re3/src/entities/Entity.cpp

392 lines
9.8 KiB
C++

#include "common.h"
#include "rpworld.h"
#include "Placeable.h"
#include "Entity.h"
#include "Lights.h"
#include "World.h"
#include "Camera.h"
#include "References.h"
#include "TxdStore.h"
#include "Zones.h"
#include "patcher.h"
int gBuildings;
void
CEntity::GetBoundCentre(CVector &out)
{
out = m_matrix * CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.center;
};
bool
CEntity::GetIsTouching(CVector const &center, float radius)
{
return sq(GetBoundRadius()+radius) > (GetBoundCentre()-center).MagnitudeSqr();
}
bool
CEntity::GetIsOnScreen(void)
{
return TheCamera.IsSphereVisible(GetBoundCentre(), GetBoundRadius(),
&TheCamera.GetCameraMatrix());
}
bool
CEntity::GetIsOnScreenComplex(void)
{
RwV3d boundBox[8];
if(TheCamera.IsPointVisible(GetBoundCentre(), &TheCamera.GetCameraMatrix()))
return true;
CRect rect = GetBoundRect();
CColModel *colmodel = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
float z = GetPosition().z;
float minz = z + colmodel->boundingBox.min.z;
float maxz = z + colmodel->boundingBox.max.z;
boundBox[0].x = rect.left;
boundBox[0].y = rect.top;
boundBox[0].z = minz;
boundBox[1].x = rect.left;
boundBox[1].y = rect.bottom;
boundBox[1].z = minz;
boundBox[2].x = rect.right;
boundBox[2].y = rect.top;
boundBox[2].z = minz;
boundBox[3].x = rect.right;
boundBox[3].y = rect.bottom;
boundBox[3].z = minz;
boundBox[4].x = rect.left;
boundBox[4].y = rect.top;
boundBox[4].z = maxz;
boundBox[5].x = rect.left;
boundBox[5].y = rect.bottom;
boundBox[5].z = maxz;
boundBox[6].x = rect.right;
boundBox[6].y = rect.top;
boundBox[6].z = maxz;
boundBox[7].x = rect.right;
boundBox[7].y = rect.bottom;
boundBox[7].z = maxz;
return TheCamera.IsBoxVisible(boundBox, &TheCamera.GetCameraMatrix());
}
void
CEntity::Add(void)
{
int x, xstart, xmid, xend;
int y, ystart, ymid, yend;
CSector *s;
CPtrList *list;
CRect bounds = GetBoundRect();
xstart = CWorld::GetSectorIndexX(bounds.left);
xend = CWorld::GetSectorIndexX(bounds.right);
xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
ystart = CWorld::GetSectorIndexY(bounds.bottom);
yend = CWorld::GetSectorIndexY(bounds.top);
ymid = CWorld::GetSectorIndexY((bounds.bottom + bounds.top)/2.0f);
assert(xstart >= 0);
assert(xend < NUMSECTORS_X);
assert(ystart >= 0);
assert(yend < NUMSECTORS_Y);
for(y = ystart; y <= yend; y++)
for(x = xstart; x <= xend; x++){
s = CWorld::GetSector(x, y);
if(x == xmid && y == ymid) switch(m_type){
case ENTITY_TYPE_BUILDING:
list = &s->m_lists[ENTITYLIST_BUILDINGS];
break;
case ENTITY_TYPE_VEHICLE:
list = &s->m_lists[ENTITYLIST_VEHICLES];
break;
case ENTITY_TYPE_PED:
list = &s->m_lists[ENTITYLIST_PEDS];
break;
case ENTITY_TYPE_OBJECT:
list = &s->m_lists[ENTITYLIST_OBJECTS];
break;
case ENTITY_TYPE_DUMMY:
list = &s->m_lists[ENTITYLIST_DUMMIES];
break;
}else switch(m_type){
case ENTITY_TYPE_BUILDING:
list = &s->m_lists[ENTITYLIST_BUILDINGS_OVERLAP];
break;
case ENTITY_TYPE_VEHICLE:
list = &s->m_lists[ENTITYLIST_VEHICLES_OVERLAP];
break;
case ENTITY_TYPE_PED:
list = &s->m_lists[ENTITYLIST_PEDS_OVERLAP];
break;
case ENTITY_TYPE_OBJECT:
list = &s->m_lists[ENTITYLIST_OBJECTS_OVERLAP];
break;
case ENTITY_TYPE_DUMMY:
list = &s->m_lists[ENTITYLIST_DUMMIES_OVERLAP];
break;
}
list->InsertItem(this);
}
}
void
CEntity::Remove(void)
{
int x, xstart, xmid, xend;
int y, ystart, ymid, yend;
CSector *s;
CPtrList *list;
CRect bounds = GetBoundRect();
xstart = CWorld::GetSectorIndexX(bounds.left);
xend = CWorld::GetSectorIndexX(bounds.right);
xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
ystart = CWorld::GetSectorIndexY(bounds.bottom);
yend = CWorld::GetSectorIndexY(bounds.top);
ymid = CWorld::GetSectorIndexY((bounds.bottom + bounds.top)/2.0f);
assert(xstart >= 0);
assert(xend < NUMSECTORS_X);
assert(ystart >= 0);
assert(yend < NUMSECTORS_Y);
for(y = ystart; y <= yend; y++)
for(x = xstart; x <= xend; x++){
s = CWorld::GetSector(x, y);
if(x == xmid && y == ymid) switch(m_type){
case ENTITY_TYPE_BUILDING:
list = &s->m_lists[ENTITYLIST_BUILDINGS];
break;
case ENTITY_TYPE_VEHICLE:
list = &s->m_lists[ENTITYLIST_VEHICLES];
break;
case ENTITY_TYPE_PED:
list = &s->m_lists[ENTITYLIST_PEDS];
break;
case ENTITY_TYPE_OBJECT:
list = &s->m_lists[ENTITYLIST_OBJECTS];
break;
case ENTITY_TYPE_DUMMY:
list = &s->m_lists[ENTITYLIST_DUMMIES];
break;
}else switch(m_type){
case ENTITY_TYPE_BUILDING:
list = &s->m_lists[ENTITYLIST_BUILDINGS_OVERLAP];
break;
case ENTITY_TYPE_VEHICLE:
list = &s->m_lists[ENTITYLIST_VEHICLES_OVERLAP];
break;
case ENTITY_TYPE_PED:
list = &s->m_lists[ENTITYLIST_PEDS_OVERLAP];
break;
case ENTITY_TYPE_OBJECT:
list = &s->m_lists[ENTITYLIST_OBJECTS_OVERLAP];
break;
case ENTITY_TYPE_DUMMY:
list = &s->m_lists[ENTITYLIST_DUMMIES_OVERLAP];
break;
}
list->RemoveItem(this);
}
}
void
CEntity::CreateRwObject(void)
{
CBaseModelInfo *mi;
mi = CModelInfo::GetModelInfo(m_modelIndex);
m_rwObject = mi->CreateInstance();
if(m_rwObject){
if(IsBuilding())
gBuildings++;
if(RwObjectGetType(m_rwObject) == rpATOMIC)
m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame(m_rwObject)), false);
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
m_matrix.AttachRW(RwFrameGetMatrix(RpClumpGetFrame(m_rwObject)), false);
mi->AddRef();
}
}
void
CEntity::DeleteRwObject(void)
{
RwFrame *f;
m_matrix.Detach();
if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC){
f = RpAtomicGetFrame(m_rwObject);
RpAtomicDestroy((RpAtomic*)m_rwObject);
RwFrameDestroy(f);
}else if(RwObjectGetType(m_rwObject) == rpCLUMP)
RpClumpDestroy((RpClump*)m_rwObject);
m_rwObject = nil;
CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef();
if(IsBuilding())
gBuildings--;
}
}
void
CEntity::UpdateRwFrame(void)
{
if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC)
RwFrameUpdateObjects(RpAtomicGetFrame(m_rwObject));
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
RwFrameUpdateObjects(RpClumpGetFrame(m_rwObject));
}
}
void
CEntity::SetupBigBuilding(void)
{
CSimpleModelInfo *mi;
mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
bIsBIGBuilding = true;
m_flagC20 = true;
bUsesCollision = false;
m_level = CTheZones::GetLevelFromPosition(GetPosition());
if(m_level == LEVEL_NONE){
if(mi->GetTxdSlot() != CTxdStore::FindTxdSlot("generic")){
mi->SetTexDictionary("generic");
printf("%d:%s txd has been set to generic\n", m_modelIndex, mi->GetName());
}
}
if(mi->m_lodDistances[0] > 2000.0f)
m_level = LEVEL_NONE;
}
CRect
CEntity::GetBoundRect(void)
{
CRect rect;
CVector v;
CColModel *col = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
rect.ContainPoint(m_matrix * col->boundingBox.min);
rect.ContainPoint(m_matrix * col->boundingBox.max);
v = col->boundingBox.min;
v.x = col->boundingBox.max.x;
rect.ContainPoint(m_matrix * v);
v = col->boundingBox.max;
v.x = col->boundingBox.min.x;
rect.ContainPoint(m_matrix * v);
return rect;
}
void
CEntity::PreRender(void)
{
}
void
CEntity::Render(void)
{
if(m_rwObject){
bImBeingRendered = true;
if(RwObjectGetType(m_rwObject) == rpATOMIC)
RpAtomicRender((RpAtomic*)m_rwObject);
else
RpClumpRender((RpClump*)m_rwObject);
bImBeingRendered = false;
}
}
bool
CEntity::SetupLighting(void)
{
DeActivateDirectional();
SetAmbientColours();
return false;
}
void
CEntity::RegisterReference(CEntity **pent)
{
if(IsBuilding())
return;
CReference *ref;
// check if already registered
for(ref = m_pFirstReference; ref; ref = ref->next)
if(ref->pentity == pent)
return;
// have to allocate new reference
ref = CReferences::pEmptyList;
if(ref){
CReferences::pEmptyList = ref->next;
ref->pentity = pent;
ref->next = m_pFirstReference;
m_pFirstReference = ref;
return;
}
return;
}
// Clear all references to this entity
void
CEntity::ResolveReferences(void)
{
CReference *ref;
// clear pointers to this entity
for(ref = m_pFirstReference; ref; ref = ref->next)
if(*ref->pentity == this)
*ref->pentity = nil;
// free list
if(m_pFirstReference){
for(ref = m_pFirstReference; ref->next; ref = ref->next)
;
ref->next = CReferences::pEmptyList;
CReferences::pEmptyList = ref;
m_pFirstReference = nil;
}
}
// Free all references that no longer point to this entity
void
CEntity::PruneReferences(void)
{
CReference *ref, *next, **lastnextp;
lastnextp = &m_pFirstReference;
for(ref = m_pFirstReference; ref; ref = next){
next = ref->next;
if(*ref->pentity == this)
lastnextp = &ref->next;
else{
*lastnextp = ref->next;
ref->next = CReferences::pEmptyList;
CReferences::pEmptyList = ref;
}
}
}
STARTPATCHES
InjectHook(0x4742C0, (void (CEntity::*)(CVector&))&CEntity::GetBoundCentre, PATCH_JUMP);
InjectHook(0x474310, &CEntity::GetBoundRadius, PATCH_JUMP);
InjectHook(0x474C10, &CEntity::GetIsTouching, PATCH_JUMP);
InjectHook(0x474CC0, &CEntity::GetIsOnScreen, PATCH_JUMP);
InjectHook(0x474D20, &CEntity::GetIsOnScreenComplex, PATCH_JUMP);
InjectHook(0x474CA0, &CEntity::IsVisible, PATCH_JUMP);
InjectHook(0x474330, &CEntity::UpdateRwFrame, PATCH_JUMP);
InjectHook(0x4755E0, &CEntity::SetupBigBuilding, PATCH_JUMP);
InjectHook(0x4A7480, &CEntity::RegisterReference, PATCH_JUMP);
InjectHook(0x4A74E0, &CEntity::ResolveReferences, PATCH_JUMP);
InjectHook(0x4A7530, &CEntity::PruneReferences, PATCH_JUMP);
InjectHook(0x475080, &CEntity::Add_, PATCH_JUMP);
InjectHook(0x475310, &CEntity::Remove_, PATCH_JUMP);
InjectHook(0x473EA0, &CEntity::CreateRwObject_, PATCH_JUMP);
InjectHook(0x473F90, &CEntity::DeleteRwObject_, PATCH_JUMP);
InjectHook(0x474000, &CEntity::GetBoundRect_, PATCH_JUMP);
InjectHook(0x474BD0, &CEntity::Render_, PATCH_JUMP);
InjectHook(0x4A7C60, &CEntity::SetupLighting_, PATCH_JUMP);
ENDPATCHES