re3/src/render/MBlur.cpp

802 lines
28 KiB
C++

#ifndef LIBRW
#define WITHD3D
#endif
#include "common.h"
#ifndef LIBRW
#include <d3d8caps.h>
#endif
#include "main.h"
#include "General.h"
#include "RwHelper.h"
#include "Camera.h"
#include "Timecycle.h"
#include "Particle.h"
#include "Timer.h"
#include "Hud.h"
#include "Frontend.h"
#include "MBlur.h"
#include "postfx.h"
// Originally taken from RW example 'mblur'
RwRaster *CMBlur::pFrontBuffer;
bool CMBlur::ms_bJustInitialised;
bool CMBlur::ms_bScaledBlur;
bool CMBlur::BlurOn;
float CMBlur::Drunkness;
int32 CMBlur::pBufVertCount;
static RwIm2DVertex Vertex[4];
static RwIm2DVertex Vertex2[4];
static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 };
#ifndef LIBRW
extern "C" D3DCAPS8 _RwD3D8DeviceCaps;
#endif
RwBool
CMBlur::MotionBlurOpen(RwCamera *cam)
{
#ifdef EXTENDED_COLOURFILTER
CPostFX::Open(cam);
return TRUE;
#else
#ifdef GTA_PS2
RwRect rect = {0, 0, 0, 0};
if (pFrontBuffer)
return TRUE;
BlurOn = true;
rect.w = RwRasterGetWidth(RwCameraGetRaster(cam));
rect.h = RwRasterGetHeight(RwCameraGetRaster(cam));
pFrontBuffer = RwRasterCreate(0, 0, 0, rwRASTERDONTALLOCATE|rwRASTERTYPECAMERATEXTURE);
if (!pFrontBuffer)
{
printf("Error creating raster\n");
return FALSE;
}
RwRaster *raster = RwRasterSubRaster(pFrontBuffer, RwCameraGetRaster(cam), &rect);
if (!raster)
{
RwRasterDestroy(pFrontBuffer);
pFrontBuffer = NULL;
printf("Error subrastering\n");
return FALSE;
}
CreateImmediateModeData(cam, &rect);
#else
RwRect rect = { 0, 0, 0, 0 };
if(pFrontBuffer)
MotionBlurClose();
#ifndef LIBRW
extern void _GetVideoMemInfo(LPDWORD total, LPDWORD avaible);
DWORD total, avaible;
_GetVideoMemInfo(&total, &avaible);
debug("Available video memory %d\n", avaible);
#endif
if(BlurOn)
{
uint32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1);
uint32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1);
uint32 depth = RwRasterGetDepth(RwCameraGetRaster(cam));
#ifndef LIBRW
extern DWORD _dwMemTotalVideo;
if ( _RwD3D8DeviceCaps.MaxTextureWidth >= width && _RwD3D8DeviceCaps.MaxTextureHeight >= height )
{
total = _dwMemTotalVideo - 3 *
( RwRasterGetDepth(RwCameraGetRaster(cam))
* RwRasterGetHeight(RwCameraGetRaster(cam))
* RwRasterGetWidth(RwCameraGetRaster(cam)) / 8 );
BlurOn = total >= height*width*(depth/8) + (12*1024*1024) /*12 MB*/;
}
else
BlurOn = false;
#endif
if ( BlurOn )
{
ms_bScaledBlur = false;
rect.w = width;
rect.h = height;
pFrontBuffer = RwRasterCreate(rect.w, rect.h, depth, rwRASTERTYPECAMERATEXTURE);
if ( !pFrontBuffer )
{
debug("MBlurOpen can't create raster.");
BlurOn = false;
rect.w = RwRasterGetWidth(RwCameraGetRaster(cam));
rect.h = RwRasterGetHeight(RwCameraGetRaster(cam));
}
else
ms_bJustInitialised = true;
}
else
{
rect.w = RwRasterGetWidth(RwCameraGetRaster(cam));
rect.h = RwRasterGetHeight(RwCameraGetRaster(cam));
}
#ifndef LIBRW
_GetVideoMemInfo(&total, &avaible);
debug("Available video memory %d\n", avaible);
#endif
CreateImmediateModeData(cam, &rect);
}
else
{
rect.w = RwRasterGetWidth(RwCameraGetRaster(cam));
rect.h = RwRasterGetHeight(RwCameraGetRaster(cam));
CreateImmediateModeData(cam, &rect);
}
return TRUE;
#endif
#endif
}
RwBool
CMBlur::MotionBlurClose(void)
{
#ifdef EXTENDED_COLOURFILTER
CPostFX::Close();
#else
if(pFrontBuffer){
RwRasterDestroy(pFrontBuffer);
pFrontBuffer = nil;
return TRUE;
}
#endif
return FALSE;
}
void
CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect)
{
float zero, xmax, ymax;
if(RwRasterGetDepth(RwCameraGetRaster(cam)) == 16){
zero = HALFPX;
xmax = rect->w + HALFPX;
ymax = rect->h + HALFPX;
}else{
zero = -HALFPX;
xmax = rect->w - HALFPX;
ymax = rect->h - HALFPX;
}
RwIm2DVertexSetScreenX(&Vertex[0], zero);
RwIm2DVertexSetScreenY(&Vertex[0], zero);
RwIm2DVertexSetScreenZ(&Vertex[0], RwIm2DGetNearScreenZ());
RwIm2DVertexSetCameraZ(&Vertex[0], RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetRecipCameraZ(&Vertex[0], 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetU(&Vertex[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetV(&Vertex[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, 255);
RwIm2DVertexSetScreenX(&Vertex[1], zero);
RwIm2DVertexSetScreenY(&Vertex[1], ymax);
RwIm2DVertexSetScreenZ(&Vertex[1], RwIm2DGetNearScreenZ());
RwIm2DVertexSetCameraZ(&Vertex[1], RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetRecipCameraZ(&Vertex[1], 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetU(&Vertex[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetV(&Vertex[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, 255);
RwIm2DVertexSetScreenX(&Vertex[2], xmax);
RwIm2DVertexSetScreenY(&Vertex[2], ymax);
RwIm2DVertexSetScreenZ(&Vertex[2], RwIm2DGetNearScreenZ());
RwIm2DVertexSetCameraZ(&Vertex[2], RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetRecipCameraZ(&Vertex[2], 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetU(&Vertex[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetV(&Vertex[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, 255);
RwIm2DVertexSetScreenX(&Vertex[3], xmax);
RwIm2DVertexSetScreenY(&Vertex[3], zero);
RwIm2DVertexSetScreenZ(&Vertex[3], RwIm2DGetNearScreenZ());
RwIm2DVertexSetCameraZ(&Vertex[3], RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetRecipCameraZ(&Vertex[3], 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetU(&Vertex[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetV(&Vertex[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, 255);
RwIm2DVertexSetScreenX(&Vertex2[0], zero + 2.0f);
RwIm2DVertexSetScreenY(&Vertex2[0], zero + 2.0f);
RwIm2DVertexSetScreenZ(&Vertex2[0], RwIm2DGetNearScreenZ());
RwIm2DVertexSetCameraZ(&Vertex2[0], RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetRecipCameraZ(&Vertex2[0], 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetU(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetV(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetIntRGBA(&Vertex2[0], 255, 255, 255, 255);
RwIm2DVertexSetScreenX(&Vertex2[1], 2.0f);
RwIm2DVertexSetScreenY(&Vertex2[1], ymax + 2.0f);
RwIm2DVertexSetScreenZ(&Vertex2[1], RwIm2DGetNearScreenZ());
RwIm2DVertexSetCameraZ(&Vertex2[1], RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetRecipCameraZ(&Vertex2[1], 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetU(&Vertex2[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetV(&Vertex2[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetIntRGBA(&Vertex2[1], 255, 255, 255, 255);
RwIm2DVertexSetScreenX(&Vertex2[2], xmax + 2.0f);
RwIm2DVertexSetScreenY(&Vertex2[2], ymax + 2.0f);
RwIm2DVertexSetScreenZ(&Vertex2[2], RwIm2DGetNearScreenZ());
RwIm2DVertexSetCameraZ(&Vertex2[2], RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetRecipCameraZ(&Vertex2[2], 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetU(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetV(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetIntRGBA(&Vertex2[2], 255, 255, 255, 255);
RwIm2DVertexSetScreenX(&Vertex2[3], xmax + 2.0f);
RwIm2DVertexSetScreenY(&Vertex2[3], zero + 2.0f);
RwIm2DVertexSetScreenZ(&Vertex2[3], RwIm2DGetNearScreenZ());
RwIm2DVertexSetCameraZ(&Vertex2[3], RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetRecipCameraZ(&Vertex2[3], 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetU(&Vertex2[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetV(&Vertex2[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetIntRGBA(&Vertex2[3], 255, 255, 255, 255);
}
void
CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect, RwIm2DVertex *verts, RwRGBA color, float u1Off, float v1Off, float u2Off, float v2Off, float z, int fullTexture)
{
float x1 = rect->x;
float y1 = rect->y;
float x2 = rect->w;
float y2 = rect->h;
float u1, v1, u2, v2;
if(fullTexture){
u1 = 0.0f;
v1 = 0.0f;
u2 = 1.0f;
v2 = 1.0f;
}else{
if(RwRasterGetDepth(RwCameraGetRaster(cam)) == 16){
x1 += HALFPX;
y1 += HALFPX;
x2 += HALFPX;
y2 += HALFPX;
}else{
x1 -= HALFPX;
y1 -= HALFPX;
x2 -= HALFPX;
y2 -= HALFPX;
}
int32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1);
int32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1);
u1 = x1/width + u1Off;
v1 = y1/height + v1Off;
u2 = x2/width + u2Off;
v2 = y2/height + v2Off;
u1 = clamp(u1, 0.0f, 1.0f);
v1 = clamp(v1, 0.0f, 1.0f);
u2 = clamp(u2, 0.0f, 1.0f);
v2 = clamp(v2, 0.0f, 1.0f);
}
float recipz = 1.0f/z;
// TODO: CameraZ is wrong, what should we do?
RwIm2DVertexSetScreenX(&verts[0], x1);
RwIm2DVertexSetScreenY(&verts[0], y1);
RwIm2DVertexSetScreenZ(&verts[0], z);
RwIm2DVertexSetCameraZ(&verts[0], RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetRecipCameraZ(&verts[0], recipz);
RwIm2DVertexSetU(&verts[0], u1, recipz);
RwIm2DVertexSetV(&verts[0], v1, recipz);
RwIm2DVertexSetIntRGBA(&verts[0], color.red, color.green, color.blue, color.alpha);
RwIm2DVertexSetScreenX(&verts[1], x1);
RwIm2DVertexSetScreenY(&verts[1], y2);
RwIm2DVertexSetScreenZ(&verts[1], z);
RwIm2DVertexSetCameraZ(&verts[1], RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetRecipCameraZ(&verts[1], recipz);
RwIm2DVertexSetU(&verts[1], u1, recipz);
RwIm2DVertexSetV(&verts[1], v2, recipz);
RwIm2DVertexSetIntRGBA(&verts[1], color.red, color.green, color.blue, color.alpha);
RwIm2DVertexSetScreenX(&verts[2], x2);
RwIm2DVertexSetScreenY(&verts[2], y2);
RwIm2DVertexSetScreenZ(&verts[2], z);
RwIm2DVertexSetCameraZ(&verts[2], RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetRecipCameraZ(&verts[2], recipz);
RwIm2DVertexSetU(&verts[2], u2, recipz);
RwIm2DVertexSetV(&verts[2], v2, recipz);
RwIm2DVertexSetIntRGBA(&verts[2], color.red, color.green, color.blue, color.alpha);
RwIm2DVertexSetScreenX(&verts[3], x2);
RwIm2DVertexSetScreenY(&verts[3], y1);
RwIm2DVertexSetScreenZ(&verts[3], z);
RwIm2DVertexSetCameraZ(&verts[3], RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetRecipCameraZ(&verts[3], recipz);
RwIm2DVertexSetU(&verts[3], u2, recipz);
RwIm2DVertexSetV(&verts[3], v1, recipz);
RwIm2DVertexSetIntRGBA(&verts[3], color.red, color.green, color.blue, color.alpha);
}
void
CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha)
{
#ifdef EXTENDED_COLOURFILTER
CPostFX::Render(cam, red, green, blue, blur, type, bluralpha);
#else
PUSH_RENDERGROUP("CMBlur::MotionBlurRender");
RwRGBA color = { (RwUInt8)red, (RwUInt8)green, (RwUInt8)blue, (RwUInt8)blur };
#ifdef GTA_PS2
if( pFrontBuffer )
OverlayRender(cam, pFrontBuffer, color, type, bluralpha);
#else
if(ms_bJustInitialised)
ms_bJustInitialised = false;
else
OverlayRender(cam, pFrontBuffer, color, type, bluralpha);
if(BlurOn){
RwRasterPushContext(pFrontBuffer);
RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0);
RwRasterPopContext();
}
#endif
POP_RENDERGROUP();
#endif
}
static uint8 DrunkBlurRed = 128;
static uint8 DrunkBlurGreen = 128;
static uint8 DrunkBlurBlue = 128;
static int32 DrunkBlurIncrement = 1;
void
CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 bluralpha)
{
int r, g, b, a;
r = color.red;
g = color.green;
b = color.blue;
a = color.alpha;
DefinedState();
switch(type)
{
case MOTION_BLUR_SECURITY_CAM:
r = 0;
g = 255;
b = 0;
a = 128;
break;
case MOTION_BLUR_INTRO:
r = 100;
g = 220;
b = 230;
a = 158;
break;
case MOTION_BLUR_INTRO2:
r = 80;
g = 255;
b = 230;
a = 138;
break;
case MOTION_BLUR_INTRO3:
r = 255;
g = 60;
b = 60;
a = 200;
break;
case MOTION_BLUR_INTRO4:
r = 255;
g = 180;
b = 180;
a = 128;
break;
}
if(!BlurOn){
// gta clamps these to 255 (probably a macro or inlined function)
int ovR = r * 0.6f;
int ovG = g * 0.6f;
int ovB = b * 0.6f;
int ovA = type == MOTION_BLUR_SNIPER ? a : a*0.6f;
RwIm2DVertexSetIntRGBA(&Vertex[0], ovR, ovG, ovB, ovA);
RwIm2DVertexSetIntRGBA(&Vertex[1], ovR, ovG, ovB, ovA);
RwIm2DVertexSetIntRGBA(&Vertex[2], ovR, ovG, ovB, ovA);
RwIm2DVertexSetIntRGBA(&Vertex[3], ovR, ovG, ovB, ovA);
}else{
RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, a);
RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a);
RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, a);
RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a);
RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, a);
RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a);
RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, a);
RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a);
}
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, raster);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
if(BlurOn){
if(type == MOTION_BLUR_SNIPER){
RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, 80);
RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, 80);
RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, 80);
RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, 80);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
pBufVertCount = 0;
}else{
RwIm2DVertexSetIntRGBA(&Vertex2[0], r*2, g*2, b*2, 30);
RwIm2DVertexSetIntRGBA(&Vertex2[1], r*2, g*2, b*2, 30);
RwIm2DVertexSetIntRGBA(&Vertex2[2], r*2, g*2, b*2, 30);
RwIm2DVertexSetIntRGBA(&Vertex2[3], r*2, g*2, b*2, 30);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex2, 4, Index, 6);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, a);
RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a);
RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, a);
RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a);
RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, a);
RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a);
RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, a);
RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a);
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex2, 4, Index, 6);
}
}
int DrunkBlurAlpha = 175.0f * Drunkness;
if(DrunkBlurAlpha != 0){
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
if(BlurOn){
RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, DrunkBlurAlpha);
RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, DrunkBlurAlpha);
RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, DrunkBlurAlpha);
RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, DrunkBlurAlpha);
}else{
RwIm2DVertexSetIntRGBA(&Vertex[0], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha);
RwIm2DVertexSetIntRGBA(&Vertex[1], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha);
RwIm2DVertexSetIntRGBA(&Vertex[2], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha);
RwIm2DVertexSetIntRGBA(&Vertex[3], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha);
if(DrunkBlurIncrement){
if(DrunkBlurRed < 255) DrunkBlurRed++;
if(DrunkBlurGreen < 255) DrunkBlurGreen++;
if(DrunkBlurBlue < 255) DrunkBlurBlue++;
if(DrunkBlurRed == 255)
DrunkBlurIncrement = 0;
}else{
if(DrunkBlurRed > 128) DrunkBlurRed--;
if(DrunkBlurGreen > 128) DrunkBlurGreen--;
if(DrunkBlurBlue > 128) DrunkBlurBlue--;
if(DrunkBlurRed == 128)
DrunkBlurIncrement = 1;
}
}
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
}
if(type != MOTION_BLUR_SNIPER)
OverlayRenderFx(cam, pFrontBuffer);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
}
void
CMBlur::SetDrunkBlur(float drunkness)
{
Drunkness = clamp(drunkness, 0.0f, 1.0f);
}
void
CMBlur::ClearDrunkBlur()
{
Drunkness = 0.0f;
CTimer::SetTimeScale(1.0f);
}
#define NUM_RENDER_FX 64
static RwRect fxRect[NUM_RENDER_FX];
static FxType fxType[NUM_RENDER_FX];
static float fxZ[NUM_RENDER_FX];
bool
CMBlur::PosInside(RwRect *rect, float x1, float y1, float x2, float y2)
{
if((rect->x < x1 - 10.0f || rect->x > x2 + 10.0f || rect->y < y1 - 10.0f || rect->y > y2 + 10.0f) &&
(rect->w < x1 - 10.0f || rect->w > x2 + 10.0f || rect->h < y1 - 10.0f || rect->h > y2 + 10.0f) &&
(rect->x < x1 - 10.0f || rect->x > x2 + 10.0f || rect->h < y1 - 10.0f || rect->h > y2 + 10.0f) &&
(rect->w < x1 - 10.0f || rect->w > x2 + 10.0f || rect->y < y1 - 10.0f || rect->y > y2 + 10.0f))
return false;
return true;
}
bool
CMBlur::AddRenderFx(RwCamera *cam, RwRect *rect, float z, FxType type)
{
if(pBufVertCount >= NUM_RENDER_FX)
return false;
rect->x = Max(rect->x, 0);
rect->y = Max(rect->y, 0);
rect->w = Min(rect->w, SCREEN_WIDTH);
rect->h = Min(rect->h, SCREEN_HEIGHT);
if(rect->x >= rect->w || rect->y >= rect->h)
return false;
switch(type){
case FXTYPE_WATER1:
case FXTYPE_WATER2:
case FXTYPE_BLOOD1:
case FXTYPE_BLOOD2:
case FXTYPE_HEATHAZE: // code seems to be duplicated for this case
for(int i = 0; i < pBufVertCount; i++)
if(fxType[i] == type && PosInside(rect, fxRect[i].x-10.0f, fxRect[i].y-10.0f, fxRect[i].w+10.0f, fxRect[i].h+10.0f))
return false;
// TODO: fix aspect ratio scaling
// radar
if(PosInside(rect, 40.0f, SCREEN_SCALE_FROM_BOTTOM(116.0f), 40.0f + SCREEN_SCALE_X(94.0f), SCREEN_SCALE_FROM_BOTTOM(116.0f - 76.0f)))
return false;
// HUD
if(PosInside(rect, 400.0f, 0.0f, SCREEN_WIDTH, 90.0f))
return false;
// vehicle name
if(CHud::m_VehicleState != 0 && PosInside(rect, SCREEN_WIDTH/2, 350.0f, SCREEN_WIDTH, SCREEN_HEIGHT))
return false;
// zone name
if(CHud::m_ZoneState != 0 && PosInside(rect, SCREEN_WIDTH/2, 350.0f, SCREEN_WIDTH, SCREEN_HEIGHT))
return false;
break;
}
fxRect[pBufVertCount] = *rect;
fxZ[pBufVertCount] = z;
fxType[pBufVertCount] = type;
pBufVertCount++;
return true;
}
void
CMBlur::OverlayRenderFx(RwCamera *cam, RwRaster *frontBuf)
{
bool drawWaterDrops = false;
RwIm2DVertex verts[4];
int red = (0.75f*CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed())*0.55f * 255;
int green = (0.75f*CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen())*0.55f * 255;
int blue = (0.75f*CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue())*0.55f * 255;
red = clamp(red, 0, 255);
green = clamp(green, 0, 255);
blue = clamp(blue, 0, 255);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
#ifdef LIBRW
rw::SetRenderState(rw::STENCILENABLE, TRUE);
#else
RwD3D8SetRenderState(D3DRS_STENCILENABLE, TRUE);
#endif
for(int i = 0; i < pBufVertCount; i++)
switch(fxType[i]){
case FXTYPE_WATER1:
case FXTYPE_WATER2:
case FXTYPE_BLOOD1:
case FXTYPE_BLOOD2: {
drawWaterDrops = true;
int32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1);
int32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1);
float u1Off = (fxRect[i].w - fxRect[i].x)/width;
float u2Off = u1Off - (fxRect[i].w - fxRect[i].x + 0.5f)*0.66f/width;
float halfHeight = (fxRect[i].h - fxRect[i].y + 0.5f)*0.25f/height;
if(RwRasterGetDepth(RwCameraGetRaster(cam)) == 16){
if(fxType[i] == FXTYPE_BLOOD1 || fxType[i] == FXTYPE_BLOOD2)
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(255, 0, 0, 128), 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
else
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(32, 32, 32, 225), 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
}else{
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(32, 32, 32, 225), 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
}
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpDotRaster);
#ifdef LIBRW
rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILALWAYS);
rw::SetRenderState(rw::STENCILFUNCTIONREF, 1);
rw::SetRenderState(rw::STENCILFUNCTIONMASK, 0xFFFFFFFF);
rw::SetRenderState(rw::STENCILFUNCTIONWRITEMASK, 0xFFFFFFFF);
rw::SetRenderState(rw::STENCILZFAIL, rw::STENCILKEEP);
rw::SetRenderState(rw::STENCILFAIL, rw::STENCILKEEP);
rw::SetRenderState(rw::STENCILPASS, rw::STENCILREPLACE);
#else
RwD3D8SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS);
RwD3D8SetRenderState(D3DRS_STENCILREF, 1);
RwD3D8SetRenderState(D3DRS_STENCILMASK, 0xFFFFFFFF);
RwD3D8SetRenderState(D3DRS_STENCILWRITEMASK, 0xFFFFFFFF);
RwD3D8SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP);
RwD3D8SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP);
RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE);
#endif
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
if(RwRasterGetDepth(RwCameraGetRaster(cam)) != 16){
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, frontBuf);
#ifdef LIBRW
rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILEQUAL);
rw::SetRenderState(rw::STENCILPASS, rw::STENCILKEEP);
#else
RwD3D8SetRenderState(D3DRS_STENCILFUNC, D3DCMP_EQUAL);
RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP);
#endif
if(BlurOn){
if(fxType[i] == FXTYPE_BLOOD1 || fxType[i] == FXTYPE_BLOOD2)
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(255, 0, 0, 255), u1Off, 0.0f+halfHeight, u2Off, 0.0f-halfHeight, fxZ[i], false);
else
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(225, 225, 225, 160), u1Off, 0.0f+halfHeight, u2Off, 0.0f-halfHeight, fxZ[i], false);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDDESTALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVDESTALPHA);
}else{
if(fxType[i] == FXTYPE_BLOOD1 || fxType[i] == FXTYPE_BLOOD2)
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(255, 0, 0, 128), u1Off, 0.0f+halfHeight, u2Off, 0.0f-halfHeight, fxZ[i], false);
else
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(128, 128, 128, 32), u1Off, 0.0f+halfHeight, u2Off, 0.0f-halfHeight, fxZ[i], false);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
}
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
}
break;
}
case FXTYPE_SPLASH1:
case FXTYPE_SPLASH2:
case FXTYPE_SPLASH3:
drawWaterDrops = true;
break;
case FXTYPE_HEATHAZE:
if(TheCamera.GetScreenFadeStatus() == FADE_0 && frontBuf){
int alpha = FrontEndMenuManager.m_PrefsBrightness > 255 ?
FrontEndMenuManager.m_PrefsBrightness - 90 :
FrontEndMenuManager.m_PrefsBrightness - 130;
alpha = clamp(alpha, 16, 200)/2;
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(0, 0, 0, alpha), 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpHeatHazeRaster);
#ifdef LIBRW
rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILALWAYS);
rw::SetRenderState(rw::STENCILFUNCTIONREF, 1);
rw::SetRenderState(rw::STENCILFUNCTIONMASK, 0xFFFFFFFF);
rw::SetRenderState(rw::STENCILFUNCTIONWRITEMASK, 0xFFFFFFFF);
rw::SetRenderState(rw::STENCILZFAIL, rw::STENCILKEEP);
rw::SetRenderState(rw::STENCILFAIL, rw::STENCILKEEP);
rw::SetRenderState(rw::STENCILPASS, rw::STENCILREPLACE);
#else
RwD3D8SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS);
RwD3D8SetRenderState(D3DRS_STENCILREF, 1);
RwD3D8SetRenderState(D3DRS_STENCILMASK, 0xFFFFFFFF);
RwD3D8SetRenderState(D3DRS_STENCILWRITEMASK, 0xFFFFFFFF);
RwD3D8SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP);
RwD3D8SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP);
RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE);
#endif
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(255, 255, 255, alpha),
CGeneral::GetRandomNumberInRange(-0.002f, 0.002f),
CGeneral::GetRandomNumberInRange(-0.002f, 0.002f),
CGeneral::GetRandomNumberInRange(-0.002f, 0.002f),
CGeneral::GetRandomNumberInRange(-0.002f, 0.002f),
fxZ[i], false);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, frontBuf);
#ifdef LIBRW
rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILEQUAL);
rw::SetRenderState(rw::STENCILPASS, rw::STENCILKEEP);
#else
RwD3D8SetRenderState(D3DRS_STENCILFUNC, D3DCMP_EQUAL);
RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP);
#endif
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
}
break;
}
#ifdef LIBRW
rw::SetRenderState(rw::STENCILENABLE, FALSE);
#else
RwD3D8SetRenderState(D3DRS_STENCILENABLE, FALSE);
#endif
if(drawWaterDrops){
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
// Draw drops
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpRainDripRaster[0]);
for(int i = 0; i < pBufVertCount; i++)
if(fxType[i] == FXTYPE_WATER1 || fxType[i] == FXTYPE_BLOOD1){
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(red, green, blue, fxType[i] == FXTYPE_BLOOD1 ? 255 : 192),
0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
}
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpRainDripRaster[1]);
for(int i = 0; i < pBufVertCount; i++)
if(fxType[i] == FXTYPE_WATER2 || fxType[i] == FXTYPE_BLOOD2){
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(red, green, blue, fxType[i] == FXTYPE_BLOOD2 ? 255 : 192),
0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
}
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCarSplashRaster[0]);
for(int i = 0; i < pBufVertCount; i++)
if(fxType[i] == FXTYPE_SPLASH1 || fxType[i] == FXTYPE_SPLASH2 || fxType[i] == FXTYPE_SPLASH3){
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(200, 200, 200, 255),
0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
}
// Darken the water drops
int alpha = 192*0.5f;
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpRainDripDarkRaster[0]);
for(int i = 0; i < pBufVertCount; i++)
if(fxType[i] == FXTYPE_WATER1){
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(red, green, blue, alpha),
0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
}
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpRainDripDarkRaster[1]);
for(int i = 0; i < pBufVertCount; i++)
if(fxType[i] == FXTYPE_WATER2){
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(red, green, blue, alpha),
0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
}
}
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
pBufVertCount = 0;
}