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re3/src/render/Glass.h

12 lines
263 B
C++

#pragma once
class CEntity;
class CGlass
{
public:
static void WindowRespondsToCollision(CEntity *ent, float amount, CVector speed, CVector point, bool foo);
static void WindowRespondsToSoftCollision(CEntity *ent, float amount);
static void Render(void);
};