mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-05 09:25:54 +00:00
141 lines
6.4 KiB
C++
141 lines
6.4 KiB
C++
#pragma once
|
|
|
|
class CTimeCycle
|
|
{
|
|
static int (*m_nAmbientRed)[NUMWEATHERS];
|
|
static int (*m_nAmbientGreen)[NUMWEATHERS];
|
|
static int (*m_nAmbientBlue)[NUMWEATHERS];
|
|
static int (*m_nDirectionalRed)[NUMWEATHERS];
|
|
static int (*m_nDirectionalGreen)[NUMWEATHERS];
|
|
static int (*m_nDirectionalBlue)[NUMWEATHERS];
|
|
static int (*m_nSkyTopRed)[NUMWEATHERS];
|
|
static int (*m_nSkyTopGreen)[NUMWEATHERS];
|
|
static int (*m_nSkyTopBlue)[NUMWEATHERS];
|
|
static int (*m_nSkyBottomRed)[NUMWEATHERS];
|
|
static int (*m_nSkyBottomGreen)[NUMWEATHERS];
|
|
static int (*m_nSkyBottomBlue)[NUMWEATHERS];
|
|
static int (*m_nSunCoreRed)[NUMWEATHERS];
|
|
static int (*m_nSunCoreGreen)[NUMWEATHERS];
|
|
static int (*m_nSunCoreBlue)[NUMWEATHERS];
|
|
static int (*m_nSunCoronaRed)[NUMWEATHERS];
|
|
static int (*m_nSunCoronaGreen)[NUMWEATHERS];
|
|
static int (*m_nSunCoronaBlue)[NUMWEATHERS];
|
|
static float (*m_fSunSize)[NUMWEATHERS];
|
|
static float (*m_fSpriteSize)[NUMWEATHERS];
|
|
static float (*m_fSpriteBrightness)[NUMWEATHERS];
|
|
static short (*m_nShadowStrength)[NUMWEATHERS];
|
|
static short (*m_nLightShadowStrength)[NUMWEATHERS];
|
|
static short (*m_nTreeShadowStrength)[NUMWEATHERS];
|
|
static float (*m_fFogStart)[NUMWEATHERS];
|
|
static float (*m_fFarClip)[NUMWEATHERS];
|
|
static float (*m_fLightsOnGroundBrightness)[NUMWEATHERS];
|
|
static int (*m_nLowCloudsRed)[NUMWEATHERS];
|
|
static int (*m_nLowCloudsGreen)[NUMWEATHERS];
|
|
static int (*m_nLowCloudsBlue)[NUMWEATHERS];
|
|
static int (*m_nFluffyCloudsTopRed)[NUMWEATHERS];
|
|
static int (*m_nFluffyCloudsTopGreen)[NUMWEATHERS];
|
|
static int (*m_nFluffyCloudsTopBlue)[NUMWEATHERS];
|
|
static int (*m_nFluffyCloudsBottomRed)[NUMWEATHERS];
|
|
static int (*m_nFluffyCloudsBottomGreen)[NUMWEATHERS];
|
|
static int (*m_nFluffyCloudsBottomBlue)[NUMWEATHERS];
|
|
static float (*m_fBlurRed)[NUMWEATHERS];
|
|
static float (*m_fBlurGreen)[NUMWEATHERS];
|
|
static float (*m_fBlurBlue)[NUMWEATHERS];
|
|
static float (*m_fBlurAlpha)[NUMWEATHERS];
|
|
|
|
static float &m_fCurrentAmbientRed;
|
|
static float &m_fCurrentAmbientGreen;
|
|
static float &m_fCurrentAmbientBlue;
|
|
static float &m_fCurrentDirectionalRed;
|
|
static float &m_fCurrentDirectionalGreen;
|
|
static float &m_fCurrentDirectionalBlue;
|
|
static int &m_nCurrentSkyTopRed;
|
|
static int &m_nCurrentSkyTopGreen;
|
|
static int &m_nCurrentSkyTopBlue;
|
|
static int &m_nCurrentSkyBottomRed;
|
|
static int &m_nCurrentSkyBottomGreen;
|
|
static int &m_nCurrentSkyBottomBlue;
|
|
static int &m_nCurrentSunCoreRed;
|
|
static int &m_nCurrentSunCoreGreen;
|
|
static int &m_nCurrentSunCoreBlue;
|
|
static int &m_nCurrentSunCoronaRed;
|
|
static int &m_nCurrentSunCoronaGreen;
|
|
static int &m_nCurrentSunCoronaBlue;
|
|
static float &m_fCurrentSunSize;
|
|
static float &m_fCurrentSpriteSize;
|
|
static float &m_fCurrentSpriteBrightness;
|
|
static int &m_nCurrentShadowStrength;
|
|
static int &m_nCurrentLightShadowStrength;
|
|
static int &m_nCurrentTreeShadowStrength;
|
|
static float &m_fCurrentFogStart;
|
|
static float &m_fCurrentFarClip;
|
|
static float &m_fCurrentLightsOnGroundBrightness;
|
|
static int &m_nCurrentLowCloudsRed;
|
|
static int &m_nCurrentLowCloudsGreen;
|
|
static int &m_nCurrentLowCloudsBlue;
|
|
static int &m_nCurrentFluffyCloudsTopRed;
|
|
static int &m_nCurrentFluffyCloudsTopGreen;
|
|
static int &m_nCurrentFluffyCloudsTopBlue;
|
|
static int &m_nCurrentFluffyCloudsBottomRed;
|
|
static int &m_nCurrentFluffyCloudsBottomGreen;
|
|
static int &m_nCurrentFluffyCloudsBottomBlue;
|
|
static float &m_fCurrentBlurRed;
|
|
static float &m_fCurrentBlurGreen;
|
|
static float &m_fCurrentBlurBlue;
|
|
static float &m_fCurrentBlurAlpha;
|
|
static int &m_nCurrentFogColourRed;
|
|
static int &m_nCurrentFogColourGreen;
|
|
static int &m_nCurrentFogColourBlue;
|
|
|
|
static int &m_FogReduction;
|
|
|
|
public:
|
|
static int &m_CurrentStoredValue;
|
|
static CVector *m_VectorToSun; // [16]
|
|
static float *m_fShadowFrontX; // [16]
|
|
static float *m_fShadowFrontY; // [16]
|
|
static float *m_fShadowSideX; // [16]
|
|
static float *m_fShadowSideY; // [16]
|
|
static float *m_fShadowDisplacementX; // [16]
|
|
static float *m_fShadowDisplacementY; // [16]
|
|
|
|
static float GetAmbientRed(void) { return m_fCurrentAmbientRed; }
|
|
static float GetAmbientGreen(void) { return m_fCurrentAmbientGreen; }
|
|
static float GetAmbientBlue(void) { return m_fCurrentAmbientBlue; }
|
|
static float GetDirectionalRed(void) { return m_fCurrentDirectionalRed; }
|
|
static float GetDirectionalGreen(void) { return m_fCurrentDirectionalGreen; }
|
|
static float GetDirectionalBlue(void) { return m_fCurrentDirectionalBlue; }
|
|
static int GetSkyTopRed(void) { return m_nCurrentSkyTopRed; }
|
|
static int GetSkyTopGreen(void) { return m_nCurrentSkyTopGreen; }
|
|
static int GetSkyTopBlue(void) { return m_nCurrentSkyTopBlue; }
|
|
static int GetSkyBottomRed(void) { return m_nCurrentSkyBottomRed; }
|
|
static int GetSkyBottomGreen(void) { return m_nCurrentSkyBottomGreen; }
|
|
static int GetSkyBottomBlue(void) { return m_nCurrentSkyBottomBlue; }
|
|
static int GetSunCoreRed(void) { return m_nCurrentSunCoreRed; }
|
|
static int GetSunCoreGreen(void) { return m_nCurrentSunCoreGreen; }
|
|
static int GetSunCoreBlue(void) { return m_nCurrentSunCoreBlue; }
|
|
static int GetSunCoronaRed(void) { return m_nCurrentSunCoronaRed; }
|
|
static int GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; }
|
|
static int GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; }
|
|
static float GetSunSize(void) { return m_fCurrentSunSize; }
|
|
static float GetFarClip(void) { return m_fCurrentFarClip; }
|
|
static float GetFogStart(void) { return m_fCurrentFogStart; }
|
|
|
|
static int GetLowCloudsRed(void) { return m_nCurrentLowCloudsRed; }
|
|
static int GetLowCloudsGreen(void) { return m_nCurrentLowCloudsGreen; }
|
|
static int GetLowCloudsBlue(void) { return m_nCurrentLowCloudsBlue; }
|
|
static int GetFluffyCloudsTopRed(void) { return m_nCurrentFluffyCloudsTopRed; }
|
|
static int GetFluffyCloudsTopGreen(void) { return m_nCurrentFluffyCloudsTopGreen; }
|
|
static int GetFluffyCloudsTopBlue(void) { return m_nCurrentFluffyCloudsTopBlue; }
|
|
static int GetFluffyCloudsBottomRed(void) { return m_nCurrentFluffyCloudsBottomRed; }
|
|
static int GetFluffyCloudsBottomGreen(void) { return m_nCurrentFluffyCloudsBottomGreen; }
|
|
static int GetFluffyCloudsBottomBlue(void) { return m_nCurrentFluffyCloudsBottomBlue; }
|
|
static int GetFogRed(void) { return m_nCurrentFogColourRed; }
|
|
static int GetFogGreen(void) { return m_nCurrentFogColourGreen; }
|
|
static int GetFogBlue(void) { return m_nCurrentFogColourBlue; }
|
|
|
|
static void Initialise(void);
|
|
static void Update(void);
|
|
static CVector &GetSunPosition(void) { return m_VectorToSun[m_CurrentStoredValue]; }
|
|
};
|