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0aa7f13c32
# Conflicts: # src/animation/AnimBlendAssociation.h # src/animation/AnimBlendClumpData.h # src/animation/AnimManager.h # src/animation/FrameUpdate.cpp # src/control/AutoPilot.h # src/control/PathFind.h # src/core/PlayerInfo.h # src/entities/Building.h # src/entities/Dummy.h # src/entities/Entity.h # src/entities/Physical.h # src/entities/Treadable.h # src/modelinfo/BaseModelInfo.h # src/modelinfo/ClumpModelInfo.cpp # src/modelinfo/ClumpModelInfo.h # src/modelinfo/PedModelInfo.h # src/modelinfo/SimpleModelInfo.h # src/modelinfo/TimeModelInfo.h # src/modelinfo/VehicleModelInfo.h # src/objects/CutsceneHead.h # src/objects/CutsceneObject.h # src/objects/DummyObject.h # src/objects/Object.h # src/peds/DummyPed.h # src/peds/PedIK.cpp # src/rw/VisibilityPlugins.cpp # src/vehicles/Automobile.h # src/vehicles/Boat.h # src/vehicles/Heli.h # src/vehicles/Plane.h # src/vehicles/Train.h # src/vehicles/Vehicle.h
273 lines
8.7 KiB
C++
273 lines
8.7 KiB
C++
#pragma once
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#include "Treadable.h"
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class CVehicle;
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class CPtrList;
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enum
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{
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NodeTypeExtern = 1,
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NodeTypeIntern = 2,
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};
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enum
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{
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PATH_CAR = 0,
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PATH_PED = 1,
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};
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enum
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{
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SWITCH_OFF = 0,
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SWITCH_ON = 1,
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};
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enum
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{
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ROUTE_ADD_BLOCKADE = 0,
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ROUTE_NO_BLOCKADE = 1
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};
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struct CPedPathNode
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{
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bool bBlockade;
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uint8 nodeIdX;
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uint8 nodeIdY;
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int16 id;
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CPedPathNode* prev;
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CPedPathNode* next;
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};
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VALIDATE_SIZE(CPedPathNode, 0x10);
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class CPedPath {
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public:
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static bool CalcPedRoute(int8 pathType, CVector position, CVector destination, CVector *pointPoses, int16 *pointsFound, int16 maxPoints);
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static void AddNodeToPathList(CPedPathNode *pNodeToAdd, int16 id, CPedPathNode *pNodeList);
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static void RemoveNodeFromList(CPedPathNode *pNode);
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static void AddNodeToList(CPedPathNode *pNode, int16 index, CPedPathNode *pList);
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static void AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition);
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static void AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CVector *pPosition);
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};
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struct CPathNode
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{
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int16 prevIndex;
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int16 nextIndex;
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int16 x;
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int16 y;
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int16 z;
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int16 distance; // in path search
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int16 firstLink;
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int8 width;
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int8 group;
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uint8 numLinks : 4;
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uint8 bDeadEnd : 1;
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uint8 bDisabled : 1;
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uint8 bBetweenLevels : 1;
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uint8 bUseInRoadBlock : 1;
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uint8 bWaterPath : 1;
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uint8 bOnlySmallBoats : 1;
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uint8 flagB4 : 1; // where is this set?
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uint8 speedLimit : 2;
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//uint8 flagB20 : 1;
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//uint8 flagB40 : 1;
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//uint8 flagB80 : 1;
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uint8 spawnRate : 4;
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uint8 flagsC : 4;
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CVector GetPosition(void) { return CVector(x/8.0f, y/8.0f, z/8.0f); }
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void SetPosition(const CVector &p) { x = p.x*8.0f; y = p.y*8.0f; z = p.z*8.0f; }
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float GetX(void) { return x/8.0f; }
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float GetY(void) { return y/8.0f; }
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float GetZ(void) { return z/8.0f; }
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CPathNode *GetPrev(void);
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CPathNode *GetNext(void);
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void SetPrev(CPathNode *node);
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void SetNext(CPathNode *node);
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};
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union CConnectionFlags
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{
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uint8 flags;
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struct {
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uint8 bCrossesRoad : 1;
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uint8 bTrafficLight : 1;
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};
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};
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struct CCarPathLink
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{
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int16 x;
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int16 y;
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int16 pathNodeIndex;
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int8 dirX;
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int8 dirY;
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int8 numLeftLanes : 3;
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int8 numRightLanes : 3;
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uint8 flag1 : 1;
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uint8 trafficLightType : 2;
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uint8 bBridgeLights : 1; // at least in LCS...
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int8 width;
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CVector2D GetPosition(void) { return CVector2D(x/8.0f, y/8.0f); }
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CVector2D GetDirection(void) { return CVector2D(dirX/100.0f, dirY/100.0f); }
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float GetX(void) { return x/8.0f; }
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float GetY(void) { return y/8.0f; }
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float GetDirX(void) { return dirX/100.0f; }
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float GetDirY(void) { return dirY/100.0f; }
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float GetLaneOffset(void) { return width/80.0f; }
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float OneWayLaneOffset()
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{
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if (numLeftLanes == 0)
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return 0.5f - 0.5f * numRightLanes;
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if (numRightLanes == 0)
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return 0.5f - 0.5f * numLeftLanes;
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return 0.5f + GetLaneOffset();
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}
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};
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// This is what we're reading from the files, only temporary
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struct CPathInfoForObject
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{
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float x;
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float y;
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float z;
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int8 type;
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int8 next;
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int8 numLeftLanes;
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int8 numRightLanes;
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int8 speedLimit;
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int8 width;
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uint8 crossing : 1;
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uint8 onlySmallBoats : 1;
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uint8 roadBlock : 1;
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uint8 disabled : 1;
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uint8 waterPath : 1;
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uint8 betweenLevels : 1;
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uint8 spawnRate : 4;
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void SwapConnectionsToBeRightWayRound(void);
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};
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extern CPathInfoForObject *InfoForTileCars;
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extern CPathInfoForObject *InfoForTilePeds;
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struct CTempNode
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{
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CVector pos;
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int8 dirX; // *100
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int8 dirY;
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int16 link1;
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int16 link2;
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int8 numLeftLanes;
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int8 numRightLanes;
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int8 width;
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bool isCross;
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int8 linkState;
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};
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struct CTempNodeExternal // made up name
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{
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CVector pos;
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int16 next;
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int8 numLeftLanes;
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int8 numRightLanes;
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int8 width;
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bool isCross;
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};
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class CPathFind
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{
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public:
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CPathNode m_pathNodes[NUM_PATHNODES];
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CCarPathLink m_carPathLinks[NUM_CARPATHLINKS];
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CTreadable *m_mapObjects[NUM_MAPOBJECTS];
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uint16 m_connections[NUM_PATHCONNECTIONS]; // and flags
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uint8 m_distances[NUM_PATHCONNECTIONS];
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int16 m_carPathConnections[NUM_PATHCONNECTIONS];
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int32 m_numPathNodes;
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int32 m_numCarPathNodes;
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int32 m_numPedPathNodes;
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int16 m_numMapObjects;
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int16 m_numConnections;
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int32 m_numCarPathLinks;
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int32 unk;
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uint8 m_numGroups[2];
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CPathNode m_searchNodes[512];
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void Init(void);
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void AllocatePathFindInfoMem(int16 numPathGroups);
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void RegisterMapObject(CTreadable *mapObject);
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void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, bool crossing, uint8 spawnRate);
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void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, int8 numLeft, int8 numRight,
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bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate);
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void StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x, float y, float z, float width, bool crossing,
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bool disabled, bool betweenLevels, uint8 spawnRate);
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void StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x, float y, float z, float width, int8 numLeft, int8 numRight,
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bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate, bool unk);
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void CalcNodeCoors(float x, float y, float z, int32 id, CVector *out);
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bool LoadPathFindData(void);
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void PreparePathData(void);
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void CountFloodFillGroups(uint8 type);
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void PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo,
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float maxdist, CPathInfoForObject *detachednodes, int32 numDetached);
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bool IsPathObject(int id) { return id < PATHNODESIZE && (InfoForTileCars[id*12].type != 0 || InfoForTilePeds[id*12].type != 0); }
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float CalcRoadDensity(float x, float y);
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bool TestForPedTrafficLight(CPathNode *n1, CPathNode *n2);
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bool TestCrossesRoad(CPathNode *n1, CPathNode *n2);
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void AddNodeToList(CPathNode *node, int32 listId);
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void RemoveNodeFromList(CPathNode *node);
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void RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n);
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void SetLinksBridgeLights(float, float, float, float, bool);
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void SwitchOffNodeAndNeighbours(int32 nodeId, bool disable);
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void SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable);
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void SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable);
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void SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 enable);
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void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId);
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void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
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void PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
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// TODO(MIAMI): check callers for new arguments
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int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreFlagB4 = false, bool bWaterPath = false);
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int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY);
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float FindNodeOrientationForCarPlacement(int32 nodeId);
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float FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards);
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bool NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false);
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bool GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix);
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void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*);
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void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode);
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bool TestCoorsCloseness(CVector target, uint8 type, CVector start);
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void Save(uint8 *buf, uint32 *size);
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void Load(uint8 *buf, uint32 size);
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CPathNode *GetNode(int16 index);
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int16 GetIndex(CPathNode *node);
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uint16 ConnectedNode(int id) { return m_connections[id] & 0x3FFF; }
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bool ConnectionCrossesRoad(int id) { return !!(m_connections[id] & 0x8000); }
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bool ConnectionHasTrafficLight(int id) { return !!(m_connections[id] & 0x4000); }
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void ConnectionSetTrafficLight(int id) { m_connections[id] |= 0x4000; }
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void DisplayPathData(void);
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};
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extern CPathFind ThePaths;
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inline CPathNode *CPathNode::GetPrev(void) { return ThePaths.GetNode(prevIndex); }
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inline CPathNode *CPathNode::GetNext(void) { return ThePaths.GetNode(nextIndex); }
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inline void CPathNode::SetPrev(CPathNode *node) { prevIndex = ThePaths.GetIndex(node); }
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inline void CPathNode::SetNext(CPathNode *node) { nextIndex = ThePaths.GetIndex(node); }
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extern bool gbShowPedPaths;
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extern bool gbShowCarPaths;
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extern bool gbShowCarPathsLinks;
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