re3/src/extras/shaders/neoGloss_vs_gl.inc

28 lines
660 B
C++

const char *neoGloss_vert_src =
"uniform vec3 u_eye;\n"
"VSIN(ATTRIB_POS) vec3 in_pos;\n"
"VSOUT vec3 v_normal;\n"
"VSOUT vec3 v_light;\n"
"VSOUT vec2 v_tex0;\n"
"VSOUT float v_fog;\n"
"void\n"
"main(void)\n"
"{\n"
" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
" gl_Position = u_proj * u_view * Vertex;\n"
" vec3 Normal = mat3(u_world) * in_normal;\n"
" v_tex0 = in_tex0;\n"
" vec3 viewVec = normalize(u_eye - Vertex.xyz);\n"
" vec3 Light = normalize(viewVec - u_lightDirection[0].xyz);\n"
" v_normal = 0.5*(1.0 + vec3(0.0, 0.0, 1.0)); // compress\n"
" v_light = 0.5*(1.0 + Light); //\n"
" v_fog = DoFog(gl_Position.w);\n"
"}\n"
;