re3/src/render/Skidmarks.h

31 lines
564 B
C++

#pragma once
class CSkidmark
{
public:
uint8 m_state;
bool m_wasUpdated;
bool m_isBloody;
bool m_isMuddy;
uintptr m_id;
int16 m_last;
uint32 m_lastUpdate;;
uint32 m_fadeStart;
uint32 m_fadeEnd;
CVector m_pos[16];
CVector m_side[16];
};
class CSkidmarks
{
static CSkidmark aSkidmarks[NUMSKIDMARKS];
public:
static void Init(void);
static void Shutdown(void);
static void Clear(void);
static void Update(void);
static void Render(void);
static void RegisterOne(uintptr id, CVector pos, float fwdX, float fwdY, bool *isMuddy, bool *isBloody);
};