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re3/src/audio
Sergeanur da253837d1 audio stuff
Collision audio and police radio stuff moved to a separate cpp's like in the original code
cPoliceRadioQueue added, code refactored correspondingly
cAudioManager::ServiceCollisions reversed
PlayOneShotScriptObject reversed
cAudioScriptObject moved to AudioScriptObject.cpp
Fixed use of numbers on non-integer types (bools, pointers)
enum is now used for ped audio calculation
Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
2020-01-25 12:48:27 +02:00
..
audio_enums.h audio stuff 2020-01-25 12:48:27 +02:00
AudioCollision.cpp audio stuff 2020-01-25 12:48:27 +02:00
AudioCollision.h audio stuff 2020-01-25 12:48:27 +02:00
AudioManager.cpp audio stuff 2020-01-25 12:48:27 +02:00
AudioManager.h audio stuff 2020-01-25 12:48:27 +02:00
AudioSamples.h SfxEnum 2019-10-27 02:28:23 +03:00
AudioScriptObject.cpp audio stuff 2020-01-25 12:48:27 +02:00
AudioScriptObject.h audio stuff 2020-01-25 12:48:27 +02:00
DMAudio.cpp audio stuff 2020-01-25 12:48:27 +02:00
DMAudio.h audio.h -> audio_enums.h 2019-10-26 15:50:21 +03:00
MusicManager.cpp Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicMode 2019-10-26 15:20:12 +03:00
MusicManager.h audio.h -> audio_enums.h 2019-10-26 15:50:21 +03:00
PoliceRadio.cpp audio stuff 2020-01-25 12:48:27 +02:00
PoliceRadio.h audio stuff 2020-01-25 12:48:27 +02:00
sampman.cpp CPlayerPed & fixes 2019-12-28 23:05:49 +03:00
sampman.h Implement PreloadMissionAudio + small fixes 2019-10-27 22:46:37 +01:00