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67 lines
1.5 KiB
C++
67 lines
1.5 KiB
C++
#pragma once
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#include "ClumpModelInfo.h"
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#include "PedType.h"
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#include "PedStats.h"
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enum PedNode {
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PED_TORSO,
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PED_MID, // Smid on PS2/PC, Storso on mobile/xbox
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PED_HEAD,
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PED_UPPERARML,
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PED_UPPERARMR,
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PED_HANDL,
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PED_HANDR,
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PED_UPPERLEGL,
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PED_UPPERLEGR,
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PED_FOOTL,
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PED_FOOTR,
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PED_LOWERLEGR,
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PED_NODE_MAX// Not valid: PED_LOWERLEGL
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};
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class CPedModelInfo : public CClumpModelInfo
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{
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public:
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uint32 m_animGroup;
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ePedType m_pedType;
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ePedStats m_pedStatType;
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uint32 m_carsCanDrive;
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CColModel *m_hitColModel;
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#ifdef PED_SKIN
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RpAtomic *m_head;
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RpAtomic *m_lhand;
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RpAtomic *m_rhand;
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#endif
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static RwObjectNameIdAssocation m_pPedIds[PED_NODE_MAX];
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CPedModelInfo(void) : CClumpModelInfo(MITYPE_PED) {
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m_hitColModel = nil;
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#ifdef PED_SKIN
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m_head = nil;
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m_lhand = nil;
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m_rhand = nil;
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#endif
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}
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~CPedModelInfo(void) { delete m_hitColModel; }
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void DeleteRwObject(void);
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void SetClump(RpClump *);
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void SetLowDetailClump(RpClump*);
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void CreateHitColModel(void);
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void CreateHitColModelSkinned(RpClump *clump);
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CColModel *GetHitColModel(void) { return m_hitColModel; }
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static CColModel *AnimatePedColModel(CColModel* colmodel, RwFrame* frame);
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CColModel *AnimatePedColModelSkinned(RpClump *clump);
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#ifdef PED_SKIN
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static RpAtomic *findLimbsCb(RpAtomic *atomic, void *data);
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RpAtomic *getHead(void) { return m_head; }
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RpAtomic *getLeftHand(void) { return m_lhand; }
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RpAtomic *getRightHand(void) { return m_rhand; }
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#endif
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};
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#ifndef PED_SKIN
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VALIDATE_SIZE(CPedModelInfo, 0x48);
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#endif |