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re3/src/peds/Gangs.h
2021-01-08 01:41:40 +01:00

58 lines
1.4 KiB
C++

#pragma once
#include "PedType.h"
struct CGangInfo
{
int32 m_nVehicleMI;
int32 m_nPedModel1MI;
int32 m_nPedModel2MI;
int8 m_nPedModelOverride;
int32 m_Weapon1;
int32 m_Weapon2;
CGangInfo();
};
VALIDATE_SIZE(CGangInfo, 0x10);
enum {
GANG_MAFIA = 0,
GANG_TRIAD,
GANG_DIABLOS,
GANG_YAKUZA,
GANG_YARDIE,
GANG_COLUMB,
GANG_HOODS,
GANG_FORELLI,
GANG_SINDACCO,
NUM_GANGS
};
class CGangs
{
public:
static void Initialise(void);
static void SetGangVehicleModel(int16, int32);
static void SetGangWeapons(int16, int32, int32);
static void SetGangPedModelOverride(int16, int8);
static int8 GetGangPedModelOverride(int16);
static void SaveAllGangData(uint8 *, uint32 *);
static void LoadAllGangData(uint8 *, uint32);
static void SetGangPedModels(int16, int32, int32);
static void SetWillAttackPlayerWithCops(ePedType type, bool will);
static bool GetWillAttackPlayerWithCops(ePedType type);
static int32 ChooseGangPedModel(int16);
static bool HaveGangModelsLoaded(int16 gang);
static int32 GetGangPedModel1(int16 gang) { return Gang[gang].m_nPedModel1MI; }
static int32 GetGangPedModel2(int16 gang) { return Gang[gang].m_nPedModel2MI; }
static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; }
static CGangInfo *GetGangInfo(int16 gang) { return &Gang[gang]; }
private:
static CGangInfo Gang[NUM_GANGS];
static bool GangAttackWithCops[NUM_GANGS];
};