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re3/sdk/rwsdk/include/d3d8/rtanim.h
Sergeanur 3e24ae8812 Merge branch 'master' into miami
# Conflicts:
#	premake5.lua
#	sdk/rwsdk/include/d3d8/baaplylt.c
#	sdk/rwsdk/include/d3d8/rpstereo.h
#	sdk/rwsdk/include/d3d8/rpstereo.rpe
#	sdk/rwsdk/include/d3d8/rtintel.h
#	sdk/rwsdk/include/d3d8/rtintel.rpe
#	src/audio/oal/stream.cpp
2020-08-02 19:49:12 +03:00

639 lines
23 KiB
C

#ifndef RTANIM_H
#define RTANIM_H
#include <rtanim.rpe> /* automatically generated header file */
#define rtANIMSTREAMCURRENTVERSION 0x100
/* Doxygen plugin groups. */
/**
* \defgroup rtanim RtAnim
* \ingroup animtools
*
* Animation Toolkit for RenderWare Graphics.
*/
/**
* \ingroup rtanim
* Typedef for struct \ref RtAnimAnimation.
*/
typedef struct RtAnimAnimation RtAnimAnimation;
/*
* The following CallBacks are needed for each interpolation scheme.
* See RtAnimInterpolatorInfo.
*/
/**
* \ingroup rtanim
* \ref RtAnimKeyFrameApplyCallBack
* defines a callback function for converting
* an interpolated animation keyframe into the required result.
*
* \param result Void pointer to store the output of the conversion.
* \param voidIFrame Void pointer to the keyframe and should be cast
* to the interpolated keyframe type this callback
* is for.
*/
typedef void (*RtAnimKeyFrameApplyCallBack) (void *result, void *voidIFrame);
/**
* \ingroup rtanim
* \ref RtAnimKeyFrameBlendCallBack
* defines a callback function for blending between two
* interpolated keyframes by the given blend factor. This is used for
* blending the states of two different \ref RtAnimInterpolator objects.
* The \ref RtAnimKeyFrameInterpolateCallBack is used for interpolating
* actual animation keyframes into an interpolated frame.
*
* \param voidOut Void pointer to store the output of the blend.
* \param voidIn1 Void pointer containing the first input
* interpolated keyframe.
* \param voidIn2 Void pointer containing the second input
* interpolated keyframe.
* \param alpha \ref RwReal containing the blend factor.
*/
typedef void (*RtAnimKeyFrameBlendCallBack) (void *voidOut, void *voidIn1,
void *voidIn2, RwReal alpha);
/**
* \ingroup rtanim
* \ref RtAnimKeyFrameInterpolateCallBack
* defines a callback function for interpolating between two
* animation keyframes according to the given time. The output is
* an interpolated frame object residing in an \ref RtAnimInterpolator
* and will usually have the same structure as the keyframe apart from
* the header data (\ref RtAnimInterpFrameHeader).
*
* \param voidOut Void pointer for the output of the interpolation.
* \param voidIn1 Void pointer containing the first input keyframe.
* \param voidIn2 Void pointer containing the second input keyframe.
* \param time \ref RwReal containing the time at which to interpolate.
*/
typedef void (*RtAnimKeyFrameInterpolateCallBack) (void *voidOut, void *voidIn1,
void *voidIn2, RwReal time);
/**
* \ingroup rtanim
* \ref RtAnimKeyFrameAddCallBack
* defines a callback function for adding two interpolated
* keyframes together. This is used when adding the states of two
* \ref RtAnimInterpolator objects, such as when adding a delta animation
* to a base animation.
*
* \param voidOut Void pointer for the output interpolated frame.
* \param voidIn1 Void pointer containing the first input
* interpoalted keyframe.
* \param voidIn2 Void pointer containing the second input
* interpolated keyframe.
*/
typedef void (*RtAnimKeyFrameAddCallBack) (void *voidOut, void *voidIn1,
void *voidIn2);
/**
* \ingroup rtanim
* \ref RtAnimKeyFrameMulRecipCallBack
* defines a callback function for multiplying a keyframe
* by the inverse of another keyframe. This is used for creating delta
* animations.
*
* \param voidFrame Void pointer for the keyframe to be modified.
* \param voidStart Void pointer for the start keyframe to take the reciprocal of.
*/
typedef void (*RtAnimKeyFrameMulRecipCallBack)
(void *voidFrame, void *voidStart);
/**
* \ingroup rtanim
* \ref RtAnimKeyFrameStreamReadCallBack
* defines a callback function for reading in keyframes
* from an \ref RwStream for the given animation.
*
* \param stream Pointer to the \ref RwStream to read the keyframes from.
* \param animation Pointer to the \ref RtAnimAnimation to read the keyframes into.
*
* \return Pointer to the \ref RtAnimAnimation.
*/
typedef RtAnimAnimation * (*RtAnimKeyFrameStreamReadCallBack)
(RwStream *stream, RtAnimAnimation *animation);
/**
* \ingroup rtanim
* \ref RtAnimKeyFrameStreamWriteCallBack
* defines a callback function for writing keyframes from the
* given animation to an \ref RwStream.
*
* \param animation Pointer to the \ref RtAnimAnimation to write out from.
* \param stream Pointer to the \ref RwStream to write the keyframes to.
*
* \return \ref RwBool, TRUE if successful.
*/
typedef RwBool (*RtAnimKeyFrameStreamWriteCallBack)
(RtAnimAnimation *animation, RwStream *stream);
/**
* \ingroup rtanim
* \ref RtAnimKeyFrameStreamGetSizeCallBack
* defines a callback function for calculating the binary stream
* size of keyframe data within an animation.
*
* \param animation Pointer to the \ref RtAnimAnimation to calculate sizes from.
*
* \return \ref RwInt32 containing the size, in bytes, of the keyframe data.
*/
typedef RwInt32 (*RtAnimKeyFrameStreamGetSizeCallBack)
(RtAnimAnimation *animation);
/**
* \ingroup rtanim
* \ref RtAnimInterpolatorInfo
* Typedef for struct \ref RtAnimInterpolatorInfo
*/
typedef struct RtAnimInterpolatorInfo RtAnimInterpolatorInfo;
/**
* \ingroup rtanim
* \struct RtAnimInterpolatorInfo
* This structure is used to hold information for a keyframe interpolation scheme.
*
* \see RtAnimRegisterInterpolationScheme
* \see RtAnimGetInterpolatorInfo
*/
struct RtAnimInterpolatorInfo
{
RwInt32 typeID;
/**< The ID of the interpolation scheme. */
RwInt32 keyFrameSize;
/**< Size, in bytes, of the keyframe structure. */
RtAnimKeyFrameApplyCallBack keyFrameApplyCB;
/**< Pointer to a function that converts a keyframe to the needed
* format. This function is never called from the \ref rtanim
* toolkit (as the toolit doesn't know the data layout of the
* results) but is stored to ease the creation of overloaded
* interpolators. */
RtAnimKeyFrameBlendCallBack keyFrameBlendCB;
/**< Pointer to a function that blends between two
* interpolated keyframes, for the purpose of blending
* between the states of two \ref RtAnimInterpolator objects. */
RtAnimKeyFrameInterpolateCallBack keyFrameInterpolateCB;
/**< Pointer to a function that interpolates between two keyframes
* for a given time in between. */
RtAnimKeyFrameAddCallBack keyFrameAddCB;
/**< Pointer to a function that adds two interpolated keyframes
* for the purpose of adding the states of two
* \ref RtAnimInterpolator objects. */
RtAnimKeyFrameMulRecipCallBack keyFrameMulRecipCB;
/**< Pointer to a function that multiplies a keyframe by the
* reciprocal of another. */
RtAnimKeyFrameStreamReadCallBack keyFrameStreamReadCB;
/**< Pointer to a function that reads the keyframes from a stream
* for a given animation. */
RtAnimKeyFrameStreamWriteCallBack keyFrameStreamWriteCB;
/**< Pointer to a function that writes the keyframes to a stream for
* a given animation. */
RtAnimKeyFrameStreamGetSizeCallBack keyFrameStreamGetSizeCB;
/**< Pointer to a function that returns the binary stream size of
* the keyframes for a given animation. */
};
/**
* \ingroup rtanim
* \struct RtAnimAnimation
* A keyframed animation consists of an array of keyframe structures,
* along with some flags and a duration.
*
* The keyframes should be presented in the order they are needed
* to animate forwards through time. That is, the next keyframe
* at some point in the sequence should correspond to the node whose
* previous two keyframes are next to expire as an interpolation
* pair.
*
* Put another way, the correct ordering can be achieved by sorting
* an unordered keyframe array using the following primary and secondary
* sort keys:-
*
* - time of previous keyframe for node
* - node index
*
* An example is shown in the following diagram, where each vertical bar
* indicates a keyframe point in time. The position of the keyframe
* within the animation sequence is shown by an index to the left of
* each bar.
*
* \verbatim
t=0 t=duration
node 0 kf0..| kf3.......| kf8....| kf10....|
node 1 kf1..| kf4...| kf6........| kf11....|
node 2 kf2..| kf5.....| kf7..| kf9.........|
\endverbatim
*
* Each node MUST have an initial keyframe at time = 0.0, and a terminal
* keyframe at time = duration of the animation.
*
* Pointers link all of the keyframes for a particular node backwards
* through time in a list.
*
* \see RtAnimAnimationCreate
*/
struct RtAnimAnimation
{
RtAnimInterpolatorInfo *interpInfo;
/**< Pointer to interpolation scheme information */
RwInt32 numFrames;
/**< Number of keyframes in the animation */
RwInt32 flags;
/**< Specifies details about animation,
* relative translation modes etc. */
RwReal duration;
/**< Duration of animation in seconds */
void *pFrames;
/**< Pointer to the animation keyframes */
};
/**
* \ingroup rtanim
* \ref RtAnimKeyFrameHeader
* Typedef for struct RtAnimKeyFrameHeader
*/
typedef struct RtAnimKeyFrameHeader RtAnimKeyFrameHeader;
/**
* \ingroup rtanim
* \struct RtAnimKeyFrameHeader
* holds header information for a keyframe. All keyframe structures used with
* the overloadable interpolation system should start with this data.
*
* \see RtAnimRegisterInterpolationScheme
*/
struct RtAnimKeyFrameHeader
{
void *prevFrame;
/**< Previous keyframe for particular hierarchy node */
RwReal time;
/**< Time at keyframe */
};
/**
* \ingroup rtanim
* \ref RtAnimInterpFrameHeader
* Typedef for struct RtAnimInterpFrameHeader
*/
typedef struct RtAnimInterpFrameHeader RtAnimInterpFrameHeader;
/**
* \ingroup rtanim
* \struct RtAnimInterpFrameHeader
* is the header for an interpolated animation frame, intermediate
* between a keyframe pair. This structure is intentionally the same size as an
* \ref RtAnimKeyFrameHeader, so that an interpolated frame and key frame data
* block can be otherwise identical. It relies on the
* fact that the prevFrame and time fields of a keyframe header are not
* relevant to an interpolated frame. These fields should therefore not be
* be modified by a custom keyframe interpolator.
*
* \see RtAnimRegisterInterpolationScheme
*/
struct RtAnimInterpFrameHeader
{
RtAnimKeyFrameHeader *keyFrame1;
/**< Pointer to the first of the current pair of keyframes in
the associated \ref RtAnimAnimation */
RtAnimKeyFrameHeader *keyFrame2;
/**< Pointer to the second of the current pair of keyframes in
the associated \ref RtAnimAnimation */
};
/**
* \ingroup rtanim
* \ref RtAnimInterpolator
* Typedef for struct \ref RtAnimInterpolator
*/
typedef struct RtAnimInterpolator RtAnimInterpolator;
/**
* \ingroup rtanim
* \ref RtAnimCallBack
* defines a callback function for use with the
* \ref RtAnimInterpolatorSetAnimCallBack and
* \ref RtAnimInterpolatorSetAnimLoopCallBack functions.
*
* \param animInstance
* A pointer to the \ref RtAnimInterpolator structure.
*
* \param data Void pointer for user-defined data.
* You can use this to pass your own data
* structure(s) to the callback function.
*
* \see RtAnimInterpolatorSetAnimCallBack
* \see RtAnimInterpolatorSetAnimLoopCallBack
*
*/
typedef RtAnimInterpolator * (*RtAnimCallBack)
(RtAnimInterpolator *animInstance,
void *data);
/**
* \ingroup rtanim
* \struct RtAnimInterpolator
* holds the current state for a particular instance of an animation,
* corresponding to a specific point in time.
*
* The current interpolated keyframes are stored in an array after the
* end of this structure. For advanced use, these may be accessed
* using the macro rtANIMGETINTERPFRAME(interpolator, nodeIndex)
* which takes a pointer to the interpolator and the node index
* for the interpolated keyframe required.
*
* \see \ref RtAnimInterpolatorCreate
* \see \ref RtAnimInterpolatorDestroy
* \see \ref RtAnimInterpolatorSetCurrentAnim
* \see \ref RtAnimInterpolatorGetCurrentAnim
* \see \ref RtAnimInterpolatorSetKeyFrameCallBacks
* \see \ref RtAnimInterpolatorSetAnimLoopCallBack
* \see \ref RtAnimInterpolatorSetAnimCallBack
* \see \ref RtAnimInterpolatorCopy
* \see \ref RtAnimInterpolatorSubAnimTime
* \see \ref RtAnimInterpolatorAddAnimTime
* \see \ref RtAnimInterpolatorSetCurrentTime
* \see \ref RtAnimCallBack
*/
struct RtAnimInterpolator
{
RtAnimAnimation *pCurrentAnim;
/**< Current \ref RtAnimAnimation applied */
RwReal currentTime;
/**< Current animation time */
void *pNextFrame;
/**< Next animation keyframe to be played */
RtAnimCallBack pAnimCallBack;
/**< Animation callback function pointer */
void *pAnimCallBackData;
/**< Animation callback function user data */
RwReal animCallBackTime;
/**< Trigger time for callback function */
RtAnimCallBack pAnimLoopCallBack;
/**< Animation loop callback function pointer */
void *pAnimLoopCallBackData;
/**< Animation loop callback function data */
RwInt32 maxKeyFrameSize;
/**< Maximum size of keyframes usable on
* this animation (set at creation time) */
RwInt32 currentKeyFrameSize;
/**< Size of keyframes in the current
* animation */
RwInt32 numNodes;
/**< Number of nodes driven by the animation */
RwBool isSubInterpolator;
/**< Internal use */
RwInt32 offsetInParent;
/**< Internal use */
RtAnimInterpolator *parentAnimation;
/**< Internal use */
RtAnimKeyFrameApplyCallBack keyFrameApplyCB;
/**< Internal use */
RtAnimKeyFrameBlendCallBack keyFrameBlendCB;
/**< Internal use */
RtAnimKeyFrameInterpolateCallBack keyFrameInterpolateCB;
/**< Internal use */
RtAnimKeyFrameAddCallBack keyFrameAddCB;
/**< Internal use */
};
/* Access to array of interpolated frames occupying a block of memory
* after the end of the RtAnimInterpolator structure.
*/
#define rtANIMGETINTERPFRAME( anim, nodeIndex ) \
( (void *)( ( (RwUInt8 *)&(anim[1]) + \
((nodeIndex) * \
anim->currentKeyFrameSize) ) ) )
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
/* Engine functions */
extern void
RtAnimAnimationFreeListCreateParams( RwInt32 blockSize, RwInt32 numBlocksToPrealloc );
extern RwBool
RtAnimInitialize(void);
extern RwBool
RtAnimRegisterInterpolationScheme(RtAnimInterpolatorInfo *interpolatorInfo);
extern RtAnimInterpolatorInfo *
RtAnimGetInterpolatorInfo(RwInt32 typeID);
/* RtAnimAnimation */
extern RtAnimAnimation *
RtAnimAnimationCreate(RwInt32 typeID,
RwInt32 numFrames,
RwInt32 flags,
RwReal duration);
extern RtAnimAnimation *
RtAnimAnimationDestroy(RtAnimAnimation *animation);
extern RtAnimAnimation *
RtAnimAnimationRead(const RwChar * filename);
extern RwBool
RtAnimAnimationWrite(RtAnimAnimation *animation,
const RwChar * filename);
extern RtAnimAnimation *
RtAnimAnimationStreamRead(RwStream *stream);
extern RwBool
RtAnimAnimationStreamWrite(RtAnimAnimation *animation,
RwStream *stream);
extern RwInt32
RtAnimAnimationStreamGetSize(RtAnimAnimation *animation);
extern RwUInt32
RtAnimAnimationGetNumNodes(RtAnimAnimation *animation);
#ifdef RWDEBUG
extern RwInt32
RtAnimAnimationGetTypeID(RtAnimAnimation *animation);
#else /* RWDEBUG */
#define RtAnimAnimationGetTypeID(animation) \
(animation->interpInfo->typeID)
#endif /* RWDEBUG */
/* RtAnimInterpolator */
extern RtAnimInterpolator *
RtAnimInterpolatorCreate(RwInt32 numNodes,
RwInt32 maxKeyFrameSize);
extern void
RtAnimInterpolatorDestroy(RtAnimInterpolator *anim);
extern RwBool
RtAnimInterpolatorSetCurrentAnim(RtAnimInterpolator *animI,
RtAnimAnimation *anim);
#ifdef RWDEBUG
extern RtAnimAnimation *
RtAnimInterpolatorGetCurrentAnim(RtAnimInterpolator *animI);
#else /* RWDEBUG */
#define RtAnimInterpolatorGetCurrentAnim(animI) \
(animI->pCurrentAnim)
#endif /* RWDEBUG */
extern RwBool
RtAnimInterpolatorSetKeyFrameCallBacks(RtAnimInterpolator *anim,
RwInt32 keyFrameTypeID);
extern void
RtAnimInterpolatorSetAnimLoopCallBack(RtAnimInterpolator *anim,
RtAnimCallBack callBack,
void *data );
extern void
RtAnimInterpolatorSetAnimCallBack(RtAnimInterpolator *anim,
RtAnimCallBack callBack,
RwReal time,
void *data );
extern RwBool
RtAnimInterpolatorCopy(RtAnimInterpolator *outAnim,
RtAnimInterpolator *inAnim);
extern RwBool
RtAnimInterpolatorSubAnimTime(RtAnimInterpolator *anim,
RwReal time);
extern RwBool
RtAnimInterpolatorAddAnimTime(RtAnimInterpolator *anim,
RwReal time);
extern RwBool
RtAnimInterpolatorSetCurrentTime(RtAnimInterpolator *anim,
RwReal time);
extern RwBool
RtAnimAnimationMakeDelta(RtAnimAnimation *animation,
RwInt32 numNodes,
RwReal time);
extern RwBool
RtAnimInterpolatorBlend(RtAnimInterpolator *outAnim,
RtAnimInterpolator *inAnim1,
RtAnimInterpolator *inAnim2,
RwReal alpha);
extern RwBool
RtAnimInterpolatorAddTogether(RtAnimInterpolator *outAnim,
RtAnimInterpolator *inAnim1,
RtAnimInterpolator *inAnim2);
#define RtAnimKeyFrameApplyMacro(animation, out, in) \
MACRO_START \
{ \
(anim)->keyFrameApplyCB((out), (in1), (in2), (time)); \
} \
MACRO_STOP
#define RtAnimKeyFrameInterpolateMacro(anim, out, in1, in2, time) \
MACRO_START \
{ \
(anim)->keyFrameInterpolateCB((out), (in1), (in2), (time)); \
} \
MACRO_STOP
#define RtAnimKeyFrameBlendMacro(anim, out, in1, in2, fAlpha) \
MACRO_START \
{ \
(anim)->keyFrameBlendCB((out), (in1), (in2), (fAlpha)); \
} \
MACRO_STOP
#define RtAnimKeyFrameAddTogetherMacro(anim, out, in1, in2) \
MACRO_START \
{ \
(anim)->keyFrameAddCB((out), (in1), (in2)); \
} \
MACRO_STOP
#ifdef RWDEBUG
extern void
RtAnimKeyFrameApply(RtAnimInterpolator *animation,
void *result, void *iFrame);
extern void
RtAnimKeyFrameInterpolate(RtAnimInterpolator *animation,
void *out, void *in1,
void *in2, RwReal time);
extern void
RtAnimKeyFrameBlend(RtAnimInterpolator *animation,
void *out,
void *in1,
void *in2,
RwReal alpha);
extern void
RtAnimKeyFrameAddTogether(RtAnimInterpolator *animation,
void *out, void *in1, void *in2);
#else /* RWDEBUG */
#define RtAnimKeyFrameApply(animation, out, in) \
RtAnimKeyFrameApplyMacro(animation, out, in)
#define RtAnimKeyFrameInterpolate(animation, out, in1, in2, time) \
RtAnimKeyFrameInterpolateMacro(animation, out, in1, in2, time)
#define RtAnimKeyFrameBlend(animation, out, in1, in2, alpha) \
RtAnimKeyFrameBlendMacro(animation, out, in1, in2, alpha)
#define RtAnimKeyFrameAddTogether(animation, out, in1, in2) \
RtAnimKeyFrameAddTogetherMacro(animation, out, in1, in2)
#endif /* RWDEBUG */
extern RtAnimInterpolator *
RtAnimInterpolatorCreateSubInterpolator(
RtAnimInterpolator *parentAnim,
RwInt32 startNode,
RwInt32 numNodes,
RwInt32 maxKeyFrameSize);
extern RwBool
RtAnimInterpolatorBlendSubInterpolator(RtAnimInterpolator *outAnim,
RtAnimInterpolator *inAnim1,
RtAnimInterpolator *inAnim2,
RwReal alpha);
extern RwBool
RtAnimInterpolatorAddSubInterpolator(RtAnimInterpolator *outAnim,
RtAnimInterpolator *mainAnim,
RtAnimInterpolator *subAnim);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* RTANIM_H */