re3/src/render/Draw.cpp

7 lines
179 B
C++

#include "common.h"
#include "Draw.h"
float &CDraw::ms_fNearClipZ = *(float*)0x8E2DC4;
float &CDraw::ms_fFarClipZ = *(float*)0x9434F0;
float &CDraw::ms_fFOV = *(float*)0x5FBC6C;