2020-04-17 16:31:11 +03:00
Instance.h More refs removed 2020-04-16 15:30:47 +03:00
Lines.cpp Remove patches 2020-04-17 16:31:11 +03:00
Lines.h implemented col line rendering 2019-07-19 13:58:19 +02:00
MBlur.cpp Remove patches 2020-04-17 16:31:11 +03:00
MBlur.h rem refs 2020-04-17 08:54:14 +03:00
Particle.cpp Remove patches 2020-04-17 16:31:11 +03:00
Particle.h Remove padding fields 2020-04-18 11:31:53 +03:00
ParticleMgr.cpp Remove patches 2020-04-17 16:31:11 +03:00
ParticleMgr.h Revert "Part one" 2020-04-18 12:29:28 +02:00
PlayerSkin.cpp Remove patches 2020-04-17 16:31:11 +03:00
PlayerSkin.h PlayerSkin small cleanup 2020-04-10 11:41:48 +03:00
PointLights.cpp Remove patches 2020-04-17 16:31:11 +03:00
PointLights.h rem refs 2020-04-17 08:54:14 +03:00
RenderBuffer.cpp Remove patches 2020-04-17 16:31:11 +03:00
RenderBuffer.h rem refs 2020-04-17 08:54:14 +03:00
Renderer.cpp Various fixes 2020-04-18 05:58:43 +03:00
Renderer.h Many fixes and cleanup 2020-04-15 19:19:45 +03:00
Rubbish.cpp Remove patches 2020-04-17 16:31:11 +03:00
Rubbish.h implemented CRubbish 2020-04-07 01:19:24 +02:00
Shadows.cpp Remove patches 2020-04-17 16:31:11 +03:00
Shadows.h Remove padding fields 2020-04-18 11:31:53 +03:00
Skidmarks.cpp Merge remote-tracking branch 'origin/master' into Standalone 2020-04-17 16:31:43 +03:00
Skidmarks.h Merge branch 'master' of github.com:gtamodding/re3 2020-04-08 18:45:55 +02:00
SpecialFX.cpp Remove patches 2020-04-17 16:31:11 +03:00
SpecialFX.h normalized line endings to LF 2020-04-09 20:50:24 +02:00
Sprite.cpp Remove patches 2020-04-17 16:31:11 +03:00
Sprite.h rem refs 2020-04-17 08:54:14 +03:00
Sprite2d.cpp Remove patches 2020-04-17 16:31:11 +03:00
Sprite2d.h Some refs removed, little fixes and teleport 2020-04-16 22:19:56 +03:00
TexList.cpp normalized line endings to LF 2020-04-09 20:50:24 +02:00
TexList.h normalized line endings to LF 2020-04-09 20:50:24 +02:00
Timecycle.cpp Remove patches 2020-04-17 16:31:11 +03:00
Timecycle.h rem refs 2020-04-17 08:54:14 +03:00
WaterCannon.cpp Remove patches 2020-04-17 16:31:11 +03:00
WaterCannon.h Remove padding fields 2020-04-18 11:31:53 +03:00
WaterLevel.cpp Remove patches 2020-04-17 16:31:11 +03:00
WaterLevel.h rem refs 2020-04-17 08:54:14 +03:00
Weather.cpp Remove patches 2020-04-17 16:31:11 +03:00
Weather.h rem refs 2020-04-17 08:54:14 +03:00