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re3/src/collision/VuCollision.h
Sergeanur 9bb8ebaa10 Make collision code placement more like original (+ small fixes)
# Conflicts:
#	premake5.lua
#	src/CMakeLists.txt
#	src/collision/Collision.cpp
#	src/core/Collision.h
2020-11-16 00:36:54 +02:00

33 lines
822 B
C

#pragma once
struct VuTriangle
{
// Compressed int16 but unpacked
#ifdef GTA_PS2
uint128 v0;
uint128 v1;
uint128 v2;
uint128 plane;
#else
int32 v0[4];
int32 v1[4];
int32 v2[4];
int32 plane[4];
#endif
};
#ifndef GTA_PS2
extern int16 vi01;
extern CVuVector vf01;
extern CVuVector vf02;
extern CVuVector vf03;
#endif
extern "C" {
void LineToTriangleCollision(const CVuVector &p0, const CVuVector &p1, const CVuVector &v0, const CVuVector &v1, const CVuVector &v2, const CVuVector &plane);
void LineToTriangleCollisionCompressed(const CVuVector &p0, const CVuVector &p1, VuTriangle &tri);
void SphereToTriangleCollision(const CVuVector &sph, const CVuVector &v0, const CVuVector &v1, const CVuVector &v2, const CVuVector &plane);
void SphereToTriangleCollisionCompressed(const CVuVector &sph, VuTriangle &tri);
}