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re3/src/render/Occlusion.h
2020-05-27 21:50:01 +03:00

30 lines
628 B
C++

#pragma once
class COccluder
{
public:
int16 width, length, height;
int16 x, y, z;
uint16 angle;
int16 listIndex;
};
class COcclusion
{
public:
static int32 NumOccludersOnMap;
static int16 FarAwayList;
static int16 NearbyList;
static int16 ListWalkThroughFA;
static int16 PreviousListWalkThroughFA;
static COccluder aOccluders[NUMOCCLUSIONVOLUMES];
static void Init(void);
static void AddOne(float x, float y, float z, float width, float length, float height, float angle);
static void ProcessBeforeRendering(void);
//TODO:
static bool IsAABoxOccluded(CVector pos, float, float, float) { return false; }
};