mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-10 20:29:15 +00:00
1472 lines
36 KiB
C++
1472 lines
36 KiB
C++
#include "common.h"
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#include <ctype.h>
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#include "main.h"
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#include "General.h"
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#include "Quaternion.h"
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#include "ModelInfo.h"
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#include "ModelIndices.h"
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#include "TempColModels.h"
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#include "VisibilityPlugins.h"
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#include "FileMgr.h"
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#include "HandlingMgr.h"
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#include "CarCtrl.h"
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#include "PedType.h"
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#include "AnimManager.h"
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#include "Game.h"
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#include "RwHelper.h"
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#include "NodeName.h"
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#include "TxdStore.h"
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#include "PathFind.h"
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#include "ObjectData.h"
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#include "DummyObject.h"
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#include "World.h"
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#include "Zones.h"
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#include "ZoneCull.h"
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#include "CdStream.h"
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#include "FileLoader.h"
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#include "MemoryHeap.h"
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#include "Streaming.h"
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#include "ColStore.h"
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#include "Occlusion.h"
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//--MIAMI: file done
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char CFileLoader::ms_line[256];
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const char*
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GetFilename(const char *filename)
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{
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char *s = strrchr((char*)filename, '\\');
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return s ? s+1 : filename;
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}
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void
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LoadingScreenLoadingFile(const char *filename)
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{
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sprintf(gString, "Loading %s", GetFilename(filename));
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LoadingScreen("Loading the Game", gString, nil);
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}
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void
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CFileLoader::LoadLevel(const char *filename)
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{
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int fd;
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RwTexDictionary *savedTxd;
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bool objectsLoaded;
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char *line;
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char txdname[64];
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savedTxd = RwTexDictionaryGetCurrent();
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objectsLoaded = false;
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if(savedTxd == nil){
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savedTxd = RwTexDictionaryCreate();
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RwTexDictionarySetCurrent(savedTxd);
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}
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fd = CFileMgr::OpenFile(filename, "r");
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assert(fd > 0);
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for(line = LoadLine(fd); line; line = LoadLine(fd)){
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if(*line == '#')
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continue;
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if(strncmp(line, "EXIT", 4) == 0)
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break;
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if(strncmp(line, "IMAGEPATH", 9) == 0){
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RwImageSetPath(line + 10);
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}else if(strncmp(line, "TEXDICTION", 10) == 0){
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PUSH_MEMID(MEMID_TEXTURES);
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strcpy(txdname, line+11);
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LoadingScreenLoadingFile(txdname);
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RwTexDictionary *txd = LoadTexDictionary(txdname);
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AddTexDictionaries(savedTxd, txd);
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RwTexDictionaryDestroy(txd);
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POP_MEMID();
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}else if(strncmp(line, "COLFILE", 7) == 0){
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LoadingScreenLoadingFile(line+10);
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LoadCollisionFile(line+10, 0);
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}else if(strncmp(line, "MODELFILE", 9) == 0){
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LoadingScreenLoadingFile(line + 10);
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LoadModelFile(line + 10);
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}else if(strncmp(line, "HIERFILE", 8) == 0){
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LoadingScreenLoadingFile(line + 9);
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LoadClumpFile(line + 9);
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}else if(strncmp(line, "IDE", 3) == 0){
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LoadingScreenLoadingFile(line + 4);
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LoadObjectTypes(line + 4);
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}else if(strncmp(line, "IPL", 3) == 0){
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if(!objectsLoaded){
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LoadingScreenLoadingFile("Collision");
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PUSH_MEMID(MEMID_WORLD);
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CObjectData::Initialise("DATA\\OBJECT.DAT");
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CStreaming::Init();
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POP_MEMID();
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PUSH_MEMID(MEMID_COLLISION);
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CColStore::LoadAllCollision();
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POP_MEMID();
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for(int i = 0; i < MODELINFOSIZE; i++)
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if(CModelInfo::GetModelInfo(i))
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CModelInfo::GetModelInfo(i)->ConvertAnimFileIndex();
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objectsLoaded = true;
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}
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PUSH_MEMID(MEMID_WORLD);
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LoadingScreenLoadingFile(line + 4);
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LoadScene(line + 4);
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POP_MEMID();
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}else if(strncmp(line, "SPLASH", 6) == 0){
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#ifndef DISABLE_LOADING_SCREEN
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LoadSplash(GetRandomSplashScreen());
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#endif
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#ifndef GTA_PS2
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}else if(strncmp(line, "CDIMAGE", 7) == 0){
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CdStreamAddImage(line + 8);
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#endif
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}
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}
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CFileMgr::CloseFile(fd);
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RwTexDictionarySetCurrent(savedTxd);
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int i;
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for(i = 1; i < COLSTORESIZE; i++)
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if(CColStore::GetSlot(i))
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CColStore::GetBoundingBox(i).Grow(120.0f);
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CWorld::RepositionCertainDynamicObjects();
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CColStore::RemoveAllCollision();
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}
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char*
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CFileLoader::LoadLine(int fd)
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{
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int i;
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char *line;
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if(CFileMgr::ReadLine(fd, ms_line, 256) == false)
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return nil;
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for(i = 0; ms_line[i] != '\0'; i++)
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if(ms_line[i] < ' ' || ms_line[i] == ',')
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ms_line[i] = ' ';
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for(line = ms_line; *line <= ' ' && *line != '\0'; line++);
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return line;
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}
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RwTexDictionary*
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CFileLoader::LoadTexDictionary(const char *filename)
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{
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RwTexDictionary *txd;
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RwStream *stream;
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txd = nil;
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stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename);
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debug("Loading texture dictionary file %s\n", filename);
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if(stream){
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if(RwStreamFindChunk(stream, rwID_TEXDICTIONARY, nil, nil))
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txd = RwTexDictionaryGtaStreamRead(stream);
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RwStreamClose(stream, nil);
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}
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if(txd == nil)
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txd = RwTexDictionaryCreate();
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return txd;
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}
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struct ColHeader
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{
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uint32 ident;
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uint32 size;
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};
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void
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CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
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{
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int fd;
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char modelname[24];
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CBaseModelInfo *mi;
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ColHeader header;
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PUSH_MEMID(MEMID_COLLISION);
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debug("Loading collision file %s\n", filename);
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fd = CFileMgr::OpenFile(filename, "rb");
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assert(fd > 0);
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while(CFileMgr::Read(fd, (char*)&header, sizeof(header))){
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assert(header.ident == 'LLOC');
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CFileMgr::Read(fd, (char*)work_buff, header.size);
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memcpy(modelname, work_buff, 24);
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mi = CModelInfo::GetModelInfo(modelname, nil);
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if(mi){
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if(mi->GetColModel() && mi->DoesOwnColModel()){
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LoadCollisionModel(work_buff+24, *mi->GetColModel(), modelname);
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}else{
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CColModel *model = new CColModel;
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model->level = colSlot;
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LoadCollisionModel(work_buff+24, *model, modelname);
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mi->SetColModel(model, true);
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}
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}else{
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debug("colmodel %s can't find a modelinfo\n", modelname);
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}
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}
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CFileMgr::CloseFile(fd);
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POP_MEMID();
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}
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bool
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CFileLoader::LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot)
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{
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uint32 modelsize;
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char modelname[24];
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CBaseModelInfo *mi;
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ColHeader *header;
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int modelIndex;
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while(size > 8){
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header = (ColHeader*)buffer;
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modelsize = header->size;
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if(header->ident != 'LLOC')
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return size-8 < CDSTREAM_SECTOR_SIZE;
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memcpy(modelname, buffer+8, 24);
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memcpy(work_buff, buffer+32, modelsize-24);
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size -= 32 + (modelsize-24);
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buffer += 32 + (modelsize-24);
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if(modelsize > 15*1024)
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debug("colmodel %s is huge, size %d\n", modelname, modelsize);
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mi = CModelInfo::GetModelInfo(modelname, &modelIndex);
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if(mi){
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CColStore::IncludeModelIndex(colSlot, modelIndex);
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CColModel *model = new CColModel;
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model->level = colSlot;
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LoadCollisionModel(work_buff, *model, modelname);
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mi->SetColModel(model, true);
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}else{
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debug("colmodel %s can't find a modelinfo\n", modelname);
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}
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}
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return true;
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}
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bool
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CFileLoader::LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot)
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{
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uint32 modelsize;
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char modelname[24];
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CBaseModelInfo *mi;
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ColHeader *header;
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while(size > 8){
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header = (ColHeader*)buffer;
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modelsize = header->size;
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if(header->ident != 'LLOC')
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return size-8 < CDSTREAM_SECTOR_SIZE;
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memcpy(modelname, buffer+8, 24);
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memcpy(work_buff, buffer+32, modelsize-24);
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size -= 32 + (modelsize-24);
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buffer += 32 + (modelsize-24);
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if(modelsize > 15*1024)
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debug("colmodel %s is huge, size %d\n", modelname, modelsize);
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mi = CModelInfo::GetModelInfo(modelname, CColStore::GetSlot(colSlot)->minIndex, CColStore::GetSlot(colSlot)->maxIndex);
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if(mi){
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if(mi->GetColModel()){
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LoadCollisionModel(work_buff, *mi->GetColModel(), modelname);
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}else{
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CColModel *model = new CColModel;
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model->level = colSlot;
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LoadCollisionModel(work_buff, *model, modelname);
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mi->SetColModel(model, true);
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}
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}else{
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debug("colmodel %s can't find a modelinfo\n", modelname);
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}
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}
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return true;
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}
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void
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CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
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{
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int i;
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model.boundingSphere.radius = *(float*)(buf);
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model.boundingSphere.center.x = *(float*)(buf+4);
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model.boundingSphere.center.y = *(float*)(buf+8);
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model.boundingSphere.center.z = *(float*)(buf+12);
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model.boundingBox.min.x = *(float*)(buf+16);
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model.boundingBox.min.y = *(float*)(buf+20);
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model.boundingBox.min.z = *(float*)(buf+24);
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model.boundingBox.max.x = *(float*)(buf+28);
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model.boundingBox.max.y = *(float*)(buf+32);
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model.boundingBox.max.z = *(float*)(buf+36);
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model.numSpheres = *(int16*)(buf+40);
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buf += 44;
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if(model.numSpheres > 0){
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model.spheres = (CColSphere*)RwMalloc(model.numSpheres*sizeof(CColSphere));
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REGISTER_MEMPTR(&model.spheres);
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for(i = 0; i < model.numSpheres; i++){
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model.spheres[i].Set(*(float*)buf, *(CVector*)(buf+4), buf[16], buf[17]);
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buf += 20;
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}
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}else
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model.spheres = nil;
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model.numLines = *(int16*)buf;
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buf += 4;
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if(model.numLines > 0){
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//model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine));
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for(i = 0; i < model.numLines; i++){
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//model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12));
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buf += 24;
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}
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}else
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model.lines = nil;
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model.numLines = 0;
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model.lines = nil;
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model.numBoxes = *(int16*)buf;
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buf += 4;
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if(model.numBoxes > 0){
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model.boxes = (CColBox*)RwMalloc(model.numBoxes*sizeof(CColBox));
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REGISTER_MEMPTR(&model.boxes);
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for(i = 0; i < model.numBoxes; i++){
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model.boxes[i].Set(*(CVector*)buf, *(CVector*)(buf+12), buf[24], buf[25]);
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buf += 28;
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}
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}else
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model.boxes = nil;
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int32 numVertices = *(int16*)buf;
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buf += 4;
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if(numVertices > 0){
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model.vertices = (CompressedVector*)RwMalloc(numVertices*sizeof(CompressedVector));
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REGISTER_MEMPTR(&model.vertices);
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for(i = 0; i < numVertices; i++){
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model.vertices[i].Set(*(float*)buf, *(float*)(buf+4), *(float*)(buf+8));
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#if 0
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if(Abs(*(float*)buf) >= 256.0f ||
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Abs(*(float*)(buf+4)) >= 256.0f ||
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Abs(*(float*)(buf+8)) >= 256.0f)
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printf("%s:Collision volume too big\n", modelname);
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#endif
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buf += 12;
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}
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}else
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model.vertices = nil;
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model.numTriangles = *(int16*)buf;
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buf += 4;
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if(model.numTriangles > 0){
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model.triangles = (CColTriangle*)RwMalloc(model.numTriangles*sizeof(CColTriangle));
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REGISTER_MEMPTR(&model.triangles);
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for(i = 0; i < model.numTriangles; i++){
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model.triangles[i].Set(*(int32*)buf, *(int32*)(buf+4), *(int32*)(buf+8), buf[12]);
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buf += 16;
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}
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}else
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model.triangles = nil;
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}
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static void
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GetNameAndLOD(char *nodename, char *name, int *n)
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{
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char *underscore = nil;
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for(char *s = nodename; *s != '\0'; s++){
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if(s[0] == '_' && (s[1] == 'l' || s[1] == 'L') && isdigit(s[2]))
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underscore = s;
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}
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if(underscore){
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strncpy(name, nodename, underscore - nodename);
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name[underscore - nodename] = '\0';
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*n = atoi(underscore + 2);
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}else{
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strncpy(name, nodename, 24);
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*n = 0;
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}
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}
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RpAtomic*
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CFileLoader::FindRelatedModelInfoCB(RpAtomic *atomic, void *data)
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{
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CSimpleModelInfo *mi;
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char *nodename, name[24];
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int n;
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RpClump *clump = (RpClump*)data;
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nodename = GetFrameNodeName(RpAtomicGetFrame(atomic));
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GetNameAndLOD(nodename, name, &n);
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mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(name, nil);
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if(mi){
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assert(mi->IsSimple());
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CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
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mi->SetAtomic(n, atomic);
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RpClumpRemoveAtomic(clump, atomic);
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RpAtomicSetFrame(atomic, RwFrameCreate());
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CVisibilityPlugins::SetAtomicModelInfo(atomic, mi);
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}else{
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debug("Can't find Atomic %s\n", name);
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}
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return atomic;
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}
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#ifdef LIBRW
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void
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InitClump(RpClump *clump)
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{
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RpClumpForAllAtomics(clump, ConvertPlatformAtomic, nil);
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}
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#else
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#define InitClump(clump)
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#endif
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void
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CFileLoader::LoadModelFile(const char *filename)
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{
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RwStream *stream;
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RpClump *clump;
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debug("Loading model file %s\n", filename);
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stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename);
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if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
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clump = RpClumpStreamRead(stream);
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if(clump){
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InitClump(clump);
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RpClumpForAllAtomics(clump, FindRelatedModelInfoCB, clump);
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RpClumpDestroy(clump);
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}
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}
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RwStreamClose(stream, nil);
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}
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void
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CFileLoader::LoadClumpFile(const char *filename)
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{
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RwStream *stream;
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RpClump *clump;
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char *nodename, name[24];
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int n;
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CClumpModelInfo *mi;
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debug("Loading model file %s\n", filename);
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stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename);
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while(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
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clump = RpClumpStreamRead(stream);
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if(clump){
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nodename = GetFrameNodeName(RpClumpGetFrame(clump));
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GetNameAndLOD(nodename, name, &n);
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mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(name, nil);
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if(mi){
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InitClump(clump);
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assert(mi->IsClump());
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mi->SetClump(clump);
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}else
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RpClumpDestroy(clump);
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}
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}
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RwStreamClose(stream, nil);
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}
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bool
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CFileLoader::LoadClumpFile(RwStream *stream, uint32 id)
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{
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RpClump *clump;
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CClumpModelInfo *mi;
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if(!RwStreamFindChunk(stream, rwID_CLUMP, nil, nil))
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return false;
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clump = RpClumpStreamRead(stream);
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if(clump == nil)
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return false;
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InitClump(clump);
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mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(id);
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mi->SetClump(clump);
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return true;
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}
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bool
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CFileLoader::StartLoadClumpFile(RwStream *stream, uint32 id)
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{
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if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
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printf("Start loading %s\n", CModelInfo::GetModelInfo(id)->GetName());
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return RpClumpGtaStreamRead1(stream);
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}else{
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printf("FAILED\n");
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return false;
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}
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}
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bool
|
|
CFileLoader::FinishLoadClumpFile(RwStream *stream, uint32 id)
|
|
{
|
|
RpClump *clump;
|
|
CClumpModelInfo *mi;
|
|
|
|
printf("Finish loading %s\n", CModelInfo::GetModelInfo(id)->GetName());
|
|
clump = RpClumpGtaStreamRead2(stream);
|
|
|
|
if(clump){
|
|
InitClump(clump);
|
|
mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(id);
|
|
mi->SetClump(clump);
|
|
return true;
|
|
}else{
|
|
printf("FAILED\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
CSimpleModelInfo *gpRelatedModelInfo;
|
|
|
|
bool
|
|
CFileLoader::LoadAtomicFile(RwStream *stream, uint32 id)
|
|
{
|
|
RpClump *clump;
|
|
|
|
if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
|
|
clump = RpClumpStreamRead(stream);
|
|
if(clump == nil)
|
|
return false;
|
|
InitClump(clump);
|
|
gpRelatedModelInfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
|
|
RpClumpForAllAtomics(clump, SetRelatedModelInfoCB, clump);
|
|
RpClumpDestroy(clump);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
RpAtomic*
|
|
CFileLoader::SetRelatedModelInfoCB(RpAtomic *atomic, void *data)
|
|
{
|
|
char *nodename, name[24];
|
|
int n;
|
|
RpClump *clump = (RpClump*)data;
|
|
|
|
nodename = GetFrameNodeName(RpAtomicGetFrame(atomic));
|
|
GetNameAndLOD(nodename, name, &n);
|
|
CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
|
|
gpRelatedModelInfo->SetAtomic(n, atomic);
|
|
RpClumpRemoveAtomic(clump, atomic);
|
|
RpAtomicSetFrame(atomic, RwFrameCreate());
|
|
CVisibilityPlugins::SetAtomicModelInfo(atomic, gpRelatedModelInfo);
|
|
return atomic;
|
|
}
|
|
|
|
RpClump*
|
|
CFileLoader::LoadAtomicFile2Return(const char *filename)
|
|
{
|
|
RwStream *stream;
|
|
RpClump *clump;
|
|
|
|
clump = nil;
|
|
debug("Loading model file %s\n", filename);
|
|
stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename);
|
|
if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil))
|
|
clump = RpClumpStreamRead(stream);
|
|
if(clump)
|
|
InitClump(clump);
|
|
RwStreamClose(stream, nil);
|
|
return clump;
|
|
}
|
|
|
|
static RwTexture*
|
|
MoveTexturesCB(RwTexture *texture, void *pData)
|
|
{
|
|
RwTexDictionaryAddTexture((RwTexDictionary*)pData, texture);
|
|
return texture;
|
|
}
|
|
|
|
void
|
|
CFileLoader::AddTexDictionaries(RwTexDictionary *dst, RwTexDictionary *src)
|
|
{
|
|
RwTexDictionaryForAllTextures(src, MoveTexturesCB, dst);
|
|
}
|
|
|
|
#define isLine3(l, a, b, c) ((l[0] == a) && (l[1] == b) && (l[2] == c))
|
|
#define isLine4(l, a, b, c, d) ((l[0] == a) && (l[1] == b) && (l[2] == c) && (l[3] == d))
|
|
|
|
void
|
|
CFileLoader::LoadObjectTypes(const char *filename)
|
|
{
|
|
enum {
|
|
NONE,
|
|
OBJS,
|
|
MLO, // unused but enum still has it
|
|
TOBJ,
|
|
WEAP,
|
|
HIER,
|
|
CARS,
|
|
PEDS,
|
|
PATH,
|
|
TWODFX
|
|
};
|
|
char *line;
|
|
int fd;
|
|
int section;
|
|
int pathIndex;
|
|
int id, pathType;
|
|
int minID, maxID;
|
|
|
|
section = NONE;
|
|
minID = INT32_MAX;
|
|
maxID = -1;
|
|
pathIndex = -1;
|
|
debug("Loading object types from %s...\n", filename);
|
|
|
|
fd = CFileMgr::OpenFile(filename, "rb");
|
|
assert(fd > 0);
|
|
for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){
|
|
if(*line == '\0' || *line == '#')
|
|
continue;
|
|
|
|
if(section == NONE){
|
|
if(isLine4(line, 'o','b','j','s')) section = OBJS;
|
|
else if(isLine4(line, 't','o','b','j')) section = TOBJ;
|
|
else if(isLine4(line, 'w','e','a','p')) section = WEAP;
|
|
else if(isLine4(line, 'h','i','e','r')) section = HIER;
|
|
else if(isLine4(line, 'c','a','r','s')) section = CARS;
|
|
else if(isLine4(line, 'p','e','d','s')) section = PEDS;
|
|
else if(isLine4(line, 'p','a','t','h')) section = PATH;
|
|
else if(isLine4(line, '2','d','f','x')) section = TWODFX;
|
|
}else if(isLine3(line, 'e','n','d')){
|
|
section = NONE;
|
|
}else switch(section){
|
|
case OBJS:
|
|
id = LoadObject(line);
|
|
if(id > maxID) maxID = id;
|
|
if(id < minID) minID = id;
|
|
break;
|
|
case TOBJ:
|
|
id = LoadTimeObject(line);
|
|
if(id > maxID) maxID = id;
|
|
if(id < minID) minID = id;
|
|
break;
|
|
case WEAP:
|
|
LoadWeaponObject(line);
|
|
break;
|
|
case HIER:
|
|
LoadClumpObject(line);
|
|
break;
|
|
case CARS:
|
|
LoadVehicleObject(line);
|
|
break;
|
|
case PEDS:
|
|
LoadPedObject(line);
|
|
break;
|
|
case PATH:
|
|
if(pathIndex == -1){
|
|
id = LoadPathHeader(line, pathType);
|
|
pathIndex = 0;
|
|
}else{
|
|
if(pathType == 0)
|
|
LoadPedPathNode(line, id, pathIndex);
|
|
else if (pathType == 1)
|
|
LoadCarPathNode(line, id, pathIndex, false);
|
|
else if (pathType == 2)
|
|
LoadCarPathNode(line, id, pathIndex, true);
|
|
pathIndex++;
|
|
if(pathIndex == 12)
|
|
pathIndex = -1;
|
|
}
|
|
break;
|
|
case TWODFX:
|
|
Load2dEffect(line);
|
|
break;
|
|
}
|
|
}
|
|
CFileMgr::CloseFile(fd);
|
|
|
|
for(id = minID; id <= maxID; id++){
|
|
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
|
|
if(mi && mi->IsBuilding())
|
|
mi->SetupBigBuilding(minID, maxID);
|
|
}
|
|
}
|
|
|
|
void
|
|
SetModelInfoFlags(CSimpleModelInfo *mi, uint32 flags)
|
|
{
|
|
mi->m_wetRoadReflection = !!(flags & 1);
|
|
mi->m_noFade = !!(flags & 2);
|
|
mi->m_drawLast = !!(flags & (4|8));
|
|
mi->m_additive = !!(flags & 8);
|
|
mi->m_isSubway = !!(flags & 0x10);
|
|
mi->m_ignoreLight = !!(flags & 0x20);
|
|
mi->m_noZwrite = !!(flags & 0x40);
|
|
mi->m_noShadows = !!(flags & 0x80);
|
|
mi->m_ignoreDrawDist = !!(flags & 0x100);
|
|
mi->m_isCodeGlass = !!(flags & 0x200);
|
|
mi->m_isArtistGlass = !!(flags & 0x400);
|
|
}
|
|
|
|
int
|
|
CFileLoader::LoadObject(const char *line)
|
|
{
|
|
int id, numObjs;
|
|
char model[24], txd[24];
|
|
float dist[3];
|
|
uint32 flags;
|
|
int damaged;
|
|
CSimpleModelInfo *mi;
|
|
|
|
if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4)
|
|
return 0; // game returns return value
|
|
|
|
switch(numObjs){
|
|
case 1:
|
|
sscanf(line, "%d %s %s %d %f %d",
|
|
&id, model, txd, &numObjs, &dist[0], &flags);
|
|
damaged = 0;
|
|
break;
|
|
case 2:
|
|
sscanf(line, "%d %s %s %d %f %f %d",
|
|
&id, model, txd, &numObjs, &dist[0], &dist[1], &flags);
|
|
damaged = dist[0] < dist[1] ? // Are distances increasing?
|
|
0 : // Yes, no damage model
|
|
1; // No, 1 is damaged
|
|
break;
|
|
case 3:
|
|
sscanf(line, "%d %s %s %d %f %f %f %d",
|
|
&id, model, txd, &numObjs, &dist[0], &dist[1], &dist[2], &flags);
|
|
damaged = dist[0] < dist[1] ? // Are distances increasing?
|
|
(dist[1] < dist[2] ? 0 : 2) : // Yes, only 2 can still be a damage model
|
|
1; // No, 1 and 2 are damaged
|
|
break;
|
|
}
|
|
|
|
mi = CModelInfo::AddSimpleModel(id);
|
|
mi->SetName(model);
|
|
mi->SetNumAtomics(numObjs);
|
|
mi->SetLodDistances(dist);
|
|
SetModelInfoFlags(mi, flags);
|
|
mi->m_firstDamaged = damaged;
|
|
mi->SetTexDictionary(txd);
|
|
MatchModelString(model, id);
|
|
|
|
return id;
|
|
}
|
|
|
|
int
|
|
CFileLoader::LoadTimeObject(const char *line)
|
|
{
|
|
int id, numObjs;
|
|
char model[24], txd[24];
|
|
float dist[3];
|
|
uint32 flags;
|
|
int timeOn, timeOff;
|
|
int damaged;
|
|
CTimeModelInfo *mi, *other;
|
|
|
|
if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4)
|
|
return 0; // game returns return value
|
|
|
|
switch(numObjs){
|
|
case 1:
|
|
sscanf(line, "%d %s %s %d %f %d %d %d",
|
|
&id, model, txd, &numObjs, &dist[0], &flags, &timeOn, &timeOff);
|
|
damaged = 0;
|
|
break;
|
|
case 2:
|
|
sscanf(line, "%d %s %s %d %f %f %d %d %d",
|
|
&id, model, txd, &numObjs, &dist[0], &dist[1], &flags, &timeOn, &timeOff);
|
|
damaged = dist[0] < dist[1] ? // Are distances increasing?
|
|
0 : // Yes, no damage model
|
|
1; // No, 1 is damaged
|
|
break;
|
|
case 3:
|
|
sscanf(line, "%d %s %s %d %f %f %f %d %d %d",
|
|
&id, model, txd, &numObjs, &dist[0], &dist[1], &dist[2], &flags, &timeOn, &timeOff);
|
|
damaged = dist[0] < dist[1] ? // Are distances increasing?
|
|
(dist[1] < dist[2] ? 0 : 2) : // Yes, only 2 can still be a damage model
|
|
1; // No, 1 and 2 are damaged
|
|
break;
|
|
}
|
|
|
|
mi = CModelInfo::AddTimeModel(id);
|
|
mi->SetName(model);
|
|
mi->SetNumAtomics(numObjs);
|
|
mi->SetLodDistances(dist);
|
|
SetModelInfoFlags(mi, flags);
|
|
mi->m_firstDamaged = damaged;
|
|
mi->SetTimes(timeOn, timeOff);
|
|
mi->SetTexDictionary(txd);
|
|
other = mi->FindOtherTimeModel();
|
|
if(other)
|
|
other->SetOtherTimeModel(id);
|
|
MatchModelString(model, id);
|
|
|
|
return id;
|
|
}
|
|
|
|
int
|
|
CFileLoader::LoadWeaponObject(const char *line)
|
|
{
|
|
int id, numObjs;
|
|
char model[24], txd[24], animFile[16];
|
|
float dist;
|
|
CWeaponModelInfo *mi;
|
|
|
|
sscanf(line, "%d %s %s %s %d %f", &id, model, txd, animFile, &numObjs, &dist);
|
|
|
|
mi = CModelInfo::AddWeaponModel(id);
|
|
mi->SetName(model);
|
|
mi->SetNumAtomics(1);
|
|
mi->m_lodDistances[0] = dist;
|
|
mi->SetTexDictionary(txd);
|
|
mi->SetAnimFile(animFile);
|
|
mi->SetColModel(&CTempColModels::ms_colModelWeapon);
|
|
MatchModelString(model, id);
|
|
return id;
|
|
}
|
|
|
|
void
|
|
CFileLoader::LoadClumpObject(const char *line)
|
|
{
|
|
int id;
|
|
char model[24], txd[24];
|
|
CClumpModelInfo *mi;
|
|
|
|
if(sscanf(line, "%d %s %s", &id, model, txd) == 3){
|
|
mi = CModelInfo::AddClumpModel(id);
|
|
mi->SetName(model);
|
|
mi->SetTexDictionary(txd);
|
|
mi->SetColModel(&CTempColModels::ms_colModelBBox);
|
|
}
|
|
}
|
|
|
|
void
|
|
CFileLoader::LoadVehicleObject(const char *line)
|
|
{
|
|
int id;
|
|
char model[24], txd[24];
|
|
char type[8], handlingId[16], gamename[32], animFile[16], vehclass[12];
|
|
uint32 frequency, comprules;
|
|
int32 level, misc;
|
|
float wheelScale;
|
|
CVehicleModelInfo *mi;
|
|
char *p;
|
|
|
|
sscanf(line, "%d %s %s %s %s %s %s %s %d %d %x %d %f",
|
|
&id, model, txd,
|
|
type, handlingId, gamename, animFile, vehclass,
|
|
&frequency, &level, &comprules, &misc, &wheelScale);
|
|
|
|
mi = CModelInfo::AddVehicleModel(id);
|
|
mi->SetName(model);
|
|
mi->SetTexDictionary(txd);
|
|
mi->SetAnimFile(animFile);
|
|
for(p = gamename; *p; p++)
|
|
if(*p == '_') *p = ' ';
|
|
strcpy(mi->m_gameName, gamename);
|
|
mi->m_level = level;
|
|
mi->m_compRules = comprules;
|
|
|
|
if(strcmp(type, "car") == 0){
|
|
mi->m_wheelId = misc;
|
|
mi->m_wheelScale = wheelScale;
|
|
mi->m_vehicleType = VEHICLE_TYPE_CAR;
|
|
}else if(strcmp(type, "boat") == 0){
|
|
mi->m_vehicleType = VEHICLE_TYPE_BOAT;
|
|
}else if(strcmp(type, "train") == 0){
|
|
mi->m_vehicleType = VEHICLE_TYPE_TRAIN;
|
|
}else if(strcmp(type, "heli") == 0){
|
|
mi->m_vehicleType = VEHICLE_TYPE_HELI;
|
|
}else if(strcmp(type, "plane") == 0){
|
|
mi->m_planeLodId = misc;
|
|
mi->m_wheelScale = 1.0f;
|
|
mi->m_vehicleType = VEHICLE_TYPE_PLANE;
|
|
}else if(strcmp(type, "bike") == 0){
|
|
mi->m_bikeSteerAngle = misc;
|
|
mi->m_wheelScale = wheelScale;
|
|
mi->m_vehicleType = VEHICLE_TYPE_BIKE;
|
|
}else
|
|
assert(0);
|
|
|
|
mi->m_handlingId = mod_HandlingManager.GetHandlingId(handlingId);
|
|
|
|
if(strcmp(vehclass, "normal") == 0)
|
|
mi->m_vehicleClass = CCarCtrl::NORMAL;
|
|
else if(strcmp(vehclass, "poorfamily") == 0)
|
|
mi->m_vehicleClass = CCarCtrl::POOR;
|
|
else if(strcmp(vehclass, "richfamily") == 0)
|
|
mi->m_vehicleClass = CCarCtrl::RICH;
|
|
else if(strcmp(vehclass, "executive") == 0)
|
|
mi->m_vehicleClass = CCarCtrl::EXEC;
|
|
else if(strcmp(vehclass, "worker") == 0)
|
|
mi->m_vehicleClass = CCarCtrl::WORKER;
|
|
else if(strcmp(vehclass, "big") == 0)
|
|
mi->m_vehicleClass = CCarCtrl::BIG;
|
|
else if(strcmp(vehclass, "taxi") == 0)
|
|
mi->m_vehicleClass = CCarCtrl::TAXI;
|
|
else if(strcmp(vehclass, "moped") == 0)
|
|
mi->m_vehicleClass = CCarCtrl::MOPED;
|
|
else if(strcmp(vehclass, "motorbike") == 0)
|
|
mi->m_vehicleClass = CCarCtrl::MOTORBIKE;
|
|
else if(strcmp(vehclass, "leisureboat") == 0)
|
|
mi->m_vehicleClass = CCarCtrl::LEISUREBOAT;
|
|
else if(strcmp(vehclass, "workerboat") == 0)
|
|
mi->m_vehicleClass = CCarCtrl::WORKERBOAT;
|
|
else if(strcmp(vehclass, "ignore") == 0) {
|
|
mi->m_vehicleClass = -1;
|
|
return;
|
|
}
|
|
CCarCtrl::AddToCarArray(id, mi->m_vehicleClass);
|
|
mi->m_frequency = frequency;
|
|
}
|
|
|
|
void
|
|
CFileLoader::LoadPedObject(const char *line)
|
|
{
|
|
int id;
|
|
char model[24], txd[24];
|
|
char pedType[24], pedStats[24], animGroup[24], animFile[16];
|
|
int carsCanDrive;
|
|
CPedModelInfo *mi;
|
|
int animGroupId;
|
|
int radio1, radio2;
|
|
|
|
sscanf(line, "%d %s %s %s %s %s %x %s %d %d",
|
|
&id, model, txd,
|
|
pedType, pedStats, animGroup, &carsCanDrive,
|
|
animFile, &radio1, &radio2);
|
|
|
|
mi = CModelInfo::AddPedModel(id);
|
|
mi->SetName(model);
|
|
mi->SetTexDictionary(txd);
|
|
mi->SetAnimFile(animFile);
|
|
mi->SetColModel(&CTempColModels::ms_colModelPed1);
|
|
mi->m_pedType = CPedType::FindPedType(pedType);
|
|
mi->m_pedStatType = CPedStats::GetPedStatType(pedStats);
|
|
for(animGroupId = 0; animGroupId < NUM_ANIM_ASSOC_GROUPS; animGroupId++)
|
|
if(strcmp(animGroup, CAnimManager::GetAnimGroupName((AssocGroupId)animGroupId)) == 0)
|
|
break;
|
|
assert(animGroupId < NUM_ANIM_ASSOC_GROUPS);
|
|
mi->m_animGroup = animGroupId;
|
|
mi->m_carsCanDrive = carsCanDrive;
|
|
mi->radio1 = radio1;
|
|
mi->radio2 = radio2;
|
|
}
|
|
|
|
int
|
|
CFileLoader::LoadPathHeader(const char *line, int &type)
|
|
{
|
|
int id;
|
|
char modelname[32];
|
|
|
|
sscanf(line, "%d %d %s", &type, &id, modelname);
|
|
return id;
|
|
}
|
|
|
|
void
|
|
CFileLoader::LoadPedPathNode(const char *line, int id, int node)
|
|
{
|
|
int type, next, cross, numLeft, numRight, speed, flags;
|
|
float x, y, z, width, spawnRate;
|
|
|
|
if(sscanf(line, "%d %d %d %f %f %f %f %d %d %d %d %f",
|
|
&type, &next, &cross, &x, &y, &z, &width, &numLeft, &numRight,
|
|
&speed, &flags, &spawnRate) != 12)
|
|
spawnRate = 1.0f;
|
|
|
|
if(id == -1)
|
|
ThePaths.StoreDetachedNodeInfoPed(node, type, next, x, y, z,
|
|
width, !!cross, !!(flags&1), !!(flags&4), spawnRate*15.0f);
|
|
else
|
|
ThePaths.StoreNodeInfoPed(id, node, type, next, x, y, z,
|
|
width, !!cross, spawnRate*15.0f);
|
|
}
|
|
|
|
void
|
|
CFileLoader::LoadCarPathNode(const char *line, int id, int node, bool waterPath)
|
|
{
|
|
int type, next, cross, numLeft, numRight, speed, flags;
|
|
float x, y, z, width, spawnRate;
|
|
|
|
if(sscanf(line, "%d %d %d %f %f %f %f %d %d %d %d %f",
|
|
&type, &next, &cross, &x, &y, &z, &width, &numLeft, &numRight,
|
|
&speed, &flags, &spawnRate) != 12)
|
|
spawnRate = 1.0f;
|
|
|
|
if(id == -1)
|
|
ThePaths.StoreDetachedNodeInfoCar(node, type, next, x, y, z, width, numLeft, numRight,
|
|
!!(flags&1), !!(flags&4), speed, !!(flags&2), waterPath, spawnRate * 15, false);
|
|
else
|
|
ThePaths.StoreNodeInfoCar(id, node, type, next, x, y, z, 0, numLeft, numRight,
|
|
!!(flags&1), !!(flags&4), speed, !!(flags&2), waterPath, spawnRate * 15);
|
|
}
|
|
|
|
|
|
void
|
|
CFileLoader::Load2dEffect(const char *line)
|
|
{
|
|
int id, r, g, b, a, type, ptype;
|
|
float x, y, z;
|
|
char corona[32], shadow[32];
|
|
int shadowIntens, lightType, roadReflection, flare, flags, probability;
|
|
CBaseModelInfo *mi;
|
|
C2dEffect *effect;
|
|
char *p;
|
|
|
|
sscanf(line, "%d %f %f %f %d %d %d %d %d", &id, &x, &y, &z, &r, &g, &b, &a, &type);
|
|
|
|
CTxdStore::PushCurrentTxd();
|
|
CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle"));
|
|
|
|
mi = CModelInfo::GetModelInfo(id);
|
|
effect = CModelInfo::Get2dEffectStore().Alloc();
|
|
mi->Add2dEffect(effect);
|
|
effect->pos = CVector(x, y, z);
|
|
effect->col = CRGBA(r, g, b, a);
|
|
effect->type = type;
|
|
|
|
switch(effect->type){
|
|
case EFFECT_LIGHT:
|
|
while(*line++ != '"');
|
|
p = corona;
|
|
while(*line != '"') *p++ = *line++;
|
|
*p = '\0';
|
|
line++;
|
|
|
|
while(*line++ != '"');
|
|
p = shadow;
|
|
while(*line != '"') *p++ = *line++;
|
|
*p = '\0';
|
|
line++;
|
|
|
|
sscanf(line, "%f %f %f %f %d %d %d %d %d",
|
|
&effect->light.dist,
|
|
&effect->light.range,
|
|
&effect->light.size,
|
|
&effect->light.shadowSize,
|
|
&shadowIntens, &lightType, &roadReflection, &flare, &flags);
|
|
effect->light.corona = RwTextureRead(corona, nil);
|
|
effect->light.shadow = RwTextureRead(shadow, nil);
|
|
effect->light.shadowIntensity = shadowIntens;
|
|
effect->light.lightType = lightType;
|
|
effect->light.roadReflection = roadReflection;
|
|
effect->light.flareType = flare;
|
|
|
|
if(flags & LIGHTFLAG_FOG_ALWAYS)
|
|
flags &= ~LIGHTFLAG_FOG_NORMAL;
|
|
effect->light.flags = flags;
|
|
break;
|
|
|
|
case EFFECT_PARTICLE:
|
|
sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %f",
|
|
&id, &x, &y, &z, &r, &g, &b, &a, &type,
|
|
&effect->particle.particleType,
|
|
&effect->particle.dir.x,
|
|
&effect->particle.dir.y,
|
|
&effect->particle.dir.z,
|
|
&effect->particle.scale);
|
|
break;
|
|
|
|
case EFFECT_ATTRACTOR:
|
|
sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %d",
|
|
&id, &x, &y, &z, &r, &g, &b, &a, &type,
|
|
&flags,
|
|
&effect->attractor.dir.x,
|
|
&effect->attractor.dir.y,
|
|
&effect->attractor.dir.z,
|
|
&probability);
|
|
effect->attractor.type = flags;
|
|
#ifdef FIX_BUGS
|
|
effect->attractor.probability = clamp(probability, 0, 255);
|
|
#else
|
|
effect->attractor.probability = probability;
|
|
#endif
|
|
break;
|
|
case EFFECT_PED_ATTRACTOR:
|
|
sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %f %f %f",
|
|
&id, &x, &y, &z, &r, &g, &b, &a, &type,
|
|
&ptype,
|
|
&effect->pedattr.queueDir.x,
|
|
&effect->pedattr.queueDir.y,
|
|
&effect->pedattr.queueDir.z,
|
|
&effect->pedattr.useDir.x,
|
|
&effect->pedattr.useDir.y,
|
|
&effect->pedattr.useDir.z);
|
|
effect->pedattr.type = ptype;
|
|
break;
|
|
}
|
|
|
|
CTxdStore::PopCurrentTxd();
|
|
}
|
|
|
|
void
|
|
CFileLoader::LoadScene(const char *filename)
|
|
{
|
|
enum {
|
|
NONE,
|
|
INST,
|
|
ZONE,
|
|
CULL,
|
|
OCCL,
|
|
PICK,
|
|
PATH,
|
|
};
|
|
char *line;
|
|
int fd;
|
|
int section;
|
|
int pathType, pathIndex;
|
|
|
|
section = NONE;
|
|
pathIndex = -1;
|
|
debug("Creating objects from %s...\n", filename);
|
|
|
|
fd = CFileMgr::OpenFile(filename, "rb");
|
|
assert(fd > 0);
|
|
for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){
|
|
if(*line == '\0' || *line == '#')
|
|
continue;
|
|
|
|
if(section == NONE){
|
|
if(isLine4(line, 'i','n','s','t')) section = INST;
|
|
else if(isLine4(line, 'z','o','n','e')) section = ZONE;
|
|
else if(isLine4(line, 'c','u','l','l')) section = CULL;
|
|
else if(isLine4(line, 'p','i','c','k')) section = PICK;
|
|
else if(isLine4(line, 'p','a','t','h')) section = PATH;
|
|
else if(isLine4(line, 'o','c','c','l')) section = OCCL;
|
|
}else if(isLine3(line, 'e','n','d')){
|
|
section = NONE;
|
|
}else switch(section){
|
|
case INST:
|
|
LoadObjectInstance(line);
|
|
break;
|
|
case ZONE:
|
|
LoadZone(line);
|
|
break;
|
|
case CULL:
|
|
LoadCullZone(line);
|
|
break;
|
|
case OCCL:
|
|
LoadOcclusionVolume(line);
|
|
break;
|
|
case PICK:
|
|
// unused
|
|
LoadPickup(line);
|
|
break;
|
|
case PATH:
|
|
if(pathIndex == -1){
|
|
LoadPathHeader(line, pathType);
|
|
pathIndex = 0;
|
|
}else{
|
|
if(pathType == 0)
|
|
LoadPedPathNode(line, -1, pathIndex);
|
|
else if (pathType == 1)
|
|
LoadCarPathNode(line, -1, pathIndex, false);
|
|
else if (pathType == 2)
|
|
LoadCarPathNode(line, -1, pathIndex, true);
|
|
pathIndex++;
|
|
if(pathIndex == 12)
|
|
pathIndex = -1;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
CFileMgr::CloseFile(fd);
|
|
|
|
debug("Finished loading IPL\n");
|
|
}
|
|
|
|
void
|
|
CFileLoader::LoadObjectInstance(const char *line)
|
|
{
|
|
int id;
|
|
char name[24];
|
|
RwV3d trans, scale, axis;
|
|
float angle;
|
|
CSimpleModelInfo *mi;
|
|
RwMatrix *xform;
|
|
CEntity *entity;
|
|
float area;
|
|
|
|
if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f %f",
|
|
&id, name, &area,
|
|
&trans.x, &trans.y, &trans.z,
|
|
&scale.x, &scale.y, &scale.z,
|
|
&axis.x, &axis.y, &axis.z, &angle) != 13){
|
|
if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f",
|
|
&id, name,
|
|
&trans.x, &trans.y, &trans.z,
|
|
&scale.x, &scale.y, &scale.z,
|
|
&axis.x, &axis.y, &axis.z, &angle) != 12)
|
|
return;
|
|
area = 0;
|
|
}
|
|
|
|
mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
|
|
if(mi == nil)
|
|
return;
|
|
assert(mi->IsSimple());
|
|
|
|
if(!CStreaming::IsObjectInCdImage(id))
|
|
debug("Not in cdimage %s\n", mi->GetName());
|
|
|
|
angle = -RADTODEG(2.0f * acosf(angle));
|
|
xform = RwMatrixCreate();
|
|
RwMatrixRotate(xform, &axis, angle, rwCOMBINEREPLACE);
|
|
RwMatrixTranslate(xform, &trans, rwCOMBINEPOSTCONCAT);
|
|
|
|
if(mi->GetObjectID() == -1){
|
|
if(ThePaths.IsPathObject(id)){
|
|
entity = new CTreadable;
|
|
ThePaths.RegisterMapObject((CTreadable*)entity);
|
|
}else
|
|
entity = new CBuilding;
|
|
entity->SetModelIndexNoCreate(id);
|
|
entity->GetMatrix() = CMatrix(xform);
|
|
entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition());
|
|
entity->m_area = area;
|
|
if(mi->IsBuilding()){
|
|
if(mi->m_isBigBuilding)
|
|
entity->SetupBigBuilding();
|
|
if(mi->m_isSubway)
|
|
entity->bIsSubway = true;
|
|
}
|
|
if(mi->GetLargestLodDistance() < 2.0f)
|
|
entity->bIsVisible = false;
|
|
CWorld::Add(entity);
|
|
|
|
CColModel *col = entity->GetColModel();
|
|
if(col->numSpheres || col->numBoxes || col->numTriangles){
|
|
if(col->level != 0)
|
|
CColStore::GetBoundingBox(col->level).ContainRect(entity->GetBoundRect());
|
|
}else
|
|
entity->bUsesCollision = false;
|
|
|
|
if(entity->GetPosition().z + col->boundingBox.min.z < 6.0f)
|
|
entity->bUnderwater = true;
|
|
}else{
|
|
entity = new CDummyObject;
|
|
entity->SetModelIndexNoCreate(id);
|
|
entity->GetMatrix() = CMatrix(xform);
|
|
CWorld::Add(entity);
|
|
if(IsGlass(entity->GetModelIndex()) && !mi->m_isArtistGlass)
|
|
entity->bIsVisible = false;
|
|
entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition());
|
|
entity->m_area = area;
|
|
}
|
|
|
|
RwMatrixDestroy(xform);
|
|
}
|
|
|
|
void
|
|
CFileLoader::LoadZone(const char *line)
|
|
{
|
|
char name[24];
|
|
int type, level;
|
|
float minx, miny, minz;
|
|
float maxx, maxy, maxz;
|
|
|
|
if(sscanf(line, "%s %d %f %f %f %f %f %f %d", name, &type, &minx, &miny, &minz, &maxx, &maxy, &maxz, &level) == 9)
|
|
CTheZones::CreateZone(name, (eZoneType)type, minx, miny, minz, maxx, maxy, maxz, (eLevelName)level);
|
|
}
|
|
|
|
void
|
|
CFileLoader::LoadCullZone(const char *line)
|
|
{
|
|
CVector pos;
|
|
float minx, miny, minz;
|
|
float maxx, maxy, maxz;
|
|
int flags;
|
|
int wantedLevelDrop = 0;
|
|
|
|
sscanf(line, "%f %f %f %f %f %f %f %f %f %d %d",
|
|
&pos.x, &pos.y, &pos.z,
|
|
&minx, &miny, &minz,
|
|
&maxx, &maxy, &maxz,
|
|
&flags, &wantedLevelDrop);
|
|
CCullZones::AddCullZone(pos, minx, maxx, miny, maxy, minz, maxz, flags, wantedLevelDrop);
|
|
}
|
|
|
|
// unused
|
|
void
|
|
CFileLoader::LoadPickup(const char *line)
|
|
{
|
|
int id;
|
|
float x, y, z;
|
|
|
|
sscanf(line, "%d %f %f %f", &id, &x, &y, &z);
|
|
}
|
|
|
|
void
|
|
CFileLoader::LoadOcclusionVolume(const char *line)
|
|
{
|
|
float x, y, z;
|
|
float width, length, height;
|
|
float angle;
|
|
|
|
sscanf(line, "%f %f %f %f %f %f %f",
|
|
&x, &y, &z,
|
|
&width, &length, &height,
|
|
&angle);
|
|
COcclusion::AddOne(x, y, z + height/2.0f, width, length, height, angle);
|
|
}
|
|
|
|
|
|
//--MIAMI: unused
|
|
void
|
|
CFileLoader::ReloadPaths(const char *filename)
|
|
{
|
|
enum {
|
|
NONE,
|
|
PATH,
|
|
};
|
|
char *line;
|
|
int section = NONE;
|
|
int id, pathType, pathIndex = -1;
|
|
debug("Reloading paths from %s...\n", filename);
|
|
|
|
int fd = CFileMgr::OpenFile(filename, "r");
|
|
assert(fd > 0);
|
|
for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) {
|
|
if (*line == '\0' || *line == '#')
|
|
continue;
|
|
|
|
if (section == NONE) {
|
|
if (isLine4(line, 'p','a','t','h')) {
|
|
section = PATH;
|
|
ThePaths.AllocatePathFindInfoMem(4500);
|
|
}
|
|
} else if (isLine3(line, 'e','n','d')) {
|
|
section = NONE;
|
|
} else {
|
|
switch (section) {
|
|
case PATH:
|
|
if (pathIndex == -1) {
|
|
id = LoadPathHeader(line, pathType);
|
|
pathIndex = 0;
|
|
} else {
|
|
if(pathType == 0)
|
|
LoadPedPathNode(line, id, pathIndex);
|
|
else if (pathType == 1)
|
|
LoadCarPathNode(line, id, pathIndex, false);
|
|
else if (pathType == 2)
|
|
LoadCarPathNode(line, id, pathIndex, true);
|
|
pathIndex++;
|
|
if (pathIndex == 12)
|
|
pathIndex = -1;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
CFileMgr::CloseFile(fd);
|
|
}
|
|
|
|
void
|
|
CFileLoader::ReloadObjectTypes(const char *filename)
|
|
{
|
|
enum {
|
|
NONE,
|
|
OBJS,
|
|
TOBJ,
|
|
TWODFX
|
|
};
|
|
char *line;
|
|
int section = NONE;
|
|
CModelInfo::ReInit2dEffects();
|
|
debug("Reloading object types from %s...\n", filename);
|
|
|
|
CFileMgr::ChangeDir("\\DATA\\MAPS\\");
|
|
int fd = CFileMgr::OpenFile(filename, "r");
|
|
assert(fd > 0);
|
|
CFileMgr::ChangeDir("\\");
|
|
for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) {
|
|
if (*line == '\0' || *line == '#')
|
|
continue;
|
|
|
|
if (section == NONE) {
|
|
if (isLine4(line, 'o','b','j','s')) section = OBJS;
|
|
else if (isLine4(line, 't','o','b','j')) section = TOBJ;
|
|
else if (isLine4(line, '2','d','f','x')) section = TWODFX;
|
|
} else if (isLine3(line, 'e','n','d')) {
|
|
section = NONE;
|
|
} else {
|
|
switch (section) {
|
|
case OBJS:
|
|
case TOBJ:
|
|
ReloadObject(line);
|
|
break;
|
|
case TWODFX:
|
|
Load2dEffect(line);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
CFileMgr::CloseFile(fd);
|
|
}
|
|
|
|
void
|
|
CFileLoader::ReloadObject(const char *line)
|
|
{
|
|
int id, numObjs;
|
|
char model[24], txd[24];
|
|
float dist[3];
|
|
uint32 flags;
|
|
CSimpleModelInfo *mi;
|
|
|
|
if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4)
|
|
return;
|
|
|
|
switch(numObjs){
|
|
case 1:
|
|
sscanf(line, "%d %s %s %d %f %d",
|
|
&id, model, txd, &numObjs, &dist[0], &flags);
|
|
break;
|
|
case 2:
|
|
sscanf(line, "%d %s %s %d %f %f %d",
|
|
&id, model, txd, &numObjs, &dist[0], &dist[1], &flags);
|
|
break;
|
|
case 3:
|
|
sscanf(line, "%d %s %s %d %f %f %f %d",
|
|
&id, model, txd, &numObjs, &dist[0], &dist[1], &dist[2], &flags);
|
|
break;
|
|
}
|
|
|
|
mi = (CSimpleModelInfo*) CModelInfo::GetModelInfo(id);
|
|
if (
|
|
#ifdef FIX_BUGS
|
|
mi &&
|
|
#endif
|
|
mi->GetModelType() == MITYPE_SIMPLE && !strcmp(mi->GetName(), model) && mi->m_numAtomics == numObjs) {
|
|
mi->SetLodDistances(dist);
|
|
SetModelInfoFlags(mi, flags);
|
|
} else {
|
|
printf("Can't reload %s\n", model);
|
|
}
|
|
}
|
|
|
|
// unused mobile function - crashes
|
|
void
|
|
CFileLoader::ReLoadScene(const char *filename)
|
|
{
|
|
char *line;
|
|
CFileMgr::ChangeDir("\\DATA\\");
|
|
int fd = CFileMgr::OpenFile(filename, "r");
|
|
assert(fd > 0);
|
|
CFileMgr::ChangeDir("\\");
|
|
|
|
for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) {
|
|
if (*line == '#')
|
|
continue;
|
|
|
|
if (strncmp(line, "EXIT", 4) == 0)
|
|
break;
|
|
|
|
if (strncmp(line, "IDE", 3) == 0) {
|
|
LoadObjectTypes(line + 4);
|
|
}
|
|
}
|
|
CFileMgr::CloseFile(fd);
|
|
}
|