mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-10 20:39:15 +00:00
249 lines
7.1 KiB
C++
249 lines
7.1 KiB
C++
#include "common.h"
|
|
|
|
#include "main.h"
|
|
#include "TxdStore.h"
|
|
#include "Timer.h"
|
|
#include "Replay.h"
|
|
#include "Skidmarks.h"
|
|
|
|
CSkidmark CSkidmarks::aSkidmarks[NUMSKIDMARKS];
|
|
|
|
RwImVertexIndex SkidmarkIndexList[SKIDMARK_LENGTH * 6];
|
|
RwIm3DVertex SkidmarkVertices[SKIDMARK_LENGTH * 2];
|
|
RwTexture *gpSkidTex;
|
|
RwTexture *gpSkidBloodTex;
|
|
RwTexture *gpSkidMudTex;
|
|
|
|
void
|
|
CSkidmarks::Init(void)
|
|
{
|
|
int i, ix, slot;
|
|
CTxdStore::PushCurrentTxd();
|
|
slot = CTxdStore::FindTxdSlot("particle");
|
|
CTxdStore::SetCurrentTxd(slot);
|
|
gpSkidTex = RwTextureRead("particleskid", nil);
|
|
gpSkidBloodTex = RwTextureRead("particleskidblood", nil);
|
|
gpSkidMudTex = RwTextureRead("particleskidmud", nil);
|
|
CTxdStore::PopCurrentTxd();
|
|
|
|
for(i = 0; i < NUMSKIDMARKS; i++){
|
|
aSkidmarks[i].m_state = 0;
|
|
aSkidmarks[i].m_wasUpdated = false;
|
|
}
|
|
|
|
ix = 0;
|
|
for(i = 0; i < SKIDMARK_LENGTH; i++){
|
|
SkidmarkIndexList[i*6+0] = ix+0;
|
|
SkidmarkIndexList[i*6+1] = ix+2;
|
|
SkidmarkIndexList[i*6+2] = ix+1;
|
|
SkidmarkIndexList[i*6+3] = ix+1;
|
|
SkidmarkIndexList[i*6+4] = ix+2;
|
|
SkidmarkIndexList[i*6+5] = ix+3;
|
|
ix += 2;
|
|
}
|
|
|
|
for(i = 0; i < SKIDMARK_LENGTH; i++){
|
|
RwIm3DVertexSetU(&SkidmarkVertices[i*2 + 0], 0.0f);
|
|
RwIm3DVertexSetV(&SkidmarkVertices[i*2 + 0], i*5.01f);
|
|
RwIm3DVertexSetU(&SkidmarkVertices[i*2 + 1], 1.0f);
|
|
RwIm3DVertexSetV(&SkidmarkVertices[i*2 + 1], i*5.01f);
|
|
}
|
|
}
|
|
|
|
void
|
|
CSkidmarks::Shutdown(void)
|
|
{
|
|
RwTextureDestroy(gpSkidTex);
|
|
RwTextureDestroy(gpSkidBloodTex);
|
|
RwTextureDestroy(gpSkidMudTex);
|
|
}
|
|
|
|
void
|
|
CSkidmarks::Clear(void)
|
|
{
|
|
int i;
|
|
for(i = 0; i < NUMSKIDMARKS; i++){
|
|
aSkidmarks[i].m_state = 0;
|
|
aSkidmarks[i].m_wasUpdated = false;
|
|
}
|
|
}
|
|
|
|
void
|
|
CSkidmarks::Update(void)
|
|
{
|
|
int i;
|
|
uint32 t1 = CTimer::GetTimeInMilliseconds() + 2500;
|
|
uint32 t2 = CTimer::GetTimeInMilliseconds() + 5000;
|
|
uint32 t3 = CTimer::GetTimeInMilliseconds() + 10000;
|
|
uint32 t4 = CTimer::GetTimeInMilliseconds() + 20000;
|
|
for(i = 0; i < NUMSKIDMARKS; i++){
|
|
switch(aSkidmarks[i].m_state){
|
|
case 1:
|
|
if(!aSkidmarks[i].m_wasUpdated){
|
|
// Didn't continue this one last time, so finish it and set fade times
|
|
aSkidmarks[i].m_state = 2;
|
|
if(aSkidmarks[i].m_last < 4){
|
|
aSkidmarks[i].m_fadeStart = t1;
|
|
aSkidmarks[i].m_fadeEnd = t2;
|
|
}else if(aSkidmarks[i].m_last < 9){
|
|
aSkidmarks[i].m_fadeStart = t2;
|
|
aSkidmarks[i].m_fadeEnd = t3;
|
|
}else{
|
|
aSkidmarks[i].m_fadeStart = t3;
|
|
aSkidmarks[i].m_fadeEnd = t4;
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
if(CTimer::GetTimeInMilliseconds() > aSkidmarks[i].m_fadeEnd)
|
|
aSkidmarks[i].m_state = 0;
|
|
break;
|
|
}
|
|
aSkidmarks[i].m_wasUpdated = false;
|
|
}
|
|
}
|
|
|
|
void
|
|
CSkidmarks::Render(void)
|
|
{
|
|
int i, j;
|
|
RwTexture *lastTex = nil;
|
|
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
|
|
|
for(i = 0; i < NUMSKIDMARKS; i++){
|
|
if(aSkidmarks[i].m_state == 0 || aSkidmarks[i].m_last < 1)
|
|
continue;
|
|
|
|
if(aSkidmarks[i].m_isBloody){
|
|
if(lastTex != gpSkidBloodTex){
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidBloodTex));
|
|
lastTex = gpSkidBloodTex;
|
|
}
|
|
}else if(aSkidmarks[i].m_isMuddy){
|
|
if(lastTex != gpSkidMudTex){
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidMudTex));
|
|
lastTex = gpSkidMudTex;
|
|
}
|
|
}else{
|
|
if(lastTex != gpSkidTex){
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidTex));
|
|
lastTex = gpSkidTex;
|
|
}
|
|
}
|
|
|
|
uint32 fade, alpha;
|
|
if(aSkidmarks[i].m_state == 1 || CTimer::GetTimeInMilliseconds() < aSkidmarks[i].m_fadeStart)
|
|
fade = 255;
|
|
else
|
|
fade = 255*(aSkidmarks[i].m_fadeEnd - CTimer::GetTimeInMilliseconds()) / (aSkidmarks[i].m_fadeEnd - aSkidmarks[i].m_fadeStart);
|
|
|
|
for(j = 0; j <= aSkidmarks[i].m_last; j++){
|
|
alpha = 128;
|
|
if(j == 0 || j == aSkidmarks[i].m_last && aSkidmarks[i].m_state == 2)
|
|
alpha = 0;
|
|
alpha = alpha*fade/256;
|
|
|
|
CVector p1 = aSkidmarks[i].m_pos[j] + aSkidmarks[i].m_side[j];
|
|
CVector p2 = aSkidmarks[i].m_pos[j] - aSkidmarks[i].m_side[j];
|
|
RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+0], 255, 255, 255, alpha);
|
|
RwIm3DVertexSetPos(&SkidmarkVertices[j*2+0], p1.x, p1.y, p1.z+0.1f);
|
|
RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+1], 255, 255, 255, alpha);
|
|
RwIm3DVertexSetPos(&SkidmarkVertices[j*2+1], p2.x, p2.y, p2.z+0.1f);
|
|
}
|
|
|
|
LittleTest();
|
|
if(RwIm3DTransform(SkidmarkVertices, 2*(aSkidmarks[i].m_last+1), nil, rwIM3D_VERTEXUV)){
|
|
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, SkidmarkIndexList, 6*aSkidmarks[i].m_last);
|
|
RwIm3DEnd();
|
|
}
|
|
}
|
|
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
|
}
|
|
|
|
void
|
|
CSkidmarks::RegisterOne(uintptr id, CVector pos, float fwdX, float fwdY, bool *isMuddy, bool *isBloody)
|
|
{
|
|
int i;
|
|
CVector2D fwd(fwdX, fwdY);
|
|
|
|
if(CReplay::IsPlayingBack())
|
|
return;
|
|
|
|
// Find a skidmark to continue
|
|
for(i = 0; i < NUMSKIDMARKS; i++)
|
|
if(aSkidmarks[i].m_state == 1 && aSkidmarks[i].m_id == id)
|
|
break;
|
|
|
|
if(i < NUMSKIDMARKS){
|
|
// Continue this one
|
|
|
|
if(aSkidmarks[i].m_isBloody != *isBloody){
|
|
// Blood-status changed, end this one
|
|
aSkidmarks[i].m_state = 2;
|
|
aSkidmarks[i].m_fadeStart = CTimer::GetTimeInMilliseconds() + 10000;
|
|
aSkidmarks[i].m_fadeEnd = CTimer::GetTimeInMilliseconds() + 20000;
|
|
return;
|
|
}
|
|
|
|
aSkidmarks[i].m_wasUpdated = true;
|
|
|
|
if(CTimer::GetTimeInMilliseconds() - aSkidmarks[i].m_lastUpdate <= 100){
|
|
// Last update was recently, just change last coords
|
|
aSkidmarks[i].m_pos[aSkidmarks[i].m_last] = pos;
|
|
return;
|
|
}
|
|
aSkidmarks[i].m_lastUpdate = CTimer::GetTimeInMilliseconds();
|
|
|
|
if(aSkidmarks[i].m_last >= SKIDMARK_LENGTH-1){
|
|
// No space to continue, end it
|
|
aSkidmarks[i].m_state = 2;
|
|
aSkidmarks[i].m_fadeStart = CTimer::GetTimeInMilliseconds() + 10000;
|
|
aSkidmarks[i].m_fadeEnd = CTimer::GetTimeInMilliseconds() + 20000;
|
|
*isBloody = false; // stpo blood marks at end
|
|
return;
|
|
}
|
|
aSkidmarks[i].m_last++;
|
|
|
|
aSkidmarks[i].m_pos[aSkidmarks[i].m_last] = pos;
|
|
|
|
CVector2D dist = aSkidmarks[i].m_pos[aSkidmarks[i].m_last] - aSkidmarks[i].m_pos[aSkidmarks[i].m_last-1];
|
|
dist.NormaliseSafe();
|
|
fwd.NormaliseSafe();
|
|
CVector2D right(dist.y, -dist.x);
|
|
float turn = DotProduct2D(fwd, right);
|
|
turn = Abs(turn) + 1.0f;
|
|
aSkidmarks[i].m_side[aSkidmarks[i].m_last] = CVector(right.x, right.y, 0.0f) * turn * 0.125f;
|
|
if(aSkidmarks[i].m_last == 1)
|
|
aSkidmarks[i].m_side[0] = aSkidmarks[i].m_side[1];
|
|
|
|
if(aSkidmarks[i].m_last > 8)
|
|
*isBloody = false; // stop blood marks after 8
|
|
return;
|
|
}
|
|
|
|
// Start a new one
|
|
for(i = 0; i < NUMSKIDMARKS; i++)
|
|
if(aSkidmarks[i].m_state == 0)
|
|
break;
|
|
if(i < NUMSKIDMARKS){
|
|
// Found a free slot
|
|
aSkidmarks[i].m_state = 1;
|
|
aSkidmarks[i].m_id = id;
|
|
aSkidmarks[i].m_pos[0] = pos;
|
|
aSkidmarks[i].m_side[0] = CVector(0.0f, 0.0f, 0.0f);
|
|
aSkidmarks[i].m_wasUpdated = true;
|
|
aSkidmarks[i].m_last = 0;
|
|
aSkidmarks[i].m_lastUpdate = CTimer::GetTimeInMilliseconds() - 1000;
|
|
aSkidmarks[i].m_isBloody = *isBloody;
|
|
aSkidmarks[i].m_isMuddy = *isMuddy;
|
|
}else
|
|
*isBloody = false; // stop blood marks if no space
|
|
}
|