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re3/src/core/Radar.cpp
2020-10-18 19:16:37 +03:00

1448 lines
46 KiB
C++

#include "config.h"
#include "common.h"
#include "RwHelper.h"
#include "Radar.h"
#include "Camera.h"
#include "Hud.h"
#include "World.h"
#include "Frontend.h"
#include "General.h"
#include "Vehicle.h"
#include "Pools.h"
#include "Script.h"
#include "TxdStore.h"
#include "World.h"
#include "Streaming.h"
#include "SpecialFX.h"
float CRadar::m_radarRange;
sRadarTrace CRadar::ms_RadarTrace[NUMRADARBLIPS];
CVector2D vec2DRadarOrigin;
int32 gRadarTxdIds[64];
CSprite2d CRadar::AsukaSprite;
CSprite2d CRadar::BombSprite;
CSprite2d CRadar::CatSprite;
CSprite2d CRadar::CentreSprite;
CSprite2d CRadar::CopcarSprite;
CSprite2d CRadar::DonSprite;
CSprite2d CRadar::EightSprite;
CSprite2d CRadar::ElSprite;
CSprite2d CRadar::IceSprite;
CSprite2d CRadar::JoeySprite;
CSprite2d CRadar::KenjiSprite;
CSprite2d CRadar::LizSprite;
CSprite2d CRadar::LuigiSprite;
CSprite2d CRadar::NorthSprite;
CSprite2d CRadar::RaySprite;
CSprite2d CRadar::SalSprite;
CSprite2d CRadar::SaveSprite;
CSprite2d CRadar::SpraySprite;
CSprite2d CRadar::TonySprite;
CSprite2d CRadar::WeaponSprite;
CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = {
nil,
&AsukaSprite,
&BombSprite,
&CatSprite,
&CentreSprite,
&CopcarSprite,
&DonSprite,
&EightSprite,
&ElSprite,
&IceSprite,
&JoeySprite,
&KenjiSprite,
&LizSprite,
&LuigiSprite,
&NorthSprite,
&RaySprite,
&SalSprite,
&SaveSprite,
&SpraySprite,
&TonySprite,
&WeaponSprite
};
// Why this doesn't coincide with world coordinates i don't know
#define RADAR_MIN_X (-2000.0f)
#define RADAR_MIN_Y (-2000.0f)
#define RADAR_MAX_X (2000.0f)
#define RADAR_MAX_Y (2000.0f)
#define RADAR_SIZE_X (RADAR_MAX_X - RADAR_MIN_X)
#define RADAR_SIZE_Y (RADAR_MAX_Y - RADAR_MIN_Y)
#define RADAR_NUM_TILES (8)
#define RADAR_TILE_SIZE (RADAR_SIZE_X / RADAR_NUM_TILES)
static_assert(RADAR_TILE_SIZE == (RADAR_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square");
#define RADAR_MIN_RANGE (120.0f)
#define RADAR_MAX_RANGE (350.0f)
#define RADAR_MIN_SPEED (0.3f)
#define RADAR_MAX_SPEED (0.9f)
#ifdef MENU_MAP
int CRadar::TargetMarkerId = -1;
CVector CRadar::TargetMarkerPos;
#endif
// taken from VC
float CRadar::cachedCos;
float CRadar::cachedSin;
void ClipRadarTileCoords(int32 &x, int32 &y)
{
if (x < 0)
x = 0;
if (x > RADAR_NUM_TILES-1)
x = RADAR_NUM_TILES-1;
if (y < 0)
y = 0;
if (y > RADAR_NUM_TILES-1)
y = RADAR_NUM_TILES-1;
}
void RequestMapSection(int32 x, int32 y)
{
ClipRadarTileCoords(x, y);
CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
}
void RemoveMapSection(int32 x, int32 y)
{
if (x >= 0 && x <= RADAR_NUM_TILES - 1 && y >= 0 && y <= RADAR_NUM_TILES - 1)
CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]);
}
// Transform from section indices to world coordinates
void GetTextureCorners(int32 x, int32 y, CVector2D *out)
{
x = x - RADAR_NUM_TILES/2;
y = -(y - RADAR_NUM_TILES/2);
// bottom left
out[0].x = RADAR_TILE_SIZE * (x);
out[0].y = RADAR_TILE_SIZE * (y - 1);
// bottom right
out[1].x = RADAR_TILE_SIZE * (x + 1);
out[1].y = RADAR_TILE_SIZE * (y - 1);
// top right
out[2].x = RADAR_TILE_SIZE * (x + 1);
out[2].y = RADAR_TILE_SIZE * (y);
// top left
out[3].x = RADAR_TILE_SIZE * (x);
out[3].y = RADAR_TILE_SIZE * (y);
}
bool IsPointInsideRadar(const CVector2D &point)
{
if (point.x < -1.0f || point.x > 1.0f) return false;
if (point.y < -1.0f || point.y > 1.0f) return false;
return true;
}
// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1
int LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2)
{
float d1, d2;
float t;
float x, y;
float shortest = 1.0f;
int edge = -1;
// clip against left edge, x = -1.0
d1 = -1.0f - p1.x;
d2 = -1.0f - p2.x;
if (d1 * d2 < 0.0f) {
// they are on opposite sides, get point of intersection
t = d1 / (d1 - d2);
y = (p2.y - p1.y)*t + p1.y;
if (y >= -1.0f && y <= 1.0f && t <= shortest) {
out.x = -1.0f;
out.y = y;
edge = 3;
shortest = t;
}
}
// clip against right edge, x = 1.0
d1 = p1.x - 1.0f;
d2 = p2.x - 1.0f;
if (d1 * d2 < 0.0f) {
// they are on opposite sides, get point of intersection
t = d1 / (d1 - d2);
y = (p2.y - p1.y)*t + p1.y;
if (y >= -1.0f && y <= 1.0f && t <= shortest) {
out.x = 1.0f;
out.y = y;
edge = 1;
shortest = t;
}
}
// clip against top edge, y = -1.0
d1 = -1.0f - p1.y;
d2 = -1.0f - p2.y;
if (d1 * d2 < 0.0f) {
// they are on opposite sides, get point of intersection
t = d1 / (d1 - d2);
x = (p2.x - p1.x)*t + p1.x;
if (x >= -1.0f && x <= 1.0f && t <= shortest) {
out.y = -1.0f;
out.x = x;
edge = 0;
shortest = t;
}
}
// clip against bottom edge, y = 1.0
d1 = p1.y - 1.0f;
d2 = p2.y - 1.0f;
if (d1 * d2 < 0.0f) {
// they are on opposite sides, get point of intersection
t = d1 / (d1 - d2);
x = (p2.x - p1.x)*t + p1.x;
if (x >= -1.0f && x <= 1.0f && t <= shortest) {
out.y = 1.0f;
out.x = x;
edge = 2;
shortest = t;
}
}
return edge;
}
uint8 CRadar::CalculateBlipAlpha(float dist)
{
#ifdef MENU_MAP
if (CMenuManager::bMenuMapActive)
return 255;
#endif
if (dist <= 1.0f)
return 255;
if (dist <= 5.0f)
return (128.0f * ((dist - 1.0f) / 4.0f)) + ((1.0f - (dist - 1.0f) / 4.0f) * 255.0f);
return 128;
}
void CRadar::ChangeBlipBrightness(int32 i, int32 bright)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_bDim = bright != 1;
}
void CRadar::ChangeBlipColour(int32 i, int32 color)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_nColor = color;
}
void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_eBlipDisplay = display;
}
void CRadar::ChangeBlipScale(int32 i, int32 scale)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_wScale = scale;
}
void CRadar::ClearBlip(int32 i)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1) {
SetRadarMarkerState(index, false);
ms_RadarTrace[index].m_bInUse = false;
#ifndef MENU_MAP
// Ssshhh
ms_RadarTrace[index].m_eBlipType = BLIP_NONE;
ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE;
#endif
}
}
void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
{
for (int i = 0; i < NUMRADARBLIPS; i++) {
if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) {
SetRadarMarkerState(i, false);
ms_RadarTrace[i].m_bInUse = false;
ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
}
};
}
// Why not a proper clipping algorithm?
int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
{
CVector2D corners[4] = {
{ 1.0f, -1.0f }, // top right
{ 1.0f, 1.0f }, // bottom right
{ -1.0f, 1.0f }, // bottom left
{ -1.0f, -1.0f }, // top left
};
CVector2D tmp;
int i, j, n;
int laste, e, e1, e2;;
bool inside[4];
for (i = 0; i < 4; i++)
inside[i] = IsPointInsideRadar(rect[i]);
laste = -1;
n = 0;
for (i = 0; i < 4; i++)
if (inside[i]) {
// point is inside, just add
poly[n++] = rect[i];
}
else {
// point is outside but line to this point might be clipped
e1 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 4 - 1) % 4]);
if (e1 != -1) {
laste = e1;
n++;
}
// and line from this point might be clipped as well
e2 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 1) % 4]);
if (e2 != -1) {
if (e1 == -1) {
// if other line wasn't clipped, i.e. it was complete outside,
// we may have to insert another vertex if last clipped line
// was on a different edge
// find the last intersection if we haven't seen it yet
if (laste == -1)
for (j = 3; j >= i; j--) {
// game uses an if here for j == 0
e = LineRadarBoxCollision(tmp, rect[j], rect[(j + 4 - 1) % 4]);
if (e != -1) {
laste = e;
break;
}
}
assert(laste != -1);
// insert corners that were skipped
tmp = poly[n];
for (e = laste; e != e2; e = (e + 1) % 4)
poly[n++] = corners[e];
poly[n] = tmp;
}
n++;
}
}
if (n == 0) {
// If no points, either the rectangle is completely outside or completely surrounds the radar
// no idea what's going on here...
float m = (rect[0].y - rect[1].y) / (rect[0].x - rect[1].x);
if ((m*rect[3].x - rect[3].y) * (m*rect[0].x - rect[0].y) < 0.0f) {
m = (rect[0].y - rect[3].y) / (rect[0].x - rect[3].x);
if ((m*rect[1].x - rect[1].y) * (m*rect[0].x - rect[0].y) < 0.0f) {
poly[0] = corners[0];
poly[1] = corners[1];
poly[2] = corners[2];
poly[3] = corners[3];
n = 4;
}
}
}
return n;
}
bool CRadar::DisplayThisBlip(int32 counter)
{
switch (ms_RadarTrace[counter].m_eRadarSprite) {
case RADAR_SPRITE_BOMB:
case RADAR_SPRITE_SPRAY:
case RADAR_SPRITE_WEAPON:
return true;
default:
return false;
}
}
void CRadar::Draw3dMarkers()
{
for (int i = 0; i < NUMRADARBLIPS; i++) {
if (ms_RadarTrace[i].m_bInUse) {
switch (ms_RadarTrace[i].m_eBlipType) {
case BLIP_CAR:
{
CEntity *entity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
CVector pos = entity->GetPosition();
pos.z += 1.2f * CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 2.5f;
C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 2.5f, 0, 128, 255, 255, 1024, 0.2f, 5);
}
break;
}
case BLIP_CHAR:
{
CEntity *entity = CPools::GetPedPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
if (entity != nil) {
if (((CPed*)entity)->InVehicle())
entity = ((CPed * )entity)->m_pMyVehicle;
}
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
CVector pos = entity->GetPosition();
pos.z += 3.0f;
C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.5f, 0, 128, 255, 255, 1024, 0.2f, 5);
}
break;
}
case BLIP_OBJECT:
{
CEntity *entity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
CVector pos = entity->GetPosition();
pos.z += CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 1.0f + 1.0f;
C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.0f, 0, 128, 255, 255, 1024, 0.2f, 5);
}
break;
}
case BLIP_COORD:
break;
case BLIP_CONTACT_POINT:
if (!CTheScripts::IsPlayerOnAMission()) {
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY)
C3dMarkers::PlaceMarkerSet(i | (ms_RadarTrace[i].m_BlipIndex << 16), 4, ms_RadarTrace[i].m_vecPos, 2.0f, 0, 128, 255, 128, 2048, 0.2f, 0);
}
break;
}
}
}
}
void CRadar::DrawBlips()
{
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
CVector2D out;
CVector2D in = CVector2D(0.0f, 0.0f);
TransformRadarPointToScreenSpace(out, in);
#ifdef MENU_MAP
if (!CMenuManager::bMenuMapActive) {
#endif
float angle;
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN)
angle = PI + FindPlayerHeading();
#ifdef FIX_BUGS
else if (TheCamera.GetLookDirection() != LOOKING_FORWARD)
angle = FindPlayerHeading() - (PI + (TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind).Heading());
#endif
else
angle = FindPlayerHeading() - (PI + TheCamera.GetForward().Heading());
DrawRotatingRadarSprite(&CentreSprite, out.x, out.y, angle, 255);
CVector2D vec2d;
vec2d.x = vec2DRadarOrigin.x;
vec2d.y = M_SQRT2 * m_radarRange + vec2DRadarOrigin.y;
TransformRealWorldPointToRadarSpace(in, vec2d);
LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255);
#ifdef MENU_MAP
}
#endif
CEntity *blipEntity = nil;
for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
#ifdef MENU_MAP
// A little hack to reuse cleared blips in menu map. hehe
if (!CMenuManager::bMenuMapActive || ms_RadarTrace[blipId].m_eBlipType == BLIP_CAR ||
ms_RadarTrace[blipId].m_eBlipType == BLIP_CHAR || ms_RadarTrace[blipId].m_eBlipType == BLIP_OBJECT)
#endif
if (!ms_RadarTrace[blipId].m_bInUse)
continue;
switch (ms_RadarTrace[blipId].m_eBlipType) {
case BLIP_CAR:
case BLIP_CHAR:
case BLIP_OBJECT:
if (ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE
|| ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON) {
switch (ms_RadarTrace[blipId].m_eBlipType) {
case BLIP_CAR:
blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
break;
case BLIP_CHAR:
blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
if (blipEntity != nil) {
if (((CPed*)blipEntity)->InVehicle())
blipEntity = ((CPed*)blipEntity)->m_pMyVehicle;
}
break;
case BLIP_OBJECT:
blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
break;
default:
break;
}
if (blipEntity) {
uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
if (CTheScripts::IsDebugOn()) {
ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius);
ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
if (ms_RadarTrace[blipId].m_Radius < 1.0f)
ms_RadarTrace[blipId].m_Radius = 5.0f;
}
}
if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
} else {
#ifdef TRIANGULAR_BLIPS
const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
const CVector &blipPos = blipEntity->GetPosition();
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
if (blipPos.z - pos.z <= 2.0f) {
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
else mode = BLIP_MODE_SQUARE;
}
ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
#else
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
#endif
}
}
}
}
break;
case BLIP_COORD:
case BLIP_CONTACT_POINT:
if ((ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE
|| ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON)
&& (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) {
uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
if (CTheScripts::IsDebugOn()) {
ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius);
ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
if (ms_RadarTrace[blipId].m_Radius < 1.0f)
ms_RadarTrace[blipId].m_Radius = 5.0f;
}
}
if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
} else {
#ifdef TRIANGULAR_BLIPS
const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
if (blipPos.z - pos.z <= 2.0f) {
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
else mode = BLIP_MODE_SQUARE;
}
ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
#else
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
#endif
}
}
}
break;
default:
break;
}
}
for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
if (!ms_RadarTrace[blipId].m_bInUse)
continue;
switch (ms_RadarTrace[blipId].m_eBlipType) {
case BLIP_CAR:
case BLIP_CHAR:
case BLIP_OBJECT:
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE
&& ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON) {
switch (ms_RadarTrace[blipId].m_eBlipType) {
case BLIP_CAR:
blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
break;
case BLIP_CHAR:
blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
if (blipEntity != nil) {
if (((CPed*)blipEntity)->InVehicle())
blipEntity = ((CPed*)blipEntity)->m_pMyVehicle;
}
break;
case BLIP_OBJECT:
blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
break;
default:
break;
}
if (blipEntity) {
uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
if (CTheScripts::IsDebugOn()) {
ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius);
ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
if (ms_RadarTrace[blipId].m_Radius < 1.0f)
ms_RadarTrace[blipId].m_Radius = 5.0f;
}
}
if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
else
#ifdef TRIANGULAR_BLIPS
{
const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
const CVector &blipPos = blipEntity->GetPosition();
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
if (blipPos.z - pos.z <= 2.0f) {
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
else mode = BLIP_MODE_SQUARE;
}
ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
}
#else
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
#endif
}
}
}
break;
default:
break;
}
}
for (int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
if (!ms_RadarTrace[blipId].m_bInUse)
continue;
switch (ms_RadarTrace[blipId].m_eBlipType) {
case BLIP_COORD:
case BLIP_CONTACT_POINT:
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE
&& ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON
&& (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) {
uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
if (CTheScripts::IsDebugOn()) {
ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius);
ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
if (ms_RadarTrace[blipId].m_Radius < 1.0f)
ms_RadarTrace[blipId].m_Radius = 5.0f;
}
}
if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
else
#ifdef TRIANGULAR_BLIPS
{
const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
if (blipPos.z - pos.z <= 2.0f) {
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
else mode = BLIP_MODE_SQUARE;
}
ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
}
#else
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
#endif
}
}
break;
default:
break;
}
}
#ifdef MENU_MAP
if (CMenuManager::bMenuMapActive) {
CVector2D in, out;
TransformRealWorldPointToRadarSpace(in, FindPlayerCentreOfWorld_NoSniperShift());
LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
DrawYouAreHereSprite(out.x, out.y);
}
#endif
}
}
void CRadar::DrawMap()
{
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
#if 1 // from VC
CalculateCachedSinCos();
#endif
if (FindPlayerVehicle()) {
float speed = FindPlayerSpeed().Magnitude();
if (speed < RADAR_MIN_SPEED)
m_radarRange = RADAR_MIN_RANGE;
else if (speed < RADAR_MAX_SPEED)
m_radarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE;
else
m_radarRange = RADAR_MAX_RANGE;
}
else
m_radarRange = RADAR_MIN_RANGE;
vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift());
DrawRadarMap();
}
}
void CRadar::DrawRadarMap()
{
// Game calculates an unused CRect here
DrawRadarMask();
// top left ist (0, 0)
int x = Floor((vec2DRadarOrigin.x - RADAR_MIN_X) / RADAR_TILE_SIZE);
int y = Ceil((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - RADAR_MIN_Y) / RADAR_TILE_SIZE);
StreamRadarSections(x, y);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)FALSE);
DrawRadarSection(x - 1, y - 1);
DrawRadarSection(x, y - 1);
DrawRadarSection(x + 1, y - 1);
DrawRadarSection(x - 1, y);
DrawRadarSection(x, y);
DrawRadarSection(x + 1, y);
DrawRadarSection(x - 1, y + 1);
DrawRadarSection(x, y + 1);
DrawRadarSection(x + 1, y + 1);
}
void CRadar::DrawRadarMask()
{
CVector2D corners[4] = {
CVector2D(1.0f, -1.0f),
CVector2D(1.0f, 1.0f),
CVector2D(-1.0f, 1.0f),
CVector2D(-1.0, -1.0f)
};
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
#if !defined(GTA_PS2_STUFF) && defined(RWLIBS)
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_ALWAYS);
#else
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDZERO);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
#endif
CVector2D out[8];
CVector2D in;
// Draw the shape we want to mask out from the radar in four segments
for (int i = 0; i < 4; i++) {
// First point is always the corner itself
in.x = corners[i].x;
in.y = corners[i].y;
TransformRadarPointToScreenSpace(out[0], in);
// Then generate a quarter of the circle
for (int j = 0; j < 7; j++) {
in.x = corners[i].x * Cos(j * (PI / 2.0f / 6.0f));
in.y = corners[i].y * Sin(j * (PI / 2.0f / 6.0f));
TransformRadarPointToScreenSpace(out[j + 1], in);
};
CSprite2d::SetMaskVertices(8, (float *)out);
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8);
}
#if !defined(GTA_PS2_STUFF) && defined(RWLIBS)
RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER);
#endif
}
void CRadar::DrawRadarSection(int32 x, int32 y)
{
int i;
RwTexDictionary *txd;
CVector2D worldPoly[8];
CVector2D radarCorners[4];
CVector2D radarPoly[8];
CVector2D texCoords[8];
CVector2D screenPoly[8];
int numVertices;
RwTexture *texture = nil;
GetTextureCorners(x, y, worldPoly);
ClipRadarTileCoords(x, y);
assert(CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y]));
txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict;
if (txd)
texture = GetFirstTexture(txd);
if (texture == nil)
return;
for (i = 0; i < 4; i++)
TransformRealWorldPointToRadarSpace(radarCorners[i], worldPoly[i]);
numVertices = ClipRadarPoly(radarPoly, radarCorners);
// FIX: can return earlier here
// if(numVertices == 0)
if (numVertices < 3)
return;
for (i = 0; i < numVertices; i++) {
TransformRadarPointToRealWorldSpace(worldPoly[i], radarPoly[i]);
TransformRealWorldToTexCoordSpace(texCoords[i], worldPoly[i], x, y);
TransformRadarPointToScreenSpace(screenPoly[i], radarPoly[i]);
}
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture));
CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255));
// check done above now
// if(numVertices > 2)
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices);
}
void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha)
{
RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha));
}
void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha)
{
CVector curPosn[4];
const float sizeX = SCREEN_SCALE_X(8.0f);
const float correctedAngle = angle - PI / 4.f;
const float sizeY = SCREEN_SCALE_Y(8.0f);
for (uint32 i = 0; i < 4; i++) {
const float cornerAngle = i * HALFPI + correctedAngle;
curPosn[i].x = x + (0.0f * Cos(cornerAngle) + 1.0f * Sin(cornerAngle)) * sizeX;
curPosn[i].y = y - (0.0f * Sin(cornerAngle) - 1.0f * Cos(cornerAngle)) * sizeY;
}
sprite->Draw(curPosn[3].x, curPosn[3].y, curPosn[2].x, curPosn[2].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha));
}
int32 CRadar::GetActualBlipArrayIndex(int32 i)
{
if (i == -1)
return -1;
else if ((i & 0xFFFF0000) >> 16 != ms_RadarTrace[(uint16)i].m_BlipIndex)
return -1;
else
return (uint16)i;
}
int32 CRadar::GetNewUniqueBlipIndex(int32 i)
{
if (ms_RadarTrace[i].m_BlipIndex >= UINT16_MAX - 1)
ms_RadarTrace[i].m_BlipIndex = 1;
else
ms_RadarTrace[i].m_BlipIndex++;
return i | (ms_RadarTrace[i].m_BlipIndex << 16);
}
uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
{
int32 c;
switch (color) {
case RADAR_TRACE_RED:
if (bright)
c = 0x712B49FF;
else
c = 0x7F0000FF;
break;
case RADAR_TRACE_GREEN:
if (bright)
c = 0x5FA06AFF;
else
c = 0x007F00FF;
break;
case RADAR_TRACE_LIGHT_BLUE:
if (bright)
c = 0x80A7F3FF;
else
c = 0x00007FFF;
break;
case RADAR_TRACE_GRAY:
if (bright)
c = 0xE1E1E1FF;
else
c = 0x7F7F7FFF;
break;
case RADAR_TRACE_YELLOW:
if (bright)
c = 0xFFFF00FF;
else
c = 0x7F7F00FF;
break;
case RADAR_TRACE_MAGENTA:
if (bright)
c = 0xFF00FFFF;
else
c = 0x7F007FFF;
break;
case RADAR_TRACE_CYAN:
if (bright)
c = 0x00FFFFFF;
else
c = 0x007F7FFF;
break;
default:
c = color;
break;
};
return c;
}
const char* gRadarTexNames[] = {
"radar00", "radar01", "radar02", "radar03", "radar04", "radar05", "radar06", "radar07",
"radar08", "radar09", "radar10", "radar11", "radar12", "radar13", "radar14", "radar15",
"radar16", "radar17", "radar18", "radar19", "radar20", "radar21", "radar22", "radar23",
"radar24", "radar25", "radar26", "radar27", "radar28", "radar29", "radar30", "radar31",
"radar32", "radar33", "radar34", "radar35", "radar36", "radar37", "radar38", "radar39",
"radar40", "radar41", "radar42", "radar43", "radar44", "radar45", "radar46", "radar47",
"radar48", "radar49", "radar50", "radar51", "radar52", "radar53", "radar54", "radar55",
"radar56", "radar57", "radar58", "radar59", "radar60", "radar61", "radar62", "radar63",
};
void
CRadar::Initialise()
{
for (int i = 0; i < NUMRADARBLIPS; i++) {
ms_RadarTrace[i].m_BlipIndex = 1;
SetRadarMarkerState(i, false);
ms_RadarTrace[i].m_bInUse = false;
ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
}
m_radarRange = 350.0f;
for (int i = 0; i < 64; i++)
gRadarTxdIds[i] = CTxdStore::FindTxdSlot(gRadarTexNames[i]);
}
float CRadar::LimitRadarPoint(CVector2D &point)
{
float dist, invdist;
dist = point.Magnitude();
#ifdef MENU_MAP
if (CMenuManager::bMenuMapActive)
return dist;
#endif
if (dist > 1.0f) {
invdist = 1.0f / dist;
point.x *= invdist;
point.y *= invdist;
}
return dist;
}
void CRadar::LoadAllRadarBlips(uint8 *buf, uint32 size)
{
Initialise();
INITSAVEBUF
CheckSaveHeader(buf, 'R', 'D', 'R', '\0', size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUMRADARBLIPS; i++)
ms_RadarTrace[i] = ReadSaveBuf<sRadarTrace>(buf);
VALIDATESAVEBUF(size);
}
void
CRadar::LoadTextures()
{
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("hud"));
AsukaSprite.SetTexture("radar_asuka");
BombSprite.SetTexture("radar_bomb");
CatSprite.SetTexture("radar_cat");
CentreSprite.SetTexture("radar_centre");
CopcarSprite.SetTexture("radar_copcar");
DonSprite.SetTexture("radar_don");
EightSprite.SetTexture("radar_eight");
ElSprite.SetTexture("radar_el");
IceSprite.SetTexture("radar_ice");
JoeySprite.SetTexture("radar_joey");
KenjiSprite.SetTexture("radar_kenji");
LizSprite.SetTexture("radar_liz");
LuigiSprite.SetTexture("radar_luigi");
NorthSprite.SetTexture("radar_north");
RaySprite.SetTexture("radar_ray");
SalSprite.SetTexture("radar_sal");
SaveSprite.SetTexture("radar_save");
SpraySprite.SetTexture("radar_spray");
TonySprite.SetTexture("radar_tony");
WeaponSprite.SetTexture("radar_weapon");
CTxdStore::PopCurrentTxd();
}
void CRadar::RemoveRadarSections()
{
for (int i = 0; i < 8; i++)
for (int j = 0; j < 8; j++)
RemoveMapSection(i, j);
}
void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size)
{
*size = SAVE_HEADER_SIZE + sizeof(ms_RadarTrace);
INITSAVEBUF
WriteSaveHeader(buf, 'R', 'D', 'R', '\0', *size - SAVE_HEADER_SIZE);
#ifdef MENU_MAP
if (TargetMarkerId != -1) {
ClearBlip(TargetMarkerId);
TargetMarkerId = -1;
}
#endif
for (int i = 0; i < NUMRADARBLIPS; i++)
WriteSaveBuf(buf, ms_RadarTrace[i]);
VALIDATESAVEBUF(*size);
}
void CRadar::SetBlipSprite(int32 i, int32 icon)
{
int index = CRadar::GetActualBlipArrayIndex(i);
if (index != -1) {
ms_RadarTrace[index].m_eRadarSprite = icon;
}
}
int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display)
{
int nextBlip;
for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) {
if (!ms_RadarTrace[nextBlip].m_bInUse)
break;
}
#ifdef FIX_BUGS
if (nextBlip == NUMRADARBLIPS)
return -1;
#endif
ms_RadarTrace[nextBlip].m_eBlipType = type;
ms_RadarTrace[nextBlip].m_nColor = color;
ms_RadarTrace[nextBlip].m_bDim = 1;
ms_RadarTrace[nextBlip].m_bInUse = 1;
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
ms_RadarTrace[nextBlip].m_vec2DPos = pos;
ms_RadarTrace[nextBlip].m_vecPos = pos;
ms_RadarTrace[nextBlip].m_nEntityHandle = 0;
ms_RadarTrace[nextBlip].m_wScale = 1;
ms_RadarTrace[nextBlip].m_eBlipDisplay = display;
ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE;
return CRadar::GetNewUniqueBlipIndex(nextBlip);
}
int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display)
{
int nextBlip;
for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) {
if (!ms_RadarTrace[nextBlip].m_bInUse)
break;
}
#ifdef FIX_BUGS
if (nextBlip == NUMRADARBLIPS)
return -1;
#endif
ms_RadarTrace[nextBlip].m_eBlipType = type;
ms_RadarTrace[nextBlip].m_nColor = color;
ms_RadarTrace[nextBlip].m_bDim = 1;
ms_RadarTrace[nextBlip].m_bInUse = 1;
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
ms_RadarTrace[nextBlip].m_nEntityHandle = handle;
ms_RadarTrace[nextBlip].m_wScale = 1;
ms_RadarTrace[nextBlip].m_eBlipDisplay = display;
ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE;
return GetNewUniqueBlipIndex(nextBlip);
}
void CRadar::SetRadarMarkerState(int32 counter, bool flag)
{
CEntity *e;
switch (ms_RadarTrace[counter].m_eBlipType) {
case BLIP_CAR:
e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
break;
case BLIP_CHAR:
e = CPools::GetPedPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
break;
case BLIP_OBJECT:
e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
break;
default:
return;
}
if (e)
e->bHasBlip = flag;
}
void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) {
float f1 = radius * 1.4f;
float f2 = radius * 0.5f;
CVector p1, p2;
p1 = pos + TheCamera.GetUp()*f1;
p2 = pos + TheCamera.GetUp()*f2;
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
p1 = pos - TheCamera.GetUp()*f1;
p2 = pos - TheCamera.GetUp()*f2;
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
p1 = pos + TheCamera.GetRight()*f1;
p2 = pos + TheCamera.GetRight()*f2;
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
p1 = pos - TheCamera.GetRight()*f1;
p2 = pos - TheCamera.GetRight()*f2;
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
}
void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha)
{
if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn)
return;
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha));
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
}
void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode)
{
if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn)
return;
switch (mode)
{
case BLIP_MODE_TRIANGULAR_UP:
// size++; // VC does size + 1 for triangles
CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 3.0f), y + SCREEN_SCALE_Y(size + 2.0f), x - (SCREEN_SCALE_X(size + 3.0f)), y + SCREEN_SCALE_Y(size + 2.0f), x, y - (SCREEN_SCALE_Y(size + 3.0f)), x, y - (SCREEN_SCALE_Y(size + 3.0f)), CRGBA(0, 0, 0, alpha));
CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 1.0f), y + SCREEN_SCALE_Y(size + 1.0f), x - (SCREEN_SCALE_X(size + 1.0f)), y + SCREEN_SCALE_Y(size + 1.0f), x, y - (SCREEN_SCALE_Y(size + 1.0f)), x, y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha));
break;
case BLIP_MODE_TRIANGULAR_DOWN:
// size++; // VC does size + 1 for triangles
CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 2.0f), x, y + SCREEN_SCALE_Y(size + 3.0f), x + SCREEN_SCALE_X(size + 3.0f), y - (SCREEN_SCALE_Y(size + 2.0f)), x - (SCREEN_SCALE_X(size + 3.0f)), y - (SCREEN_SCALE_Y(size + 2.0f)), CRGBA(0, 0, 0, alpha));
CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 1.0f), x, y + SCREEN_SCALE_Y(size + 1.0f), x + SCREEN_SCALE_X(size + 1.0f), y - (SCREEN_SCALE_Y(size + 1.0f)), x - (SCREEN_SCALE_X(size + 1.0f)), y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha));
break;
case BLIP_MODE_SQUARE:
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha));
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
break;
}
}
void CRadar::Shutdown()
{
AsukaSprite.Delete();
BombSprite.Delete();
CatSprite.Delete();
CentreSprite.Delete();
CopcarSprite.Delete();
DonSprite.Delete();
EightSprite.Delete();
ElSprite.Delete();
IceSprite.Delete();
JoeySprite.Delete();
KenjiSprite.Delete();
LizSprite.Delete();
LuigiSprite.Delete();
NorthSprite.Delete();
RaySprite.Delete();
SalSprite.Delete();
SaveSprite.Delete();
SpraySprite.Delete();
TonySprite.Delete();
WeaponSprite.Delete();
RemoveRadarSections();
}
void CRadar::StreamRadarSections(const CVector &posn)
{
StreamRadarSections(Floor((2000.0f + posn.x) / 500.0f), Ceil(7.0f - (2000.0f + posn.y) / 500.0f));
}
void CRadar::StreamRadarSections(int32 x, int32 y)
{
for (int i = 0; i < RADAR_NUM_TILES; ++i) {
for (int j = 0; j < RADAR_NUM_TILES; ++j) {
if ((i >= x - 1 && i <= x + 1) && (j >= y - 1 && j <= y + 1))
RequestMapSection(i, j);
else
RemoveMapSection(i, j);
};
};
}
void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y)
{
out.x = in.x - (x * RADAR_TILE_SIZE + RADAR_MIN_X);
out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + RADAR_MIN_Y));
out.x /= RADAR_TILE_SIZE;
out.y /= RADAR_TILE_SIZE;
}
void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in)
{
float s, c;
#if 1
s = -cachedSin;
c = cachedCos;
#else
// Original code
s = -Sin(TheCamera.GetForward().Heading());
c = Cos(TheCamera.GetForward().Heading());
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
s = 0.0f;
c = 1.0f;
}
else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) {
CVector forward;
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
forward.Normalise(); // a bit useless...
}
else
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
s = -Sin(forward.Heading());
c = Cos(forward.Heading());
}
#endif
out.x = s * in.y + c * in.x;
out.y = c * in.y - s * in.x;
out = out * m_radarRange + vec2DRadarOrigin;
}
// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0)
void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
{
#ifdef MENU_MAP
if (CMenuManager::bMenuMapActive) {
// fMapSize is actually half map size. Radar range is 1000, so if x is -2000, in.x + 2.0f is 0.
out.x = (CMenuManager::fMapCenterX - CMenuManager::fMapSize) + (in.x + 2.0f) * CMenuManager::fMapSize * 2.0f / 4.0f;
out.y = (CMenuManager::fMapCenterY - CMenuManager::fMapSize) + (2.0f - in.y) * CMenuManager::fMapSize * 2.0f / 4.0f;
} else
#endif
{
#ifdef FIX_BUGS
out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT);
#else
out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(RADAR_WIDTH) + RADAR_LEFT;
#endif
out.y = (1.0f - in.y) * 0.5f * SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT);
}
}
void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
{
float s, c;
#if 1
s = cachedSin;
c = cachedCos;
#else
// Original code
float s, c;
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
s = 0.0f;
c = 1.0f;
}
else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
s = Sin(TheCamera.GetForward().Heading());
c = Cos(TheCamera.GetForward().Heading());
}
else {
CVector forward;
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
forward.Normalise(); // a bit useless...
}
else
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
s = Sin(forward.Heading());
c = Cos(forward.Heading());
}
#endif
float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange);
float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange);
out.x = s * y + c * x;
out.y = c * y - s * x;
}
void
CRadar::CalculateCachedSinCos()
{
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED
#ifdef MENU_MAP
|| CMenuManager::bMenuMapActive
#endif
) {
cachedSin = 0.0f;
cachedCos = 1.0f;
} else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
cachedSin = Sin(TheCamera.GetForward().Heading());
cachedCos = Cos(TheCamera.GetForward().Heading());
} else {
CVector forward;
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
forward.Normalise(); // a bit useless...
}
else
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
cachedSin = Sin(forward.Heading());
cachedCos = Cos(forward.Heading());
}
}
#ifdef MENU_MAP
void
CRadar::InitFrontEndMap()
{
CalculateCachedSinCos();
vec2DRadarOrigin.x = 0.0f;
vec2DRadarOrigin.y = 0.0f;
m_radarRange = 1000.0f; // doesn't mean anything, just affects the calculation in TransformRadarPointToScreenSpace
}
void
CRadar::DrawYouAreHereSprite(float x, float y)
{
static uint32 lastChange = 0;
static bool show = true;
if (show) {
if (CTimer::GetTimeInMillisecondsPauseMode() - lastChange > 500) {
lastChange = CTimer::GetTimeInMillisecondsPauseMode();
show = !show;
}
} else {
if (CTimer::GetTimeInMillisecondsPauseMode() - lastChange > 200) {
lastChange = CTimer::GetTimeInMillisecondsPauseMode();
show = !show;
}
}
if (show) {
float left = x - SCREEN_SCALE_X(12.0f);
float top = y;
float right = SCREEN_SCALE_X(12.0) + x;
float bottom = y - SCREEN_SCALE_Y(24.0f);
CentreSprite.Draw(CRect(left, top, right, bottom), CRGBA(255, 255, 255, 255));
}
}
void
CRadar::ToggleTargetMarker(float x, float y)
{
if (TargetMarkerId == -1) {
int nextBlip;
for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) {
if (!ms_RadarTrace[nextBlip].m_bInUse)
break;
}
#ifdef FIX_BUGS
if (nextBlip == NUMRADARBLIPS)
return;
#endif
ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD;
ms_RadarTrace[nextBlip].m_nColor = RADAR_TRACE_GRAY;
ms_RadarTrace[nextBlip].m_bDim = 0;
ms_RadarTrace[nextBlip].m_bInUse = 1;
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
CVector pos(x, y, CWorld::FindGroundZForCoord(x,y));
TargetMarkerPos = pos;
ms_RadarTrace[nextBlip].m_vec2DPos = pos;
ms_RadarTrace[nextBlip].m_vecPos = pos;
ms_RadarTrace[nextBlip].m_nEntityHandle = 0;
ms_RadarTrace[nextBlip].m_wScale = 5;
ms_RadarTrace[nextBlip].m_eBlipDisplay = BLIP_DISPLAY_BLIP_ONLY;
ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE;
TargetMarkerId = CRadar::GetNewUniqueBlipIndex(nextBlip);
} else {
ClearBlip(TargetMarkerId);
TargetMarkerId = -1;
}
}
#endif