mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-14 06:19:15 +00:00
440 lines
14 KiB
C++
440 lines
14 KiB
C++
#define WITHWINDOWS
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#ifndef LIBRW
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#define WITHD3D
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#endif
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#include "common.h"
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#ifndef LIBRW
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#include <d3d8caps.h>
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#endif
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#include "RwHelper.h"
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#include "Camera.h"
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#include "MBlur.h"
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#include "Timer.h"
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#include "postfx.h"
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// Originally taken from RW example 'mblur'
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RwRaster *CMBlur::pFrontBuffer;
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bool CMBlur::ms_bJustInitialised;
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bool CMBlur::ms_bScaledBlur;
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bool CMBlur::BlurOn;
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float CMBlur::Drunkness;
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static RwIm2DVertex Vertex[4];
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static RwIm2DVertex Vertex2[4];
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static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 };
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#ifndef LIBRW
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extern "C" D3DCAPS8 _RwD3D8DeviceCaps;
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#endif
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RwBool
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CMBlur::MotionBlurOpen(RwCamera *cam)
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{
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#ifdef EXTENDED_COLOURFILTER
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CPostFX::Open(cam);
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return TRUE;
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#else
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#ifdef GTA_PS2
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RwRect rect = {0, 0, 0, 0};
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if (pFrontBuffer)
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return TRUE;
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BlurOn = true;
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rect.w = RwRasterGetWidth(RwCameraGetRaster(cam));
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rect.h = RwRasterGetHeight(RwCameraGetRaster(cam));
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pFrontBuffer = RwRasterCreate(0, 0, 0, rwRASTERDONTALLOCATE|rwRASTERTYPECAMERATEXTURE);
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if (!pFrontBuffer)
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{
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printf("Error creating raster\n");
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return FALSE;
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}
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RwRaster *raster = RwRasterSubRaster(pFrontBuffer, RwCameraGetRaster(cam), &rect);
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if (!raster)
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{
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RwRasterDestroy(pFrontBuffer);
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pFrontBuffer = NULL;
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printf("Error subrastering\n");
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return FALSE;
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}
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CreateImmediateModeData(cam, &rect);
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#else
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RwRect rect = { 0, 0, 0, 0 };
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if(pFrontBuffer)
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MotionBlurClose();
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#ifndef LIBRW
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extern void _GetVideoMemInfo(LPDWORD total, LPDWORD avaible);
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DWORD total, avaible;
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_GetVideoMemInfo(&total, &avaible);
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debug("Available video memory %d\n", avaible);
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#endif
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if(BlurOn)
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{
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uint32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1);
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uint32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1);
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uint32 depth = RwRasterGetDepth(RwCameraGetRaster(cam));
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#ifndef LIBRW
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extern DWORD _dwMemTotalVideo;
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if ( _RwD3D8DeviceCaps.MaxTextureWidth >= width && _RwD3D8DeviceCaps.MaxTextureHeight >= height )
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{
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total = _dwMemTotalVideo - 3 *
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( RwRasterGetDepth(RwCameraGetRaster(cam))
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* RwRasterGetHeight(RwCameraGetRaster(cam))
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* RwRasterGetWidth(RwCameraGetRaster(cam)) / 8 );
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BlurOn = total >= height*width*(depth/8) + (12*1024*1024) /*12 MB*/;
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}
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else
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BlurOn = false;
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#endif
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if ( BlurOn )
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{
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ms_bScaledBlur = false;
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rect.w = width;
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rect.h = height;
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pFrontBuffer = RwRasterCreate(rect.w, rect.h, depth, rwRASTERTYPECAMERATEXTURE);
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if ( !pFrontBuffer )
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{
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debug("MBlurOpen can't create raster.");
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BlurOn = false;
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rect.w = RwRasterGetWidth(RwCameraGetRaster(cam));
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rect.h = RwRasterGetHeight(RwCameraGetRaster(cam));
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}
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else
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ms_bJustInitialised = true;
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}
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else
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{
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rect.w = RwRasterGetWidth(RwCameraGetRaster(cam));
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rect.h = RwRasterGetHeight(RwCameraGetRaster(cam));
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}
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#ifndef LIBRW
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_GetVideoMemInfo(&total, &avaible);
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debug("Available video memory %d\n", avaible);
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#endif
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CreateImmediateModeData(cam, &rect);
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}
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else
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{
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rect.w = RwRasterGetWidth(RwCameraGetRaster(cam));
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rect.h = RwRasterGetHeight(RwCameraGetRaster(cam));
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CreateImmediateModeData(cam, &rect);
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}
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return TRUE;
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#endif
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#endif
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}
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RwBool
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CMBlur::MotionBlurClose(void)
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{
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#ifdef EXTENDED_COLOURFILTER
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CPostFX::Close();
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#else
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if(pFrontBuffer){
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RwRasterDestroy(pFrontBuffer);
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pFrontBuffer = nil;
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return TRUE;
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}
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#endif
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return FALSE;
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}
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void
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CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect)
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{
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float zero, xmax, ymax;
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if(RwRasterGetDepth(RwCameraGetRaster(cam)) == 16){
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zero = HALFPX;
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xmax = rect->w + HALFPX;
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ymax = rect->h + HALFPX;
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}else{
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zero = -HALFPX;
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xmax = rect->w - HALFPX;
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ymax = rect->h - HALFPX;
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}
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RwIm2DVertexSetScreenX(&Vertex[0], zero);
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RwIm2DVertexSetScreenY(&Vertex[0], zero);
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RwIm2DVertexSetScreenZ(&Vertex[0], RwIm2DGetNearScreenZ());
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RwIm2DVertexSetCameraZ(&Vertex[0], RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetRecipCameraZ(&Vertex[0], 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetU(&Vertex[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, 255);
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RwIm2DVertexSetScreenX(&Vertex[1], zero);
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RwIm2DVertexSetScreenY(&Vertex[1], ymax);
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RwIm2DVertexSetScreenZ(&Vertex[1], RwIm2DGetNearScreenZ());
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RwIm2DVertexSetCameraZ(&Vertex[1], RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetRecipCameraZ(&Vertex[1], 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetU(&Vertex[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, 255);
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RwIm2DVertexSetScreenX(&Vertex[2], xmax);
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RwIm2DVertexSetScreenY(&Vertex[2], ymax);
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RwIm2DVertexSetScreenZ(&Vertex[2], RwIm2DGetNearScreenZ());
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RwIm2DVertexSetCameraZ(&Vertex[2], RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetRecipCameraZ(&Vertex[2], 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetU(&Vertex[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, 255);
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RwIm2DVertexSetScreenX(&Vertex[3], xmax);
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RwIm2DVertexSetScreenY(&Vertex[3], zero);
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RwIm2DVertexSetScreenZ(&Vertex[3], RwIm2DGetNearScreenZ());
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RwIm2DVertexSetCameraZ(&Vertex[3], RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetRecipCameraZ(&Vertex[3], 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetU(&Vertex[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, 255);
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RwIm2DVertexSetScreenX(&Vertex2[0], zero + 2.0f);
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RwIm2DVertexSetScreenY(&Vertex2[0], zero + 2.0f);
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RwIm2DVertexSetScreenZ(&Vertex2[0], RwIm2DGetNearScreenZ());
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RwIm2DVertexSetCameraZ(&Vertex2[0], RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetRecipCameraZ(&Vertex2[0], 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetU(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetIntRGBA(&Vertex2[0], 255, 255, 255, 255);
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RwIm2DVertexSetScreenX(&Vertex2[1], 2.0f);
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RwIm2DVertexSetScreenY(&Vertex2[1], ymax + 2.0f);
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RwIm2DVertexSetScreenZ(&Vertex2[1], RwIm2DGetNearScreenZ());
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RwIm2DVertexSetCameraZ(&Vertex2[1], RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetRecipCameraZ(&Vertex2[1], 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetU(&Vertex2[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex2[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetIntRGBA(&Vertex2[1], 255, 255, 255, 255);
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RwIm2DVertexSetScreenX(&Vertex2[2], xmax + 2.0f);
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RwIm2DVertexSetScreenY(&Vertex2[2], ymax + 2.0f);
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RwIm2DVertexSetScreenZ(&Vertex2[2], RwIm2DGetNearScreenZ());
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RwIm2DVertexSetCameraZ(&Vertex2[2], RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetRecipCameraZ(&Vertex2[2], 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetU(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetIntRGBA(&Vertex2[2], 255, 255, 255, 255);
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RwIm2DVertexSetScreenX(&Vertex2[3], xmax + 2.0f);
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RwIm2DVertexSetScreenY(&Vertex2[3], zero + 2.0f);
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RwIm2DVertexSetScreenZ(&Vertex2[3], RwIm2DGetNearScreenZ());
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RwIm2DVertexSetCameraZ(&Vertex2[3], RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetRecipCameraZ(&Vertex2[3], 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetU(&Vertex2[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex2[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetIntRGBA(&Vertex2[3], 255, 255, 255, 255);
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}
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void
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CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha)
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{
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#ifdef EXTENDED_COLOURFILTER
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CPostFX::Render(cam, red, green, blue, blur, type, bluralpha);
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#else
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RwRGBA color = { (RwUInt8)red, (RwUInt8)green, (RwUInt8)blue, (RwUInt8)blur };
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#ifdef GTA_PS2
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if( pFrontBuffer )
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OverlayRender(cam, pFrontBuffer, color, type, bluralpha);
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#else
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if(ms_bJustInitialised)
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ms_bJustInitialised = false;
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else
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OverlayRender(cam, pFrontBuffer, color, type, bluralpha);
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if(BlurOn){
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RwRasterPushContext(pFrontBuffer);
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RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0);
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RwRasterPopContext();
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}
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#endif
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#endif
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}
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static uint8 DrunkBlurRed = 128;
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static uint8 DrunkBlurGreen = 128;
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static uint8 DrunkBlurBlue = 128;
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static int32 DrunkBlurIncrement = 1;
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void
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CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 bluralpha)
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{
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int r, g, b, a;
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r = color.red;
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g = color.green;
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b = color.blue;
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a = color.alpha;
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DefinedState();
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switch(type)
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{
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case MOTION_BLUR_SECURITY_CAM:
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r = 0;
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g = 255;
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b = 0;
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a = 128;
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break;
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case MOTION_BLUR_INTRO:
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r = 100;
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g = 220;
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b = 230;
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a = 158;
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break;
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case MOTION_BLUR_INTRO2:
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r = 80;
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g = 255;
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b = 230;
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a = 138;
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break;
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case MOTION_BLUR_INTRO3:
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r = 255;
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g = 60;
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b = 60;
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a = 200;
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break;
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case MOTION_BLUR_INTRO4:
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r = 255;
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g = 180;
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b = 180;
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a = 128;
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break;
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}
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if(!BlurOn){
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// gta clamps these to 255 (probably a macro or inlined function)
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int ovR = r * 0.6f;
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int ovG = g * 0.6f;
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int ovB = b * 0.6f;
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int ovA = type == MOTION_BLUR_SNIPER ? a : a*0.6f;
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RwIm2DVertexSetIntRGBA(&Vertex[0], ovR, ovG, ovB, ovA);
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RwIm2DVertexSetIntRGBA(&Vertex[1], ovR, ovG, ovB, ovA);
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RwIm2DVertexSetIntRGBA(&Vertex[2], ovR, ovG, ovB, ovA);
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RwIm2DVertexSetIntRGBA(&Vertex[3], ovR, ovG, ovB, ovA);
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}else{
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RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, a);
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RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a);
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RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, a);
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RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a);
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RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, a);
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RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a);
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RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, a);
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RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a);
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}
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RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, raster);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
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if(BlurOn){
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if(type == MOTION_BLUR_SNIPER){
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RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, 80);
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RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, 80);
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RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, 80);
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RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, 80);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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// TODO(MIAMI): pBufVertCount = 0;
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}else{
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RwIm2DVertexSetIntRGBA(&Vertex2[0], r*2, g*2, b*2, 30);
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RwIm2DVertexSetIntRGBA(&Vertex2[1], r*2, g*2, b*2, 30);
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RwIm2DVertexSetIntRGBA(&Vertex2[2], r*2, g*2, b*2, 30);
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RwIm2DVertexSetIntRGBA(&Vertex2[3], r*2, g*2, b*2, 30);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex2, 4, Index, 6);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
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RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, a);
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RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a);
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RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, a);
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RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a);
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RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, a);
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RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a);
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RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, a);
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RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a);
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RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
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RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex2, 4, Index, 6);
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}
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}
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int DrunkBlurAlpha = 175.0f * Drunkness;
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if(DrunkBlurAlpha != 0){
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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if(BlurOn){
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RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, DrunkBlurAlpha);
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RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, DrunkBlurAlpha);
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RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, DrunkBlurAlpha);
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RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, DrunkBlurAlpha);
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}else{
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RwIm2DVertexSetIntRGBA(&Vertex[0], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha);
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RwIm2DVertexSetIntRGBA(&Vertex[1], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha);
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RwIm2DVertexSetIntRGBA(&Vertex[2], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha);
|
|
RwIm2DVertexSetIntRGBA(&Vertex[3], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha);
|
|
if(DrunkBlurIncrement){
|
|
if(DrunkBlurRed < 255) DrunkBlurRed++;
|
|
if(DrunkBlurGreen < 255) DrunkBlurGreen++;
|
|
if(DrunkBlurBlue < 255) DrunkBlurBlue++;
|
|
if(DrunkBlurRed == 255)
|
|
DrunkBlurIncrement = 0;
|
|
}else{
|
|
if(DrunkBlurRed > 128) DrunkBlurRed--;
|
|
if(DrunkBlurGreen > 128) DrunkBlurGreen--;
|
|
if(DrunkBlurBlue > 128) DrunkBlurBlue--;
|
|
if(DrunkBlurRed == 128)
|
|
DrunkBlurIncrement = 1;
|
|
}
|
|
}
|
|
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
|
|
}
|
|
|
|
// TODO(MIAMI): OverlayRenderFx
|
|
|
|
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
|
}
|
|
|
|
void
|
|
CMBlur::SetDrunkBlur(float drunkness)
|
|
{
|
|
Drunkness = clamp(drunkness, 0.0f, 1.0f);
|
|
}
|
|
|
|
void
|
|
CMBlur::ClearDrunkBlur()
|
|
{
|
|
Drunkness = 0.0f;
|
|
CTimer::SetTimeScale(1.0f);
|
|
} |