re3/src/control/Darkel.h

52 lines
1.5 KiB
C++

#pragma once
#include "Weapon.h"
class CVehicle;
class CPed;
enum eKillFrenzyStatus
{
KILLFRENZY_NONE,
KILLFRENZY_ONGOING,
KILLFRENZY_PASSED,
KILLFRENZY_FAILED,
};
class CDarkel
{
private:
static int32 &TimeLimit;
static int32 &PreviousTime;
static int32 &TimeOfFrenzyStart;
static int32 &WeaponType;
static int32 &AmmoInterruptedWeapon;
static int32 &KillsNeeded;
static int8 &InterruptedWeapon;
static int8 &bStandardSoundAndMessages;
static int8 &bNeedHeadShot;
static int8 &bProperKillFrenzy;
static eKillFrenzyStatus &Status;
static int16 *RegisteredKills;
static int32 &ModelToKill;
static int32 &ModelToKill2;
static int32 &ModelToKill3;
static int32 &ModelToKill4;
static wchar *pStartMessage;
public:
static int32 CalcFade(uint32 time, int32 min, uint32 max);
static void DrawMessages(void);
static bool FrenzyOnGoing();
static void Init();
static int16 QueryModelsKilledByPlayer(int32 modelId);
static eKillFrenzyStatus ReadStatus();
static void RegisterCarBlownUpByPlayer(CVehicle *vehicle);
static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false);
static void RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype);
static void ResetModelsKilledByPlayer();
static void ResetOnPlayerDeath();
static void StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
static void Update();
};