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766 lines
44 KiB
C
766 lines
44 KiB
C
/*******************************************************************\
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* *
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* EAX-UTIL.H - utilities for Environmental Audio Extensions v. 3.0 *
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* Definitions of the Original 26 EAX Presets *
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* Definitions for some new EAX Presets *
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* Definitions of some Material Presets *
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* Function declaration for EAX Morphing *
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* *
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\*******************************************************************/
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#ifndef EAXUTIL_INCLUDED
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#define EAXUTIL_INCLUDED
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#include <eax.h>
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/***********************************************************************************************
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* Function : EAX3ListenerInterpolate
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* Params : lpStart - Initial EAX 3 Listener parameters
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* : lpFinish - Final EAX 3 Listener parameters
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* : flRatio - Ratio Destination : Source (0.0 == Source, 1.0 == Destination)
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* : lpResult - Interpolated EAX 3 Listener parameters
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* : bCheckValues - Check EAX 3.0 parameters are in range,
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- default == false (no checking)
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************************************************************************************************/
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bool EAX3ListenerInterpolate(EAXLISTENERPROPERTIES *lpStartEAX3LP, EAXLISTENERPROPERTIES *lpFinishEAX3LP,
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float flRatio, EAXLISTENERPROPERTIES *lpResultEAX3LP, bool bCheckValues = false);
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/***********************************************************************************************\
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*
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* Legacy environment presets for use with DSPROPERTY_EAXLISTENER_ALLPARAMETERS.
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* Each array conforms to the DSPROPSETID_EAX30_ListenerProperties structure defined in EAX.H.
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*
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************************************************************************************************/
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// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
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#define EAX30_PRESET_GENERIC \
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{0, 7.5f, 1.000f, -1000, -100, 0, 1.49f, 0.83f, 1.00f, -2602, 0.007f, 0.00f,0.00f,0.00f, 200, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
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#define EAX30_PRESET_PADDEDCELL \
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{1, 1.4f, 1.000f, -1000, -6000, 0, 0.17f, 0.10f, 1.00f, -1204, 0.001f, 0.00f,0.00f,0.00f, 207, 0.002f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
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#define EAX30_PRESET_ROOM \
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{2, 1.9f, 1.000f, -1000, -454, 0, 0.40f, 0.83f, 1.00f, -1646, 0.002f, 0.00f,0.00f,0.00f, 53, 0.003f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
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#define EAX30_PRESET_BATHROOM \
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{3, 1.4f, 1.000f, -1000, -1200, 0, 1.49f, 0.54f, 1.00f, -370, 0.007f, 0.00f,0.00f,0.00f, 1030, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
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#define EAX30_PRESET_LIVINGROOM \
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{4, 2.5f, 1.000f, -1000, -6000, 0, 0.50f, 0.10f, 1.00f, -1376, 0.003f, 0.00f,0.00f,0.00f, -1104, 0.004f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
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#define EAX30_PRESET_STONEROOM \
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{5, 11.6f, 1.000f, -1000, -300, 0, 2.31f, 0.64f, 1.00f, -711, 0.012f, 0.00f,0.00f,0.00f, 83, 0.017f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
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#define EAX30_PRESET_AUDITORIUM \
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{6, 21.6f, 1.000f, -1000, -476, 0, 4.32f, 0.59f, 1.00f, -789, 0.020f, 0.00f,0.00f,0.00f, -289, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
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#define EAX30_PRESET_CONCERTHALL \
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{7, 19.6f, 1.000f, -1000, -500, 0, 3.92f, 0.70f, 1.00f, -1230, 0.020f, 0.00f,0.00f,0.00f, -02, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
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#define EAX30_PRESET_CAVE \
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{8, 14.6f, 1.000f, -1000, 0, 0, 2.91f, 1.30f, 1.00f, -602, 0.015f, 0.00f,0.00f,0.00f, -302, 0.022f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
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#define EAX30_PRESET_ARENA \
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{9, 36.2f, 1.000f, -1000, -698, 0, 7.24f, 0.33f, 1.00f, -1166, 0.020f, 0.00f,0.00f,0.00f, 16, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
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#define EAX30_PRESET_HANGAR \
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{10, 50.3f, 1.000f, -1000, -1000, 0, 10.05f, 0.23f, 1.00f, -602, 0.020f, 0.00f,0.00f,0.00f, 198, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
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#define EAX30_PRESET_CARPETTEDHALLWAY \
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{11, 1.9f, 1.000f, -1000, -4000, 0, 0.30f, 0.10f, 1.00f, -1831, 0.002f, 0.00f,0.00f,0.00f, -1630, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
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#define EAX30_PRESET_HALLWAY \
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{12, 1.8f, 1.000f, -1000, -300, 0, 1.49f, 0.59f, 1.00f, -1219, 0.007f, 0.00f,0.00f,0.00f, 441, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
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#define EAX30_PRESET_STONECORRIDOR \
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{13, 13.5f, 1.000f, -1000, -237, 0, 2.70f, 0.79f, 1.00f, -1214, 0.013f, 0.00f,0.00f,0.00f, 395, 0.020f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
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#define EAX30_PRESET_ALLEY \
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{14, 7.5f, 0.300f, -1000, -270, 0, 1.49f, 0.86f, 1.00f, -1204, 0.007f, 0.00f,0.00f,0.00f, -4, 0.011f, 0.00f,0.00f,0.00f, 0.125f, 0.950f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
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#define EAX30_PRESET_FOREST \
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{15, 38.0f, 0.300f, -1000, -3300, 0, 1.49f, 0.54f, 1.00f, -2560, 0.162f, 0.00f,0.00f,0.00f, -229, 0.088f, 0.00f,0.00f,0.00f, 0.125f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
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#define EAX30_PRESET_CITY \
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{16, 7.5f, 0.500f, -1000, -800, 0, 1.49f, 0.67f, 1.00f, -2273, 0.007f, 0.00f,0.00f,0.00f, -1691, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
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#define EAX30_PRESET_MOUNTAINS \
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{17, 100.0f, 0.270f, -1000, -2500, 0, 1.49f, 0.21f, 1.00f, -2780, 0.300f, 0.00f,0.00f,0.00f, -1434, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
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#define EAX30_PRESET_QUARRY \
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{18, 17.5f, 1.000f, -1000, -1000, 0, 1.49f, 0.83f, 1.00f, -10000, 0.061f, 0.00f,0.00f,0.00f, 500, 0.025f, 0.00f,0.00f,0.00f, 0.125f, 0.700f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
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#define EAX30_PRESET_PLAIN \
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{19, 42.5f, 0.210f, -1000, -2000, 0, 1.49f, 0.50f, 1.00f, -2466, 0.179f, 0.00f,0.00f,0.00f, -1926, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
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#define EAX30_PRESET_PARKINGLOT \
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{20, 8.3f, 1.000f, -1000, 0, 0, 1.65f, 1.50f, 1.00f, -1363, 0.008f, 0.00f,0.00f,0.00f, -1153, 0.012f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
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#define EAX30_PRESET_SEWERPIPE \
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{21, 1.7f, 0.800f, -1000, -1000, 0, 2.81f, 0.14f, 1.00f, 429, 0.014f, 0.00f,0.00f,0.00f, 1023, 0.021f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
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#define EAX30_PRESET_UNDERWATER \
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{22, 1.8f, 1.000f, -1000, -4000, 0, 1.49f, 0.10f, 1.00f, -449, 0.007f, 0.00f,0.00f,0.00f, 1700, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 1.180f, 0.348f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
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#define EAX30_PRESET_DRUGGED \
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{23, 1.9f, 0.500f, -1000, 0, 0, 8.39f, 1.39f, 1.00f, -115, 0.002f, 0.00f,0.00f,0.00f, 985, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
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#define EAX30_PRESET_DIZZY \
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{24, 1.8f, 0.600f, -1000, -400, 0, 17.23f, 0.56f, 1.00f, -1713, 0.020f, 0.00f,0.00f,0.00f, -613, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.810f, 0.310f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
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#define EAX30_PRESET_PSYCHOTIC \
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{25, 1.0f, 0.500f, -1000, -151, 0, 7.56f, 0.91f, 1.00f, -626, 0.020f, 0.00f,0.00f,0.00f, 774, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 4.000f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
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/***********************************************************************************************\
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*
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* New environment presets for use with DSPROPERTY_EAXLISTENER_ALLPARAMETERS.
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* Each array conforms to the DSPROPSETID_EAX30_ListenerProperties structure defined in EAX.H.
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*
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************************************************************************************************/
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// STANDARDISED-LOCATION SCENARIOS
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// CASTLE PRESETS
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// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
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#define EAX30_PRESET_CASTLE_SMALLROOM \
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{ 26, 8.3f, 0.890f, -1100, -800, -2000, 1.22f, 0.83f, 0.31f, -100, 0.022f, 0.00f,0.00f,0.00f, 0, 0.011f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
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#define EAX30_PRESET_CASTLE_SHORTPASSAGE \
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{ 26, 8.3f, 0.890f, -1000, -1000, -2000, 2.32f, 0.83f, 0.31f, -100, 0.007f, 0.00f,0.00f,0.00f, -500, 0.023f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
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#define EAX30_PRESET_CASTLE_MEDIUMROOM \
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{ 26, 8.3f, 0.930f, -1000, -1100, -2000, 2.04f, 0.83f, 0.46f, -300, 0.022f, 0.00f,0.00f,0.00f, -200, 0.011f, 0.00f,0.00f,0.00f, 0.155f, 0.030f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
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#define EAX30_PRESET_CASTLE_LONGPASSAGE \
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{ 26, 8.3f, 0.890f, -1000, -800, -2000, 3.42f, 0.83f, 0.31f, -200, 0.007f, 0.00f,0.00f,0.00f, -600, 0.023f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
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#define EAX30_PRESET_CASTLE_LARGEROOM \
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{ 26, 8.3f, 0.820f, -1000, -1100, -1800, 2.53f, 0.83f, 0.50f, -900, 0.034f, 0.00f,0.00f,0.00f, -400, 0.016f, 0.00f,0.00f,0.00f, 0.185f, 0.070f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
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#define EAX30_PRESET_CASTLE_HALL \
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{ 26, 8.3f, 0.810f, -1000, -1100, -1500, 3.14f, 0.79f, 0.62f, -1300, 0.056f, 0.00f,0.00f,0.00f, -500, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
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#define EAX30_PRESET_CASTLE_CUPBOARD \
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{ 26, 8.3f, 0.890f, -1000, -1100, -2000, 0.67f, 0.87f, 0.31f, 300, 0.010f, 0.00f,0.00f,0.00f, 300, 0.007f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
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#define EAX30_PRESET_CASTLE_COURTYARD \
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{ 26, 8.3f, 0.420f, -1100, -700, -900, 2.13f, 0.61f, 0.23f, -2300, 0.112f, 0.00f,0.00f,0.00f, -1500, 0.036f, 0.00f,0.00f,0.00f, 0.250f, 0.370f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
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#define EAX30_PRESET_CASTLE_ALCOVE \
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{ 26, 8.3f, 0.890f, -1000, -600, -2000, 1.64f, 0.87f, 0.31f, -100, 0.007f, 0.00f,0.00f,0.00f, -500, 0.034f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
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// FACTORY PRESETS
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// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
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#define EAX30_PRESET_FACTORY_ALCOVE \
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{ 26, 1.8f, 0.590f, -1200, -200, -600, 3.14f, 0.65f, 1.31f, 300, 0.010f, 0.00f,0.00f,0.00f, -1200, 0.038f, 0.00f,0.00f,0.00f, 0.114f, 0.100f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
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#define EAX30_PRESET_FACTORY_SHORTPASSAGE \
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{ 26, 1.8f, 0.640f, -1200, -200, -600, 2.53f, 0.65f, 1.31f, 0, 0.010f, 0.00f,0.00f,0.00f, -600, 0.038f, 0.00f,0.00f,0.00f, 0.135f, 0.230f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
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#define EAX30_PRESET_FACTORY_MEDIUMROOM \
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{ 26, 1.9f, 0.820f, -1200, -200, -600, 2.76f, 0.65f, 1.31f, -1100, 0.022f, 0.00f,0.00f,0.00f, -400, 0.023f, 0.00f,0.00f,0.00f, 0.174f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
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#define EAX30_PRESET_FACTORY_LONGPASSAGE \
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{ 26, 1.8f, 0.640f, -1200, -200, -600, 4.06f, 0.65f, 1.31f, 0, 0.020f, 0.00f,0.00f,0.00f, -900, 0.037f, 0.00f,0.00f,0.00f, 0.135f, 0.230f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
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#define EAX30_PRESET_FACTORY_LARGEROOM \
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{ 26, 1.9f, 0.750f, -1200, -300, -400, 4.24f, 0.51f, 1.31f, -1500, 0.039f, 0.00f,0.00f,0.00f, -600, 0.023f, 0.00f,0.00f,0.00f, 0.231f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
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#define EAX30_PRESET_FACTORY_HALL \
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{ 26, 1.9f, 0.750f, -1000, -300, -400, 7.43f, 0.51f, 1.31f, -2400, 0.073f, 0.00f,0.00f,0.00f, -500, 0.027f, 0.00f,0.00f,0.00f, 0.250f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
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#define EAX30_PRESET_FACTORY_CUPBOARD \
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{ 26, 1.7f, 0.630f, -1200, -200, -600, 0.49f, 0.65f, 1.31f, 200, 0.010f, 0.00f,0.00f,0.00f, 200, 0.032f, 0.00f,0.00f,0.00f, 0.107f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
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#define EAX30_PRESET_FACTORY_COURTYARD \
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{ 26, 1.7f, 0.570f, -1000, -1000, -400, 2.32f, 0.29f, 0.56f, -2400, 0.090f, 0.00f,0.00f,0.00f, -2000, 0.039f, 0.00f,0.00f,0.00f, 0.250f, 0.290f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
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#define EAX30_PRESET_FACTORY_SMALLROOM \
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{ 26, 1.8f, 0.820f, -1200, -200, -600, 1.72f, 0.65f, 1.31f, -300, 0.010f, 0.00f,0.00f,0.00f, -200, 0.024f, 0.00f,0.00f,0.00f, 0.119f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
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// ICE PALACE PRESETS
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// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
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#define EAX30_PRESET_ICEPALACE_ALCOVE \
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{ 26, 2.7f, 0.840f, -1000, -500, -1100, 2.76f, 1.46f, 0.28f, 100, 0.010f, 0.00f,0.00f,0.00f, -1200, 0.030f, 0.00f,0.00f,0.00f, 0.161f, 0.090f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
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#define EAX30_PRESET_ICEPALACE_SHORTPASSAGE \
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{ 26, 2.7f, 0.750f, -1000, -500, -1100, 1.79f, 1.46f, 0.28f, -600, 0.010f, 0.00f,0.00f,0.00f, -700, 0.019f, 0.00f,0.00f,0.00f, 0.177f, 0.090f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
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#define EAX30_PRESET_ICEPALACE_MEDIUMROOM \
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{ 26, 2.7f, 0.870f, -1000, -500, -700, 2.22f, 1.53f, 0.32f, -800, 0.039f, 0.00f,0.00f,0.00f, -1200, 0.027f, 0.00f,0.00f,0.00f, 0.186f, 0.120f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
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#define EAX30_PRESET_ICEPALACE_LONGPASSAGE \
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{ 26, 2.7f, 0.770f, -1000, -500, -800, 3.01f, 1.46f, 0.28f, -200, 0.012f, 0.00f,0.00f,0.00f, -800, 0.025f, 0.00f,0.00f,0.00f, 0.186f, 0.040f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
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#define EAX30_PRESET_ICEPALACE_LARGEROOM \
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{ 26, 2.9f, 0.810f, -1000, -500, -700, 3.14f, 1.53f, 0.32f, -1200, 0.039f, 0.00f,0.00f,0.00f, -1300, 0.027f, 0.00f,0.00f,0.00f, 0.214f, 0.110f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
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#define EAX30_PRESET_ICEPALACE_HALL \
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{ 26, 2.9f, 0.760f, -1000, -700, -500, 5.49f, 1.53f, 0.38f, -1900, 0.054f, 0.00f,0.00f,0.00f, -1400, 0.052f, 0.00f,0.00f,0.00f, 0.226f, 0.110f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
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#define EAX30_PRESET_ICEPALACE_CUPBOARD \
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{ 26, 2.7f, 0.830f, -1000, -600, -1300, 0.76f, 1.53f, 0.26f, 100, 0.012f, 0.00f,0.00f,0.00f, 100, 0.016f, 0.00f,0.00f,0.00f, 0.143f, 0.080f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
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#define EAX30_PRESET_ICEPALACE_COURTYARD \
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{ 26, 2.9f, 0.590f, -1000, -1100, -1000, 2.04f, 1.20f, 0.38f, -2000, 0.073f, 0.00f,0.00f,0.00f, -2200, 0.043f, 0.00f,0.00f,0.00f, 0.235f, 0.480f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
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#define EAX30_PRESET_ICEPALACE_SMALLROOM \
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{ 26, 2.7f, 0.840f, -1000, -500, -1100, 1.51f, 1.53f, 0.27f, -100, 0.010f, 0.00f,0.00f,0.00f, -900, 0.011f, 0.00f,0.00f,0.00f, 0.164f, 0.140f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
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// SPACE STATION PRESETS
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// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
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#define EAX30_PRESET_SPACESTATION_ALCOVE \
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{ 26, 1.5f, 0.780f, -1100, -300, -100, 1.16f, 0.81f, 0.55f, 300, 0.007f, 0.00f,0.00f,0.00f, -500, 0.018f, 0.00f,0.00f,0.00f, 0.192f, 0.210f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
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#define EAX30_PRESET_SPACESTATION_MEDIUMROOM \
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{ 26, 1.5f, 0.750f, -1000, -400, -100, 3.01f, 0.50f, 0.55f, -1000, 0.034f, 0.00f,0.00f,0.00f, -700, 0.035f, 0.00f,0.00f,0.00f, 0.209f, 0.310f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
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#define EAX30_PRESET_SPACESTATION_SHORTPASSAGE \
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{ 26, 1.5f, 0.870f, -1000, -400, -100, 3.57f, 0.50f, 0.55f, 0, 0.012f, 0.00f,0.00f,0.00f, -600, 0.016f, 0.00f,0.00f,0.00f, 0.172f, 0.200f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
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#define EAX30_PRESET_SPACESTATION_LONGPASSAGE \
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{ 26, 1.9f, 0.820f, -1000, -400, -100, 4.62f, 0.62f, 0.55f, 0, 0.012f, 0.00f,0.00f,0.00f, -800, 0.031f, 0.00f,0.00f,0.00f, 0.250f, 0.230f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
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#define EAX30_PRESET_SPACESTATION_LARGEROOM \
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{ 26, 1.8f, 0.810f, -1000, -400, -100, 3.89f, 0.38f, 0.61f, -1200, 0.056f, 0.00f,0.00f,0.00f, -800, 0.035f, 0.00f,0.00f,0.00f, 0.233f, 0.280f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
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#define EAX30_PRESET_SPACESTATION_HALL \
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{ 26, 1.9f, 0.870f, -1000, -400, -100, 7.11f, 0.38f, 0.61f, -1500, 0.100f, 0.00f,0.00f,0.00f, -1000, 0.047f, 0.00f,0.00f,0.00f, 0.250f, 0.250f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
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#define EAX30_PRESET_SPACESTATION_CUPBOARD \
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{ 26, 1.4f, 0.560f, -1000, -300, -100, 0.79f, 0.81f, 0.55f, 200, 0.007f, 0.00f,0.00f,0.00f, 400, 0.018f, 0.00f,0.00f,0.00f, 0.181f, 0.310f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
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#define EAX30_PRESET_SPACESTATION_SMALLROOM \
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{ 26, 1.5f, 0.700f, -1000, -300, -100, 1.72f, 0.82f, 0.55f, -400, 0.007f, 0.00f,0.00f,0.00f, -500, 0.013f, 0.00f,0.00f,0.00f, 0.188f, 0.260f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
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// WOODEN GALLEON PRESETS
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// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
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#define EAX30_PRESET_WOODEN_ALCOVE \
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{ 26, 7.5f, 1.000f, -1100, -1800, -1000, 1.22f, 0.62f, 0.91f, -100, 0.012f, 0.00f,0.00f,0.00f, -600, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
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#define EAX30_PRESET_WOODEN_SHORTPASSAGE \
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{ 26, 7.5f, 1.000f, -1100, -1800, -1000, 1.45f, 0.50f, 0.87f, -300, 0.012f, 0.00f,0.00f,0.00f, -700, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
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#define EAX30_PRESET_WOODEN_MEDIUMROOM \
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{ 26, 7.5f, 1.000f, -1200, -2000, -1100, 1.07f, 0.42f, 0.82f, -300, 0.039f, 0.00f,0.00f,0.00f, -400, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
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#define EAX30_PRESET_WOODEN_LONGPASSAGE \
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{ 26, 7.5f, 1.000f, -1100, -2000, -1000, 1.79f, 0.40f, 0.79f, -200, 0.020f, 0.00f,0.00f,0.00f, -1000, 0.036f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
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#define EAX30_PRESET_WOODEN_LARGEROOM \
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{ 26, 7.5f, 1.000f, -1200, -2100, -1100, 1.45f, 0.33f, 0.82f, -300, 0.056f, 0.00f,0.00f,0.00f, -500, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
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#define EAX30_PRESET_WOODEN_HALL \
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{ 26, 7.5f, 1.000f, -1200, -2200, -1100, 1.95f, 0.30f, 0.82f, -300, 0.068f, 0.00f,0.00f,0.00f, -500, 0.063f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
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#define EAX30_PRESET_WOODEN_CUPBOARD \
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{ 26, 7.5f, 1.000f, -1000, -1700, -1000, 0.56f, 0.46f, 0.91f, -100, 0.012f, 0.00f,0.00f,0.00f, -100, 0.028f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
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#define EAX30_PRESET_WOODEN_SMALLROOM \
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{ 26, 7.5f, 1.000f, -1200, -1900, -1000, 0.79f, 0.32f, 0.87f, -200, 0.032f, 0.00f,0.00f,0.00f, -300, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
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#define EAX30_PRESET_WOODEN_COURTYARD \
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{ 26, 7.5f, 0.650f, -1700, -2200, -1000, 1.79f, 0.35f, 0.79f, -700, 0.063f, 0.00f,0.00f,0.00f, -2300, 0.032f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
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// OTHER SCENARIOS
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// SPORTS PRESETS
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// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
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#define EAX30_PRESET_SPORT_EMPTYSTADIUM \
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{ 26, 7.2f, 1.000f, -1300, -700, -200, 6.26f, 0.51f, 1.10f, -2400, 0.183f, 0.00f,0.00f,0.00f, -1100, 0.038f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
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#define EAX30_PRESET_SPORT_SQUASHCOURT \
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{ 26, 7.5f, 0.750f, -1100, -1000, -200, 2.22f, 0.91f, 1.16f, -700, 0.007f, 0.00f,0.00f,0.00f, -300, 0.011f, 0.00f,0.00f,0.00f, 0.126f, 0.190f, 0.250f, 0.000f, -0.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
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#define EAX30_PRESET_SPORT_SMALLSWIMMINGPOOL \
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{ 26, 36.2f, 0.700f, -1400, -200, -100, 2.76f, 1.25f, 1.14f, -400, 0.020f, 0.00f,0.00f,0.00f, -300, 0.030f, 0.00f,0.00f,0.00f, 0.179f, 0.150f, 0.895f, 0.190f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
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#define EAX30_PRESET_SPORT_LARGESWIMMINGPOOL\
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{ 26, 36.2f, 0.820f, -1200, -200, 0, 5.49f, 1.31f, 1.14f, -700, 0.039f, 0.00f,0.00f,0.00f, -800, 0.049f, 0.00f,0.00f,0.00f, 0.222f, 0.550f, 1.159f, 0.210f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
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#define EAX30_PRESET_SPORT_GYMNASIUM \
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{ 26, 7.5f, 0.810f, -1200, -700, -100, 3.14f, 1.06f, 1.35f, -800, 0.029f, 0.00f,0.00f,0.00f, -700, 0.045f, 0.00f,0.00f,0.00f, 0.146f, 0.140f, 0.250f, 0.000f, -0.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
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#define EAX30_PRESET_SPORT_FULLSTADIUM \
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{ 26, 7.2f, 1.000f, -1300, -2300, -200, 5.25f, 0.17f, 0.80f, -2000, 0.188f, 0.00f,0.00f,0.00f, -1300, 0.038f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
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#define EAX30_PRESET_SPORT_STADIUMTANNOY \
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{ 26, 3.0f, 0.780f, -900, -500, -600, 2.53f, 0.88f, 0.68f, -1100, 0.230f, 0.00f,0.00f,0.00f, -600, 0.063f, 0.00f,0.00f,0.00f, 0.250f, 0.200f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
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// PREFAB PRESETS
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// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
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#define EAX30_PRESET_PREFAB_WORKSHOP \
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{ 26, 1.9f, 1.000f, -1000, -1700, -800, 0.76f, 1.00f, 1.00f, 0, 0.012f, 0.00f,0.00f,0.00f, -200, 0.012f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
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#define EAX30_PRESET_PREFAB_SCHOOLROOM \
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{ 26, 1.86f, 0.690f, -1100, -400, -600, 0.98f, 0.45f, 0.18f, 300, 0.017f, 0.00f,0.00f,0.00f, 0, 0.015f, 0.00f,0.00f,0.00f, 0.095f, 0.140f, 0.250f, 0.000f, -0.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
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#define EAX30_PRESET_PREFAB_PRACTISEROOM \
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{ 26, 1.86f, 0.870f, -1000, -800, -600, 1.12f, 0.56f, 0.18f, 200, 0.010f, 0.00f,0.00f,0.00f, -200, 0.011f, 0.00f,0.00f,0.00f, 0.095f, 0.140f, 0.250f, 0.000f, -0.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
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#define EAX30_PRESET_PREFAB_OUTHOUSE \
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{ 26, 80.3f, 0.820f, -1100, -1900, -1600, 1.38f, 0.38f, 0.35f, -100, 0.024f, 0.00f,0.00f,-0.00f, -800, 0.044f, 0.00f,0.00f,0.00f, 0.121f, 0.170f, 0.250f, 0.000f, -0.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
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#define EAX30_PRESET_PREFAB_CARAVAN \
|
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{ 26, 8.3f, 1.000f, -1000, -2100, -1800, 0.43f, 1.50f, 1.00f, 0, 0.012f, 0.00f,0.00f,0.00f, 400, 0.012f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
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// for US developers, a caravan is the same as a trailer =o)
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// DOME AND PIPE PRESETS
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// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
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#define EAX30_PRESET_DOME_TOMB \
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{ 26, 51.8f, 0.790f, -1000, -900, -1300, 4.18f, 0.21f, 0.10f, -825, 0.030f, 0.00f,0.00f,0.00f, -125, 0.022f, 0.00f,0.00f,0.00f, 0.177f, 0.190f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x0 }
|
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#define EAX30_PRESET_PIPE_SMALL \
|
|
{ 26, 50.3f, 1.000f, -1000, -900, -1300, 5.04f, 0.10f, 0.10f, -600, 0.032f, 0.00f,0.00f,0.00f, 400, 0.015f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x3f }
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#define EAX30_PRESET_DOME_SAINTPAULS \
|
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{ 26, 50.3f, 0.870f, -1000, -900, -1300, 10.48f, 0.19f, 0.10f, -1500, 0.090f, 0.00f,0.00f,0.00f, -500, 0.042f, 0.00f,0.00f,0.00f, 0.250f, 0.120f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x3f }
|
|
#define EAX30_PRESET_PIPE_LONGTHIN \
|
|
{ 26, 1.6f, 0.910f, -1200, -700, -1100, 9.21f, 0.18f, 0.10f, -300, 0.010f, 0.00f,0.00f,0.00f, -1000, 0.022f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x0 }
|
|
#define EAX30_PRESET_PIPE_LARGE \
|
|
{ 26, 50.3f, 1.000f, -1000, -900, -1300, 8.45f, 0.10f, 0.10f, -800, 0.046f, 0.00f,0.00f,0.00f, 0, 0.032f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x3f }
|
|
#define EAX30_PRESET_PIPE_RESONANT \
|
|
{ 26, 1.3f, 0.910f, -1200, -700, -1100, 6.81f, 0.18f, 0.10f, -300, 0.010f, 0.00f,0.00f,0.00f, -700, 0.022f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x0 }
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|
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// OUTDOORS PRESETS
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|
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// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
|
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#define EAX30_PRESET_OUTDOORS_BACKYARD \
|
|
{ 26, 80.3f, 0.450f, -1100, -1200, -600, 1.12f, 0.34f, 0.46f, -1100, 0.049f, 0.00f,0.00f,-0.00f, -1300, 0.023f, 0.00f,0.00f,0.00f, 0.218f, 0.340f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
|
|
#define EAX30_PRESET_OUTDOORS_ROLLINGPLAINS \
|
|
{ 26, 80.3f, 0.000f, -1100, -3900, -400, 2.13f, 0.21f, 0.46f, -2000, 0.300f, 0.00f,0.00f,-0.00f, -1500, 0.019f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
|
|
#define EAX30_PRESET_OUTDOORS_DEEPCANYON \
|
|
{ 26, 80.3f, 0.740f, -1100, -1500, -400, 3.89f, 0.21f, 0.46f, -2000, 0.193f, 0.00f,0.00f,-0.00f, -1100, 0.019f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
|
|
#define EAX30_PRESET_OUTDOORS_CREEK \
|
|
{ 26, 80.3f, 0.350f, -1100, -1500, -600, 2.13f, 0.21f, 0.46f, -1700, 0.115f, 0.00f,0.00f,-0.00f, -1100, 0.031f, 0.00f,0.00f,0.00f, 0.218f, 0.340f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
|
|
#define EAX30_PRESET_OUTDOORS_VALLEY \
|
|
{ 26, 80.3f, 0.280f, -1100, -3100, -1600, 2.88f, 0.26f, 0.35f, -3200, 0.163f, 0.00f,0.00f,-0.00f, -1000, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 0.340f, 0.250f, 0.000f, -0.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
|
|
|
|
|
|
// MOOD PRESETS
|
|
|
|
// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
|
|
#define EAX30_PRESET_MOOD_HEAVEN \
|
|
{ 26, 19.6f, 0.940f, -1000, -200, -700, 5.04f, 1.12f, 0.56f, -1230, 0.020f, 0.00f,0.00f,0.00f, -200, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.080f, 2.742f, 0.050f, -2.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
|
|
#define EAX30_PRESET_MOOD_HELL \
|
|
{ 26, 100.0f, 0.570f, -1000, -900, -700, 3.57f, 0.49f, 2.00f, -10000, 0.020f, 0.00f,0.00f,0.00f, 100, 0.030f, 0.00f,0.00f,0.00f, 0.110f, 0.040f, 2.109f, 0.520f, -5.0f, 5000.0f, 139.5f, 0.00f, 0x40 }
|
|
#define EAX30_PRESET_MOOD_MEMORY \
|
|
{ 26, 8.0f, 0.850f, -1000, -400, -900, 4.06f, 0.82f, 0.56f, -2800, 0.000f, 0.00f,0.00f,0.00f, -500, 0.000f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.474f, 0.450f, -2.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
|
|
|
|
// DRIVING SIMULATION PRESETS
|
|
|
|
// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
|
|
#define EAX30_PRESET_DRIVING_COMMENTATOR \
|
|
{ 26, 3.0f, 0.000f, -900, -500, -600, 2.42f, 0.88f, 0.68f, -1400, 0.093f, 0.00f,0.00f,0.00f, -1200, 0.017f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
|
|
#define EAX30_PRESET_DRIVING_PITGARAGE \
|
|
{ 26, 1.9f, 0.590f, -1400, -300, -500, 1.72f, 0.93f, 0.87f, -500, 0.000f, 0.00f,0.00f,0.00f, 0, 0.016f, 0.00f,0.00f,0.00f, 0.250f, 0.110f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
|
|
#define EAX30_PRESET_DRIVING_INCAR_RACER \
|
|
{ 26, 1.1f, 0.800f, -700, 0, -200, 0.17f, 2.00f, 0.41f, 500, 0.007f, 0.00f,0.00f,0.00f, -500, 0.015f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -0.0f, 10268.2f, 251.0f, 0.00f, 0x20 }
|
|
#define EAX30_PRESET_DRIVING_INCAR_SPORTS \
|
|
{ 26, 1.1f, 0.800f, -900, -400, 0, 0.17f, 0.75f, 0.41f, 0, 0.010f, 0.00f,0.00f,0.00f, -600, 0.000f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -0.0f, 10268.2f, 251.0f, 0.00f, 0x20 }
|
|
#define EAX30_PRESET_DRIVING_INCAR_LUXURY \
|
|
{ 26, 1.6f, 1.000f, -800, -2000, -600, 0.13f, 0.41f, 0.46f, -200, 0.010f, 0.00f,0.00f,0.00f, 300, 0.010f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -0.0f, 10268.2f, 251.0f, 0.00f, 0x20 }
|
|
#define EAX30_PRESET_DRIVING_FULLGRANDSTAND \
|
|
{ 26, 8.3f, 1.000f, -1100, -1100, -400, 3.01f, 1.37f, 1.28f, -900, 0.090f, 0.00f,0.00f,0.00f, -1700, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 10420.2f, 250.0f, 0.00f, 0x1f }
|
|
#define EAX30_PRESET_DRIVING_EMPTYGRANDSTAND \
|
|
{ 26, 8.3f, 1.000f, -700, 0, -200, 4.62f, 1.75f, 1.40f, -1363, 0.090f, 0.00f,0.00f,0.00f, -1900, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 10420.2f, 250.0f, 0.00f, 0x1f }
|
|
#define EAX30_PRESET_DRIVING_TUNNEL \
|
|
{ 26, 3.1f, 0.810f, -900, -800, -100, 3.42f, 0.94f, 1.31f, -300, 0.051f, 0.00f,0.00f,0.00f, -500, 0.047f, 0.00f,0.00f,0.00f, 0.214f, 0.050f, 0.250f, 0.000f, -0.0f, 5000.0f, 155.3f, 0.00f, 0x20 }
|
|
|
|
// CITY PRESETS
|
|
|
|
// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
|
|
#define EAX30_PRESET_CITY_STREETS \
|
|
{ 26, 3.0f, 0.780f, -1100, -300, -100, 1.79f, 1.12f, 0.91f, -1700, 0.046f, 0.00f,0.00f,0.00f, -2800, 0.028f, 0.00f,0.00f,0.00f, 0.250f, 0.200f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
|
|
#define EAX30_PRESET_CITY_SUBWAY \
|
|
{ 26, 3.0f, 0.740f, -1100, -300, -100, 3.01f, 1.23f, 0.91f, -700, 0.046f, 0.00f,0.00f,0.00f, -1000, 0.028f, 0.00f,0.00f,0.00f, 0.125f, 0.210f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
|
|
#define EAX30_PRESET_CITY_MUSEUM \
|
|
{ 26, 80.3f, 0.820f, -1100, -1500, -1500, 3.28f, 1.40f, 0.57f, -1600, 0.039f, 0.00f,0.00f,-0.00f, -600, 0.034f, 0.00f,0.00f,0.00f, 0.130f, 0.170f, 0.250f, 0.000f, -0.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
|
|
#define EAX30_PRESET_CITY_LIBRARY \
|
|
{ 26, 80.3f, 0.820f, -1100, -1100, -2100, 2.76f, 0.89f, 0.41f, -1100, 0.029f, 0.00f,0.00f,-0.00f, -500, 0.020f, 0.00f,0.00f,0.00f, 0.130f, 0.170f, 0.250f, 0.000f, -0.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
|
|
#define EAX30_PRESET_CITY_UNDERPASS \
|
|
{ 26, 3.0f, 0.820f, -1500, -700, -100, 3.57f, 1.12f, 0.91f, -1500, 0.059f, 0.00f,0.00f,0.00f, -1100, 0.037f, 0.00f,0.00f,0.00f, 0.250f, 0.140f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
|
|
#define EAX30_PRESET_CITY_ABANDONED \
|
|
{ 26, 3.0f, 0.690f, -1100, -200, -100, 3.28f, 1.17f, 0.91f, -1400, 0.044f, 0.00f,0.00f,0.00f, -2400, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.200f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
|
|
|
|
// MISC ROOMS
|
|
|
|
// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
|
|
#define EAX30_PRESET_DUSTYROOM \
|
|
{ 26, 1.8f, 0.560f, -1100, -200, -300, 1.79f, 0.38f, 0.21f, -600, 0.002f, 0.00f,0.00f,0.00f, 200, 0.006f, 0.00f,0.00f,0.00f, 0.202f, 0.050f, 0.250f, 0.000f, -3.0f, 13046.0f, 163.3f, 0.00f, 0x20 }
|
|
#define EAX30_PRESET_CHAPEL \
|
|
{ 26, 19.6f, 0.840f, -1000, -500, 0, 4.62f, 0.64f, 1.23f, -700, 0.032f, 0.00f,0.00f,0.00f, -800, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.110f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
|
|
#define EAX30_PRESET_SMALLWATERROOM \
|
|
{ 26, 36.2f, 0.700f, -1200, -698, 0, 1.51f, 1.25f, 1.14f, -100, 0.020f, 0.00f,0.00f,0.00f, 200, 0.030f, 0.00f,0.00f,0.00f, 0.179f, 0.150f, 0.895f, 0.190f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
|
|
|
|
/********************************************************************************************************/
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Effect Scenarios enumerated //
|
|
//////////////////////////////////////////////////////
|
|
|
|
typedef enum
|
|
{
|
|
EAX30_SCENARIO_CASTLE = 0,
|
|
EAX30_SCENARIO_FACTORY,
|
|
EAX30_SCENARIO_ICEPALACE,
|
|
EAX30_SCENARIO_SPACESTATION,
|
|
EAX30_SCENARIO_WOODGALLEON,
|
|
EAX30_SCENARIO_SPORTS,
|
|
EAX30_SCENARIO_PREFAB,
|
|
EAX30_SCENARIO_DOMESNPIPES,
|
|
EAX30_SCENARIO_OUTDOORS,
|
|
EAX30_SCENARIO_MOOD,
|
|
EAX30_SCENARIO_DRIVING,
|
|
EAX30_SCENARIO_CITY,
|
|
EAX30_SCENARIO_MISC,
|
|
EAX30_SCENARIO_ORIGINAL
|
|
}
|
|
EAX30_SCENARIO;
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Number of Effect Scenarios //
|
|
//////////////////////////////////////////////////////
|
|
|
|
#define EAX30_NUM_SCENARIOS 14
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Number of Effect Scenarios with standardised //
|
|
// locations //
|
|
//////////////////////////////////////////////////////
|
|
|
|
#define EAX30_NUM_STANDARD_SCENARIOS 5
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Array of scenario names //
|
|
//////////////////////////////////////////////////////
|
|
|
|
extern const char* EAX30_SCENARIO_NAMES[];
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Standardised Locations enumerated //
|
|
//////////////////////////////////////////////////////
|
|
|
|
typedef enum
|
|
{
|
|
EAX30_LOCATION_HALL = 0,
|
|
EAX30_LOCATION_LARGEROOM,
|
|
EAX30_LOCATION_MEDIUMROOM,
|
|
EAX30_LOCATION_SMALLROOM,
|
|
EAX30_LOCATION_CUPBOARD,
|
|
EAX30_LOCATION_ALCOVE,
|
|
EAX30_LOCATION_LONGPASSAGE,
|
|
EAX30_LOCATION_SHORTPASSAGE,
|
|
EAX30_LOCATION_COURTYARD
|
|
}
|
|
EAX30_LOCATION;
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Number of Standardised Locations //
|
|
//////////////////////////////////////////////////////
|
|
|
|
#define EAX30_NUM_LOCATIONS 9
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Array of standardised location names //
|
|
//////////////////////////////////////////////////////
|
|
|
|
extern const char* EAX30_LOCATION_NAMES[];
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Number of effects in each scenario //
|
|
//////////////////////////////////////////////////////
|
|
|
|
#define EAX30_NUM_ORIGINAL_PRESETS 26
|
|
#define EAX30_NUM_CASTLE_PRESETS EAX30_NUM_LOCATIONS
|
|
#define EAX30_NUM_FACTORY_PRESETS EAX30_NUM_LOCATIONS
|
|
#define EAX30_NUM_ICEPALACE_PRESETS EAX30_NUM_LOCATIONS
|
|
#define EAX30_NUM_SPACESTATION_PRESETS EAX30_NUM_LOCATIONS
|
|
#define EAX30_NUM_WOODGALLEON_PRESETS EAX30_NUM_LOCATIONS
|
|
#define EAX30_NUM_SPORTS_PRESETS 7
|
|
#define EAX30_NUM_PREFAB_PRESETS 5
|
|
#define EAX30_NUM_DOMESNPIPES_PRESETS 6
|
|
#define EAX30_NUM_OUTDOORS_PRESETS 5
|
|
#define EAX30_NUM_MOOD_PRESETS 3
|
|
#define EAX30_NUM_DRIVING_PRESETS 8
|
|
#define EAX30_NUM_CITY_PRESETS 6
|
|
#define EAX30_NUM_MISC_PRESETS 3
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Standardised Location effects can be accessed //
|
|
// from a matrix //
|
|
//////////////////////////////////////////////////////
|
|
|
|
extern EAXLISTENERPROPERTIES EAX30_STANDARD_PRESETS[EAX30_NUM_STANDARD_SCENARIOS][EAX30_NUM_LOCATIONS];
|
|
|
|
/********************************************************************************************************/
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Original Preset effects enumerated //
|
|
//////////////////////////////////////////////////////
|
|
|
|
typedef enum
|
|
{
|
|
ORIGINAL_GENERIC = 0,
|
|
ORIGINAL_PADDEDCELL,
|
|
ORIGINAL_ROOM,
|
|
ORIGINAL_BATHROOM,
|
|
ORIGINAL_LIVINGROOM,
|
|
ORIGINAL_STONEROOM,
|
|
ORIGINAL_AUDITORIUM,
|
|
ORIGINAL_CONCERTHALL,
|
|
ORIGINAL_CAVE,
|
|
ORIGINAL_ARENA,
|
|
ORIGINAL_HANGAR,
|
|
ORIGINAL_CARPETTEDHALLWAY,
|
|
ORIGINAL_HALLWAY,
|
|
ORIGINAL_STONECORRIDOR,
|
|
ORIGINAL_ALLEY,
|
|
ORIGINAL_FOREST,
|
|
ORIGINAL_CITY,
|
|
ORIGINAL_MOUNTAINS,
|
|
ORIGINAL_QUARRY,
|
|
ORIGINAL_PLAIN,
|
|
ORIGINAL_PARKINGLOT,
|
|
ORIGINAL_SEWERPIPE,
|
|
ORIGINAL_UNDERWATER,
|
|
ORIGINAL_DRUGGED,
|
|
ORIGINAL_DIZZY,
|
|
ORIGINAL_PSYCHOTIC
|
|
}
|
|
EAX30_ORIGINAL_PRESET_ENUMS;
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Array of original environment names //
|
|
//////////////////////////////////////////////////////
|
|
|
|
extern const char* EAX30_ORIGINAL_PRESET_NAMES[];
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Original effects matrix //
|
|
//////////////////////////////////////////////////////
|
|
|
|
extern EAXLISTENERPROPERTIES EAX30_ORIGINAL_PRESETS[];
|
|
|
|
/********************************************************************************************************/
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Sports scenario effects enumerated //
|
|
//////////////////////////////////////////////////////
|
|
|
|
typedef enum
|
|
{
|
|
SPORT_EMPTYSTADIUM=0,
|
|
SPORT_FULLSTADIUM,
|
|
SPORT_STADIUMTANNOY,
|
|
SPORT_SQUASHCOURT,
|
|
SPORT_SMALLSWIMMINGPOOL,
|
|
SPORT_LARGESWIMMINGPOOL,
|
|
SPORT_GYMNASIUM
|
|
}
|
|
EAX30_SPORTS_PRESET_ENUMS;
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Array of sport environment names //
|
|
//////////////////////////////////////////////////////
|
|
|
|
extern const char* EAX30_SPORTS_PRESET_NAMES[];
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Sports effects matrix //
|
|
//////////////////////////////////////////////////////
|
|
|
|
extern EAXLISTENERPROPERTIES EAX30_SPORTS_PRESETS[];
|
|
|
|
/********************************************************************************************************/
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Prefab scenario effects enumerated //
|
|
//////////////////////////////////////////////////////
|
|
|
|
typedef enum
|
|
{
|
|
PREFAB_WORKSHOP,
|
|
PREFAB_SCHOOLROOM,
|
|
PREFAB_PRACTISEROOM,
|
|
PREFAB_OUTHOUSE,
|
|
PREFAB_CARAVAN
|
|
}
|
|
EAX30_PREFAB_PRESET_ENUMS;
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Array of prefab environment names //
|
|
//////////////////////////////////////////////////////
|
|
|
|
extern const char* EAX30_PREFAB_PRESET_NAMES[];
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Prefab effects matrix //
|
|
//////////////////////////////////////////////////////
|
|
|
|
extern EAXLISTENERPROPERTIES EAX30_PREFAB_PRESETS[];
|
|
|
|
/********************************************************************************************************/
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Domes & Pipes effects enumerated //
|
|
//////////////////////////////////////////////////////
|
|
|
|
typedef enum
|
|
{
|
|
DOME_TOMB,
|
|
DOME_SAINTPAULS,
|
|
PIPE_SMALL,
|
|
PIPE_LONGTHIN,
|
|
PIPE_LARGE,
|
|
PIPE_RESONANT
|
|
}
|
|
EAX30_DOMESNPIPES_PRESET_ENUMS;
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Array of Domes & Pipes environment names //
|
|
//////////////////////////////////////////////////////
|
|
|
|
extern const char* EAX30_DOMESNPIPES_PRESET_NAMES[];
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Domes & Pipes effects matrix //
|
|
//////////////////////////////////////////////////////
|
|
|
|
extern EAXLISTENERPROPERTIES EAX30_DOMESNPIPES_PRESETS[];
|
|
|
|
/********************************************************************************************************/
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Outdoors scenario effects enumerated //
|
|
//////////////////////////////////////////////////////
|
|
|
|
typedef enum
|
|
{
|
|
OUTDOORS_BACKYARD,
|
|
OUTDOORS_ROLLINGPLAINS,
|
|
OUTDOORS_DEEPCANYON,
|
|
OUTDOORS_CREEK,
|
|
OUTDOORS_VALLEY
|
|
}
|
|
EAX30_OUTDOORS_PRESET_ENUMS;
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Array of Outdoors environment names //
|
|
//////////////////////////////////////////////////////
|
|
|
|
extern const char* EAX30_OUTDOORS_PRESET_NAMES[];
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Outdoors effects matrix //
|
|
//////////////////////////////////////////////////////
|
|
|
|
extern EAXLISTENERPROPERTIES EAX30_OUTDOORS_PRESETS[];
|
|
|
|
/********************************************************************************************************/
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Mood scenario effects enumerated //
|
|
//////////////////////////////////////////////////////
|
|
|
|
typedef enum
|
|
{
|
|
MOOD_HEAVEN,
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|
MOOD_HELL,
|
|
MOOD_MEMORY
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|
}
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|
EAX30_MOOD_PRESET_ENUMS;
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|
|
|
//////////////////////////////////////////////////////
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|
// Array of Mood environment names //
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|
//////////////////////////////////////////////////////
|
|
|
|
extern const char* EAX30_MOOD_PRESET_NAMES[];
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Mood effects matrix //
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|
//////////////////////////////////////////////////////
|
|
|
|
extern EAXLISTENERPROPERTIES EAX30_MOOD_PRESETS[];
|
|
|
|
/********************************************************************************************************/
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Driving scenario effects enumerated //
|
|
//////////////////////////////////////////////////////
|
|
|
|
typedef enum
|
|
{
|
|
DRIVING_COMMENTATOR,
|
|
DRIVING_PITGARAGE,
|
|
DRIVING_INCAR_RACER,
|
|
DRIVING_INCAR_SPORTS,
|
|
DRIVING_INCAR_LUXURY,
|
|
DRIVING_FULLGRANDSTAND,
|
|
DRIVING_EMPTYGRANDSTAND,
|
|
DRIVING_TUNNEL
|
|
}
|
|
EAX30_DRIVING_PRESET_ENUMS;
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Array of driving environment names //
|
|
//////////////////////////////////////////////////////
|
|
|
|
extern const char* EAX30_DRIVING_PRESET_NAMES[];
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Driving effects matrix //
|
|
//////////////////////////////////////////////////////
|
|
|
|
extern EAXLISTENERPROPERTIES EAX30_DRIVING_PRESETS[];
|
|
|
|
/********************************************************************************************************/
|
|
|
|
//////////////////////////////////////////////////////
|
|
// City scenario effects enumerated //
|
|
//////////////////////////////////////////////////////
|
|
|
|
typedef enum
|
|
{
|
|
CITY_STREETS,
|
|
CITY_SUBWAY,
|
|
CITY_MUSEUM,
|
|
CITY_LIBRARY,
|
|
CITY_UNDERPASS,
|
|
CITY_ABANDONED
|
|
}
|
|
EAX30_CITY_PRESET_ENUMS;
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Array of City environment names //
|
|
//////////////////////////////////////////////////////
|
|
|
|
extern const char* EAX30_CITY_PRESET_NAMES[];
|
|
|
|
//////////////////////////////////////////////////////
|
|
// City effects matrix //
|
|
//////////////////////////////////////////////////////
|
|
|
|
extern EAXLISTENERPROPERTIES EAX30_CITY_PRESETS[];
|
|
|
|
/********************************************************************************************************/
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Misc scenario effects enumerated //
|
|
//////////////////////////////////////////////////////
|
|
|
|
typedef enum
|
|
{
|
|
DUSTYROOM,
|
|
CHAPEL,
|
|
SMALLWATERROOM
|
|
}
|
|
EAX30_MISC_PRESET_ENUMS;
|
|
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Array of Misc environment names //
|
|
//////////////////////////////////////////////////////
|
|
|
|
extern const char* EAX30_MISC_PRESET_NAMES[];
|
|
|
|
//////////////////////////////////////////////////////
|
|
// Misc effects matrix //
|
|
//////////////////////////////////////////////////////
|
|
|
|
extern EAXLISTENERPROPERTIES EAX30_MISC_PRESETS[];
|
|
|
|
|
|
/***********************************************************************************************\
|
|
*
|
|
* Material transmission presets
|
|
*
|
|
* Three values in this order :-
|
|
*
|
|
* 1. Occlusion (or Obstruction)
|
|
* 2. Occlusion LF Ratio (or Obstruction LF Ratio)
|
|
* 3. Occlusion Room Ratio
|
|
*
|
|
************************************************************************************************/
|
|
|
|
|
|
// Single window material preset
|
|
#define EAX_MATERIAL_SINGLEWINDOW (-2800)
|
|
#define EAX_MATERIAL_SINGLEWINDOWLF 0.71f
|
|
#define EAX_MATERIAL_SINGLEWINDOWROOMRATIO 0.43f
|
|
|
|
// Double window material preset
|
|
#define EAX_MATERIAL_DOUBLEWINDOW (-5000)
|
|
#define EAX_MATERIAL_DOUBLEWINDOWLF 0.40f
|
|
#define EAX_MATERIAL_DOUBLEWINDOWROOMRATIO 0.24f
|
|
|
|
// Thin door material preset
|
|
#define EAX_MATERIAL_THINDOOR (-1800)
|
|
#define EAX_MATERIAL_THINDOORLF 0.66f
|
|
#define EAX_MATERIAL_THINDOORROOMRATIO 0.66f
|
|
|
|
// Thick door material preset
|
|
#define EAX_MATERIAL_THICKDOOR (-4400)
|
|
#define EAX_MATERIAL_THICKDOORLF 0.64f
|
|
#define EAX_MATERIAL_THICKDOORROOMRATIO 0.27f
|
|
|
|
// Wood wall material preset
|
|
#define EAX_MATERIAL_WOODWALL (-4000)
|
|
#define EAX_MATERIAL_WOODWALLLF 0.50f
|
|
#define EAX_MATERIAL_WOODWALLROOMRATIO 0.30f
|
|
|
|
// Brick wall material preset
|
|
#define EAX_MATERIAL_BRICKWALL (-5000)
|
|
#define EAX_MATERIAL_BRICKWALLLF 0.60f
|
|
#define EAX_MATERIAL_BRICKWALLROOMRATIO 0.24f
|
|
|
|
// Stone wall material preset
|
|
#define EAX_MATERIAL_STONEWALL (-6000)
|
|
#define EAX_MATERIAL_STONEWALLLF 0.68f
|
|
#define EAX_MATERIAL_STONEWALLROOMRATIO 0.20f
|
|
|
|
// Curtain material preset
|
|
#define EAX_MATERIAL_CURTAIN (-1200)
|
|
#define EAX_MATERIAL_CURTAINLF 0.15f
|
|
#define EAX_MATERIAL_CURTAINROOMRATIO 1.00f
|
|
|
|
|
|
#endif // EAXUTIL_INCLUDED
|